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Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC
"OUT" now. Download directly from https://secretworldlegends.com/. Steam coming in July.



State of the Game

Edit: They have a patch "fixing" a lot of the issues with the monetization and introducing some new content on July 5th. The below will be revised when we see how good that is or isn't.

Lawlicaust posted:


The beta is coming to a close tomorrow. This means that it is probably a good time to write a state of the game update for the end of beta. The short version is:

If you've never played TSW before, then play this until you finish the story. Spend no money on the game, don't get sucked into the endgame or any of the grind. Just play the story and be done.

If you want this to be the TSW revitalization with new content so you can get back to doing TSW endgame and make it your main MMO.... never going to happen. The relaunch is a horrible Frankenstein gutted of most of the charm with a huge grind strapped on to it that makes most Korean games look sane. If there is a season 2, it will be next year and will probably suck because it was made by the three interns and one UI guy left.


The Good
  • All weapons given weapon unique mechanics that make them all feel different. The mechanic come with unique resource bars and animations
  • Skill wheel completely overhauled to offer three paths per weapon with 5 skills each: A damage path, an alternate role path (tank/heals), and a path that modifies the unique mechanic of the weapon
  • New/improved animations and sound for almost every ability
  • UI completely overhauled to have a modern feel and be less janky
  • Issues content interwoven into the main story and/or appropriate level ranges
  • Easier for new players to understand, better tutorials/introductions
  • Cross-faction cabals
  • SP being spent on Talisman leveling is gone. SP is now for passives, AP is for actives.
  • New battleground named Shambala was added. I hear it's pretty fun but the queue was broken all beta. All other battlegrounds were removed.

The Bad
  • Some of the new weapon mechanics are very RNG and not particularly fun. In some cases, you have to give up a skill slot to use them and/or a passive slot.
  • Reduction in number of skill and passive slots
  • All cross-weapon synergies are gone. There are no longer damage types like burst/strike and complementary passives.
  • The game now has a level system. This has been pitched as a way to be more understandable and approachable to new players. In reality, it just gates content and forces everyone on to a heavy on-rails experience. Other consequences of level system include massive xp nerfs to slow down progression, poor itemization, and requiring you to do all missions whether you want to or not.
  • XP required to gain AP/SP is related to level and not flat as it was in TSW. By level 50 (max level), it takes 10x the xp to gain AP/SP. This means you have to do 3-4 Transylvania quests to gain 1 AP and 2 SP. Each weapon has 165 AP worth of abilities and 750+ SP worth of passives. Leveling to 50 gives you about 330 AP and 600 SP. This means that any weapon you try and get abilities for beyond the first 2 takes a massive amount of XP/Time. Assuming you play 2ish hours every day, it's about 7 months per weapon
  • All talismans/weapons have levels. You upgrade the levels by feeding other talismans/weapons into them. While this could be a decent system, anything beyond blue takes a massive amount of xp/money to level. Upgrading Green to Blue and Blue to Epic requires you to feed another max level Green or Blue into the weapon. This is a huge grind/timesink and one of the main ways of monetizing the game. There's also this whole quality level thing too that triples the grind or makes you spend money to get around it.
  • Dungeon bosses no longer drop loot. Instead, there is a chest after each boss you can open with Dungeon Keys. You get 12 free keys a day (16 if you subscribe). More of keys in Monetization.
  • Nightmares and Tokyo come after launch (likely after steam launch). No word on raids (though there is a new raid portal in Kingsmouth that can't be used yet). They were not available to test in beta.
  • Aux weapons removed
  • Elites were not available to test in beta.
  • Lairs were revamped to come after Elites/Nightmares but were unable to be tested because Elites and Nightmares were not available to gear up for them. Expect them to be a hot mess.
  • When you start you pick a class which unlocks two weapons for you. There's a set list, you can not create your own class to get custom weapon mixes. Everyone who played TSW before and links their account unlocks all weapons (though because of the grind you really can only pick two).

