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Rebonack7
Aug 27, 2015





During the '90s and early 2000s, I was embroiled in a bitter war with the badger-people in the center of the earth. Now that I have returned victorious and the Dread Badger Lord's head rests above my fireplace, what is this "Give Yourself Goosebumps" thing you speak of?

Once upon a time, a man named R.L. Stine decided to write a series of horror books marketed at children. This series, which he named Goosebumps, quickly became a fixture of elementary school libraries due to its combination of bizarre humor and as much horror as he could sneak past Scholastic's censors. It spawned a TV adaptation, several spin-offs, and most recently, a surprisingly good live-action movie starring the magnificent Jack Black himself. One of these spin-offs was a series of CYOA books called Give Yourself Goosebumps, which stands out among gamebooks for taking the trademark insanity of Stine's books, ramping it up to 11, and mixing in the user-friendliness of a Sierra adventure game. Pretty much any choice, no matter how minor, has a chance to kill you off in a way that ranges from silly (tickled to death by poltergeists) to downright nightmarish (reduced to a still-aware collection of body parts and hung up on strings).

I'm not sure whether that sounds more frustrating or amusing.

Most people aren't. Reading the GYGB series is like playing an E-rated version of Illbleed - it's rather poorly designed and downright tedious at times, but it's so ridiculous you find yourself sticking with it, if only to guide your unfortunate avatar into as many deathtraps as possible.

Wait, I just checked Wikipeda, and it says there's 42 of these books in total. Are you really going to do all of them?

First of all, you're wrong: in addition to the 42 regular GYGB books, there are 8 "Special Edition" books, so there's actually 50 books in total. And secondly: yes, I am. Due to some questionable eBay purchases, I am the proud owner of the entire Give Yourself Goosebumps collection, and I intend to subject the unfortunate readers of this thread to every last one of them.

Okay, so how are you planning to run this thing?

For the most part, this will be a typical gamebook LP. After each post, the thread gets to vote on the next decision, and I'll update based on that decision a couple of hours later. However, due to the... unique traits of the series, death will be handled a bit differently. When we die (and believe me, we will die), I'll post a list of the branches we haven't taken yet, and the thread will vote on which one to jump to. If you've ever played a Zero Escape game, you know what I'm talking about here.

Speaking of timeline-jumping, GYGB has another feature not commonly seen in gamebooks: multiple plotlines. With few exceptions, the first choice of the book determines which of two separate storylines the player will embark on. For example, in the first book, we'll get to choose whether to check out the carnival rides or go to the midway. Aside from a few choices that allow you to switch paths mid-book, these two storylines are generally mutually exclusive, with each having its own set of endings. To make sure we explore each book to the fullest, I'll be setting one "Goal Ending" per storyline at the start of each book. Once we've reached all Goal Endings, the book will be considered complete, and we'll move on to the next one.

Finally, like most gamebook LPs, I'll be posting a character sheet at the end of each update. Since there aren't really any stats in Give Yourself Goosebumps, though, it'll look a little something like this:

Sample Character Sheet posted:

Inventory
Any items we've picked up on our quest. Some books have an inventory system, some don't.

Goal Endings: 0/2
Pretty self-explanatory.

Bad Endings
A list of all the ways we've gotten ourselves murdered by monsters so far.

Achievements
A list of any achievements I've awarded the thread for arbitrary reasons. This has no effect on anything, it's just for fun.

To see the Table of Contents, go to POST 2.

To see the Bad Ending List, go to POST 3.

To see the Achievement List, go to POST 4.

To begin our first adventure, go to POST 5.

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Rebonack7
Aug 27, 2015



Table of Contents

#01: Escape from the Carnival of Horrors

#02: Tick Tock, You're Dead!

#03: Trapped in Bat Wing Hall

#04: The Deadly Experiments of Dr. Eeek

#05: Night in Werewolf Woods

#06: Beware of the Purple Peanut Butter

#07: Under the Magician's Spell

#08: The Curse of the Creeping Coffin

#09: The Knight in Screaming Armor

#10: Diary of a Mad Mummy

#11: Deep in the Jungle of Doom

#12: Welcome to the Wicked Wax Museum

#13: Scream of the Evil Genie

#14: The Creepy Creations of Professor Shock

#15: Please Don't Feed the Vampire!

#16: Secret Agent Grandma

#17: Little Comic Shop of Horrors

#18: Attack of the Beastly Baby-Sitter

#19: Escape from Camp Run-For-Your-Life

#20: Toy Terror: Batteries Included

#21: The Twisted Tale of Tiki Island

#22: Return to the Carnival of Horrors

#23: Zapped in Space

#24: Lost in Stinkeye Swamp

Rebonack7 fucked around with this message at 23:15 on Mar 18, 2020

Rebonack7
Aug 27, 2015



BAD ENDINGS

#01: Escape from the Carnival of Horrors (TOTAL: 11)
  • Lost the Final Challenge and wound up in the freak show.
  • Got chucked through a concrete wall by a giant.
  • Launched into space in a malfunctioning rocket.
  • Went back in time to the start of the book.
  • Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
  • Got hopelessly lost in the mirror maze.
  • Mistook a monster for a robot and got our head ripped off.
  • Had our heads chopped off by murderous elves.
  • Went over a waterfall on the Log Flume and drowned.
  • Dodged a ghost and immediately collided with another ghost.
  • Fired ourselves out of a cannon and achieved escape velocity.

#02: Tick Tock, You're Dead! (TOTAL: 10)
  • Knocked face-first into a pit of quicksand by a belching dinosaur.
  • Got distracted watching a prehistoric chicken hatch.
  • Got locked up and used as a zoo exhibit.
  • Answered the teacher's question wrong and got frammilized.
  • Wrapped up by space plant tentacles.
  • Forced to watch Washington cross the Delaware forever.
  • Jumped into a moat and got eaten by crocodiles.
  • Lost a game of baseball with a knight and got chucked into the moat.
  • Accidentally brought two Dennys back to the present.
  • Run over by a truck while beating up Denny. Totally worth it.

#03: Trapped in Bat Wing Hall (TOTAL: 6)
  • Locked into the Bat House at the zoo.
  • Dragged underground by the spirits of the vengeful dead.
  • Permanently turned into a bat, along with all our friends.
  • Lifted the curse on ourselves, but accidentally cursed two of our friends.
  • Turned to stone by the house for no discernible reason.
  • Sent on an endless broom ride by a pissed-off witch.

#04: The Deadly Experiments of Dr. Eeek (TOTAL: 9)
  • Asphyxiated by off-brand Monster Blood.
  • Trapped in an airtight box by a power outage.
  • Mistaken for an alien and presumably vivisected at Area 51.
  • Sedated after falling off a rolling chair.
  • Torn limb from limb by the dreaded Vamporilla.
  • Eaten by a virtual Komodo dragon.
  • Captured for study by scientist chimpanzees.
  • Transformed into a clone of Dr. Eeek and arrested in his place.
  • Turned into a half-dog, half-kid, half-basketball.

#05: Night in Werewolf Woods (TOTAL: 12)
  • Dropped Todd down a bottomless pit.
  • Gave the book the chance to pull some "all just a dream" bullshit on us.
  • Turned into a paper lantern because we failed a literature quiz.
  • Pressed a button that stopped the entire story, because of course it loving did.
  • Gyzacck!
  • Ambushed by a werewolf masquerading as a doctor.
  • Got another loving "all just a dream" ending.
  • Ate the wrong magic cereal and turned into a fish.
  • Wasted our super-smarts on catching a dog.
  • Woke up from another goddamn dream, except Todd's a werewolf now.
  • Knocked ourselves and Todd out and woke up as werewolves.
  • Eaten by the Deep Woods Lake monster.

#06: Beware of the Purple Peanut Butter (TOTAL: 13)
  • Returned to normal size just in time to get beaten up by Barney.
  • Returned to normal size while surrounded by tigers.
  • Drank a potion that turned us into a life-size gingerbread cookie.
  • Captured by the government for study.
  • Got stuck cleaning up animal poop at the circus.
  • Suffocated to death inside a refrigerator.
  • Forcibly adopted by a motherly mouse.
  • Got stuck in a mouse hole and wound up being mauled.
  • Drowned in the sewers.
  • Crushed to death in a car compactor.
  • Flattened under a fainting janitor.
  • Overdosed on magic herbs and became too high to live.
  • Crushed by thousands of pounds of scrap metal.

#07: Under the Magician's Spell (TOTAL: 18)
  • Drank drugged milk and had our knees used as cooking ingredients.
  • Eaten by an elderly werewolf.
  • Argued with Sid for the entire one-hour time limit.
  • Had our throat torn out by a giant rat.
  • Accidentally turned into a dog by an extremely literal spell.
  • Horrifically devoured by a worm-tentacle-woman-thing.
  • Killed offscreen by a giant scorpion.
  • Eaten by piranha accidentally summoned by Joanie.
  • Turned into a ventriloquist dummy.
  • Drowned in a flood of giant tears.
  • Shanghaied into playing baseball with a group of undead children.
  • Couldn't find a way to escape the Magician's room.
  • Enslaved by an evil genie.
  • Cursed with a permanent aura of fear.
  • Sawn in half and put back together backwards.
  • Spent the rest of our time limit polishing a rhinestone suit.
  • Spent the rest of our time limit playing Five Hundred Card Draw.
  • Eaten by a transformed Mr. Knowledge.

#08: The Curse of the Creeping Coffin (TOTAL: 15)
  • Wound up stuck dealing with both a ghost and a Lanx.
  • Killed in a particularly gory fashion by the MHG.
  • Dragged into a malfunctioning ghost-hunting device.
  • Became a ghost rider.
  • Suffocated by a worm-faced ghost.
  • Clubbed by a ghost-neanderthal.
  • Stabbed by the ghost of a Civil War soldier.
  • Died, came back as a ghost, and accidentally destroyed our own universe.
  • Devoured by vampire chickens.
  • Suffocated after being buried alive.
  • Forced to take the blame for a kleptomaniac ghost.
  • Took a fatal fall down a laundry chute.
  • Double-crossed by a ghost and forced to eat a plate of worms.
  • Turned into a stone statue.
  • Stabbed the wrong grave, allowing the curse to be completed.

#09: The Knight in Screaming Armor (TOTAL: 13)
  • Turned into one of the Evil Knight's servants.
  • Trapped in a wall of mud by the Mud Slingers.
  • Thrown off a mountain and turned to stone.
  • Turned into a flower by a three-headed man.
  • Fused with Kip and Abbey into a three-headed monster.
  • Forcibly inducted into an order of ghost-monks.
  • Subjected to the least plausible "dream" ending yet.
  • Crushed to death while contemplating the nature of time.
  • Turned into a cuckoo and trapped inside a clock.
  • Switched heads with the Evil Knight.
  • Starved to death while lost in a hedge maze.
  • Trapped ourselves in stopped time.
  • De-aged ourselves into a baby.

#10: Diary of a Mad Mummy (TOTAL: 11)
  • Interrupted a ritual and dried up into dust.
  • Thrown into the ocean and eaten by sharks.
  • Forced to remain in the mummy's body as a museum exhibit.
  • Got the attention of a crocodile with a sweet tooth.
  • Devoured by a hungry crocodile.
  • Got the diary defaced by an inattentive actor.
  • Discovered our ancient Egyptian artifact was just a restaurant guide.
  • Flubbed an elaborate FBI recruitment test at the last minute.
  • Lost the diary after drinking drugged lemonade.
  • Swindled out of the diary and left stranded in the desert.
  • Ambushed by the mummy right before escaping his tomb.

