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Tombot
Oct 21, 2008
If you have enough worshippers it should make sense to just buy a bunch of cheap guns or heads and just burn them when you need health.

Tombot fucked around with this message at 19:14 on Jul 4, 2017

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GirlCalledBob
Jul 17, 2013
You were musing in the second part about the small bits of health you regen - I'm 99% sure the orange floaty stuff that gets left behind by enemies and absorbed by our skeletal friend is what's doing that. It's subtle, but it looks like that's what's giving you those little bits of healing. I would say you could keep that in mind and just shoot guys to regain health, but the amount of health it gives you doesn't really seem to be worth it.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
:siren: Updates: Nongunz (4/4) :siren:


:stare:

Tombot
Oct 21, 2008
I'm not sure what to make of that.

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
In retrospect, should have seen that ending coming. I didn't.

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

The quote on the gun leveling area is a tipoff. Dulce bellum inexpertis is the title of a famous anti-war essay by Erasmus and the reason I dropped Medieval and Renaissance Latin for Roman Art in college because fuuuuuuuck theological Latin and translates to "war is sweet for those who have not experienced it."

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Yeah, that was hosed up.

I'm kind of sad we didn't get to see a giant skull outside the window, but alas, it was not to be.

Cassa
Jan 29, 2009
What a stupid twist.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

I'm not really sure how else that could have ended and still fit the aesthetic.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
:20bux: UPDATE :20bux:

The Swindle: Days 21 - 22

The remote detonator is pretty good guys.

IT'S loving GOOD

Hermetian
Dec 9, 2007

Party Bug posted:

The remote detonator is pretty good guys.

IT'S loving GOOD

...admits the man who used it maybe twice out of five or six times it would have cleaned house. Also, now that you've upgraded steampurge you can and should use it like a Chicago voter, frequently and often.

Also just FYI: Pbug is really good at this game and your first-time Swindling experience will look nothing like his. You're going to plant lots of bugs and die to lots of robots. Because he's kept Henry Beresford alive for so long, he's now earning 4X the loot that you will. Hence why he's blitzing through the Casino and Bank levels.

Zoig
Oct 31, 2010

Been enjoying watching some of these, got me to buy neurovoider while it was on sale and I'm quite happy with it. something about the music and just exploding a ton of robots with it pumping in the background just feels great.

For a recommendation I highly recommend sublevel zero, a decent styled 6DOF shooter with roguelike elements (of course). It's got good music, plays quite well, and the worst things i can really say about it is that its still in early access and has crafting, though i actually feel like it works okay.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Man, that guy is hauling in ridiculous bank. What would you lose if he died? Just the multiplier, all the upgrades, everything?

Nekomimi-Maiden
Feb 27, 2011

I'm here to help you.
Rule number one, don't get me killed.

Glazius posted:

Man, that guy is hauling in ridiculous bank. What would you lose if he died? Just the multiplier, all the upgrades, everything?

Just the multiplier, but at this point, his Haul on the last heist was 168,034, with +118,749 from Aptitude...
...which then multiplied by 3.8 to 1.09mil. So yeah, without that multiplier it would have been more like 9+ runs on the Banks instead of 2.

Also, seconding the "Not used nearly as often as it could have been". Generally speaking when I find a generator or mine, my first thought is "Will blowing up this mine destroy a computer?" If so I leave it alone, at least until after the computer is hacked. If not, my second is "Can I kill an enemy with this mine/generator?" If so I wait for that opportunity, if not I blow it up so I can't accidentally set it off later.

It saves me so much trouble dealing with both enemies and explosives. Also spikes, because detonating a generator's EMP makes spikes in pits [in the area affected] fall down and become harmless, and blowing them up with a nearby mine also destroys them.

Nekomimi-Maiden fucked around with this message at 07:03 on Jul 6, 2017

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
:20bux: UPDATE :20bux:

The Swindle: Day 23

This is it, the final Swindle!