The Monetization
  • Marks of Favor (MoF) and Aurum are the two primary cash shop currencies.
  • Aurum is purchased outright with money.
  • MoF can be earned through dailies (10K a day) and earned through selling items on the AH.
  • You can exchange MoF for Aurum and Aurum for MoF through a exchange. The prices are not fixed but rather set by players with a maximum of 300 MoF per Aurum.
  • Additional inventory and bank slots cost MoF or Aurum. The first few additional slots (now purchasable in increments of 5 instead of 10) cost MoF. The ones after that cost Aurum.
  • AP/SP can be bought for Aurum. Considering how slow the post-50 AP/SP gains are, most people who want to unlock more than two weapons will have to buy AP/SP or grind for months per weapon.
  • All clothes that you can buy are either MoF or Aurum. Some clothes are achievement-based.
  • Loot boxes drop pretty frequently that you can unlock with keys that cost Aurum. They are like GW2 loot boxes. They contain a mix of upgrade items, cosmetics, and weapons. They also contain currency called Third Age Relics which can be used to purchase unique sprints, costumes, and epics.
  • Bosses in Dungeons, Scenarios, and Lairs no longer drop loot. Instead, the loot comes in a big chest after you kill them. The box has random contents and unlocking it takes keys. You get 12 dungeon keys, 3 scenario keys, some amount lair keys per day. More dungeon and scenario keys cost 500 MoF per key. Unsure how raids fit into this. The loot is also primarily upgrade mats with the very rare green level 1 item with a special effect that you will then have to dump tons more items into to level.
  • Sprint levels cost MoF at the start but Aurum shortly afterwards
  • 1 character slot: mo money, mo slots. Considering how bad AP/SP gains are, alts are desirable to level other weapons. Leveling a character to 50 takes a fraction of the time that unlocking new abilities do.
  • All consumables cost MoF
  • You can buy weapon upgrade materials with Aurum

Adding to OP.

Welcome back to the Secret World! Funcom has spared no expense to revamp and relaunch The Secret World as Secret World Legends, a shared-world action RPG! The three interns they now have working for the game were the top of their class at online video game college Grand Canyon University and definitely tightened up the graphics on level three!

I don't know why any of us hate ourselves enough to play another Funcom relaunch but away we go!

The Changes

Let's get it out of the way, here are all the major changes:
  • The flow of the Main Story has been rewritten. Some quests have been added and some taken away. The overall results is both good and bad. Solomon Island feels slower and like you have a lot of mandatory content. Egypt feels significantly better (especially City of the Sun God).
  • Issues are now incorporated into the Main Story. For example, Last Train to Cairo is between Scorched Desert and City of the Sun God.
  • Levels. There were always hidden levels in the game but now they are visible. Your character can level to 50. Character level gates some Main Story quests and dungeons. You won't be going to Egypt until you are level 38 for example and Transylvania until you are 45.
  • New Economy. More on this later but there are three currencies. Two you earn in game and one you purchase with real money or trade for with another currency you earn in game.
  • You pick a starting class which gives you two weapons. Every other weapon has to be unlocked with one of the new currencies (not the real money one).
  • The skill wheel is gone. Each weapon has an active and passive tree now that are much simpler. All weapons have special abilities. More to be covered below...
  • Retcicle-based combat...kind of. You don't really have to aim most abilities. Your reticle just locks onto the last enemy you have touched with. It's basically hidden tab targetting.
  • Combat Revamp. New abilities, all new animations and sounds. Lots of really good improvements here.
  • Auxillary weapons are gone. No idea if they will return.
  • No Faction Missions currently. This might change.
  • Cross Faction Cabals
  • An item upgrade system that feels like it came out of a Korean MMO. (But not quite as ballbustingly miserable. You can't fail upgrades).
  • All battlegrounds from TSW are gone. They will be replaced by Shambala.
  • Aegis is not in currently and will be reworked when it does come in.
  • A metric fuckton of smaller changes.

So let's get into the details.

Weapons

Players can still equip two weapons but the two weapon slots are split into primary and secondary. The weapon in the primary slot generates more energy and can use some abilities that are primary weapon only. Players can pick a starting "class" which focuses on one primary and secondary weapon. Anyone with a previous TSW account get access to all weapons at the start. New players get two weapons based on the class they pick and will have to unlock more with Marks of Favor, a new currency. Weapon unlocks start cheap but increase every two unlocks.

Classes




Fist was the last weapon added in the beta and as a result, I haven't tested it at all.





Blade is no longer a tanking weapon but a dps weapon with self-heals and a focus on mobility. Blade has some of the most interesting reworks of all the weapons and will likely be one of the most frequently seen weapons.





