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UPDATE The Swindle: Days 13 - 15 I planted the bug.
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# ? Jun 14, 2017 17:16 |
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# ? May 2, 2024 13:46 |
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Is it just me or does the sound start to glitch out on the right channel part way through this video?
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# ? Jun 14, 2017 18:36 |
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I like how there's a failure state (detection) that doesn't kill you.
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# ? Jun 15, 2017 14:56 |
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Neurovoider It is the distant future, the year 2000. Finally robotic beings rule the world.
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# ? Jun 17, 2017 14:42 |
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Those poison cloud enemies seem like a bloody awful design decision
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# ? Jun 18, 2017 01:30 |
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Yeah, if I designed them they would only keep spewing while they were alerted, there's literally no reason to waste your time when you have infinite time.
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# ? Jun 18, 2017 04:04 |
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Yeah, that's a pretty interesting quickplay arena-shooter roguelike. I imagine there are bound to be some recurring irritations in the enemy or weapon pool we just didn't see. Dash guy actually doesn't seem as good as he might be, considering how dense that bullet curtain got.
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# ? Jun 18, 2017 06:09 |
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Crane Fist posted:Those poison cloud enemies seem like a bloody awful design decision Glazius posted:Dash guy actually doesn't seem as good as he might be, considering how dense that bullet curtain got.
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# ? Jun 20, 2017 01:08 |
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UPDATE The Swindle: Days 16 - 17 A case of the vapors.
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# ? Jun 21, 2017 15:32 |
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I initially thought your character died between updates but it turned out you were just wearing goggles. Incidentally, I remember from another LP from a while ago there was an item that remotely detonated mines somehow is that still a thing?
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# ? Jun 21, 2017 21:30 |
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Yeah, the Remote Detonator is one of my favorite devices, but it does necessitate a lot of caution. It's the little one-button-and-antenna remote before Bot Confuse.
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# ? Jun 22, 2017 04:52 |
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Snip wrong thread.
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# ? Jun 22, 2017 05:39 |
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time to buy some fuckin roguelites
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# ? Jun 23, 2017 02:28 |
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Please buy me the Swindle I'm broke
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# ? Jun 23, 2017 02:56 |
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Slayer Shock (1/2) buffay Here's the blog post I talked about in the video: Everything I Need to Know About Writing Video Games I Learned From Pro Wrestling
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# ? Jun 24, 2017 15:27 |
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UPDATE Slayer Shock (2/2) My favorite episode of Buffy was when she spent 2 minutes trying to open a lock and then a vampire killed her.
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# ? Jun 25, 2017 14:30 |
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I am not sure if you noticed at any point, but while you were talking about the weakness you were using the regular rock salt, and not the garlic shot.
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# ? Jun 25, 2017 15:41 |
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Gotta say, compared to their last game Eldritch, Slayershock looks very nuts and bolts. Way less consistant with the art style too, fully modeled hands but big blocky textures. But the core of the idea is good and may have made for an excellent game with a bigger budget and good team.
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# ? Jun 25, 2017 19:06 |
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CirclMastr posted:Please buy me the Swindle I'm broke Did not expect someone to actually do this. Thanks very much!
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# ? Jun 25, 2017 19:09 |
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CirclMastr posted:Did not expect someone to actually do this. Thanks very much! no problem, just try not to poo poo up my favorite thread
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# ? Jun 25, 2017 19:15 |
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It seems like it's hard doings to recover from even one death in Slayer Shock, at least if it was somewhere threat was a problem.
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# ? Jun 25, 2017 20:21 |
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UPDATE The Swindle: Days 18 - 20 My favorite Persona 5 level Casino Town. Colander Crotch posted:I am not sure if you noticed at any point, but while you were talking about the weakness you were using the regular rock salt, and not the garlic shot. Glazius posted:It seems like it's hard doings to recover from even one death in Slayer Shock, at least if it was somewhere threat was a problem.
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# ? Jun 28, 2017 15:50 |
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If you're still taking requests, I'd like to suggest Cryptark. It just came out of Early Access and is pretty fun.
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# ? Jun 29, 2017 00:20 |
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I just picked that up, actually. I'll probably get to it soonish.
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# ? Jun 29, 2017 02:01 |
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If you play Cryptark normally, aiming for the basic goal, it's not all that difficult. It's the voluntary challenges that get you to think, "Well maybe I can pull all this off" and then your overconfidence kills you.
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# ? Jun 29, 2017 02:38 |
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It seems weird that buildings without security stations are more secure, since you can't disarm their poo poo remotely.