#11: Deep in the Jungle of Doom (TOTAL: 14)
  • Incinerated by a dragon's lava breath.
  • Broke our leg and died of starvation in a tiger pit.
  • Stuck singing to tiger skeletons forever.
  • Captured by the Muglani and had our head shrunken.
  • Sucked into a boiling tar pit.
  • Hypnotized by a leprechaun cave troll.
  • Accidentally pissed off a giant bat with hearing problems.
  • Inexplicably betrayed and lured into the mouth of a giant monster.
  • Hid inside a giant carnivorous plant and got eaten.
  • Eaten by Cronby after answering his quiz question wrong.
  • Licked to death by a giant stone cat.
  • Crushed underfoot by a giant ant.
  • Trapped beneath the closed-in ceiling of a treasure room.
  • Devoured by a giant burrowing tarantula.

#12: Welcome to the Wicked Wax Museum (TOTAL: 15)
  • Accidentally phoned up the guy who kidnapped us.
  • Driven off the side of a cliff.
  • Trapped in a steaming tube and shrunken into a speck.
  • Absorbed by a slime monster under a bed.
  • Derailed the plot by not making suicidally bad choices.
  • Scooped into the back of a trash truck and presumably compacted.
  • Forced to run in a giant hamster wheel until we lost the will to live.
  • Turned into a candle by a tornado because we knew how to find our lifeline.
  • Dunked into hot wax after being cut free from a rope.
  • Paralyzed by an ambiguously-labeled lever and loaded into a skin-scraping machine.
  • Strangled to death by the Strangler.
  • Frozen solid and used as part of the Executioner exhibit.
  • Trapped in a room listening to a recording of your teacher's voice.
  • Dismembered into a collection of self-aware facial features.
  • Had our entire skeleton surgically removed.

#13: Scream of the Evil Genie (TOTAL: 9)
  • Accidentally wasted all our wishes within two minutes of getting them.
  • Transported a few centuries into the past with no way of getting home.
  • Failed to get our mom back and got saddled with 100 clones of us.
  • Got chopped into ribbons by the final boss of Mortal Revenge.
  • Arrested for accidentally breaking into a hot dog stand at the food court.
  • Stayed in the ocean too long and got a terminal case of sunburn.
  • Transformed into a beautiful painting.
  • Swapped places with our butler after he got his hands on Jenna's can.
  • Shamed out of the book for not following the obvious plot hook.

#14: The Creepy Creations of Professor Shock (TOTAL: 15)
  • Deformed hideously by traveling through a fun house mirror.
  • Trapped in an endless maze of mirrors.
  • Forced into service as the Queen's personal flatterer.
  • Stuck working off our debt to Professor Shock as a human remote control.
  • Transformed into one of the Queen's carvings.
  • Stuck chasing our reflections through an infinite series of mirrored ice cream shops.
  • Crushed to death by a giant from the other side of a mirror.
  • Devoured by flying sharks.
  • Trapped in a room full of mirrors with the only hint about how to escape removed.
  • Gored by a multiplying bull.
  • Learned too late that we accidentally activated a doomsday weapon.
  • Flattened by a pinball inside a giant pinball machine.
  • Crushed by a rapidly-expanding Walkman.
  • Forced to switch places with our reflection.
  • Discovered everyone else were secretly cyborgs and we accidentally helped neutralize the only guy who can stop them.

#15: Please Don't Feed the Vampire! (TOTAL: 10)
  • Trapped under a dead body and buried alive.
  • Arrested and sealed away in solitary confinement forever.
  • Drained of our remaining blood by Mr. Reuterly.
  • Cremated after falling into a hunger coma.
  • Transformed into a bat without knowing how to change back.
  • Forced to hibernate in a coffin for a hundred years.
  • Shamed out of the book for licking spilled blood off a vampire lady.
  • Kicked out of the book for being too cowardly to ring a doorbell ourselves.
  • Bitten by Fifi and turned into a bloodthirsty vampire.
  • Drained dry by a mob of vampiric animals.

#16: Secret Agent Grandma (TOTAL: 9)
  • Ran face-first into the back of a garbage truck.
  • Eaten by a giant carnivorous rose.
  • Blown to bits by a bioengineered alien land mine.
  • Accidentally ate the alien eggs with implied disastrous results.
  • Caught spying and cocooned in acidic webbing.
  • Got mocked out of the book for not wanting to go on an alien spy mission.
  • Shot with a brainwashing laser and forced to help hatch alien eggs.
  • Ensnared by alien roses and transformed into one ourselves.
  • Fell to our deaths jumping off a train to escape a costume party.

#17: Little Comic Shop of Horrors (TOTAL: 16)
  • Hunted down and devoured by a pair of cannibalistic children.
  • Yanked into a pool of black goo by a lizard-monster's tongue.
  • Absorbed by Milo's Glob transformation.
  • Transformed into King Jellyjam and forced to perform in Milo's show.
  • Eaten by Milo's King Jellyjam transformation after failing to kill him.
  • Ran into a dead end and got our head twisted off by Frankenstein.
  • Eaten by a hybrid monster while trying to save our rescuer.
  • Trapped in a world of insect people with no way home.
  • Drained to a husk by millions of tiny gray bugs.
  • Eaten in one bite by a snake woman.
  • Smeared into an inkblot along with Wally after he used the magic words too many times.
  • Lost control of our flight powers and splattered ourself across the surface of the moon.
  • Accidentally set the comic book we're trapped in on fire with magma-vision.
  • Teleported to the center of the star Vega.
  • Disintegrated by an unconfrabulator accident.
  • Died of super-anaphylactic shock from a radioactive bug bite.

#18: Attack of the Beastly Baby-Sitter (TOTAL: 15)
  • Forcibly turned into a rat-person and enlisted into their army.
  • Dodged off a rope bridge and into a bottomless pit.
  • Eaten by a Beast after failing a quiz question.
  • Coated in plastic and turned into a ball pit ball.
  • Shredded to death by the Kid Grater.
  • Left dangling from a parachute in an empty, bottomless void.
  • Fell off the Edge of Nowhere into a bottomless pit.
  • Drowned in quicksand after rolling an odd number.
  • Left as an ice statue by our fed-up younger brother.
  • Buried alive in a flood of angry rats.
  • Picked the green ball and got turned into a frog.
  • Picked the red ball and got turned into a vampire.
  • Reduced to a disembodied head by a poorly-worded agreement.
  • Had a mental breakdown after learning we'd be stuck with Dare for another week.
  • Failed the most dangerous game and had to restart the games from the beginning.

#19: Escape from Camp Run-For-Your-Life (TOTAL: 8)
  • Beamed into the sun by a malfunctioning transporter.
  • Bludgeoned to death with baseball bats by an angry mob of brainwashed campers.
  • Betrayed by Uncle Ed and recaptured by the Xentronians.
  • Accidentally provoked an interplanetary war between Earth and Xentron.
  • Landed in the flamethrower pit while trying to fake an injury on the high bar.
  • Won the "grand prize" of a lifetime of slavery on Xentron.
  • Jumped out of a boat and went over a waterfall.
  • Got zombified after Uncle Ed screwed up the plan to steal the water gun.

#20: Toy Terror: Batteries Included (TOTAL: 11)
  • Shot with a freeze ray while our chatterbox friend tied up the phone line.
  • Ran home to get a camcorder and missed the entire tour.
  • Got caught by Bobaloo and thrown out of an airplane.
  • Failed a secret commercial audition and got booted from the factory.
  • Distracted Bobaloo while being kidnapped and steered the car we were in straight off a cliff.
  • Stuck on battery-charging duty for a secret army of toys.
  • Kicked out of the book for being too trusting.
  • Arrested by toy policemen and forced into a tiny toy police car.
  • Tripped onto some army men and impaled ourselves on hundreds of tiny bayonets.
  • Turned into a living doll and used as a demonstration dummy for toy abuse seminars.
  • Turned into a living doll and forced to work as a guest star on a Barney knock-off show.

#21: The Twisted Tale of Tiki Island (TOTAL: 8)
  • Mistook the mouth of a giant man-eating sea monster for a tunnel and ran inside.
  • Buried alive by an avalanche of pink diamonds.
  • Transformed into a skeleton pirate by the light of the pink crystals.
  • Skeletonized by a school of piranha in the brig.
  • Transformed into an octopus after biting one.
  • Forced to kick people by a cursed rock stuck to our foot.
  • Drowned/burned to death in an eruption of molten lava.
  • Killed by an army of ghostly Tiki warriors controlled by Dr. Oates.

#22: Return to the Carnival of Horrors (TOTAL: 13)
  • Overwhelmed and strangled by an army of baby squid.
  • Sent back in time by the Dino-Ride and eaten by a T-rex.
  • Blown up by a robot after Floyd triggered its self-destruct function.
  • Repeatedly struck by lightning after failing the Hand-Eye Challenge.
  • Rode the Slug Subway and got melted by slug slime.
  • Eaten alive by hundreds of living, carnivorous hot dogs.
  • Sucked into the Letter-Go game and buried in a pile of letters.
  • Consumed by a purple tornado after losing the racing game.
  • Drowned on the Log Zoom ride thanks to a fake life preserver.
  • Fell back into the squid wrestling arena and got dragged underwater by a giant squid.
  • Skeletonized after losing a rigged carnival game.
  • Failed the Guess Your Weight game and got crushed flat in a field of amplified gravity.
  • Went through a magic door that warped us to the edge of the solar system.

#23: Zapped in Space (TOTAL: 19)
  • Stuck with a massive repair bill after digging our way through the VR machine.
  • Fed to a litter of Abominable Ice Puppies.
  • Escaped the virtual world, but swapped bodies with Andy in the process.
  • Accidentally caused a cave-in with a magnifying glass and a compass.
  • Forced to serve snowballs for an ice-tennis game for a hundred years.
  • Squashed under the falling corpse of a ten-ton pelican.
  • Stranded in a virtual igloo with a year's supply of blubber-based foodstuffs.
  • Crashed a snowmobile into the side of a glacier.
  • De-rezzed into a cloud of pixels after cheating our way through the Ice Maze.
  • Had our head bitten off by a lizard-man after attacking him with a sword.
  • Stuck on a three thousand-year flight to Earth after watching our friends gruesomely dissolve into blob monsters.
  • Knocked out by a bottle and transformed into a blob monster.
  • Crawled into an egg hole and got eaten by freshly-hatched giant ant larvae.
  • Enslaved by the Arcturans and forced to polish their scalps.
  • Cooked to death by intense sunlight amplified by alien magnifying-glass leaves.
  • Forced to work in the spice mines after failing the Arcturans' quiz.
  • Sent back to Earth as a disembodied head after failing the Arcturans' final question.
  • Kidnapped by space roaches and forced to host a garbage-centric cooking show.
  • Pressed an ambiguously-labeled button and depressurized our escape pod.

#24: Lost in Stinkeye Swamp
  • Drowned in an underground river after pulling a tree down on our heads.

