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I always thought it was "were you there the whole match and also doing stuff?" as a measurement, but I never really looked close at it.
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# ? Apr 12, 2024 23:10 |
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# ? May 5, 2024 10:33 |
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I think it counts constant damage the most. So getting a bunch of one shots is bad for "activity" but an SPAA spamming tracks will get high activity. I don't think capping points counts at all because I've had naval matches where I ran around in a little PT boat capping points then end the game with 0% activity.
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# ? Apr 12, 2024 23:44 |
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appropriatemetaphor posted:I don't think capping points counts at all because I've had naval matches where I ran around in a little PT boat capping points then end the game with 0% activity. I learned this the hard way before, but you have to do at least 1 point of damage in order receive any rewards for a match
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# ? Apr 13, 2024 00:05 |
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Hey there! So, I've just started playing this game again after a few years' hiatus. Never really got too good with it, but I've previously dabbled in US and Soviet tanks before settling on Italy. (I love the L3 tankette, what can I say! ) Anyway, I'm currently sitting around 2.7-3.7, but I'm wondering about where the sweet spots are, for Italian tank line-ups. Are there any guides or general tips I can check out? Opinions would also be great! Since I mean, some of the Italian guns are quite good, however obviously they're fragile as anything and the major powers' armour can be a tough nut to crack, when I'm going up against higher ranks. So yeah, at the moment I've been using the AB43 a lot (I do enjoy hooning around a building, blasting a tank in the engine, then zooming around while their turret struggles to swivel around) as well as the Celere, M24 Chaffee and the M42 Contraereo. (Man I love the quad cannon. Shooting planes is great in this - I just wish it had a trailer filled with ammo) I also have a plane, but my CAS armament and abilities are nothing to speak of - doesn't seem like I have many decent options at 3.7. As far as my current thoughts go, I'm thinking I might try and progress to get the Turan III and Breda 501, but I'm not sure about how they'll match up against 5.# vehicles... I'm a sucker to even suggest it at all, but are there any preem tanks (or a plane) that I should also aim for, for when a sale hits? Then try and marry it up with other vehicles of an equivalent tier. Any tips would be greatly appreciated! (Hopefully they'll also add the P43 tank at some point, for the Italians...)
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# ? Apr 15, 2024 04:53 |
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I've always liked the Italian 3.7-4.0 BRs where you've got a good range of American, Italian, German, and now Hungarian tanks to play around with. If the 44M Tas or the Hungarian Panther ever get added, there could be an interesting lineup ~5.7.
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# ? Apr 15, 2024 05:40 |
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Major Isoor posted:Hey there! So, I've just started playing this game again after a few years' hiatus. Never really got too good with it, but I've previously dabbled in US and Soviet tanks before settling on Italy. (I love the L3 tankette, what can I say! ) Anyway, I'm currently sitting around 2.7-3.7, but I'm wondering about where the sweet spots are, for Italian tank line-ups. Are there any guides or general tips I can check out? Opinions would also be great! Since I mean, some of the Italian guns are quite good, however obviously they're fragile as anything and the major powers' armour can be a tough nut to crack, when I'm going up against higher ranks. You're already through the roughest patch of Italian-ing. Once you're up past 5.0, the lack of armor matters less, since it now effects just about everyone. The last of the Semovente SPG line hangs in there for you, as I'm sure you've found by this point. There are some handy event vehicles, but that would mean braving the wilds of the Gaijin Marketplace, and nothing they have is worth that ordeal.
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# ? Apr 15, 2024 20:02 |
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Ah ok cool, good to hear! Last night I was reacquainting myself with air combat, since I've apparently forgotten absolutely everything about actually playing this game... After becoming a little more familiar with it again and checking out the tech tree, I reckon I might go for an SM. 91, with its many 20mm cannons. (Then after that when I'm ready to move up into 5.0, I'll go for the P47, naturally) But yeah, sounds good. I think I'll try and focus on slowly shifting my list up the ranks at once, without having too much of a gap between ratings. Looking forward to getting a solid 4.0-4.7 team though - then 5.0 after that. Regarding SPGs though, what's your opinion on the stug 3 vs the Semovente 90/53? Obviously I've always loved the huge AA gun on the Semovente, however only having eight shots isn't too hot. (Not that I'd live long enough to go past that, I suppose ) Shame the Zrinyi isn't available as a regular vehicle, since that seems cool too
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# ? Apr 16, 2024 01:21 |
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I love that I'm currently in the tier of US vehicles where there are just dudes standing up in the vehicle with no regard for their personal safety as i haul rear end around and get blown up. I wish I had a "hoot and holler" button. Unperson_47 fucked around with this message at 01:32 on Apr 16, 2024 |
# ? Apr 16, 2024 01:24 |
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Major Isoor posted:Ah ok cool, good to hear! Last night I was reacquainting myself with air combat, since I've apparently forgotten absolutely everything about actually playing this game... After becoming a little more familiar with it again and checking out the tech tree, I reckon I might go for an SM. 91, with its many 20mm cannons. (Then after that when I'm ready to move up into 5.0, I'll go for the P47, naturally) While the 90mm is a temptation, certainly, but is only occasionally useful. The StuG is better in the vast majority of matches. And the 75/46 M43 shines.