But what's going to happen to this thread!?!?

it will soon undergo an amazing transformation into the Roguelite Thread. I've still got an absurdly long list of games to get through and I'm not bored of these things yet, so why not keep this train rolling. There's also another game I found that I'd like to spotlight, but I haven't decided if I want to do that in this thread or start a new one. We'll find out soon enough! I'm also going to add in some thread participation elements after the next update, but we'll get to that later.

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
Sunless Sea. I'd love to see that showcased.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.



I didn't watch most of the Nongunz playthrough because the game was uninteresting, but I skipped ahead to the final boss for this one after reactions in the thread. I always love when a game ends with a preachy art-house twist, and I'm not sure why. I think it's the difference between enjoying a comedy movie and a poorly made movie. Both make you laugh, but the latter wasn't intentional, it was actually somebody's genuine effort to create something they think will be meaningful and impactful.

And then I get to sit back and laugh at them anyway. Self-righteous cunts.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Party Bug posted:

:20bux: UPDATE :20bux:

The Swindle: Day 23

This is it, the final Swindle!


But what's going to happen to this thread!?!?

it will soon undergo an amazing transformation into the Roguelite Thread. I've still got an absurdly long list of games to get through and I'm not bored of these things yet, so why not keep this train rolling. There's also another game I found that I'd like to spotlight, but I haven't decided if I want to do that in this thread or start a new one. We'll find out soon enough! I'm also going to add in some thread participation elements after the next update, but we'll get to that later.

Did they tone down the last bit? I remember the first time I played having to play the level several times because the fuckers would spawn on me immediately. It was a frustrating end to an enjoyable experience.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
As far as I can recall from the first time I beat the game like a year ago nothing has really changed since then. As far as I know final level is actually a good deal easier than the previous two.

Tombot
Oct 21, 2008
I remember from an earlier playthrough in a different video series that you got pretty much attacked by three flying things with the alarm going off as soon as you picked up the basilisk, this is rather tame by comparison.
Its also rather amazing you made it through the whole game with nobody dying, but thats also what you need to do to finish the game so quickly.

GirlCalledBob
Jul 17, 2013
Could you possibly make a short video showing the consquences when a theif dies? Unless it is just the most boring thing ever, I'm curious to see how the dying and switching to a new thief plays out.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Tombot posted:

I remember from an earlier playthrough in a different video series that you got pretty much attacked by three flying things with the alarm going off as soon as you picked up the basilisk, this is rather tame by comparison.
Its also rather amazing you made it through the whole game with nobody dying, but thats also what you need to do to finish the game so quickly.

Yeah, that was my experience IIRC.

Regarding not dying, the game is completely fair. If you die, it's your own drat fault for being too greedy, too careless or too clumsy,. And at the same time it goads you into taking risk AND rewards you for punching above your weight and succeeding. It's like Spelunky in that regard.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT
Here's a video me dying:

Death.avi

On further thought I think the reason that the UFO cops didn't immediately spawn when I grabbed the Devils Basilisk is because one of the upgrades I bought makes cops slower to show up once the alarm has been sounded. I didn't consider it before because I never actually buy that upgrade, but I'm pretty sure that's where the discrepancy comes from.

GirlCalledBob
Jul 17, 2013
Thanks for showing it off. Looks like you can get some pretty spiffy looking miscreants, I get the feeling if I ended up with someone I liked the look of dying would be even more awful.

Party Bug
Mar 13, 2008

SALT BECOMES EMPOWERMENT


WELCOME TO THE ROUGELITE THREAD YOU ANIMALS

:siren: Here's an update: Out There Ω :siren:


Now it's time to change things up a bit. Using NEXT LEVEL PROCDEDURAL GENERATION TECHNOLOGY I have have generated three games that you can vote between to determine the next update.

They are:

Catacomb Kids
A brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.

Cryptark
A 2D sci-fi shooter where you take on the role of a heavily armed privateer seeking to earn government contracts by boarding deadly alien space-hulks. It's up to you to strategize a plan of attack, pick an equipment loadout, and destroy the central core to be victorious.

Spelunky
it's fuckin spelunky god drat

Post your vote for the next game, should you desire. Voting closes on Sunday at midnight MST.