CURRENT TOTAL: 281

Rebonack7 fucked around with this message at 23:14 on Mar 18, 2020

Rebonack7
Aug 27, 2015



ACHIEVEMENTS
Lightning Round: Got the best result on the Wheel of Chance on your first spin, then left without spinning again.
Freak Out: Rescued the freaks from the freak show before escaping the carnival.
Many More to Come: Encountered a total of 10 bad endings.
Knight in Shining Armor: Rescued a princess from a dragon.
The Boss of You: Gave Denny his much-deserved comeuppance.
Batkin Robbins: Invented a new ice cream flavor.
Old Haunt: Inducted a new member into the Horror Club.
You Have Chosen Poorly: Encountered a total of 25 bad endings.
Who Names Their Kid That?: Discovered Dr. Eeek's embarrassing real name.
Two Worlds: Had an inexplicable run-in with Tarzan.
No Monkeying Around: Returned home safely without having to deal with any mad scientists.
Thirty Seconds Or Less: Escaped certain death thanks to Dr. Eeek's pizza addiction.
Dick Move, Bro: Deliberately let Todd fall into the bottomless pit, just to be a jerk.
Gyzacck: Gyzacck? Gyzacck.
Gainax Ending: Received a grave warning from intelligent fire ants who can communicate in ASL because they ate magic cereal.
Gobstopper: Defeated an army of werewolves with a handful of candy.
gently caress This Book: Found every possible "dream" ending Werewolf Woods had to offer.
Your Problem Now: Solved our problems by making someone else deal with the magic cereal troll.
Fails from the Crypt: Encountered a total of 50 bad endings.
It Went Thadda-Way: Randomly returned to normal size just in time to escape the military.
Walk the Dinosaur: Returned to normal size with a very large new pet as a bonus.
Ungrateful Bastard: Thanked Dr. Abbott for saving our life by stealing his body and sentencing him to three months of bullying.
Master of Magnet: Returned to normal size and gained magnetic superpowers.
Nice: Encountered a total of 69 bad endings.
But I Refuse: Turned down the ghost-boy's offer both times.
Selling Souls: Offloaded the haunted house onto someone else.
Grave Reminder: Broke our deal with the ghost-boy.
Everyone's a Critic: Got taken to the afterlife just so a ghost could tell us our piano playing sucks.
Cover to Cover: Explored every possible path of a Give Yourself Goosebumps book.
Rage from a Page: Wasted time on the most pointless fourth-wall reference ever.
I Meant To Do That: Encountered a total of 100 bad endings.
All Times Low: Gave the Keeper of All Times a taste of her own medicine.
Night at the Museum: Faced down a decidedly non-supernatural mummy.
Punk'd: Fell for the old "fake mummy with a psychic diary" routine.
A Pharaoh in Frisco: Let the mummy revive himself.
Sekhmet Switcharoo: Convinced your family of your identity while still in the mummy's body.
Only Skin Deep: Helped the mummy improve his complexion.
Paging Mr. Tsoukalos: Discovered proof of ancient Egyptian superscience.
Beginner's Luck: Reached a goal ending on our first try.
Riddle Me This: Won all three gold pieces by playing trivia with Cronby.
What Goes Around: Got time-looped by a magical transparent piranha.
On the Chopping Block: Killed the Executioner with his own axe.
Can't Believe That Worked: Made Jenna give us unlimited wishes.
Meet the New Mom: Survived the adventure, but failed to bring our mom back.
It's the Dark Souls of Horror Books: Encountered a total of 150 bad endings.
Genies Are Overrated, Anyway: Freed Jenna from the cola can and returned to our normal life.
Years of Therapy: Decapitated a Barney knock-off in front of several dozen preschoolers.
Sideshow Survivor: Saw the Loreo and lived to tell the tale.
Jumping the Sharks: Escaped the school in the mirror world.
Still Better Than Twilight: Got a happy ending despite being a murderous vampire.
Steak in the Heart: Found a way to live as a vampire without killing people.
Shaggy Dog Story: Prevented a vampire pandemic, but failed to save our dog.
False Start: Got a bad ending on our first choice of the book.
Phantom Menace: Fell asleep listening to an extraterrestrial parliamentary debate.
Oodles of Octogenarians: Somehow got involved in a Grandma-cloning experiment.
Easy One, Doesn't Count: Got a goal ending on our first try for the second time.
Trial and Error... and Error... and Error...: Encountered a total of 200 bad endings.
Cold Storage: Escaped the monster maze by getting caught in a poorly-designed trap.
Blotted Out: Saw Wally push his luck one too many times.
Calling a Mulligan: Failed one of Dare's games so badly he decided to reset time and let us try again.
Best Two Out of Three: Lost one of Dare's games, but got to keep playing anyway for unclear reasons.
Get Your Head in the Game: Clocked ourselves with a shrunken head right before Dare's last game and got booted back to the start.
Don't Need to Outrun the Zombie...: Escaped from Camp Running Leaf by leaving Kim to be eaten by zombies.
Better Sooner Than Annihi-later: Got rid of the Annihilator 3000 at the earliest possible opportunity.
Rock You Like a Hurricane: Let Mother Nature dispose of the Annihilator 3000 for us.
Planned Obsolescence: Watched the Annihilator 3000 get destroyed by an upgraded model.
Nice Shootin', Tex!: Destroyed the Annihilator 3000 by causing more collateral damage than it could manage in its wildest dreams.
Hard Light: Learned that the toys in the warehouse were just harmless holograms. Definitely just holograms. Don't question it.
This is the End, Friend: Escaped the Hasley Toy Factory, but killed off the helpful toys in the process.
Sneaky Tiki: Found the secret back entrance to Hooahtoo's lair.
Gonna Need Samoa Room: Earned the undying loyalty of an army of ghostly Tiki warriors.
Squid Wrestling Lightweight Champion: Defeated 225 pounds' worth of baby squid.
Dying is Easy, Consistency is Hard: Encountered a total of 250 bad endings.
Squid Wrestling Heavyweight Champion: Defeated a 225-pound giant squid.
Our Lucky Day: "Lost" the Lucky Day game and got thrown out of the Carnival of Horrors.
Midway Completionist: Played every single game on the midway at least once.
A Touch of Frostbite: Escaped the virtual world and gained the power to freeze anything we touch.
Bonus Level: Survived an optional detour through the Pit of Horrors.
Vapor for Brains: Deliberately answered all of the Arcturans' questions incorrectly, presumably out of pity.
Going for the Platinum: Completed every possible path of two different Give Yourself Goosebumps books.

Rebonack7 fucked around with this message at 03:49 on Mar 12, 2020

Rebonack7
Aug 27, 2015



GIVE YOURSELF GOOSEBUMPS #01: ESCAPE FROM THE CARNIVAL OF HORRORS



Humble beginnings posted:

"What do you want to do?"

"I don't know, Patty. What do you want to do?"
"Not fair, Brad. I asked you first."

Patty and Brad. Your two best friends. Arguing. As usual.

It's the last week of August. And Patty and Brad haven't stopped fighting since your summer vacation started.

Patty likes being bossy. You don't mind, though. It's no big deal.

It's hard to win a fight with her anyway. You don't know why Brad even tries. You guess it's because he doesn't want to look like a wimp in front of a girl.

"There's nothing to do. I guess I'll just go home," Brad says. He shoves his hands in his pockets. Then his shoulders slump and he sort of shrivels up. You guess Brad is kind of a wimp - even if he is your best friend.

"You're so boring, Brad," Patty complains. Whenever Patty complains, her freckles really pop out. Now there are about a million of them spread across her face.

"Hey! I know what we should do!" Patty suddenly bursts out.

Only good things can come of this posted:

"Let's bike over to Bennet's Field and watch them set up the carnival!"

"I don't know," you answer. "It's getting dark and Mom said I have to be in by nine."

"It's only a quick bike ride," Brad says. "Are you some kind of wimp?"

Brad calling you a wimp? You can't believe it!

"Okay. Okay," you agree. "But if it's as bad as last year, there won't be much to see. Don't you remember the main attraction?" you remind them. "The ride they called Terror Track? It turned out to be a baby choo-choo train that circled around and around and around."

It doesn't matter what you say. Patty's made up her mind. You're going to ride over to the carnival.

A hot, humid breeze blows in your face as you pedal along. Patty's in the lead. No surprise. And Brad's puffing behind you.

It's dark by the time you reach Bennet's Field.

You and your friends drop your bikes in the grass and race across the moonlit field, toward the huge wooden fence that surrounds the carnival.

Trespassing is such a harsh word posted:

As you reach the carnival entrance, you hear music coming from inside. Not the usual corny organ stuff they always play. But some really strange music. It sounds familiar and totally new at the same time.

Brad stretches his neck to try to peer over the fence. But no luck. The fence is way too high.

Patty jiggles the padlock on the door. It's sealed shut.

"I guess we'll have to wait until tomorrow night when the carnival opens," Brad says.

"No way," Patty says. "Let's climb the fence. Now!"

"Are you crazy?" Brad says. "We'll get caught!"

"Come on. There's probably no one in there," Patty replies.

Your friends turn to you to cast the deciding vote. You glance at your watch. It's almost 9:00 P.M. If you're going to get home in time, you should start back now.

What are you going to do?

If you decide to go home, turn to PAGE 10.

If you climb the fence to get inside, turn to PAGE 6.


Character Sheet posted:

Inventory
Empty

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

Rebonack7 fucked around with this message at 15:47 on Jun 3, 2017

Rebonack7
Aug 27, 2015



Don't be a pussy posted:

You've decided not to sneak into the carnival? You're going home instead? Well, it's a good thing Patty usually makes all the decisions. Otherwise, you'd never have any fun! And this book would be over before it began!

Go ahead. Take a deep breath. Then go climb the fence. You're not scared - are you?

Up and over posted:

"Let's do it!" you say to your friends. "Let's climb the fence!"

Patty is halfway up before you finish speaking. You let Brad go next. You're last.

It's a hard climb up. There's really no place on the fence to get a good grip. But you make it to the top, swing your legs over, and tumble down. You land on the grass. You're inside!

You and your friends gaze around. It's pretty dark - the only light comes from torches. At first the carnival looks the same as it always does. Dinky rides. Hot dog wagons. Then the lights start to flicker on in every corner of the field - the rides start to move. It's as if the whole place is magically coming to life.

"Hey! Look at that giant roller coaster!" you exclaim, pointing up ahead. "They never had a roller coaster before!"

"Yeah," Brad agrees. "And the whole place is a lot bigger than last year!"

"This is awesome!" Patty says as she sprints towards the rides.

Welcome to the Carnival posted:

You and Brad take off after Patty. You all stop in front of the roller coaster.

"Wow!" Patty says as she gazes up at it. "It's like a rocket to outer space!"

Beyond the roller coaster, you spy a castle surrounded by a moat. And a spooky-looking haunted house sitting high atop a hill.

"These are the coolest rides I've ever seen!" you say. "They still have that dumb choo-choo train over there," you point out, "but we could ride this stuff all night and never go near it!"

Patty grabs your arm and tugs you over to the other side of the carnival - to the midway. Brad races after you.

"Hey! Where are all those dinky wooden booths from last year?" you ask as you gawk at the amazing games of chance.

They're gone. And in their place are giant video games and huge spinning wheels studded with hundreds of blinking colored lights!

"Get a load of that!" Brad suddenly cries out.

You and Patty spin around.

You can't believe what you see!

Meet Big Al posted:

You're staring at a sign that reads: WORLD'S FREAKIEST FREAK SHOW! The three of you gape at the pictures.

There's the Three-Headed Man with the ugliest collection of faces you've ever seen. And the Snake Lady - a young blond girl with a beautiful face and the body of a slithering snake.

"This is, uh - uh -" you start to say. But you don't finish. Because a large hand has come down on your shoulder. Hard.

You slowly turn and gaze up at a huge man with shoulders as wide as a refrigerator. He has coal-black eyes with a thick mustache to match. He looks strong enough - and mean enough - to pitch you over the fence with one hand.

"What are you doing?" his deep voice booms. "You're not allowed in here," he says, pointing directly at you.

"We're sorry," you say, hoping you appear sorry and not just scared. "We wanted to look around. That's all. But we'll leave. Right now."

His eyes stare into yours. He clamps both hands down on your shoulders and says, "You're not going anywhere!"

An actual decision posted:

"Wh-what do you mean?" Brad asks, trembling all over.

"I just had an idea. A great idea," the man replies. "I want you kids to stay and try out the rides before the grand opening tomorrow."

Patty's eyes open wide. "Cool!" she says.

"Are you sure it's all right with the owner?" you ask.

"I'm Big Al, the manager. And what I say around here goes."

Big Al digs around in his checkered jacket and pulls out three maps. He hands one to each of you.

"Study them carefully," he says. "If you have any questions, ask them now."

