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So did they shut down TSW to make what looks like an inferior/less-finished copy? Or is original-recipe still available?
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# ? Jun 11, 2017 03:32 |
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# ? Apr 25, 2024 13:13 |
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The shittier original version remains available and will continue to be available without anymore updates.
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# ? Jun 11, 2017 03:35 |
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The Lone Badger posted:So did they shut down TSW to make what looks like an inferior/less-finished copy? Or is original-recipe still available? Eh, over the course of the beta it has gotten much better. I'd say SWL is easier to get into and new players probably will enjoy it much more than TSW. It's still half-baked as far as a full overhaul goes though. Saltpowered fucked around with this message at 03:45 on Jun 11, 2017 |
# ? Jun 11, 2017 03:41 |
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Here's the question I have: As someone who played TSW just for the story, lore, etc. and never really gave a poo poo about the gameplay and combat mechanics how hard is it going to be for me to get back through it all and in position for the mythical season 2?
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# ? Jun 11, 2017 04:03 |
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Classes RIP old TSW (even though it's still around). This should be way easier to introduce friends to, sounds like
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# ? Jun 11, 2017 04:35 |
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Pedestrian Xing posted:Classes For all the good things about old TSW we must all agree it had the accessibility of a greased cliff to the casual newcomer. I see these changes as a Good Thing.
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# ? Jun 11, 2017 09:17 |
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I made it into the beta! Here's hoping it doesn't actually take three hours for all this stuff to download.
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# ? Jun 11, 2017 11:29 |
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prefect posted:I made it into the beta! The minimal download is pretty quick. macnbc posted:Here's the question I have: As someone who played TSW just for the story, lore, etc. and never really gave a poo poo about the gameplay and combat mechanics how hard is it going to be for me to get back through it all and in position for the mythical season 2? Probably won't be too bad. Leveling is quick and you can get good gear completely through solo play. I'm skeptical we'll see a season 2 this year.
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# ? Jun 11, 2017 12:41 |
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Lawlicaust posted:The minimal download is pretty quick. I have to go out and run errands in a little bit, so keeping myself from playing right away is a plus. Also, now I get to spend some quality time freaking out over which weapons I'm going to use. I was mostly AR/Elemental before, but I'm wondering about other ideas I had, like "could I go Elemental/Blood and just be a magician?" (Yes, I know you can technically use any two weapons, but some of them just don't work well for how you might be playing, et cetera, et cetera.) Is there an equivalent of the "decks" they used to have, where you had some examples of what to do (and also I think you got an outfit for getting all the appropriate skills)?
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# ? Jun 11, 2017 12:47 |
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prefect posted:I have to go out and run errands in a little bit, so keeping myself from playing right away is a plus. That's basically classes now. I haven't played much of the casters so I can't give any recommendations there but I can give some Blade or Shotgun/Hammer ones. Spirit Blade build This is a 1 weapon build that focuses on Spirit Blade. You only use the second weapon for an AoE power ability. The idea is to maximize Spirit Blade damage and uptime. Rotate using Swallow Cut and Flowing Strike and using other cooldowns when relevant. When out of energy, spam Flowing Strike while you regen to build chi. While Spirit Blade is active, Flowing Strike does more damage than any secondary weapon ability would so there's no point in using a second weapon for single target. Active: Flowing Strike (Can swap with Crescent Fang) Swallow Cut Spirit Blade Soothing Spirit Supreme Harmony (Can swap for Hurricane or Tempest) (Something from another weapon for AoE damage) Passive: Masterpiece Hardened Blade Draw Sword, Draw Blood Pick Two from the following: (Focused Breathing, Measure Twice, Cut Once, Warrior's Spirit, Resonance, Meditate, Master's Focus)
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# ? Jun 11, 2017 14:32 |
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Pretty much all combos will be at least somewhat viable. There will always be minmaxing and best builds, but with a lower reliance on combos and tweaked and pruned skills, you should be free to go hog wild. I was away all weekend and I guess it was more than 30 days since I logged in on my main account so I didn't get an invite. Mega bummer. I hope they do another wave. I'd really like to hear more clarification on how transfers will work. I have a few unique items across multiple dudes and I would like to have them all available on a single dude in the legends. I was reading on reddit that some people were trying to give away cosmetics for 1 pax on the ah but when I logged on last night there were only maybe 20 items for sale at 1m of more pax. Rip.