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# ? Apr 16, 2024 02:50 |
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New poll on changing damage models and mechanics: https://warthunder.com/en/news/8851-roadmap-following-the-roadmap-possible-changes-to-ground-vehicle-damage-models-en quote:... Yes/no voting on each of those. I think the stun mechanics sound terrible.
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# ? Apr 16, 2024 16:46 |
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drat uh that sounds... not fun
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# ? Apr 16, 2024 16:58 |
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The healing mechanic should probably be limited to capture points. Just like ammo reloading, have a bar fill up and heal your crew x% each time, up to whatever yellow health is. Dead crew stays dead and the mechanics are identical to existing gameplay. Simple, easy to understand, and useful but with a small risk of traveling to and sitting on an objective.
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# ? Apr 16, 2024 18:52 |
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This sounds eerily similar to when WWII Online implemented concussion effects, which then immediately had to be toned down because it was a nightmare. I'm all for for damage effects, and more capability losses (I think breaking a tread should be effectively permanent, if you're playing sim) but this seems like the sort of thing that will need to be playtested for way longer than their usual patch cycle in order to get right.
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# ? Apr 16, 2024 20:47 |
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Contrary opinion: tanks should be toast after a single penetrating hit unless you're playing arcade, it's just nonsense that tanks are shooting back at you after they've been set on fire and half the crew are dead.
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# ? Apr 17, 2024 05:44 |
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It's astonishing that 10+ years in, and there's no mechanic for crew buttoning/unbuttoning.
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# ? Apr 17, 2024 06:33 |
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The more detailed models done unit by unit would be fun but would lead to conspiracy theories about Russian tanks getting/not getting the new model depending on how it affects survivability.
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# ? Apr 17, 2024 06:38 |
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Madurai posted:It's astonishing that 10+ years in, and there's no mechanic for crew buttoning/unbuttoning. Yeah, I love that the M36 with a roof is a downgrade to the roofless version, because a) tank shots can now be caught by your roof and helpfully kill everyone in the turret/tank, b) half of the roof is open anyway so it doesn't even block airplane MG.
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# ? Apr 17, 2024 07:22 |
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It's not that difficult, really. If I pen an enemy, I want him to be stunned so I can shoot him again. If I get penned but my gunner is alive, I want to be able to immediately shoot back. Snail pls implement
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# ? Apr 17, 2024 08:34 |
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Stun for thee but not for me.
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# ? Apr 17, 2024 08:54 |
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Major Isoor posted:Ah ok cool, good to hear! Last night I was reacquainting myself with air combat, since I've apparently forgotten absolutely everything about actually playing this game... After becoming a little more familiar with it again and checking out the tech tree, I reckon I might go for an SM. 91, with its many 20mm cannons. (Then after that when I'm ready to move up into 5.0, I'll go for the P47, naturally) Sm92 at 3.7-4.0 is an excellent CAS plane, bomb everyone to death, get in a turn fight, pop your combat flaps and watch everyone scream as a twin engine turns tighter than most props then annihilates them with your many many HMG and 20mm cannons. Ground 3.7/4.0 is a very very good line-up. The Turan III is possibly the best medium in its tier, stugs are always good, the Sherman is a bad 75mm Sherman but that means it still good. 4.7 is also good but you're entering big cat/IS territory so you're gonna have to get better at aiming.
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# ? Apr 17, 2024 12:12 |
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Saros posted:Sm92 at 3.7-4.0 is an excellent CAS plane, bomb everyone to death, get in a turn fight, pop your combat flaps and watch everyone scream as a twin engine turns tighter than most props then annihilates them with your many many HMG and 20mm cannons. Isn't the Turan just a Pz 4? Or are you saying Pz 4s are the best mediums in their tier anyway?
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# ? Apr 17, 2024 12:25 |
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The 75mm M4 Shermans are by far the best mediums of their tier. The Pz IV F2 upward are good but outside of raw firepower the M4 outclasses them in every respect.
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# ? Apr 17, 2024 12:29 |
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Trimson Grondag 3 posted:The more detailed models done unit by unit would be fun but would lead to conspiracy theories about Russian tanks getting/not getting the new model depending on how it affects survivability. As opposed to the current situation where only Russian tanks get new modules to improve survivability?
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# ? Apr 17, 2024 12:44 |
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Great Beer posted:As opposed to the current situation where only Russian tanks get new modules to improve survivability? Wait, are you implying some sort of … bias?
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# ? Apr 17, 2024 14:09 |
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Trimson Grondag 3 posted:The more detailed models done unit by unit would be fun but would lead to conspiracy theories about Russian tanks getting/not getting the new model depending on how it affects survivability. I will admit, seeing 'we're going to add more ways to disable a turret, starting with a particular part on these NATO MBTs' did get my attention.