Your eyes fall upon the map. You have a question. But when you gaze up, Big Al is gone. He's vanished!

"A whole carnival to ourselves!" Patty exclaims. "Where should we start?"

You stare down at your map once again. You notice that the carnival is split in half. On one side are the rides. Tons of them. On the other side is the midway, packed with games of chance and the Freak Show.

What will you try first?

To go on the rides, turn to PAGE 34.

To check out the midway, turn to PAGE 77.


Character Sheet posted:

Inventory
:siren:Carnival Map:siren:

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

Rebonack7
Aug 27, 2015



I CAN SEE THE FUTURE posted:

"Let's head for the midway and play some games!" you say.

You, Patty, and Brad jog down a wide avenue. Tents of every color line the street. Carnival music blares from loudspeakers.

You spot a neon-green sign flashing above a yellow-striped tent. The sign reads: MADAME ZENO - FORTUNE TELLER.

"Excellent!" you exclaim. "I'm going in!"

You tell your friends you'll catch up with them in a minute.

You lift the tent flap. Inside, one small candle flickers in the dark. You hear a low voice call out, "Enter my chamber."

There is Madame Zeno, sitting in the shadows. She wears a long red dress dotted with brightly colored gems. They shimmer in the candlelight. Her black hair tumbles to her shoulders as she bends over a large crystal ball.

"Welcome," she whispers. Then she reaches out and gently lifts your hand. "Let me tell you your future."

Pick a card, any card posted:

Madame Zeno studies your hand closely. She traces the lines in your hand with her soft fingers.

"I see horror in your future. In your immediate future," she warns.

"Wh-what kind of horror?" you stammer. "What do you mean?

Madame Zeno releases your hand. She picks up a strange deck of cards. She spreads them out on the table. You notice the cards have pictures - a headless man, a bloody sword, a large, evil eye.

She gathers up all the cards and flips the deck over. Then she deals out a red card and a blue card.

"Turn one over," she commands. "Learn your fate."

Pick red? Go to PAGE 14.

Pick blue? Go to PAGE 59.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

Rebonack7
Aug 27, 2015



Here's blood in your eye posted:

You reach out slowly and touch the red card.

To your amazement a 3-D heart magically rises from the flat surface. Then it starts to beat! Tha-dump, tha-dump. It must be some fancy optical illusion. You lean closer to figure out the trick.

"Yowwwww!" you screech and jerk back to avoid the warm red liquid that nearly squirts in your eye. Is it blood? It looks like blood. "Wow! Cool effect," you say. "How did you do it?"

"Turn over the card," Madame Zeno orders. "Do it now!"

Madame Zeno really gets into her act. Doesn't she know this is just a game? you think. But you do as you're told.

Big deal. No weird pictures. No hidden fortunes. All you see are the numbers 1, 3, 2 shimmering in gold script against a midnight background. "What does it mean?" you ask.

"You will know when the time is right," the fortune-teller whispers. Her voice is so low, you can barely hear her. "It could save your life!"

132 is a magic number posted:

"What do you mean the magic number could save my life?" you ask Madame Zeno. But the fortune-teller doesn't answer. She stares off into space. She seems to have fallen into a deep trance.

You don't really believe her - these fortune-tellers are all fakes, but you memorize the number anyway. 1-3-2, 1-3-2. I picked red instead of blue, you chant to help you remember.

Madame Zeno puts the card back in the deck. She closes her eyes and waves you away with her jeweled hand.

You guess the fortune-telling is over, so you leave the tent to search for Patty and Brad.

You squint under the bright lights of the midway, scanning all the game booths. But you can't find them.

You're trying to figure out which way to go when you spot Big Al coming toward you. He's not alone. He's leading a large group of people. As they come closer, you hear that they are chanting something. What is it?

"Play or pay. Play or pay."

What does that mean?

PLAY OR PAY posted:

"Hi!" you say to Big Al. "Who are all those people?"

He doesn't really answer your question.

"Welcome to the Carnival of Horrors," he says. "You must play or pay. We have many games on our midway. You must play two." He practically spits the word must out. "If you succeed, you can win prizes. But if you lose, you pay with your life!"

Boy, he's really laying it on thick, you think. But it's a pretty cool gimmick. "Okay, I'll play a game. Then I've got to go home."

"No one goes home," Big Al says, "until they play. You must play two games. And survive."

"Okay, okay," you mutter to yourself.

You glance around the midway at the two closest games. Guess Your Weight on Mars and the Wheel of Chance. You have to pick one to start, or you'll never get out of here.

For Guess Your Weight on Mars, go to PAGE 72.

To play Wheel of Chance, go to PAGE 8.


Character Sheet posted:

Inventory
Carnival Map
:siren:Number from Red Card (132):siren:

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

Rebonack7
Aug 27, 2015



Spin to win posted:

You wander over to the Wheel of Chance and immediately notice two strange things.

First, you read the sign on the booth. It says Wheel of No Chance. Then you hear the barker's voice calling, "Step right up!" But there's no one there.

No one but a green-and-yellow parrot.

"Excuse me," you say, hoping someone will answer. "Is this game open?"

"No, I'm standing by this wheel for my health," the parrot cracks. "Now do you want to spin or what?"

The parrot is obviously annoyed. "Mammals," he mutters. "Can't live with them, can't live without them."

You steal a glance around. Maybe you should skip this game. But Big Al sneaks up behind you.

"Spin," he says. "You must earn enough points to win."

"But how will I know if I have enough points?" you ask.

"Spin!" It's his final word.

Round and round it goes posted:

Here's how to spin:

Close your eyes and twirl your finger over the wheel on this page. Then let your finger land somewhere on the wheel. Look at the number you've landed on. Go to that page next.



Character Sheet posted:

Inventory
Carnival Map
Number from Red Card (132)

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

Rebonack7
Aug 27, 2015



Fun to play with, not to eat posted:

"Got a winner, got a winner," the parrot squawks. "You've won twenty-five points, plus anything you want in the prize room. Step this way."

Eagerly you follow the bird into a storeroom behind the booth. It's packed with the weirdest assortment of junk you've ever seen. Dusty old catalogs, stuffed rats, a collection of axes, and portraits of headless people holding their own heads!

"So pick something. It's getting late," the parrot says.

Not this garbage, you think. Then you spot a shelf of small cans with bright labels: PLAY AND GLOW, CLAY SLIME, and MONSTER BLOOD. Monster Blood? Hey, isn't that the magic stuff you read about in GOOSEBUMPS?

"I'll take the Monster Blood," you decide.

"Excellent choice," the parrot remarks.

As you quickly leave the room with your prize, you wonder, is twenty-five points enough? What do you do next?

If you want to spin again for more points, go to PAGE 9.

If you haven't played Guess Your Weight on Mars yet, go to PAGE 72.

If you have played Guess Your Weight on Mars, go to PAGE 17.


Character Sheet posted:

Inventory
Carnival Map
Number from Red Card (132)
:siren:Monster Blood:siren:

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

GOOSEBUMPS LORE

Monster Blood is a recurring plot element in the main Goosebumps series, with three whole books* devoted to the stuff. Despite the name, Monster Blood started out as a completely ordinary children's toy similar to Nickelodeon Gak. Unfortunately, its brand name was slightly tarnished when a witch named Sarabeth cursed a tin of Monster Blood in an effort to kill the kid who owned it. The curse brought the Monster Blood to life, and it began growing and attempting to eat anything near it. In addition, a side-effect of the curse causes anything that consumes Monster Blood to begin growing rapidly.

In the end, Sarabeth went the way of so many mad scientists and evil magicians before her: she was knocked into the very blob monster she created and swallowed whole. However, even with the witch dead, the Monster Blood lived on, and that cursed tin somehow keeps showing up time and time again...


*Okay, there are technically four Monster Blood books, but Monster Blood IV was actually about some experimental government bioweapon that they stored in an empty Monster Blood can for some reason, and actual Monster Blood never appeared in the book. Suffice to say, everyone likes to pretend that one doesn't exist.

Rebonack7
Aug 27, 2015



Fancy setup for a boring game posted:

You step up to the Guess Your Weight on Mars booth. A woman in a space suit motions you inside a gate. You pass through and find yourself in the middle of a courtyard that looks just like a miniature launching site - complete with its own rocket!

"Security check," the lady says as she presses your hand into a fake scanner.

"So how does this game work?" you ask.

"I'll guess how much you weigh on Mars," she explains. "Then you'll enter the planet simulation chamber and stand on the scale. If I'm stumped by more than one pound up or down, you win a giant candy bar."

"What if you guess right?"

The space lady doesn't say anything at first. She just smiles. A nasty smile. Then she answers.

"You lose," is all she says.

No intelligent life here posted:

The space lady slowly circles you as she eyes you up from head to toe. "Hmmmm, I think you weigh thirty-eight pounds."

"Thirty-eight pounds! Boy, are you wrong!"

"I'm never wrong," she says, smirking. She snaps her fingers and two enormous guards appear. They each take one of your arms and drag you out of the courtyard.

"I don't weigh thirty-eight pounds!" you yell. But then you remember. It isn't your weight on Earth that matters. It's your weight on Mars.

Do you weigh thirty-eight pounds on Mars? You'd better find out quickly, because something tells you that what Big Al said about having to survive might be true.

If I wanted math in my horror, I'd play Zero Escape posted:

You've got to figure out what you weigh on Mars. Fast. But how?

You're about to give up when you notice a flashing sign. It reads: THE GRAVITY ON MARS IS ALMOST 40 PERCENT OF WHAT IT IS ON EARTH. Okay, now you can figure it out.

Multiply your real Earth weight by four. Now drop off the last digit. For example, if you weigh 90 pounds, 90 X 4 = 360. Dropping off the last digit, you get 36 for your weight on Mars.

If you don't want to do the math, you can leave it up to luck. Just guess.

If you think your Mars weight is 37 to 39, go to PAGE 53.

If you think your Mars weight is less than 37 or more than 39, go to PAGE 22


Character Sheet posted:

Inventory
Carnival Map
Number from Red Card (132)
Monster Blood

Goal Endings: 0/2

Bad Endings
None yet

Achievements
:siren:Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.:siren:

Rebonack7
Aug 27, 2015



Saved by childhood obesity posted:

You're pretty sure that the space lady guessed wrong! Now all you have to do is step on the scale to prove it.

The two goons shove you inside the planet simulation chamber. It's a long narrow tube, and it's really stuffy inside. You can barely breathe.

You step up on the scale. You check the read-out. Boy, oh, boy! The space lady is wrong!

You jump up and down. "I won! I won!"

Back outside you collect your prize. It's a huge chocolate bar. You take a big bite out of it and stuff the rest in your pocket.

You gaze around. The coast is clear. Maybe you can find Patty and Brad and get out of here.

You walk a few steps forward. But a heavy hand clamps down on your shoulder from behind.

It's Big Al.

"It's time to play another game," he says, grinning.

If you have not tried the Wheel of Chance, go to PAGE 8.

If you've already played the Wheel of Chance, go to PAGE 17.


One more game posted:

You take a few steps along the midway hoping you've won enough prizes and points. You notice the crowd of people surrounding Big Al. They're still chanting, "PLAY OR PAY. PLAY OR PAY."

You break through the crowd and grab Big Al's arm. "Hey! Do you know where my friends are?"

"Certainly," Big Al says, pointing up ahead. "They're right over there!"

"Patty! Brad!" you shout as you rush up to them. "Come on! We've got to go! This carnival is evil!"

But before they can say a word, Big Al's voice booms from behind you. "Not before The Final Challenge!

It's The Final Challenge (doo-doo-doo-doo, doo-doo-doo-doo-doo) posted:

Big Al shoves you and your friends into a huge red tent. It seems to be set up for some kind of show. Red carpeted steps lead up to a platform, which sits under a golden arch. The arch twinkles with a thousand colored lights that spell out: [[FINAL CHALLENGE|Sudden Death]].

