Ace of Aces posted:Sadly these days most games are either too complex, or have too-secure sanitychecking, which typically results in fairly harmless graphical glitches and not much else - anything more severe tends to make the game panic and leads to a crash, especially with console games. It's certainly one of the things I miss most about games from 15-20 years ago.
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# ¿ Jun 5, 2017 05:53 |
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# ¿ Apr 27, 2024 15:18 |
Ace of Aces posted:I had that happen to me in FF15 after I spent 30 minutes cheesing the Adamantoise, and before I saved. I was less than impressed.
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# ¿ Jun 5, 2017 08:36 |
Rainuwastaken posted:While "this terrain gives the enemy a colossal advantage because DIFFICULTY" is kinda ehhh, I actually kind of like how you have to outsmart this first gym and cheese it with lightning rod. Pokemon difficulty hacks usually give the enemies really wide coverage and huge stats, and while sonic boom is absolutely a problem, this one feels like a puzzle with an answer other than getting bigger numbers. The real games never require a strategy much more complicated than "use water on the red guy", so it's kind of interesting to see all of these lightning rod pokemon placed in the perfect spot for you to use their unique talent.
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# ¿ Jun 12, 2017 16:38 |
Falconer posted:NES FF2 had its fair share of bugs and quirks too: Don't forget that there's a lot of late-game enemies with this effect on their attacks, too. So while you CAN crank your HP into the stratosphere early with Swap or something, this will bite you in the rear end if you don't level up your evasion to match.
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# ¿ Jun 17, 2017 14:49 |
Do we ever learn what matte black substance is filling up those cracks in everything? Because they're clearly filled with something, otherwise we'd be able to see something down in them.
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# ¿ Jun 22, 2017 07:41 |
krisslanza posted:I'm somehow thinking of the "super baby method" from MGS1.
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# ¿ Jun 27, 2017 06:09 |
Yeah, this is a work in progress game isn't it? Not the final version.
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# ¿ Jul 3, 2017 08:15 |
Commander Keene posted:Why were these people allowed to make a video game? Were all of the intelligent, sane developers who made most of the previous FF games on vacation for FF11's dev cycle?
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# ¿ Jul 4, 2017 04:24 |
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# ¿ Apr 27, 2024 15:18 |
Eopia posted:...How is that in any way too chaotic for three people? Hell one of the bosses in a dungeon in the new FF14 expansion has almost exactly that gimmick. That gimmick has been an FF series staple since the SNES days.
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# ¿ Jul 8, 2017 18:03 |