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Tired Moritz posted:Go with the dark hair girl. I suggest Ebony and the most goffic pokemon starter (Snivy?) Name it Dementia
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# ¿ May 29, 2017 17:07 |
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# ¿ Apr 28, 2024 16:56 |
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Hobgoblin2099 posted:I don't think they're so bad, honestly. I kinda like the Charmander line's shiny forms.
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# ¿ May 29, 2017 23:05 |
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I'm sure glad they spent a fifth of the map space on one city and another fifth on poo poo not in the game. It might be readable otherwise.
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# ¿ May 30, 2017 22:01 |
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Gen 1 is held together with silly string and paper clips, so obedience issues would just be another for the list of bugs and weird poo poo plaguing it.
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# ¿ May 31, 2017 21:32 |
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Also anything that had access to Amnesia could quickly become a killing machine(since it boosted Special by two stages).
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# ¿ May 31, 2017 22:16 |
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Also bear in mind that Gen 1 had a small budget & small/amateur devteam, so things couldn't be tested as well as they could with modern Pokemon games. And a lot of these glitches are things you either wouldn't notice in normal gameplay(how many kids are going to notice the agility/paralysis interaction?) or require unusual actions before they happen(like Missingno). It's amazing Missingo got well known enough to become a playground rumor, honestly.
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# ¿ Jun 2, 2017 02:10 |
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So could the Pokemon Mansion, although then you'd miss out on that sweet Mewtwo lore.
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# ¿ Jun 3, 2017 21:45 |
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To be fair, the only Ghost move that used the normal damage formula was Lick. Even if the type chart worked right, it wouldn't be hard to find a move with more effective power than a SE Lick. And Ghost was a Physical type, even though the only ghost line was all Special attackers. Gen I was really more put together by what sounded cool than by what made for good game balance.
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# ¿ Jun 4, 2017 06:49 |
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Bydoless posted:I'm thinking of doing the following approach: You should probably check message length before posting if you're concerned an update's getting too long. Both halves of this update are well over 20k characters with the text alone. For comparison, OFS's last Uranium update was 15k. Some games LP just fine with long updates, but with something like this multiple shorter updates give the audience time to digest everything that's going on. Shorter updates also encourage you to trim the fat and focus on the most interesting parts. RyuHimora posted:Fixed that for 'ya. SirSamVimes posted:I'd like to see screenshot versions of the big battles too, if we're offering suggestions.
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# ¿ Jun 11, 2017 18:44 |
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Bruceski posted:I agree about shorter updates, but I kinda like having them off-site. As long as the links are noticeable, it makes it easier to follow conversation in a thread and avoids the load-fest that can occur when updates outpace other posts too much and all wind up on one page. Is there a reason folks don't do that normally? I like it for optional asides(Crosspeice used it to good effect in their Yellow and Crystal LPs), but there aren't many advantages to using it for the bulk of the update.
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# ¿ Jun 13, 2017 18:08 |
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Kurui Reiten posted:Though one of the biggest problems with the idea of "you have these skills too" is that, sadly, a lot of games do that, with one big difference: They don't work on enemies that matter. Other games teach you "sure, you have these debuffs and status effects, but when the bosses come, they're meaningless, and normal enemies are more easily dealt with via punching". So, when people who aren't used to SMT games come to Matador, they see a standard boss compliment of powerful buffs and debuffs, and they figure "well, that poo poo won't work on him, because boss".
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# ¿ Jun 16, 2017 02:30 |
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Bydoless posted:Yeah, they have a unique cave terrain that OHKOs all Pokemon on the field when Magnitude is used twice. Over/under on this being a pro tactic in a later fight?
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# ¿ Jun 19, 2017 00:18 |
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The arms are probably ripped from another real sprite, too. That's how a lot of fan evolution/fusion/whatever sprites get made.
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# ¿ Jun 22, 2017 07:37 |
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Also, Quartz had less opportunity to introduce idiotic game mechanics like "5 million new terrains" or "badge level caps that apply to pokemon you caught yourself" because it was just plopped on top of the RSE engine. Reborn and Uranium were made in RPGmaker, so they had a lot more opportunity to make the game needlessly complicated.
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# ¿ Jun 23, 2017 04:26 |
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Xelkelvos posted:There's always going to be 8 Gyms or gym like things just like there's a championship and a champion to beat. It's basically a staple part of the series and provides a useful way to benchmark the plot and adventure. theming them in things other than types would be a bit more novel like more proper upgraded Trainers with sets themed around things like Wrestling or Treasure Hunting or possibly around certain strategies. *At least I assume it was just because how limited the selection of Fire types were. Tenebrais posted:If a fangame has decent game design sense and a modicum of writing tact I'm happy to accept whatever it throws at me. A grim, gritty reimagining of the Pokémon verse? Sure, if it's mature rather than just M-rated. A million terrain types with a billion effects? Go ahead, if I can use them in interesting ways and they're not just walls for me to climb. The problem with games like this and Uranium is they had a lot of ideas but not the insight to back them up. Just throwing in a load of cool-sounding stuff doesn't make a good game. I'd eat my hat if someone ever managed to do open-world Pokemon without it being incredibly bland and/or poorly balanced, for instance.