Some assault rifle abilities load grenades that you can fire with other abilities. If you don't fire the grenade, it explodes and damages you. Grenades are not optional at the moment so this is pretty obnoxious. However, there is a passive you can take to make the explosion not damage you and deal damage enemies. On the plus side, the grenade elite ability, High Explosive Grenade, is currently the highest damage ability in the game.





Shotgun is now a tanking weapon which pairs with Hammer for the Punisher class. The ammo mechanic is interesting but because it is random you can get shells that you don't want (like 3+ healing when you really want damage ones).





Blood has a Yin-Yang mechanic that has become common in more recent MMOs. It probably needs a little bit of tuning to be as impactful as some of the others. Warlock is the class I played the most in the beta and you can really chew through 90% of the game with it. Lots of AoE, good self-heals, and solid single target. It becomes less overpowered in Transylvania but still a pretty strong choice.





Pistols aren't that different than they were in classic TSW. If you liked them then, you will probably like them now. Shotgun is a weird pairing though.





Magus is another weird pairing of Elementalism and Chaos. It is probably the mix with the flashiest animations between paradoxes and elemental abilities.





Goon favorite, Hammer/Blade, is back as the Demolisher. Features a substanial amount of AoE between Hammer and Blade as well as good defense/self-heals.





New Chaos feels very similar to old Chaos. Some abilities were reskinned and have different names but it is largely the same burst damage and evade spec as before. The paradox mechanic looks really cool and does provide a fun boost.

Upgrading Equipment

SWL has a very different equipment system than TSW. All weapons and talismans can now be upgraded by combining them.



The item you want to upgrade goes in the top window, the items you want to consume go in the bottom windows. Here are the rules to the system:
  • Weapons can be used to upgrade weapons. Talismans can be used to upgrade Talismans.
  • Bonus experience is granted when using the same type of item (pistol on pistol or dps talisman on dps talisman)
  • There's a small chance of a critical success which doubles experience gained.
  • Green items can be upgraded to level 20; Blue to 25; Purple to 30; etc.
  • When an item reaches max level, it can be combined with another max level item (Green with Green, Blue with Blue, etc.) to upgrade to the next color level.
  • There are also light-based qualities that determine how powerful an item is at base. The order is Faded -> Luminous -> Radiant. They are indicated by small pips on the tooltip.
  • Glyphs can also be leveled. Never combine glyphs with the glyph on an item to upgrade them, you get a huge xp penalty. Only combine glyphs not on an item. Later you can delete the glyph on the item and put the new one on.
  • At first, the system seems really, really grindy. As you reach later zones, it gets easier because you get much more loot making it level much faster. Scenarios and dungeons also drop a lot of distillates you can use to upgrade.
Economy

The new SWL features three currencies:
  • Anima Shards: Used to upgrade weapons and buy some items. These come from quests, selling items to vendors, and loot.
  • Marks of Favor: Used to unlock pretty much anything or buy items off the AH. These come from daily challenges and selling items on the AH.
  • Aurum: Purchased with real money and used to buy pets, clothing, unlocks, random loot boxes, etc. Can be traded for with Marks of Favor.

You can earn a max amount of Marks a day (11000 at the time of me writing this). Free players will probably want to save them for weapon upgrades.

Free-to-play

SWL is free to play with micro-transactions. Funcom has said that all actual game content (missions, story, dungeons, etc) will be free now and going forwards. No more paid issues.
The money making aspect of SWL are:
  • Buying Aurum to trade for Marks of Favor: This will be the most common way the game will be monetized. Players can spend real money on Aurum and trade it to other players for Marks of Favor which can buy lots of things.
  • Dressing Room/Costumes: These mostly cost Marks of Favor or Aurum.
  • Boosts: AP/SP boosts and consumables are for sale. Cost unknown at this time.
  • Dungeon keys: Dungeon bosses no longer drop loot. There are now chests after each boss that you can choose to unlock. Chests have randomized contents from a list that you are shown. Free players get 12 keys a day and must pay 500 Marks of Favor for every key after 12.
  • Cache keys: Caches are random loot boxes with lots of costumes and pets but with some boost items. It's a gamble box from most other games.
  • Weapon unlocks: You can pay money to unlock weapons.
  • Inventory Slots
There will be a Patron (subscription) status. We don't know the details of all the bonuses but some we know are:
  • One free cache key a day
  • Free leaps to anima wells
  • Likely xp, dungeon key, currency gain increases

Saltpowered fucked around with this message at 01:08 on Jul 3, 2017

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Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC
Lore and Legend

Lore/Legend are collectibles hidden throughout the world which give a small piece of lore about the backstory of The Secret World Legends. There are over 500 Legends to collect across the world. A change with SWL is that Legends now give experience for collecting them.

