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Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
I do think there's no problem with the principle of changing shiny sprites, if only because half of the actual ones are barely even different colors. It's not even a gen 1 thing (though that does have prime examples like how I'm pretty sure Persian and Dewgong are completely unchanged), I remember getting a shiny Beartic and I don't think that one's any different.

And I mean if you're doing that, why not have fun and make Teenage Mutant Ninja Squirtles, I do genuinely like that one.

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Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
honestly

when i played this game I barely remembered Julia as being exceptionally obnoxious to fight, and I didn't cheese it nearly as hard. I don't even think I found any of those Pokemon with Lightning Rod, I just kind of fought her normally with the team I had, probably lost a few times, likely barely won. I kind of found it interesting as someone who knows Pokemon but not at a competitive level. Normally gym matches kind of bore me because oh, just bring in a resistance/weakness and you'll be fine, but this one did a good job, to me, of feeling like a proper boss battle where you have to squeeze as much out of your team and rethink strategies to get through. Plus I mean, the ridiculous bump to Explosion is likely just more cosmetic than anything - at this point are you really going to have anything that can weather a 250 power anything attack? The game clearly telegraphs that hey, this gym leader is going to rely on Explosion, that's a thing you will have to deal with, and I think the more normal answer is 'just deal with how you'll have to sacrifice fodder' for most.

It's a gym slightly later on that I remembered as being 'okay, this is kind of ridiculous' (at exactly the point where it starts getting very, very stupid, and i stopped really playing) whose terrain effect is so incredibly obnoxious that you really don't have a choice but to get rid of it. Thankfully that isn't too /difficult/ to acquire, and with the ability to see exactly what each terrain effect can be adjusted and removed by it's a lot easier to search for, but...it kind of felt like a 'if I wasn't coincidentally using this one specific Pokemon the whole time on my team, I would've had to spend hours and hours getting it' battle.

also remember how the city part of the world map looked weird and from a different perspective? It actually kind of isn't - what you're seeing in it, as demonstrated in this update, is how half of the city is built on these huge tiered plateaus and is surrounded by enormous walls. It's a WEIRD layout for a city, that much is obvious.

Gyra_Solune fucked around with this message at 06:42 on Jun 15, 2017

Gyra_Solune
Apr 24, 2014

Kyun kyun
Kyun kyun
Watashi no kare wa louse
for being a stupid joke game, pokemon clover has too many ordinary-rear end pokemon. The fossils in particular, why aren't they either goofy fossils like a Neanderthal and a sauropod with a neck that takes up the entire sprite and still can't fit on the screen, or something like extremely old and tired memes

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