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Lurdiak posted:The worst opinion ever, immortalized here for all to see. idk, ATB kinda sucks since you're just waiting around even more than in normal turn based combat
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# ¿ Jun 28, 2017 20:20 |
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# ¿ May 17, 2024 00:47 |
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Olive Garden tonight! posted:Never played FF13/15 but almost anything is better than turn based jrpg combat nah sometimes you just wanna chill out and take it slow, y'know? related, i finally picked up trails in the sky SC
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# ¿ Jun 28, 2017 20:25 |
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FirstAidKite posted:Skies of Arcadia had bland typical turn based combat but I liked that they'd animate your allies and enemies attempting to fight each other in the background and whiffing attacks while you were making your choice and the ship combat was neat. I love SoA to death but I reeeeeaaaally wish you could actually position your characters in combat since some spells and abilities have specific areas of effect. And tweak the close range and long range normal attacks while you're at it
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# ¿ Jun 28, 2017 20:49 |
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Chomp8645 posted:*Creates complex system of status effects including counters to specific effects. Blind, paralyze poison, attack up, attack down, magic up, magic down, etc..." My favorite Games meme is "buffs and ailments are actually useful in this one!"
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# ¿ Jun 28, 2017 20:57 |
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DLC Inc posted:if you truly wish to relive the horror of Golden Sun and go beyond whenever you gave up on it, I strongly recommend the Let's Play of it, which is a fascinating travesty: This lp owns tho
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# ¿ Jun 28, 2017 21:50 |
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Ometeotl posted:The Baten Kaitos games, where you create chains and combos on your turn. There's no rhythm games or anything but it's involved. I've only played the first one but it seriously sucked when your hand was nothing but defense and healing cards on your turn, or nothing but offense cards on your enemy's
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# ¿ Jun 28, 2017 22:13 |
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Sleep was insanely useful in FFTA because it gave everything 100% accuracy on the victim, including the all important Steal: Ability
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# ¿ Jun 29, 2017 00:21 |
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glam rock hamhock posted:Honestly status effects can be pretty drat useful in most rpgs, it's just you never need to use them so most people don't bother. there's the very common problem of "how am I supposed to know what this thing is vulnerable to without wasting several turns finding out"
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# ¿ Jun 29, 2017 02:11 |
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Jay Rust posted:super rpg Mario rpg also owns
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# ¿ Jun 29, 2017 02:15 |
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CharlieFoxtrot posted:Isometric jumping puzzles are almost as bad as first-person jumping puzzles in the metroid prime games, it always felt pretty easy to tell where exactly samus was in the 3d space even while jumping
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# ¿ Jun 29, 2017 03:41 |
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and the platforming in smrpg is only really an issue in the cloud level with all the floating beanstalks and that one room in the volcano with the bridge
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# ¿ Jun 29, 2017 03:50 |
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Cowcaster posted:it's pretty bad regardless but at least super mario rpg let you move in 8 directions regardless of the isometric viewpoint unlike a lot of isometric things at the time which arbitrarily determined whether up should be northwest or northeast nah i'm contending that smrpg controlled pretty well and the ease with which you could move mario around made it much more fun to play than many other rpgs
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# ¿ Jun 29, 2017 03:57 |
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Cowcaster posted:it wasn't great actually, the opposite interpretation holds true
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# ¿ Jun 29, 2017 04:01 |
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Cowcaster posted:actually, we're both wrong w-wait a minute...
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# ¿ Jun 29, 2017 05:03 |
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my man
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# ¿ Jun 29, 2017 19:27 |
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They skipped large in favor of orb and mega and WAR
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# ¿ Jun 29, 2017 19:35 |
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CJacobs posted:https://twitter.com/notch/status/880530212655579137 Notch is....vegan??
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# ¿ Jun 29, 2017 22:51 |
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Crash 1 was always hard god drat it!
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# ¿ Jun 30, 2017 05:04 |
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Samuringa posted:Don't need videogames to spend time with a girl either yet here we are. Co-op games are fun!
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# ¿ Jun 30, 2017 21:12 |
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Also here's the important question: is crash on vita?
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# ¿ Jun 30, 2017 21:12 |
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Square: alright alright alright, we'll remake everyone's favorite ps1 classic final fantasy 7, but we're gonna make the gameplay totally different and split it into multiple releases, ultimately taking years to hit the shelves Naughty dog: huh? oh yeah here's crash 1. uh sure have 2 and 3 while you're here
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# ¿ Jun 30, 2017 21:28 |
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ImpAtom posted:Remastering a platformer and remaking a weird old JRPG are pretty different things to be fair. You're not supposed to bring that up!
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# ¿ Jun 30, 2017 21:37 |
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ImpAtom posted:Sorry. It's okay!
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# ¿ Jun 30, 2017 21:42 |
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The improvement between Crash 1 and 2 is gonna feel so good though
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# ¿ Jul 1, 2017 02:08 |
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# ¿ May 17, 2024 00:47 |
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How are those HD death animations?
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# ¿ Jul 1, 2017 02:09 |