In an earlier version of the OP during beta, I suggested saving lore until 50. This is incorrect. While the experience scales with your level but so does the experience required to gain 1 AP / 2 SP. In the end, it all nets out and these no reason to save lore to 50.

Loot List

Loot List.

Form to add items

Feel free to share.

FAQ

Q: Are Factions still a thing?

A: Kind of? You join one but they currently have no faction versus faction missions, there's one PvP area, and cabals are cross faction.

Q: How do I make a cabal?

A: You have to get your first faction rank... which has changed in level every beta phase. Looks like 10ish now.

Q: I hate myself, when can I play this?

A: Now.

Q: Is it on Steam then?

A: No, there's been a steam delay. It's only downloadable from Funcom until July when it is supposed to get a Steam release.

Q: Why the delay?

A: The announcement claimed some bullshit about a competitive environment in Steam in June. The real reason is because it isn't going to be ready for wide release and they don't want the get thousands of negative reviews on Steam.

Q: What transfers from TSW?

quote:

  • Clothing items must be in a Dressing Room or physically equipped by a character in order to be copied. Unopened Clothing in your Inventory, unopened Item Store Claims, or unopened Delivered Items are not copied.
  • Clothing items are separate for female and male character models! To ensure that all clothing items can copy over from TSW, we recommend having at least one character of each gender model, with all potential items unlocked and collected in your Dressing Room.
  • This means that clothing items for male character models should be in the Dressing Room or equipped by a male character models. Clothing items for female character models should be in the Dressing Room or equipped by a female character model.Example: If you have only one female character on your TSW account, but own a clothing set with both male and female costume parts, only the female model outfit will be transferred to Secret World Legends. If you want the male counterpart, make sure to claim this outfit on a male character in TSW before initiating the Transfer.
  • Faction items are separate items! If you own faction-exclusive items, you must have them in the dressing room or equipped by characters of the corresponding factions to have them copied.
  • Characters with items you want copied must be active (i.e., not deleted) at the time you initiate the Legacy Transfer.
  • All pets you currently own in your Pet Window copy over, with the exception of pets awarded from the Museum of the Occult, as well as the Guardians of Gaia “Shem” pets.
  • All Sprint Styles and Mounts you currently own in your Sprint Window copy over, with the exception of the Franken-Chopper. Current owners of the Franken-Chopper instead receive the new “Speed Demon” bike in Secret World Legends. The Franken-Chopper is now a reward from a mission obtained from Moose at Level 50.
    Achievements you earned in TSW do not copy over, although any clothing rewards you earned for completing those achievements do copy over.
  • Titles are not a part of the Legacy Transfer system and do not copy over to Secret World Legends.

Q: What about Lifetime Subs?

A: "If you are a Grandmaster (lifetime member) in TSW then you will have lifetime Patron Rewards membership in Secret World Legends, and you will keep benefits in both versions."

How can I play with Goons?

Richard M Nixon posted:

Can you stick this in the OP so it's easy to see?

Playing with goons
Cabals (guilds) are cross-factional so we can all poo poo up chat together. You can get an invite by either posting your character name here or through discord. Note that you must be online to receive an invite, so try to request an invite when you'll be online for a little bit and during primetime hours.

Chatting with goons
Since Discord is the cool thing now, come join us here.

We are a member of the Goon Discord Network which enables unified authentication and a directory of goon servers for lots of games.

After joining our Discord channel, you'll need to be authed in order to request an invite.

pre:
To be assigned a Goon role and get an invite, follow these simple steps.

Authenticate with the Goon Discord Network
type !authme SA USERNAME HERE in chat

  For Example:
  If your username in Something Awful is IAmKale then type: !authme IAmKale
  If your username in Something Awful has a space in the middle like for example Tempus Thales then type: !authme Tempus Thales

You will get a PM by the GDN bot to authenticate your account. Follow its instructions and you'll be assigned a Goon role.
Then, post your CHARACTER name in chat and someone will invite you. Note that cabals are cross-faction and are per-character.

Saltpowered fucked around with this message at 01:10 on Jul 3, 2017

eonwe
Aug 11, 2008



Lipstick Apathy
oh is legends out now?

