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Hey Serf, thanks for the shoutout.dwarf74 posted:Thanks for the OP, Serf! Can you link to these "Fighter & etc upgrades"?
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# ¿ May 24, 2017 07:29 |
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# ¿ May 22, 2024 14:05 |
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It is super cool-and-good that not only is Schwalb ostensibly using post-release feedback to improve his game (because there's undoubtedly a bunch of stuff that you'll never catch in the design phase, or even in the limited-numbers playtester phase), but also that he's completely "replacing"/"patching" a core class. Like, WOTC may have created the Warblade, but never in a million years would they have explicitly said "toss out the core Fighter and use this instead"
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# ¿ May 26, 2017 05:32 |
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MTV Crib Death posted:Is this game married to a grid or can it be run ToTM with some adjustments? After breaking the tyranny of the grid I don't know if I can go back. The Forbidden Rules has specific guidelines and rules on how to run "zone"-based combat.
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# ¿ Jun 7, 2017 16:15 |
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I don't know if anyone will be able to get this reference, but is spellcasting similar to Heroes of Might and Magic 1 where having a Knowledge stat of 3 means you can cast every spell you know 3 times each? EDIT: If you have a Power of 2: * You can cast every level 0 spell you know three times each * You can cast every level 1 spell you know two times each * You can cast every level 2 spell you know once each gradenko_2000 fucked around with this message at 04:41 on Jun 12, 2017 |
# ¿ Jun 12, 2017 04:38 |
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I can't speak for the SOTDL conversion, but the Death/Madness/Terror in Freeport cycle was one of the very first third-party adventures ever written for D&D 3rd Edition. They're a mix of investigative scenes leading into combat encounters, and one of their defining features is a Lovecraftian bent to the story, as the antagonists are cultists of the Yellow Sign.
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# ¿ Aug 2, 2017 03:11 |