Trumpets blast as people flood into the viewing area. As they march in, they clap their hands and yell, "FI-NAL. FI-NAL."

Big Al leads you up the carpeted steps. You are standing on the platform now - in front of a shimmering curtain that hangs down from the arch.

The crowd begins to chant, "SUD-DEN DEATH. SUD-DEN DEATH."

"What do you think that means?" Patty asks.

loving magnets posted:

"The Final Challenge," Big Al announces. And the crowd goes wild.

Then he turns to you and says, "Remember - the fun games are over. Now you are playing for your life."

"You go first," Big Al says to you. You see Brad and Patty taken off to the side by a huge man in a black hood.

Two red-haired dwarves in clown costumes scurry up the steps. To your surprise, they fit you with new high-top sneakers - sneakers with metal studs running up the heels. This is going to be some kind of race, you think. But then you change your mind - when they snap a heavy, metal helmet on your head.

The crowd's cheers grow louder. Big Al throws a switch. The curtain behind you parts and - Whammo! The wall behind the curtain turns into a super magnet. You go zinging to the wall like a dart to a bull's-eye.

Another goddamned wheel posted:

Seconds later your head and the back of your feet slam into the wall. You're hanging upside-down - in the middle of a gigantic magnetic wheel!

"Are you ready for The Final Challenge?" Big Al asks.

"Of course not!" you say. "LET ME DOWN!"

"We'll let you down - but not until you face The Final Challenge. One spin will decide your fate. If you win, you go. If you lose, you stay here forever."

Will that be your fate?

Big Al approaches the wheel.

Brad and Patty are holding on to each other.

Your heart is pounding.

Your hands are sweating.

This is it. One spin.

He gives the wheel - with you on it - a hard turn. Where will it stop? Guess!

On PAGE 44?

On PAGE 74?

On PAGE 124?


Character Sheet posted:

Inventory
Carnival Map
Number from Red Card (132)
Monster Blood

Goal Endings: 0/2

Bad Endings
None yet

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.

Rebonack7
Aug 27, 2015



Arrhythmia posted:

also OP could you please do the goosebumps needful and post some COVER ARTS

Added to the first page.

Rebonack7
Aug 27, 2015



Arrhythmia posted:

The sensors are saying 50 percent Hitler

...I have no idea what that means.

Rebonack7
Aug 27, 2015



Landing on Bankrupt posted:

"FI-NAL! FI-NAL! FI-NAL!" you hear the crowd yelling as you spin round and round.

You're getting dizzy. Really dizzy. So dizzy that you faint.

Three heads are worse than one posted:

Yeoow! Someone splashes cold water in your face. Your eyes open.

"Come on! Wake up! It's almost show time," a raspy voice says.

"Show time?" you say, gazing into the eyes of a dwarf. "What show?"

"The Freak Show. You are the Amazing Siamese Triplets."

You glance around and see Patty on one side of you and Brad on the other. You try to pull away from them, but you can't.

"We're stuck together with some kind of glue," Patty says.

"It isn't glue," Brad argues.

"Is too!"

"Is not!"

Well, whatever it is - you are stuck. Stuck between your arguing friends for a long, long time - like forever. And here's something you can't argue about. This really is...

THE END

Character Sheet posted:

Inventory
Carnival Map
Number from Red Card (132)
Monster Blood

Goal Endings: 0/2

Bad Endings
:siren:Lost the Final Challenge and wound up in the freak show.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.

Our options posted:

  • Try the rides instead of the midway.
  • Take the blue card instead of the red card.
  • Get one of the other results on the Wheel of Chance.
  • Lose at Guess Your Weight on Mars.
  • Get one of the other results on the Final Challenge.

Rebonack7
Aug 27, 2015



Okay then, where are we stopping the wheel this time?

On PAGE 44?

On PAGE 74?

Rebonack7
Aug 27, 2015



Here we go again posted:

You're spinning round and round. Everything is a blur. You can't see, but you hear the crowd chanting, "FI-NAL! FI-NAL! FI-NAL!"

And then the wheel stops.

A huge gasp escapes from the audience.

Did you win or lose?

Neither. You stopped on SPIN AGAIN.

Since we're down to one outcome, I'll go ahead and move on to PAGE 74.

Third time's the charm posted:

Round and round you go. The world is a blur of colors. You can hear the crowd screaming. "FI-NAL! FI-NAL! FI-NAL!"

And the wheel stops.

"Ahhhhhh," the crowd gasps.

What does it mean?

"YOU WIN," Big Al says. "Now come this way to collect your prize and go home.

Not so fast posted:

SUCKER!

You didn't really think you could get out of this easily, did you?

Check out the title of this book: Escape from the Carnival of Horrors.

Horrors! You need to face a lot more horrors - and then (maybe) you'll escape.

Sore losers posted:

ZAP!

Big Al throws a switch and the magnet shuts off. You come flying down to earth - right where Brad and Patty are waiting.

"I played your dumb game. Now let us go!" you tell Big Al.

Big Al doesn't answer. But the crowd does. "SUD-DEN DEATH! SUD-DEN DEATH! SUD-DEN DEATH!"

The crowd surges toward you. They are not friendly. They back you up against a wall. You're trapped.

Trapped by a mob!

You reach into your pocket, hoping to find something that might help you. Something to save you...

If you won a can of Monster Blood, go to PAGE 97.

If you don't have the Monster Blood, run to PAGE 27


Looks like our spin on the Wheel of Chance paid off!

Summon Bigger Fish posted:

Your hand clamps around the can of Monster Blood in your pocket. Quickly you snap off the lid and the green gunk pours out.

"Look! It's alive!" Brad shouts.

He's right. The Monster Blood oozes from the can, quivers, and appears to stretch and pull itself up! Then it starts to roll and bounce, making horrible sucking sounds.

Great! It's rolling into the crowd, sucking up everything in its path!

"Run!" Big Al screams as the huge green ball rolls over the people in the crowd - sucking them up with a loud plop.

Then the Monster Blood hits the side of the tent. It changes direction.

It's coming after you!

The Blood that Ate Almost Everyone posted:

The Monster Blood has grown so big - now you can't see over it or around it.

"Run for your lives!" Patty screams. But reaching the door is impossible.

The mound of green slime is bearing down on you - fast! You stand frozen to the spot. Terrified. And then - just in time - you, Patty, and Brad leap to the side. And the Monster Blood slams into the wall with a crushing force - and plows right through it.

You stare at the giant gaping hole in the wall. Quickly, the three of you jump through the opening. You are standing outside the main gate - where you came in!

There's a wide path of destruction across the field and the forest beyond. From somewhere, a clock chimes twelve times, sending a chill down your spine. And when you peer back at the carnival, it has disappeared. All that's left is a spooky silver mist.

THE END

Character Sheet posted:

Inventory
Carnival Map
Number from Red Card (132)
Monster Blood

:siren:Goal Endings: 1/2:siren:

Bad Endings
Lost the Final Challenge and wound up in the freak show.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.

Well, we got through the Midway Route a lot quicker than I expected. Should we move on to the ride route, or should we fool around with what we've got some more? As a reminder, our unexplored options are:

  • Take the blue card instead of the red card.
  • Get one of the other results on the Wheel of Chance.
  • Lose at Guess Your Weight on Mars.
  • Win the Final Challenge without the Monster Blood.

Rebonack7
Aug 27, 2015



I feel blue posted:

Blue is your favorite color. You turn the blue card over.

There is a message: *Help us! You are our only hope. Hurry to the back door of the freak show. Signed, The Freaks.*

"What does this mean?" you ask Madame Zeno. She stares deep into your eyes. Her lips tremble. She leans forward. She's about to speak.

And then the lights go out - and a bloodcurdling scream rips through the dark!

You start to bolt for the door when a dim light suddenly flickers. You stare across the table. Madame Zeno is gone!

You reach out to take the card. And it bursts into red-hot flames! In seconds, the entire tent fills with thick smoke. Flames shoot across the floor. You run for the door.

Outside you gulp the fresh air. Whew! You made it.

You glance back. No smoke. No fire. No tent! Everything has disappeared! What should you do now?

If you decide to help the freaks, go to PAGE 11.

If you don't want to help the freaks, go to PAGE 113.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.

Rebonack7
Aug 27, 2015



Sidequest time! posted:

You've decided to help the freaks. As you race down the midway, you spot Brad and Patty.

"Listen, guys," you tell them, lowering your voice. "We've got a problem. A big problem."

You take a deep breath and tell them all about Madame Zeno and the blue card.

"So," you finish saying, "somebody might need our help in the back of the Freak Show."

"What's a freak?" Brad asks nervously.

"Remember the poster we saw when we came in? The one with the three-headed man and the lady with the snake body?" you remind him.

Brad bites down on his lip. "Are they really real?"

"Sure they're real," Patty chimes in. "I once saw a bearded lady at the circus."

"I don't know," Brad says. "It sounds kind of creepy."

"Well, Madame Zeno said this was my fate. I'm going to help them - whatever they are. Are you guys in?"

"You bet," Patty answers, her eyes shining with excitement.

"Okay, okay. I'll go," Brad mumbles.

"Then let's hurry!" you exclaim.

This place needs a janitor posted:

Five minutes later, the three of you are sneaking down a dark alley. Brad is so frightened, he's practically walking on top of you.

The alley is littered with large cardboard boxes and overflowing trash cans. And it smells like dead fish.

"Hey! Quit stepping on my shoe," you say to Brad.

"I'm not stepping on your shoe," he shoots back. "I'm not anywhere near your stupid shoe."

You glance down. And nearly scream.

Brad's right. He's not stepping on you. But about a dozen rats are.

You shake your foot wildly. The rats scurry off.

Brad catches sight of the rats and tries to bolt.

You and Patty quickly pull him back.

"Hey! Look!" Patty says, pointing up ahead. "A door!"

On the door you see a big sign that reads KEEP OUT, so... you go in.

Meet the Freaks posted:

The room is dark, but all around you, you hear hushed moans. "Help us! Help us!"

"We're in a prison," Patty says. "And look at the prisoners! They're weird!"

Patty is right. As your eyes grow accustomed to the darkness, you see cell after cell. Each one holds a strange-looking prisoner. There's an enormous fat lady who's nearly busting out of the bars. A giant. A dwarf. A young lady with boa constrictors wrapped around her waist. And a woman with a long black beard!

"We're the freakssss," the Snake Lady says. "Every night when the show ends, the master locks us up."

"The master? You mean Big Al is-" you start to say.

"You must help us!" the giant interrupts.

"Sssssssh," the Snake Lady says. "The master'sssss coming - you mustn't be here! Go! That way!" She points to a door down the hall.

Escape through the door down the hall, go to PAGE 48.

Stay and talk to Big Al, go to PAGE 62.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.

Rebonack7
Aug 27, 2015



Reasonable discussion posted:

You decide to wait for Big Al.

"Big Al has to free the freaks," you say to Patty and Brad. "If he doesn't, we'll tell him we're calling the police!"

"Free the freaks?" Big Al says, bursting into the room. "The freaks are free to go any time. This prison is all part of the show. Did you pull that 'free us' joke on them?" Big Al laughs heartily.

"He'ssss lying," the Snake Lady says. "We're prisonersssss."

"Oh, come now," Big Al says. "You're not prisoners." And with that he unlocks all the cell doors. Then he turns to you and your friends.

"As you can see, the freaks are free. Now, come with me. You haven't even tried one game on the midway."

"Don't go with him. It's a trick!" the Snake Lady cries.

Should you go with Big Al?

Who's telling the truth? Al or the Snake Lady?

If you want to go with Al, turn to PAGE 84.

If you trust the Snake Lady, turn to PAGE 102.