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# ? Jun 11, 2017 14:32 |
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Patch notes for 6/10:pre:The Teleport Window will now properly charge the displayed amounts of Anima Shards. It is now possible to purchase pets that cost Aurum. Fixed an issue where the following missions could not be obtained despite meeting their requirements: Mean Streets Digging Deeper Strangers from a Strange Land Obstructive Persons Death and Axes Singing Stones All Roads Lead to Rome The Red Thread
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# ? Jun 11, 2017 14:50 |
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Man though, I really am going to miss picking up loot from random open world kills. It could actually be a reasonable source of pax if you sold all the QL10 weapons.
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# ? Jun 11, 2017 17:29 |
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I want to play before the summer OT at work starts to hit hard, but it's not out till the end of the month. Stupid beta!
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# ? Jun 11, 2017 23:30 |
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Does the new TSW support controllers? I just tried a controller in ESO and it's pretty great.
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# ? Jun 12, 2017 04:47 |
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I hit 50 this phase about 5 quests into Transylvania and looked forward to testing some of the endgame they surely added since phase 3. Nope. Elites still aren't available and it's 11 days until launch. Considering lairs require very high purple there's even less content avail than at TSW's original launch. Also, I played the market pretty heavily this phase and managed to make about 30-40k cash shop currency which I spent openijg 100+ loot bags and buying AP/SP. Despite all that, I only have 4 weapons unlocked, 3 purples and 1 yellow, and only the skills and passives for the dps spec of 2 weapons. It's a super mega grind now. This is going to go well. Saltpowered fucked around with this message at 12:42 on Jun 12, 2017 |
# ? Jun 12, 2017 12:36 |
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I'm so excited for this game to disappoint me all over again
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# ? Jun 12, 2017 12:51 |
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Aye Doc posted:I'm so excited for this game to disappoint me all over again In new and exciting ways!
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# ? Jun 12, 2017 17:20 |
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Lawlicaust posted:I hit 50 this phase about 5 quests into Transylvania and looked forward to testing some of the endgame they surely added since phase 3. My hope died with phase 2. Just enjoy the trainwreck.
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# ? Jun 12, 2017 19:41 |
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Aye Doc posted:I'm so excited for this game to disappoint me all over again
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# ? Jun 13, 2017 00:14 |
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A. Beaverhausen posted:My hope died with phase 2. Just enjoy the trainwreck. Yeah, it really has surpassed my wildest dreams of just how terrible it is. Here's the awful poo poo from the latest phase:
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# ? Jun 13, 2017 03:56 |
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...what. No, there must be a mistake. There is no way they could possibly be stupid enough to limit the economy to Patrons.
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# ? Jun 13, 2017 04:29 |
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Tallgeese posted:...what. That's a pretty common thing in F2P MMOs.
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# ? Jun 13, 2017 04:38 |
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It'll probably go away after purchasing something small from the item store. They're still fidgeting with the monetization aspect. Remember how much SWTOR had to sort its poo poo out and it took a good while before they realized that some restrictions are a bad thing and need to be removed.
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# ? Jun 13, 2017 04:49 |
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SWTOR, the model all MMOs should base themselves on
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# ? Jun 13, 2017 04:50 |
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Tallgeese posted:...what. You can still use the exchange and AH but no cabal bank or direct trading. You have to go to Agartha to use the AH as a free player though. Also, mail is gone outside of the receiving auction monies so no mailing anything to alts. And no more global chat. No idea how people are going to find other players for groups with no global and 10 player zone limits. The awful social interface I guess? Shambala is supposedly good but the queue has been broken for every day except the first day. I really don't see who they are going to appeal to with the relaunch. Old players will hate the changes and lack of new content. New players will hit the grind wall in Trans (if they make it that far) and the f2p systems that wouldn't be out of place in a gpotato game. The good combat/ui/story changes are offset by literally every other change being absolute poo poo.