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# ? Jun 29, 2017 14:03 |
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Glazius posted:It seems weird that buildings without security stations are more secure, since you can't disarm their poo poo remotely. I think it makes sense, bad security is very often worse than having none!
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# ? Jun 29, 2017 22:49 |
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rchandra posted:I think it makes sense, bad security is very often worse than having none! This is what opens so many vulnerabilities in computer security in a lot of cases. You'd be amazed how many systems are secured by passwords that themselves are then secured by the process of "What are the odds anybody will look HERE for the password?". Or just flat out that because it is hard for the dev themselves to understand, they figure people will give up before they go through all the spaghetti to figure out a vulnerability. Then people assume they are completely protected, because hey we have that software, or site, or that home rolled encryption that Bill in accounting wrote 10 years ago, why would we spend time or money on looking at anything better?
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# ? Jun 29, 2017 22:53 |
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Counter-argument: Remote Detonator is amazing, but you need the second level to make it not a suicide button vs generators; that's when every mine and generator becomes a weapon you can wield against your enemies. Annoying screamerbots? Blow up a mine beneath them. Zap everything near the generator. It just requires you to think "Am I far enough away?"
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# ? Jun 30, 2017 03:53 |
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To be fair I almost never buy the remote detonator and I've never actually upgraded it to level 2, so I might be wrong. I'll probably give it a shot in this next video, but I am a man who fears death so I generally go with safer options like Bot Confuse or the EMP.
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# ? Jun 30, 2017 05:09 |
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Party Bug posted:To be fair I almost never buy the remote detonator and I've never actually upgraded it to level 2, so I might be wrong. I'll probably give it a shot in this next video, but I am a man who fears death so I generally go with safer options like Bot Confuse or the EMP. Remote detonator L2 is really good, with a big range extensions that means you'll be walking on roofs while blowing up land mines in the room below. Generators are extra fun because they'll destroy spikes but leave computers intact. Always detonate generators, unless you're waiting for a specific enemy to walk into blast range.
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# ? Jun 30, 2017 08:47 |
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Nongunz (1/4) Hang in there, skeleton! Party Bug fucked around with this message at 14:12 on Jul 2, 2017 |
# ? Jul 1, 2017 13:12 |
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Edit: whoops, wrong thread This is a great game so far though
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# ? Jul 2, 2017 07:37 |
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I just love the entire aesthetic of nongunz, from the pixel art to the music.
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# ? Jul 2, 2017 13:45 |
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I'm glad you like it because boy do I have some updates for you! Nongunz (2/4) I'll probably post the rest over the next two days and knock these out quick. There's nothing like dismembered body parts and skeletons with rocket launchers to get you in the mood for the 4th of July.
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# ? Jul 2, 2017 14:50 |
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It's good that the enemies are contrasted really well against the background, but not so great for the other interactive bits and pieces of the environment. The windows seem especially egregious as they don't appear in the tutorial and until you move across them to get the button indicator they seem like they're just fluff. That said this is a game I'd probably pick up at some point.
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# ? Jul 2, 2017 14:53 |
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Nongunz has some pretty interesting mechanics - the consumable stat buffs, the chargeable weapon wall, but it seems like losing is just really irritating. And do weapons have a total usable lifetime, or do they recharge when you take them out of the dungeon? ...that menu screen, though. That's way more of an elaborate ruse than I expect out of a roguelike.
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# ? Jul 3, 2017 01:17 |
Nongunz is extremely creative and I really dig the aesthetic. Dunno how good I'd be at playing it though with that death penalty, maybe if I went on enough card hoard runs I could get myself in a proper preemptive healing mindset and not be tempted to risk hits without burning resources like I usually do.
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# ? Jul 3, 2017 03:52 |
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I wanted to enjoy Nongunz, but I ended up having to return it due to the massive grind that it felt like while just playing for an hour. Also the movement and game play mechanic choices were a bit odd (like only being able to shoot upwards); though maybe I dodged a bullet as you're making the game seem fairly short with the play through videos you're doing. I mean since the bosses don't ever change, what do you feel is the real replay value, Party Bug?
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# ? Jul 3, 2017 07:36 |
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# ? May 2, 2024 13:46 |
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Update: Nongunz (3/4)Glazius posted:Nongunz has some pretty interesting mechanics - the consumable stat buffs, the chargeable weapon wall, but it seems like losing is just really irritating. And do weapons have a total usable lifetime, or do they recharge when you take them out of the dungeon? Weapons have an ammo pool that doesn't recharge, so you'll end up having to buy them again after a few runs. Also dying is the worst, yeah. Having to rebuy a bunch of high tier guns and collect all your cards again is a big time sink.
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# ? Jul 3, 2017 16:19 |