Following Big Al takes us straight to The Final Challenge - a very bad thing, as we didn't get either of the items needed to survive the angry mob on this path. As such, I'm going to save us some time and trust the Snake Lady.

Nice try, Al posted:

"I'm not going anywhere with you, Big Al. I believe the Snake Lady!"

"So do I," says Patty.

"Me, too!" Brad echoes.

"That's too bad," Big Al says. Then he turns to the Snake Lady.

"And as for you, Miss Reptilia - I told you, you've been overacting. If these kids believe you, we won't be able to torture them with our real horrors."

"Sorry, boss," she says. "So what do you want me to do with them?"

You can hardly believe it! Real horrors?

"What kind of carnival is this?" you shout.

"The Carnival of Horrorssssss," the Snake Lady answers - and that's the good news.

Never trust anything with 'snake' in the name posted:

The bad news is the Snake Lady fooled you.

"Throw them into the large cell with Harold and all the other prisoners," Big Al commands.

You are shoved into a dark cell. You hear a click. You're locked in. As the Snake Lady leaves with Big Al, you can hear their laughter echo down the hall.

You glance into the other cells and think, the freaks are prisoners. They do need our help. Then you peer into the darkness of your cell - to find out who Harold is.

There's no way you could miss him. Harold is a giant. He's huge - twice as big as a football player. His hands are, in fact, the size of two footballs. His arms look like tree trunks.

At first you are afraid of him, but then you think, Hey! He's trapped, too. Maybe we can convince him to help us. And then you get a big idea!

This is a good plan posted:

What's the big idea? You're going to embarrass the giant into helping you.

"Hey, you. You know, you're a real wimp," you say to the giant.

He looks at you as if he can't believe what he hears.

Patty and Brad look at you as if you're crazy.

Maybe you are.

"You wimp," you continue. "You sit here all day, taking orders from that creep, Big Al. And you live in these horrible conditions. Why? Because you're a wimp and you refuse to fight back. You could bend those bars and escape - but you won't. Because you are a wimp - W-I-M-P - wimp.

The giant stands. You gaze up. He's over fifteen feet tall. He lumbers over to you. He isn't smiling.

Is your plan going to work? Is he going to bend the bars to prove you wrong? Or is he going to bend you?

It's out of your control now.

Look out the window.

If it's sunny out, turn to PAGE 45.

If it's raining or if it's nighttime, turn to PAGE 85.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.

Rebonack7
Aug 27, 2015



Sad giant posted:

The giant looms over you. He's as tall as the tree outside your house - and a lot meaner. His huge lips part and he says, "You hurt my feelings."

Then he begins to cry.

"I am not a wimp. I am not," he says between huge sobs.

He sure looks like a wimp.

What did you think was going to happen posted:

Well, looks can fool you. He is not a wimp.

And he's mad - at you.

In the next moment, he scoops you up and hurls you at the cell wall. His throw is so forceful, you smash right through the wall and soar out of the carnival grounds.

Congratulations! You escaped the Carnival of Horrors - but not in one piece.

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
:siren:Got chucked through a concrete wall by a giant.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.

Our options posted:

  • Get one of the other results on the Wheel of Chance.
  • Lose at Guess Your Weight on Mars.
  • Win the Final Challenge without the Monster Blood.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.
  • Say it's raining or night so the giant doesn't randomly kill us.

Rebonack7
Aug 27, 2015



Suspiciously erratic weather posted:

The giant hangs over you, flexing his muscles. He squints at you as if you are a bug - ready to be squashed.

"Did you call me a wimp?" he thunders.

You are much too scared to answer.

The giant answers for you. "You're right. I am a wimp!"

And with that, he bends the bars, and you, Patty, and Brad scramble through.

"Follow me," the giant says. "I know a way out of here."

"What about the others?" you ask, pointing to the freaks in the cells that line the wall.

"No problem!" Patty yells, grabbing the keys from a hook on the wall. "Here - catch!"

You quickly unlock all the doors - setting the freaks free!

Lots of new friends posted:

"Yay! Our hero!" the freaks cheer as they bolt out of their cells.

You follow the giant through a side exit. And in no time, you're leading all your new friends to your house.

You're sure your parents won't mind taking them in. After all, how much can a three-hundred-pound giant, a five-hundred-pound fat lady, and a three-headed man eat? Hmmmm. Better not answer that question.

Just be happy that you've come to...

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
:siren:Freak Out: Rescue the freaks from the freak show before escaping the carnival.:siren:

Our options posted:

  • Get one of the other results on the Wheel of Chance.
  • Lose at Guess Your Weight on Mars.
  • Win the Final Challenge without the Monster Blood.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

Rebonack7
Aug 27, 2015



Lucky guess posted:

Oh, no! You think the space lady guessed right! Now what's going to happen?

The two guards shove you into the space chamber.

It's a clear, narrow tube that rises up farther than you can see.

As the door slams shut behind you, one of the guards barks, "Get on the scale!"

You step up on the scale - and it shows just how right the space lady's guess was.

You press the chamber-door release, but it's stuck.

You try again. It won't budge.

Maybe it's locked from the outside.

"Hey! I can't get out!" you yell to the guards. But they simply wave.

"Hey, let me out!" Now you're mad. "Let me out!"

All at once the room starts to shake and rattle. RRRRRRRR. The thrust of powerful rocket engines echoes in your ears. It sounds as if you're being launched into space. But that's impossible, isn't it?

Going on a trip in our favorite rocket ship posted:

"Five, four, three, two, one. We have liftoff," a mechanical voice announces.

To your horror, the rocket blasts off! You're slammed against the side of the capsule with hurricane force. Seconds later, you've left Earth's atmosphere.

A recorded message comes on: "Congratulations. You are the perfect weight for our Mars explorer. We'll be monitoring your trip and will bring you back in approximately twenty years - with a plus or minus ten-year margin of error in case something goes wrong. But do not worry. Nothing can go wrong... go wrong... go wrong."

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
:siren:Launched into space in a malfunctioning rocket.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Our options posted:

  • Try the rides instead of the midway.
  • Get one of the other results on the Wheel of Chance.
  • Win the Final Challenge without the Monster Blood.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

Rebonack7
Aug 27, 2015



There's a three-way tie at the moment, so next vote for Final Challenge without Monster Blood, skipping out on the freaks, or going on the rides determines what we do.

Rebonack7
Aug 27, 2015



Must've left it in my other pants posted:

The crowd is closing in. Your pockets are empty - you have nothing to defend yourself with. So you run!

You spot a crack in the wall, next to the wheel. It's small - too small for an adult to squeeze through - but you can probably make it.

"Follow me!" you yell out to Patty and Brad as you squeeze through the opening. It leads to a backstage area - and then to the flap of another tent.

You can hear the crowd behind you, trying to follow you through the crack. "Come on! We can slip under this tent," you say. For once, no one argues with you.

The three of you duck in and find yourselves surrounded by another crowd. They are all seated in chairs. And they don't move. They just stare at you with glassy eyes.

Why do they even have all these dummies posted:

They're dummies. That's why they don't move!

"They've got to be here somewhere," you hear Big Al's voice boom outside the tent.

"Hey! This dummy looks just like the one in that GOOSEBUMPS book," Patty says.

"You mean Night of the Living Dummy?" Brad asks.

Great! you think. Your friends are chatting about books minutes before you're about to be attacked by a mob. Then you get an idea.

"Remember those magic words that brought the dummy to life in that book?" you ask your friends. "Maybe we can bring this guy to life and he'll help us - he was pretty tough."

Your friends agree - it's worth a try.

If you think the words are karru marri odonna loma molonu karrano, go to PAGE 69.

If you think the words are oooopah lupah dummie dupah, go to PAGE 82.


Character Sheet posted:

Inventory
Carnival Map
Number from Red Card (132)

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

GOOSEBUMPS LORE
If you've only heard of a single Goosebumps monster, odds are it's Slappy. He's appeared in more books than any other monster in the series - three original series books, two Goosebumps 2000 books, four Goosebumps HorrorLand books, one Goosebumps Most Wanted book, and, of course, this book. And that's not counting his appearances in the TV show, live-action movie, tie-in video game, or short-lived stage play, nor the recently-released Goosebumps SlappyWorld series.

Like all good horror villains, the exact details of Slappy's origin and powers vary between installments, but the general idea is that he's an evil ventriloquist dummy brought to life by an evil wizard for no adequately explained reason. He usually starts off in a dormant state, only to be brought to life when his latest unfortunate owner reads the aforementioned spell off the note in his pocket. Once awakened, Slappy sets about making trouble for as many people as possible and getting it blamed on his owner. His ultimate goal is usually to force his owner to become his slave - a goal which lends itself to unfortunate implications, especially considering his propensity for violence against his "slaves" and the fact that most of his owners in the series have been underage girls.

In other words, deliberately bringing Slappy to life is a horrible, horrible idea. I honestly cannot think of a single scenario where your chances of survival would be improved by the addition of a psychopathic ventriloquist dummy.

(Also, fun fact: much like fellow horror legend Jason Voorhees, Slappy wasn't the villain of the first story in his franchise. He was a red herring to distract from the real antagonist, another evil dummy with the unfortunate name of Mr. Wood. Slappy took over his role after Mr. Wood's terminal encounter with a steamroller at the end of the book.)

Rebonack7
Aug 27, 2015



Why would you do this posted:

"Karru marri odonna loma molonu karrano." You say the magic words and - the dummy comes to life!

He opens his mouth and speaks. "Hey, you. Your face reminds me of a wart I once had removed."

"Come on," you plead. "We're the ones who brought you back to life. Aren't you going to be nice to us? We need your help."

"I'm sorry," the dummy says. "I'm sorry you're so ugly..." Then he laughs at his own lame joke.

You stare at him and his face grows serious. "You brought me to life," he says slowly, "but now you are my slaves."

"Forever - until..."

THE END

Wait! This isn't the way this is supposed to end! Quick - you have one last chance. If the fortune-teller told you a secret number, go to that page now!

Like being back in high school posted:

The fortune-teller said this number might save your life. But how?

Then you see it. In the corner. A tall silver locker with the number 132 painted in red.

"In here," you say, opening the door to the locker. You push Patty and Brad inside.

As soon as you close the door, the locker begins to rattle and shake. You're nearly blinded by a bright, white light. You hear a loud whooshing sound. And then all is silent. The door pops open - and you're amazed at what you see.

I thought we weren't doing time travel until next book posted:

You're outside - standing in Bennet's Field - gazing at the fence that surrounds the carnival.

"I guess we'll have to wait until tomorrow night when the carnival opens," Brad says.

"No way," Patty says. "Let's climb the fence."

What's going on here?

You guessed it. The silver locker was a time machine. You've gone back in time to the first moment you spotted the carnival. Now it appears as if you have to start all over again, fighting horror after horror, right up to...

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
:siren:Went back in time to the start of the book.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Our options posted:

  • Try the rides instead of the midway.
  • Get one of the other results on the Wheel of Chance.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

Rebonack7
Aug 27, 2015



Our cluck's run out posted:

"Oooopah lupah dummie dupah." You say the magic words and wait for the dummy to spring to life.

And you wait.

And you wait.

The dummy remains the same.

But something strange is happening to you. What are those feathers sprouting out of your skin? And what's happening to your feet? Are those claws you see growing out of them?

Is it possible that the magic words are turning you - CLUCK - into a - CLUCK - chicken?

That's eggs-actly what's happening.

Well, you laid an egg this time. Let's hope you won't be too chicken to open this book again and try once more to escape from the Carnival of Horrors.

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
:siren:Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Our options posted:

  • Try the rides instead of the midway.
  • Get one of the other results on the Wheel of Chance.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

Rebonack7
Aug 27, 2015



To the rides! posted:

"Let's go on the rides first!" you say. "That roller coaster looked awesome!"