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# ? Jun 13, 2017 04:59 |
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Christ most f2p games at least have an account wide bank so you can shift things to alts. I think I might nope out and not even bother. I got my GM fun out of the game in the past
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# ? Jun 13, 2017 05:04 |
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You would think Funcom would've figured this whole free2play thing out already given that they were one of the first studios to transition over from a subscription model.
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# ? Jun 13, 2017 06:16 |
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Len posted:Christ most f2p games at least have an account wide bank so you can shift things to alts. I think I might nope out and not even bother. I got my GM fun out of the game in the past They got around this problem by only giving you one character slot.
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# ? Jun 13, 2017 08:10 |
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So I thought 50 seemed really grindy and that it was taking me forever to gain AP/SP. Like a mission wouldn't even reward one AP. I thought that maybe it was just the lack of a xp bar that was throwing me off. Nope, after some testing I confirmed that was the case. XP needed to gain AP/SP scaled per level. At 50, it takes around 30k xp for each point of AP/SP. Quests give about 10k. So that's 3 quests a point. For reference, it's around 2.5K per AP/SP at level 1. According to the forums, it scales up to 12k per point by 49 and then jumps to 30k at 50. So yeah, good luck leveling more than 1 weapon. gently caress the grind I'm out of this poo poo.
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# ? Jun 13, 2017 19:53 |
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They think doubling down on the skinner box will save the game; it will not. All that work to ultimately maintain the same small group of no-lifers that already played it before, and would in any form. Sad.
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# ? Jun 13, 2017 20:01 |
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Definitely sounds like the relaunch is happening too soon. Even if things work on a technical level you can't have a good game without tuning the game play & progression.
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# ? Jun 13, 2017 21:29 |
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Yeah, there has been little to no real testing of progression or game play outside of does it work on a technical level. User experience has not been adequately tested because this is the first phase with a semblance of a full game. Even the it's not feature complete because Elites arent in and PvP queues haven't worked enough for any feedback to be given. It's a dumpster fire. It looks fine for the first 30 levels but falls apart so fast after that.
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# ? Jun 13, 2017 23:38 |
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As long as the core story is there, I'm hopeful that new players will hang out enough to give funcom time to tune the end game. Tsw isn't really known for its compelling raids and hard core pve, so if they advertise it as story driven and single player or small group, hopefully the blowback is minimal. If people sign up looking for endgame content, there's going to be disappointment no matter what.
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# ? Jun 14, 2017 00:36 |
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I know it was previously an MMO so it shouldn't be an issue but like... a stress test? Might be a good idea?
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# ? Jun 14, 2017 01:48 |
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That's what the initial launch is a month before it comes out on Steam
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# ? Jun 14, 2017 01:51 |
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angerbeet posted:I know it was previously an MMO so it shouldn't be an issue but like... a stress test? Might be a good idea? You only need a stress test if you expect a significant playerbase. They clearly don't.
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# ? Jun 14, 2017 04:18 |
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novaSphere posted:That's what the initial launch is a month before it comes out on Steam That makes a lot of sense now. I just wish they would call launch what it is - open beta with no wipes.
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# ? Jun 14, 2017 08:16 |
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Some people on the beta forums did the math for time required to max weapons in SWL. 160 AP per weapon not counting capstones. 30k Xp per 1 AP. At a rate of 8 Carpathian Fangs missions that reward around 8k each, it will take 7 months to complete a single each weapon's actives. Passives take a little longer (a few months). So around 3-4 years for all weapons. Buying that 160 AP from the cash shop would be around 5500 Aurum which would cost 300 MoF each at the maximum exchange rate. So about 1.5m marks. Which is roughly 100 days. So it currency takes less time to grind out cash shop currently to buy AP than to get it from quests. Saltpowered fucked around with this message at 03:00 on Jun 15, 2017 |
# ? Jun 14, 2017 13:36 |
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# ? Apr 25, 2024 13:13 |
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Lawlicaust posted:Some people on the beta forums did the math for time required to max weapons in SWL. 160 AP not counting capstones. 30k per AP. At a rate of 8 Carpathian Fangs missions that reward around 8k each, it will take 7 months per weapon to max each new weapons actives. Passives take a little longer. I'm hoping they realize this and just change a few numbers that make everything less miserable.
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# ? Jun 14, 2017 13:39 |