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# ? Apr 17, 2024 15:46 |
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Tarquinn posted:Wait, are you implying some sort of … bias? Surely a formerly Russian company which does a significant amount of business in Russia and needs Russian military contacts to get details on the vehicles they use as content for their game that could be legally banned entirely for not presenting Russian equipment in a positive light would have absolutely no incentive to fudge the numbers on certain vehicles. What a ridiculous implication.
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# ? Apr 17, 2024 16:30 |
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The idea that Vladimir Putin would ban War Thunder in Russia if they didn't give the new T-90 a spall liner is... something.
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# ? Apr 17, 2024 17:40 |
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YF-23 posted:The idea that Vladimir Putin would ban War Thunder in Russia if they didn't give the new T-90 a spall liner is... something. You misunderstood. Vladimir Putin will ban War Thunder in Russia if Gaijin doesn't include their new assault golf carts.
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# ? Apr 17, 2024 17:46 |
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YF-23 posted:The idea that Vladimir Putin would ban War Thunder in Russia if they didn't give the new T-90 a spall liner is... something. They literally have laws requiring media portray Russia and its stuff in a positive light so, yes. It's not impossible. It's fascism 101 to control your image. Just ask the company of heroes devs.
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# ? Apr 17, 2024 18:08 |
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Punished Ape posted:New poll on changing damage models and mechanics: Here's how the poll is going if anybody is wondering I voted No to healing crew, but only because I think it should only happen on capture points.
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# ? Apr 17, 2024 23:06 |
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cant wait to spend RP on first aid training and silver lions on vodka coolers
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# ? Apr 17, 2024 23:58 |
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People who voted yes on stun mechanics never faced a Mace Spec rogue in World of Warcraft.
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# ? Apr 18, 2024 00:11 |
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Punished Ape posted:People who voted yes on stun mechanics never faced a Mace Spec rogue in World of Warcraft. Or they played one.
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# ? Apr 18, 2024 00:14 |
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Great Beer posted:They literally have laws requiring media portray Russia and its stuff in a positive light so, yes. It's not impossible. It's fascism 101 to control your image. Just ask the company of heroes devs. Eh, I struggle to see it as much different to the fact that Panthers don't spontaneously burst into flame when you change gear. Internal balance is more important than any individual vehicle's performance.
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# ? Apr 18, 2024 01:13 |
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Ahhh, it feels good getting back into the rhythm of war chunder. Upgraded my SM. 91, got a good 3.7-4.0 lineup forming, and I'm bringing another friend into the game. Only gripe I have now, is that the SM 91 doesn't carry 250kg pr 500kg bombs, annoyingly. So even though the gun loadout on the SM 92 is inferior, I reckon I'll have to upgrade to it so that I have access to 500kg bombs, for my 4.0 line-up. It's a real shame though... the SM 91 is such a good glass cannon! Even the rear gun is amazing
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# ? Apr 19, 2024 01:24 |
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Alchenar posted:Eh, I struggle to see it as much different to the fact that Panthers don't spontaneously burst into flame when you change gear. Internal balance is more important than any individual vehicle's performance. They heavily nerfed stinger missiles or some other one because the irl performance was deemed impossible to achieve with current russian tech Then the Abrams fiasco where current gen Abrams are heavier for some unknown reason. Not more armor though, because extra weight would break the suspension.
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# ? Apr 19, 2024 01:36 |
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Oh by the way, (sorry to distract from the other convo going on here) seeing as aluminium armour gets more common later on, will there be a point where the AB43 will be somewhat competitive again? I love that little armoured car - it's so fast and narrow, so it can slot through many a crack. It's completely outclassed at BR4.0, but I can't bring myself to get rid of the thing, as it's a great li'l recon vehicle.
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# ? Apr 19, 2024 01:48 |
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GrossMurpel posted:Isn't the Turan just a Pz 4? Or are you saying Pz 4s are the best mediums in their tier anyway? It's a native Hungarian tank with a pak 40 AT gun derivative that can pen glacis on anything it faces. Its faster, more maneuverable, has full speed reverse and has a superior gun compared to the PZ4. Slightly less armour thickness which is compensated by better angling and people not being familiar with it. It's a very very very good tank, the only weakness is the cupola sticks up a loooot so peeking over hills can get you killed.
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# ? Apr 19, 2024 21:27 |
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Major Isoor posted:Oh by the way, (sorry to distract from the other convo going on here) seeing as aluminium armour gets more common later on, will there be a point where the AB43 will be somewhat competitive again? I love that little armoured car - it's so fast and narrow, so it can slot through many a crack. It's completely outclassed at BR4.0, but I can't bring myself to get rid of the thing, as it's a great li'l recon vehicle. It's still usable as a point-getter until the Hellcat shows up, and after that there's never a shortage of sports cars for Italy.
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# ? Apr 20, 2024 01:19 |
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# ? May 5, 2024 10:33 |
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Madurai posted:It's still usable as a point-getter until the Hellcat shows up, and after that there's never a shortage of sports cars for Italy. I love the R3 poo poo, it steers like a brick shithouse at high speed, but it's so much fun.
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# ? Apr 20, 2024 01:26 |