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

eonwe posted:

oh is legends out now?

June 26th. Adding that answer to the OP.

eonwe
Aug 11, 2008



Lipstick Apathy
cool im probs gonna play

Variable Haircut
Jan 25, 2012
Closed the old thread, bee refugees assemble.

Rookersh
Aug 19, 2010
Wait, they not only removed the faction missions, but other missions have been removed as well? Which missions? Why?

Dark_Swordmaster
Oct 31, 2011
Ground floor on this terrible idea. Loved the original release but this one.....

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Rookersh posted:

Wait, they not only removed the faction missions, but other missions have been removed as well? Which missions? Why?

It's primarily faction missions like the parking garage that are gone. Missions you got from your faction but which were shared across all factions like Virgula Divina are still in. There are a few random action missions or side missions that I haven't seen any more but that's probably a combination of some of them got rolled into the story or they just weren't good.

Many story missions got changed in one way or another. Some to be a bit simpler/less buggy. Some to have a better story. Virgula Divina is an example of a slightly reworked mission. They changed removed one part of the first puzzle (the dollhouse) which wasn't particularly clear and definitely bugged out some times. Red Sand, Black Sun was heavily overhauled to have Last Train to Cairo added to the story and the big bad from the Last Train storyline added to different parts of Red Sand, Black Sun.

I haven't seen a mission change yet that I outright hated. The level gating is annoying Solomon Island and early Egypt but not bad after that. City of the Sun God changes are very good.

Dark_Swordmaster posted:

Ground floor on this terrible idea. Loved the original release but this one.....

Honestly, there are a lot of positive changes. I don't know if there are enough changes to keep the game afloat but they made a lot of improvements that have been needed for years.

Saltpowered fucked around with this message at 00:44 on May 29, 2017

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I get back into the beta next week in theory. I really want this to balance out and be cool and good.

Has anyone checked if you can still flush the toilet in Ankh to get behind the spider?

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


I still haven't gotten into the beta. I am extremely peeved about this.

revenance
Sep 7, 2003

can you hear the sleepless lullaby?
Will there be anything besides weapon unlocks that transfer from your TSW account?

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

revenance posted:

Will there be anything besides weapon unlocks that transfer from your TSW account?

Yes, there will be some cosmetic things that transfer but the details have not yet been released. Likely anything you bought with real money/came from issues. Achievement gear is not transferring. Whether Pangea gear is transferring is still up in the air.

Hello Sailor
May 3, 2006

we're all mad here

Is the "resurrections consume time-locked (or RL money-locked) currency" thing still a thing?

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Hello Sailor posted:

Is the "resurrections consume time-locked (or RL money-locked) currency" thing still a thing?

Nope, that got removed with the most recent patch. Now the only annoying thing about time-locked currency is buying dungeon keys. Though they did double the number of them you get for free.

Rookersh
Aug 19, 2010
Have they talked about bringing back the faction quests?

And can you link any of the quests that got removed? I mean even the stuff like the phone on the ground of the laundry lady in Kingsmouth had some decent worldbuilding to it.

Drinkfist
Aug 2, 2005



Lawlicaust posted:

Yes, there will be some cosmetic things that transfer but the details have not yet been released. Likely anything you bought with real money/came from issues. Achievement gear is not transferring. Whether Pangea gear is transferring is still up in the air.

What about my Dev Killer T Shirt or my Initial Launch ARG Everything is True honeycomb jacket set. This is important to know because the loving icons disappeared off my TSW account page when they did cleanup. Also I got five bucks saying I can bring the filth rain to Agartha and get someone fired.

Edit:

Drinkfist fucked around with this message at 03:19 on May 29, 2017

Drinkfist
Aug 2, 2005



Lawlicaust posted:


Current State of Beta

Beta currently has most things unlocked except Elite/Nightmare modes. Nightmare is coming post launch. Tokyo is not unlocked because it is coming post-launch. Same with New York Raid. The entrance for a new Solomon Island dungeon or raid is in game but not open at this time. Dressing room is still not completely done and subscriber bonuses are not in yet. Oh and Shambala, definitely not in.


On a separate note here. You are telling me that after all this work they did revamping the game not only will it have literally no new content but it is rolling back to the state of the original release with a new combat system? I loving love Funcom.

