|
gently caress yes
|
# ¿ Aug 9, 2017 01:37 |
|
|
# ¿ May 15, 2024 20:21 |
|
Jack B Nimble posted:There's a reason the level 0 I wrote was about a dark spirit possessing animals after some formor disturbed it's magical container. I think the fight with the bear was definitely on the hard side, but there were some truly atrocious runs of attack rolls that could've swung it to a victory. Shadow of the Demon Bort
|
# ¿ Aug 29, 2017 17:25 |
|
It is very good.
|
# ¿ Oct 26, 2017 01:01 |
|
I'm not a verisimilitude guy but the idea of a man effectively loading, aiming, and firing a crossbow while being assaulted with a sword is powerfully offensive to me.
|
# ¿ Jan 18, 2018 01:33 |
|
I'm having a legitimately hard time deciding which master path to take for my fight mans. Brute is great for the bumped health and damage, Champion has a nice effectively passive boon and defensive bane and the unbelievably sick 75% chance to just no-sell an incapacitating hit, and Dreadnaught halving all weapon damage is great. I'm leaning pretty hard towards Champion. Is there a compelling argument against Champion, or maybe a class in another book that might be better?
|
# ¿ Feb 10, 2018 20:45 |
|
Yeah as good as Schwalb is at making a system, he can be just as cringy sometimes. I listened to the first episode of his podcast and it wasn't as bad as it could've been but it was a little much for me.
|
# ¿ Mar 20, 2018 15:29 |
|
Serf posted:I just started listening to Rob's Basement and the literal first attack roll of the game kills a PC. Which is really just not a good way to sell the system imo. Level 0 stuff is fun in theory, but I think cutting it out and going straight to level 1 is good. Or maybe doing a level 0 adventure prequel/whatever with disposable PCs to learn the system or get introduced to the setting. Lol I remember that but I forgot it was literally the first attack. People say they want gritty dangerous combat, but if you put even five minutes of thought into a character, they shouldn't get iced in the first session.
|
# ¿ Mar 22, 2018 15:34 |
|
The way we've done it in a lot of games is you roll the first time you encounter a specific kind of freaky thing, but zombies #2 through 5000 no longer faze you. Now, a hundred zombies at once might merit a roll.
|
# ¿ Apr 18, 2018 21:53 |
|
Rolling characters is good when the group has all bought into the idea of being shithead nobodies who will probably die, like in warhammer fantasy roleplay. If you're going for a more heroic or at least less doomed feeling, choosing is fine. SotDL can go either way.
|
# ¿ May 30, 2018 19:24 |
|
One of the PCs in my group rolled "murderer" as his profession and just went with it because it was funny. It doesn't really affect the campaign, but in between adventures you'd better believe he's committing murder for profit.
|
# ¿ May 31, 2018 20:33 |
|
:thatssotdl:
|
# ¿ Nov 13, 2018 16:31 |
|
Jarvisi posted:Off the top of their head, does anyone know what changes were made to the fighter class in paths of battle? They've been folded into the core book and I'm not sure what the old one was I don't remember without looking it up, but I played a fighter in my group's game that concluded, and I remember being happy with the changes made.
|
# ¿ Apr 27, 2019 23:13 |
|
|
# ¿ May 15, 2024 20:21 |
|
That's a super cool and creative idea for a twist on corruption and I love it
|
# ¿ Jul 3, 2020 19:54 |