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# ¿ Jun 23, 2017 22:49 |
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It's swearing written by people who are just doing it to be edgy, meaning they don't have the writing chops to make it flow naturally. Those fuckers.
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# ¿ Jun 24, 2017 05:03 |
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Brother Entropy posted:yeah i was gonna say, most of the named npcs we've seen so far have some overly present obnoxious quirk in place of any actual personality and that crops up plenty of times in terrible rp groups It reminds me of what happens to real characters once fanartists/writers get their hands on them. Conveying actual personality is hard, so fancreators just latch onto a few key quirks and let the viewer/reader's imagination do the rest.
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# ¿ Jun 26, 2017 07:10 |
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get that OUT of my face posted:Hey, I was right about the "no middle ground" guess.
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# ¿ Jun 26, 2017 22:38 |
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It's one person very, very dedicated to being a performance artist.
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# ¿ Jun 27, 2017 07:50 |
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Robindaybird posted:Lusamine is interesting in that she prioritize pokemon only as an extension of herself, she has zero qualms freezing pokemon that no longer serve her purpose to keep them in their most beautiful state - and she has pokemon generally considered pretty, this also extends to how she treats her children, once they stopped acting according to how she wants them to, she rejects them. She really has the hallmarks of a narcissistic parent - honestly, Lillie and her brother have behaviors of emotionally abused children, and I wouldn't be surprised until her brother ran away that Lillie was the golden child and her brother the unfavorite so Lusamine can torment to feed her ego. Lusamine is evil on a level relatable to all ages. Kids can see her as a mean mom who's so obsessed with beauty that she turned evil. Adults can see her narcissistic traits and how they've impacted her kids, but the game never screams SHE IS A NARCISSIST WHO EMOTIONALLY ABUSED HER KIDS at you. It just gives you the characters and lets you read between the lines. If she was in Reborn the game wouldn't just be screaming those between-the-lines aspects at you, but it'd be written at a level too intense & edgy for kids to enjoy.
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# ¿ Jun 28, 2017 01:25 |
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Let's be real, basically everyone who played RBY projected Gary Oak on Blue. Sure, Blue didn't have a sports car or a mysterious gang of cheerleaders following him, but gently caress him anyway!
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# ¿ Jun 28, 2017 05:52 |
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It's telling that each plot beat is separated by tons of sidequests. The real games have a lot more restraint, and as a result you don't get this feeling of "what should I be doing now, anyway?". Where are we even supposed to go now that we've beaten PULSE Tangrowth? Hell if I know. The game might have hinted at it once but it got immediately buried under and new sidequests. Being stuck in this huge-yet-samey city isn't helping, either.
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# ¿ Jul 3, 2017 00:09 |
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krisslanza posted:You know, I think EverQuest did this? They had an unkillable boss, for plot reasons. But at least that was kind enough to let you be aware of that. AV is just a horrible, horrid mess. It's like they saw One Sin from .hack, and thought "let's copy it!" I don't really "get" MMOs, but everything about Absolute Virtue is amazing. It's like the devs figured out how to weaponize spite.
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# ¿ Jul 4, 2017 04:57 |
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get that OUT of my face posted:What's the absolute worst starter final evolution? It's gotta be hard to top Meganium. Tank stats for HP and Spec. Def. and Grass types don't mix. Design-wise? I honestly don't hate any of them, but probably Meganium(I loathe that shade of green compared to what Chikorita and Bayleef had) or Typhlosion(boooring).
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# ¿ Jul 6, 2017 05:13 |
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Vinylshadow posted:I have not played Super Mystery Dungeon so I don't know how dark it gets aside from petrification by Yveltal being involved It's also kind of a rehash of Gates to Infinity's plot, but it was so much more fun to play that I didn't really mind
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# ¿ Jul 10, 2017 22:42 |
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Leraika posted:I kinda feel like Fern is supposed to be the bad guy rival ala Gary or Silver but written by people with no idea of subtlety and no idea of what makes a bad guy rival entertaining rather than spiteful.
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# ¿ Jul 29, 2017 23:49 |
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senrath posted:People think Blue is malicious because they're confusing him with Gary Oak from the anime who was actively a dick to Ash.
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# ¿ Jul 30, 2017 04:53 |
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# ¿ Apr 28, 2024 16:56 |
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SSNeoman posted:I was honestly thinking something like Pokemon: Subsistence where you had to use whatever you can scrape up to overcome challenges. But of course level caps would be stupid af I don't think there's any way to make level caps not-stupid without setting them so high they're basically meaningless. Or in the case of the real games, so high & so toothless that they're only there to make it slightly more annoying to sweep with a Pokebanked Lv100 Mewtwo.
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# ¿ Jul 31, 2017 07:04 |