Are all the fun DLC missions in? By that I mean the Train mission in Egypt and the Vanishing of Tyler Freeborn. Please tell me that dumbass loving simulation area for the Venetians got the loving axe.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Drinkfist posted:

On a separate note here. You are telling me that after all this work they did revamping the game not only will it have literally no new content but it is rolling back to the state of the original release with a new combat system? I loving love Funcom.

Are all the fun DLC missions in? By that I mean the Train mission in Egypt and the Vanishing of Tyler Freeborn. Please tell me that dumbass loving simulation area for the Venetians got the loving axe.

1) yes

2) no

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Rookersh posted:

Have they talked about bringing back the faction quests?

And can you link any of the quests that got removed? I mean even the stuff like the phone on the ground of the laundry lady in Kingsmouth had some decent worldbuilding to it.

Have seen nothing concrete on faction quests.

I don't have a list or anything like that. Beta is very, very small. There isn't a lot of concentrated lists of anything. Most of the quests I've seen gone were sidequests at the start of Kingsmouth. Pyramid Point sticks out because it used to have a lot of sidequests on it. Now there's just the Wendigo one, the idol of Nergel, and the Fireworks.

Drinkfist posted:

What about my Dev Killer T Shirt or my Initial Launch ARG Everything is True honeycomb jacket set. This is important to know because the loving icons disappeared off my TSW account page when they did cleanup. Also I got five bucks saying I can bring the filth rain to Agartha and get someone fired.

That's the precursor to them deleting your account. They hate you.

Drinkfist posted:

On a separate note here. You are telling me that after all this work they did revamping the game not only will it have literally no new content but it is rolling back to the state of the original release with a new combat system? I loving love Funcom.

Are all the fun DLC missions in? By that I mean the Train mission in Egypt and the Vanishing of Tyler Freeborn. Please tell me that dumbass loving simulation area for the Venetians got the loving axe.

Original release with some of the issues integrated with the story. I haven't seen if Vanishing is in but Last Train and some of the others are in and part of the main story. Carter Unleashed is another one that's part of the story now. The DLC missions that gave Aux weapons have all be changed to no longer give the Aux or require them as part of the mission.

Also, Venice is definitely still in and Scenarios are a really great way to get loot now!

Saltpowered fucked around with this message at 03:21 on May 29, 2017

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Are they still criminally unfun?

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Len posted:

Are they still criminally unfun?

Do you really expect otherwise?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Lawlicaust posted:

Do you really expect otherwise?

They made combat faster paced I was kind of hoping they dropped it from 15 minutes of playing defend the point to anything else.

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Len posted:

They made combat faster paced I was kind of hoping they dropped it from 15 minutes of playing defend the point to anything else.

There are some new events and they are streamlined some. But they still turn into a circlejerk of get the gently caress out of the ground effect after a while. Really good rewards though so get ready to farm them!

Drinkfist
Aug 2, 2005



Lawlicaust posted:

That's the precursor to them deleting your account. They hate you.

Totally understandable and the feeling is mutual.

I am sure this will totally work out after firing most of their staff and retraining/rehiring all the ones that remained on the Unreal Engine for "The Park" and "Conan Exiles".

I am sure they must have someone still in the house that knows how their proprietary DreamWorld Engine works. This reboot is gonna be a loving trainwreck. Even more so for returning players from the old TSW given that there is literally nothing added to the game for us.

Edit: and the loving Venice poo poo is still there. Good god.

Drinkfist fucked around with this message at 03:41 on May 29, 2017

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Drinkfist posted:

Totally understandable and the feeling is mutual.

I am sure this will totally work out after firing most of their staff and retraining/rehiring all the ones that remained on the Unreal Engine for "The Park" and "Conan Exiles".

I am sure they must have someone still in the house that knows how their proprietary DreamWorld Engine works. This reboot is gonna be a loving trainwreck. Even more so for returning players from the old TSW given that there is literally nothing added to the game for us.

Edit: and the loving Venice poo poo is still there.

Yeah going by what I gathered from the beta forums before I stopped getting to read them they don't care about us at all.

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Len posted:

Yeah going by what I gathered from the beta forums before I stopped getting to read them they don't care about us at all.

Yeah, focused at new players. They aren't that interested in retaining old players.

quote:

The Company expects the majority of players after launch to be newcomers to the
game that have never been exposed to The Secret World before, but is also
working to make it worthwhile for as many veterans of The Secret World as
possible to continue playing Secret World Legends

Due to the high uncertainty regarding a free-to-play business models the Company
expects the development team to need to tweak the monetization mechanisms of
the game in the months following launch.