Carbon dioxide
Oct 9, 2012

Spelunky is fun if too hard for me - but I'm already familiar with it. Catacomb Kids sounds interesting so I vote for that one.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Go for Cryptark. Let's see if you can resist the temptation of making things ridiculously hard for yourself better than I do.

racerabbit
Sep 8, 2011

"HI, I WANT TO HUG PINS NUTS."
:frolf:
Catacomb Kids

CirclMastr
Jul 4, 2010

Cryptark sounds the most interesting to me.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Y'know, I was looking at that wheel and... Galak-Z? What the hell is roguelite about that? It's a 2D platformer/shmup that doesn't allow you to save mid-level, but that's it.
edit: Anyhow, I'll vote for Catacomb Kids since I never heard of that.

Lazy Bear
Feb 1, 2013

Never too lazy to dance with the angels
Man, I like both of those first two! I'm gonna have to vote for Cryptarch, but I hope Catacomb Kids comes up again.

Double May Care
Mar 28, 2012

We need Dragon-type Pokemon to help us prepare our food before we cook it. We're not sure why!

Cryptark sounds like a nice jaunt.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Cryptark.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Catacomb Kids.

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

Cryptark, fun and profit through murder and salvage.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10
I've heard the name Cryptark a lot but never actually seen a drat thing about it. Please fix that.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Cryptark, I am the worst at it and want to see someone good play it.

Tenebrais
Sep 2, 2011

Man, finally caught up on this thread and... what the hell was up with Nongunz? The closest thing to a narrative I could pull out of that is the guy in the room reliving some sort of war trauma through the game (since most of the enemies are based on gore) and it eventually catches up to him, but that doesn't really gel well with the aesthetic (that looks to me like it was pulled directly from the back of a biker's jacket) and the decoration of the maps didn't seem to tie up to anything. Why did the bosses have numbers? What is the significance of 3-17-6-12?

Maybe there's deeper layers to it, but it doesn't seem to invite much deeper analysis because the basic surface of the gameplay just doesn't seem that good. Most notably, it's grindy. I don't think it's come up yet in the thread, but roguelites tend to actively prevent you from grinding. Most games in the genre have some mechanic to force you to keep pressing forward and not just hang around in the easy levels racking up resources. In classic roguelikes, it's hunger - you have to keep pressing on to find food, or you starve. Another common one is a deadline, such as the Swindle giving you 100 days to win. Others still put a timer in each level, where if you're hanging around too long something bad happens, or they have something pursuing you the entire time that you can generally keep away from, but only if you don't hang about. Any of these mean you can't grind in a good roguelite.

Meanwhile, in Nongunz, you're pretty much required to do some practice runs to build up resources in the easy areas before making a serious push for the bosses. Worse still, to unlock the final boss, you need to grind out the regular dungeon dozens of times to rack up the points - or just get some worshippers and leave the game running for days as you did. It's totally against one of the core appeals of the genre, that constant drive to push forward or perish. I actually feel like it might be a better game without the window mechanic - you just have to press forward with what you have and you can't do resource-gathering runs before the big push, so you're not required to. The death penalty in the game is harsh but only in the context of having resources to keep between runs; most run-a-gauntlet style roguelites don't let you keep anything between runs other than a few unlocks to change your start conditions, so when you lose all your stuff on death it doesn't sting so much because you didn't expect to hold on to it anyway.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
I'm going to go with Cryptark because space privateering has long been my favorite pastime.

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Cryohazard
Feb 5, 2010

Tenebrais posted:

Man, finally caught up on this thread and... what the hell was up with Nongunz? The closest thing to a narrative I could pull out of that is the guy in the room reliving some sort of war trauma through the game (since most of the enemies are based on gore) and it eventually catches up to him, but that doesn't really gel well with the aesthetic (that looks to me like it was pulled directly from the back of a biker's jacket) and the decoration of the maps didn't seem to tie up to anything. Why did the bosses have numbers? What is the significance of 3-17-6-12?

Judging from the fact that they're in Roman numerals, they probably refer to Major Arcana. They're pretty popular for sub-surface plot and world building these days.

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