"Okay," Patty agrees. "Over this way!" she yells as she charges over to it.

When you reach the rides, you can only stare in amazement. These are the most fantastic rides you've ever seen. The towering roller coaster... the soaring speedboats... the twisty slides! Every one is in motion. Whizzing, whirling, doing loop-the-loops. And they're all empty! No riders. No people in line!

"Cool!" Patty exclaims. "We have the whole place to ourselves."

Brad's face turns a little green as his gaze swings from the Supersonic Space Coaster to the Doom Slide. "Do you think they have rides that don't go upside-down?" he asks.

"Come on! Let's check out the coaster!" Patty calls to you and Brad. Then they run off to its starting gate.

You stop and crane your neck to gaze up at the coaster's first hill. And you gasp!

Thrills or chills? posted:

The tracks stretch up so high that they seem to touch the clouds. Your gaze follows one of the cars speeding around a sharp curve. It looks like the space shuttle. You notice that it has a safety harness that locks over your body - you've seen those before. They keep you in when the ride turns upside-down. You didn't want to admit it before, but, like Brad, riding upside-down is not your favorite thing.

Still, the coaster does look amazing - one part enters a tunnel - and you can see that the cars go fast. Really fast!

You're just about to walk through the Space Coaster gate when you hear spooky organ music coming from behind you. You turn around. Looming in the distance is a dark and creepy haunted house.

You gaze down at your map. It's called the Little House of Horrors. Hmmm. You love haunted houses. And this one looks really scary.

Now you're not sure what to do. You won't have time for everything. The coaster or the haunted house? Decide now.

If you decide to join Patty and Brad on the Space Coaster, get on board on PAGE 26.

If you want to go to the House of Horrors alone, go to PAGE 64.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Rebonack7
Aug 27, 2015



Shoddy construction posted:

The House of Horrors! You have to see it. You just have to!

"I'll catch up with you guys later," you call to Patty and Brad. "I'm going to check out the haunted house."

You glance down at your map for directions. The rickety wooden bridge over to your left appears to lead straight there.

As you start across the bridge, the wooden planks creak under your feet. Then the bridge begins to sway. You look down. Way down. The bridge spans a deep, rocky gorge. Gulping, you grab the handrail. You move slowly. A strong wind blows up from the canyon below. The bridge is swaying wildly now, tossing from side to side.

A massive spear of lightning splits the sky. Thunder rumbles so loudly you jump and lose your balance. "Help!" you scream as you tumble right over the side - and plunge toward the jagged rocks below!

How can you save yourself?

Make a grab for the side of the bridge? Turn to PAGE 46.

Flap your arms and try to fly? Turn to PAGE 30.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Rebonack7
Aug 27, 2015



If it works for the Looney Tunes, it'll work for us posted:

You're falling... falling... You can't think of anything else to do, so you start flapping your arms like a bird.

At that moment a huge gust of air shoots up from under you and blows you back onto the bridge.

Breathing hard, you run the rest of the way across the rickety span. When you reach the safety of the other side, you glance back. And gasp. The bridge and the midway beyond it have vanished! Only a black void remains!

"Wow! Awesome special effects!" you cry out loud. But was your fall part of the special effects, too? It didn't feel like it.

You spin around to face the House of Horrors. Up close it appears really, really creepy. Cobwebs drip down from its roof and an eerie yellow light glows inside. Cool! Next to the house you spot a sign that reads BOAT TRIP TO NOWHERE. There are amazing speedboats that you can drive yourself.

Which should you try first?

Want to try the Boat Trip to Nowhere? Go to PAGE 88.

Ready for the House of Horrors? Go to PAGE 66.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Rebonack7
Aug 27, 2015



Spooky Scary Skeletons posted:

You start up the brick path to the House of Horrors. Suddenly someone sneaks up behind you and taps you on the shoulder. You spin around and jump back.

Standing in front of you is a bony skeleton.

And it talks.

"Don't go in there," the skeleton says. "Or you'll end up like me..."

You stare in terror at the hideous creature. Then you burst out laughing.

"Wow! You guys really want to make the haunted house totally creepy. This is going to be great!" you say.

You're still chuckling as you push open the giant oak door of the haunted house. The door slams shut behind you and the hall turns darker than a starless night. "I can't even see my hands!" you exclaim.

You stumble ahead slowly, pressing your palms against the walls to guide you.

When will this tunnel end?

Obligatory hall of mirrors posted:

You turn a corner and are instantly blinded by glaring lights.

You are standing in a room of mirrors. Walls. Floor. Ceiling. All mirrors!

Everywhere you gaze, you are met with reflections of yourself! You take a few steps forward and - BONK! You hit your head on solid glass.

You move one step to the left, and a dozen copies of you move in that direction.

Totally dizzy, you close your eyes. Maybe you can find the exit with your hands. Keeping your eyes shut, you walk until your palms hit against another glass wall. Then you hear a voice. "Come this way. Over here," it calls.

You walk toward the voice - BONK! - a solid wall again.

Finally your hands find an open doorway! It leads to a mirrored hallway that goes left and right. Which way will you go?

If you decide to turn right, go to PAGE 29.

If you decide to turn left, go to PAGE 118.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Rebonack7
Aug 27, 2015



To the left to the left posted:

You turn left. Somewhere ahead of you, you hear laughter.

"Is somebody there?" you call out.

Silence.

You stare at your reflection in the mirrored hall.

Am I trapped? you wonder. Am I in real danger? Or is this all a big, scary joke? Your heart begins to race.

You inch forward a few more steps - moving toward the laughter. Slowly.

"Over here," a voice calls again. But now the voice seems to be coming from behind you!

Which way out posted:

You turn back and head in the other direction. Your reflections bounce off the walls at crazy angles. Are you walking straight, or have you rounded a corner? There's no way to tell. Yet this time you're sure you're going the right way!

"Over here!" a voice calls. "Turn left again!"

Turn left again? Now you are really confused.

If you turn left again, will you finally escape?

This seems familiar posted:

You turn left. Somewhere ahead of you, you hear laughter.

"Is somebody there?" you call out.

Silence.

You stare at your reflection in the mirrored hall.

Am I trapped? you wonder. Am I in real danger? Or is this all a big, scary joke? Your heart begins to race.

You inch forward a few more steps - moving toward the laughter. Slowly.

"Over here," a voice calls again. But now the voice seems to be coming from behind you!

Deja vu, I've just been in this place before posted:

You turn back and head in the other direction. Your reflections bounce off the walls at crazy angles. Are you walking straight, or have you rounded a corner? There's no way to tell. Yet this time you're sure you're going the right way!

"Over here!" a voice calls. "Turn left again!"

Turn left again? Now you are really confused.

If you turn left again, will you finally escape?

If you haven't guessed already, turning left in the mirror maze results in a rather unique bad ending, where we're sent back and forth between the same two pages with no way to escape. Despite the lack of an actual end, I'm counting it as a bad ending.

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
:siren:Got hopelessly lost in the mirror maze.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Our options posted:

  • Go on the Space coaster with our friends.
  • Grab for the side of the bridge.
  • Go on the Boat Ride to Nowhere.
  • Turn right in the mirror maze.
  • Get one of the other results on the Wheel of Chance.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

Rebonack7
Aug 27, 2015



ComicsandSlushies posted:

oh man I remember these books! I only ever had the chance to read one though I think it had something to do with a clock tower? or there was a big clock on the cover I don't remember it that well

That would've been either Tick Tock, You're Dead! or Danger Time. Hopefully it was the former, because Danger Time had a really annoying gimmick involving zodiac signs that made it nigh-impossible to complete without cheating for most people.

Rebonack7
Aug 27, 2015



Right is right posted:

You stumble down the corridor to your right. As you peer from side to side, you are met with hundreds of images of - you! And you look pretty baffled. And scared.

"Hey, I could use some help," you call out.

Silence.

You pound your fist against the wall.

The wall starts to move.

Just an inch or two - an inch or two closer to you!

You take a step back - but the wall behind you is moving, too.

The walls are moving together. They're closing in on you.

You're going to be crushed!

Out of the frying pan posted:

The walls are closing in faster now. You throw your arms out and try to push them away. But it's hopeless. You're going to be crushed like a bug.

You suck in a deep breath - it could be the last breath you take.

The floor opens beneath your feet!

You drop down. Down. Down. Down. A long, agonizing scream escapes from your throat as you tumble through space.

Will you ever hit bottom?

"Incoming player," you hear a commanding voice shout. "Stations, everybody."

A layer of webbing catches you like one of those nets trapeze artists use. Gasping, unable to understand what's happening, you bounce up and down.

Insert Rocky Horror joke here posted:

You snap your head around to the right - where you hear footsteps coming toward you.

You are facing a short man with wrinkly skin and bloodshot eyes. His bushy, black hair resembles a scouring pad - and from the looks of it, it probably feels like one, too. His evil expression makes you cringe.

But he's nothing compared to the "things" in back of him - two seven-foot-tall monsters. One has blue horns and bulging red eyes. The other has scaly skin and an alligator snout that snaps open and closed as he eyes you.

The trio all wear lab coats. And from the eager way they're looking at you, you realize that you are the lab rat.

You struggle to escape from the net. But you're trapped in the webbing. Like a fly in a spider's web.

"Welcome to my humble laboratory," the short man says. "I am Dr. Frank N. Stone, the mastermind who created the Carnival of Horrors."

The Carnival of Horrors! You don't like the sound of that!

I think I'm running out of witty captions posted:

Dr. Stone extends a long bony hand to pull you from the net. When you peer into his face, his eyes roll up into his head.

"Pleased to meet you," he rumbles.

Did he say "Pleased to meet you" or "Pleased to eat you"? You're not sure, and you don't want to hang around to find out.

I've got to get out of here, you think.

As the doctor lowers his hand a bit more, you wriggle your right foot free of the netting. If you give him one hard kick in the stomach, maybe you can make a run for the door.

But what about the monsters? Can you dodge them?

You change your mind. "I'll wait - play it cool until at least one of the beasts leaves the room," you say to yourself.

Then you change your mind again. "No. I'd better make my escape now!"

The doctor looms inches away. And you're still not sure what to do. You'd better decide fast!

Try to kick the doctor and run? Turn to PAGE 79.

Wait until one of the monsters leaves and the odds are better than three against one? Turn to PAGE 51.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Rebonack7
Aug 27, 2015



Violence solves everything posted:

The doctor leans over. He's so close now, his sour breath fills your nostrils. Then his fingertips brush your hand and - POW! Your foot flies into his stomach! A direct hit!

But nothing happens.

He doesn't scream. He doesn't even moan. In fact, he doesn't seem to notice at all.

He simply smiles at you.

Now you're scared. Really scared. But you know you have to do whatever it takes to get out of there. You have to find your friends and escape from this Carnival of Horrors.

You gather up every ounce of courage and strength you have - and kick him once more. Harder!

And this time something does happen - BIG TIME!

We're like 10, how the hell did we kick through metal posted:

Thrumpff! Your foot plows into the doctor's stomach again. But this time, it smashes right through it. And hits... solid steel!

The crunch of metal echoes in the room - along with the doctor's screams. "Aiiii!" he wails like a siren.

You gaze into the gaping hole your sneaker made. Thousands of circuits and wires burn and crackle inside it. The doctor is a robot! Well, an ex-robot now. Your kick totally destroyed him.

That's the good news.

The bad news is headed for you. It's the monster with the blue horns and red, bulging eyes.

You scramble out of the net and dash toward the door. But the monster is too quick for you. His tentacle arms shoot out and snatch you. Giant suckers at the ends of his wrists circle your throat.

You gasp for air as the monster pins you against the wall. Can you free yourself from his oozing grasp?