Fantastic Alice
Jan 23, 2012





God I hope it turns out better then it has been sounding. I mean stuff like removing the death penality is a good sign they aren't totally insane, right?

Dark_Swordmaster
Oct 31, 2011
A) I'm on board if they got rid of the lovely faction missions like the lovely parking garage.

A2) I'm back off board if this means I am unable to acquire a functional mining helmet I can wear anywhere in hilarious and occasionally useful fashion.

2) You might dig for the old initial details posts about what transfers and what doesn't with Legends and jam them into the OP.

Drinkfist
Aug 2, 2005



How exactly is this a MO without the Massively part. Do you still see other players in the over world locations? In what way did they make this not an mmo anymore.

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Drinkfist posted:

How exactly is this a MO without the Massively part. Do you still see other players in the over world locations? In what way did they make this not an mmo anymore.

Limited the amount of people in a single instance of the overworld. Scaled down the majority of group content to be focused around 5 or less people.

Drinkfist
Aug 2, 2005



Lawlicaust posted:

Limited the amount of people in a single instance of the overworld. Scaled down the majority of group content to be focused around 5 or less people.

I don't understand. That is exactly how it was. Save for the first week were everyone was at the police station giggling over a guy who drowned a sack of kittens every other area was very lonely.

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
As I was reading this it looked liked they took away all the good parts about the game to make it a generic MMO set in modern times? Does the combat at least no longer feel like a bullet spongy slog?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


SweetBro posted:

As I was reading this it looked liked they took away all the good parts about the game to make it a generic MMO set in modern times? Does the combat at least no longer feel like a bullet spongy slog?

Hahahahaha


My favorite part is you have to do a lot of boring shoot zombies missions before you get to do anything fun and unique like sabotage or investigation missions

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
That's a shame. This game is the posterchild of wasted potential.

Drinkfist
Aug 2, 2005



SweetBro posted:

That's a shame. This game is the posterchild of wasted potential.

That is every MMO. That is why they are just rebooting into a MO here. Attempting to break the cycle by shifty footwork and dazzling lights.

dmboogie
Oct 4, 2013

Lawlicaust posted:

Have seen nothing concrete on faction quests.

I don't have a list or anything like that. Beta is very, very small. There isn't a lot of concentrated lists of anything. Most of the quests I've seen gone were sidequests at the start of Kingsmouth. Pyramid Point sticks out because it used to have a lot of sidequests on it. Now there's just the Wendigo one, the idol of Nergel, and the Fireworks.

To be honest I'm fine with them removing sidequests but I'll be incredibly annoyed if any of them were ones that actually got you unique text from your faction handler when you completed them. It'd be kinda bad and dumb to remove writing, from their game known 99% for its writing, but. :v:

angerbot
Mar 23, 2004

plob
Wait do are they seriously relaunching without an open beta because that's the worst idea

Of course it's Funcom so why wouldn't they grab the worst Idea possible by the tits and run with it

Richard M Nixon
Apr 26, 2009

"The greatest honor history can bestow is the title of peacemaker."
Ground floor. I started playing with a friend just a few months ago so we're waiting for the relaunch to get back in. I've enjoyed the beta so far, though I've stuck to Kingsmouth. They've made it more visually appealing but I hear that other zones didn't get the same treatment.

I can't say I'm a fan of the level restricted quests and the hand holding done by the main story, but I was doing every quest anyways so as long as the plot is intact, I guess it doesn't matter.

Fixed reticle combat works great in some games and I don't mind it, but man I wish they reworked the ui to actually play nice with it.

Also, ground floor first page. Let the excitement turn to disappointment in the first 20 pages.

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Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Richard M Nixon posted:

Ground floor. I started playing with a friend just a few months ago so we're waiting for the relaunch to get back in. I've enjoyed the beta so far, though I've stuck to Kingsmouth. They've made it more visually appealing but I hear that other zones didn't get the same treatment.

I can't say I'm a fan of the level restricted quests and the hand holding done by the main story, but I was doing every quest anyways so as long as the plot is intact, I guess it doesn't matter.

Fixed reticle combat works great in some games and I don't mind it, but man I wish they reworked the ui to actually play nice with it.

Also, ground floor first page. Let the excitement turn to disappointment in the first 20 pages.

There's excitement?

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