Two down, one to go posted:

The red-eyed beast leans against you now, pressing you hard against the wall. The monster moves his face close to yours. The jagged horns at the top of his head nick your cheeks.

You can't bear it any more. You bring your hand up with all your might and shove his head away from yours.

As you watch in horror, the monster's head rolls off its neck. The head tumbles to the floor and lands at your feet.

The eyes glance up at you, and you notice his hideous lips moving. "That hurt," the head says. "That really h-h..."

He never finishes. You've destroyed another robot!

"Almost out of here," you whisper to yourself. Now all you have to do is slip by the crusty, alligator-snout creature guarding the door.

"You robots aren't so tough," you say to him with fake bravery.

"Oh, really?" the scaly beast croaks. "Well, maybe not. But what makes you think that I am a robot?"

Robots, robots everywhere posted:

The creature slides one step toward you, and with a burning stare says, "I am not a robot. I am not going to shut down. So don't bother with any of your silly, human tricks!"

You stare at him. You study him hard. Is he lying? Is he a robot like the other two? Or could he be a lot more dangerous?

Your knees begin to tremble when you think about never going home - never seeing your family and friends ever again. Tears start to sting your eyes. Angry tears! No carnival - not even a Carnival of Horrors - is going to defeat you!

You stare deeply into the evil eyes of the creature hovering before you.

Robot? Real monster? You finally decide!

If you think the creature is a robot, try to knock his head off on PAGE 81.

If you think he's a real monster or something worse, stay cool on PAGE 110.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Rebonack7
Aug 27, 2015



Third time isn't the charm posted:

"You're lying!" you yell. "You are a robot."

You quickly reach up with both hands and tug at his head. His sharp jaws slash at you. But you're fast. You hold on firmly and pull!

Oh, no! He really is a monster. And he's not happy.

You know you're dead meat, but you have to try one more time. Just to make sure. You give his head one more tug. He laughs. Then he gives your head a tug.

Sorry. You were doing so well. But now you've gone and lost your head. The only way you'll be able to face the challenge of the Carnival of Horrors now is to close the book and begin another day. At least then - you'll have a head start.

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
:siren:Mistook a monster for a robot and got our head ripped off.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Our options posted:

  • Go on the Space coaster with our friends.
  • Grab for the side of the bridge.
  • Go on the Boat Ride to Nowhere.
  • Wait instead of kicking the doctor.
  • Don't attack the third monster.
  • Get one of the other results on the Wheel of Chance.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

Rebonack7
Aug 27, 2015



Rule of three does not apply here posted:

Something tells you that this monster is not a robot. This one is for real. Maybe it's the way he stares into your eyes. Or maybe it's the rows and rows of razor-sharp teeth jutting from his mouth.

You take a step back. He takes a step closer. A drop of his drool drips on your hand. It sizzles and burns.

This *is* the end, you figure. You'll never escape the Carnival of Horrors. Never see your family or Patty or Brad again.

The monster lifts his gigantic, clawed hand. He waves it over your head. And you wait for the searing pain as it plunges down to strike you.

But that's not what happens.

The monster slowly lowers his hand and clutches at his own neck, and then - pulls his own head off! And when you discover what's underneath, you know you're still in big trouble!

Wait, how did we not pull off his mask in the bad ending posted:

Those eyes behind the alligator snout - those beady eyes. You should have recognized them before. It's Big Al.

"Hey! You did a great job here," he says warmly. "You've really got the stuff for the Carnival of Horrors."

"Uh, thanks," you mumble. "But I really have to go home now."

"What's the rush?" he asks, patting you on the shoulder. "Aren't you having fun?"

Fun? you think. Crushed between solid walls. Then attacked by a bulging-eyed monster. Fun? No. This isn't fun. This is weird.

"Uh, yeah. It's been really great. But, um, I really do have to go home," you stammer. "So if you'll just take me to wherever Patty and Brad are - and show us the way out - we'll be going."

"I'm afraid that isn't possible," Big Al says. "Just open the door and you'll understand."

You can check out any time you like posted:

You open the door and enter a room bursting with people who seem to be waiting for you. You think that's weird until you study them. - and realize something even stranger. They're all dressed up in old-fashioned costumes.

"Welcome to the Carnival of Horrors," a tall woman with a red parasol says, smiling. "Nice of you to join us."

The Carnival of Horrors. The words send shivers down your spine.

The woman with the parasol whispers in your ear, "Don't you want to know the secret of the Carnival of Horrors?"

You nod "yes".

"The Carnival of Horrors comes alive in a different place and a different time each night. Tonight we're in your town. Tomorrow we could be in another country! But every place we stop, we invite kids like you to join us..."

"Thanks for the invitation," you say, "but I gotta go."

"I'm sorry." The lady chuckles. "You can never escape from the Carnival of Horrors," she says solemnly. "Unless..."

Only one right way posted:

"Unless what?" you scream. "Tell me!"

"You can escape the Carnival of Horrors if you leave before closing time."

"When is closing time?" you shoot back.

"When the last ride stops..." the lady whispers. "At midnight."

You glance at your watch - 11:40. Twenty minutes - that's not so bad. But how do you get out of here?

As if the lady can read your mind, she says, "There's only one right way."

Then all around you, the crowd begins to chant.

"Only one right way, only one right way." They repeat it over and over again.

"What is it?" you scream. "Which way?"

It's useless. They're not going to tell you.

But it's not midnight yet. There's still time to figure it out.

Until the floor begins to tremble. And the walls begin to shake.

Earthquake!

The gang's all here posted:

A wave of panic washes over you as the walls crumble around you. You throw your arms over your head and close your eyes.

Then silence. The shaking stops.

When you open your eyes, the room and all the costumed people have vanished. And you are outside - in the rides area! But the biggest surprise of all is that you spot Patty and Brad!

"Boy, am I glad to see you," you say, racing over to them. "Where have you guys been?"

Brad shakes his head. "You wouldn't believe the rides we were on!"

"We've got to get out of here before midnight," you say. Quickly you tell your friends about the warning from the lady with the red parasol.

"No problem," Patty says. "Look. I'm sure the exit is right over there past that ride called the Hall of the Mountain King."

"No, it's that way - near the sign that says HALLOWEEN EXPRESS" Brad insists.

Which way do you think is the right way?

Halloween Express? Then turn to PAGE 108.

Mountain King? Then turn to PAGE 107.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Rebonack7
Aug 27, 2015



quote:

"Sorry, Brad. I think Patty's right," you tell him as you turn toward the Hall of the Mountain King. "I think I spotted an exit there when we first came in."

Patty runs ahead. "Look!" she cries out. "There's the path. It leads past the Hall of the Mountain King to the exit."

"Yeah, but who are those people up there?" Brad asks. "They're blocking the way."

You peer up ahead and see them - the people in the old-fashioned clothes. And they're still chanting - "Only one right way, only one right way."

"They're not going to let us out!" Brad panics.

"Okay. Okay. I have an idea," you say calmly. "Let's go into the Mountain King ride - maybe we can jump off at the end and sneak past them."

Do you have another choice? No.

quote:

The three of you duck inside the Hall of the Mountain King!

A painted backdrop of rounded snowcapped mountains rises on your left. Up in the mountains a big stone castle rests in the sunshine. A group of cheerful elves pick flowers in the castle's garden.

To your right, you spot the ride - wooden carts pulled by real horses. "Come on!" you call to your friends. "Jump in a cart. This is great. We'll be out of here in no time." No time - that reminds you. You glance at your watch. 11:45!

You all scramble into one of the carts and grab the reins. Your horse plods forward, and you pass through a painted stone archway.

You gasp. Everything in the painted backdrop is now in front of you. And it has suddenly become real. But different!

The snowcapped mountains rise to black, jagged peaks that pierce the sky. The big stone castle huddles on a scary, dark hill. And the elves - they aren't picking flowers.

They're...

quote:

...they're swinging axes.

Your heart leaps into your throat. The elves move to the roadside now - and they're chopping down the horse-drawn carts ahead of you! One cart splinters into a million pieces before your horrified eyes.

The elves continue on to the next cart. Their sharp blades slice right through it!

Your horse keeps trotting up the steep path. You're headed right for the wildly chopping elves!

"Do something!" Patty cries.

quote:

You yank on the reins. But your horse plows ahead, pulling you forward - closer and closer to the chopping, chopping, chopping blades. Brad squinches down in the cart and buries his head in his lap.

Patty jumps into the front seat with you. Together you pull on the reins and scream, "Whoa, fellow! Whoa!"

But your horse trots onward. "It's no use," you cry. "We'd better jump!"

You stare over the side. You're riding along a narrow ridge and there's a deep drop that makes your blood run cold. If you jump, you'll plunge to your death!

Then you glance up ahead - and spot a safer place to leap. Great!

You are about to show it to your friends when Brad cries out, "Look at the elves! They chop at set times. If we can get the horse to move faster, we can miss the axes!"

"That's dumb, we should jump!" argues Patty.

What do you think you should do?

If you decide to jump out, go to PAGE 103.

If you urge the horse to gallop, go to PAGE 119.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Rebonack7 fucked around with this message at 16:01 on Jun 13, 2017

Rebonack7
Aug 27, 2015



FredMSloniker posted:

Is there a significance to the asterisk in the previous update?

No, that was just a typo. Sorry!

quote:

You take charge of the reins to urge the horse on.

"Giddyap, boy," you and Patty shout. But your horse won't move any faster.

You shoot a glance up ahead. The elves are chopping... and a shiny blade... is now... right over... your head!

"No," you scream. "NO! Let me out of here."

You feel a sharp pain. And you realize you've just had the shortest haircut of your life. Unfortunately, they took a little too much off the top.

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.
:siren:Had our heads chopped off by murderous elves.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Our options posted:

  • Go on the Space Coaster with our friends.
  • Grab for the side of the bridge.
  • Go on the Boat Ride to Nowhere.
  • Wait instead of kicking the doctor.
  • Go on the Halloween Express.
  • Jump off the Mountain King ride.
  • Get one of the other results on the Wheel of Chance.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

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Rebonack7
Aug 27, 2015



quote:

"We've got to jump," you tell Patty and Brad. "It's our only chance."

"Okay," Brad agrees as your cart inches up to the chopping elves.

"Come on," you cry. "Now!" But Brad is too paralyzed with fear to move. You and Patty grab him and haul him toward the side of the cart.

Your cart has reached the elves! One of them smirks as he lifts his ax.

It's right above your neck.

You picture your head tumbling down the side of the mountain.

With a loud cry, all three of you jump. You land with a thud on a rocky ledge. It breaks your fall. But the rock is too weak to hold all of you.

You scream again as the edge tears loose and the world drops from under your feet. You tumble over and over, down the side of the mountain.

quote:

You squeeze your eyes shut and wait for the crash. Finally, you land. You glance up. You're at the foot of the Log Flume ride.

You, Patty, and Brad have lots of cuts and bruises, but you're okay! Terrific! you think - until you spot the army of elves with their axes. They're rushing down the mountain toward you! The only escape is to enter the flume ride, so you dash inside.

The Log Flume reminds you of a western logging camp, complete with log cabins, trees, trucks, and a sparkling blue lake.

In the distance, you can hear the buzz of chainsaws. And down by the lake, giant cranes pick up logs and plop them in the water. Some of the logs are hollowed out in the middle with seats for passengers. As you watch, the current catches one. It glides to the edge of a waterfall, plunges over, and shoots down.

As you glance around, you spot an EXIT sign.

Then to your horror, you see a giant crane swinging your way. "Duck!" you scream.

Will you make it to the exit? Is this your lucky day?

If you are reading this book on a Monday, Wednesday, Friday, or Saturday, go to PAGE 114.

If it's a Tuesday, Thursday, or Sunday, go to PAGE 71.


quote:

Sorry. It's not your lucky day. As you dash toward the sign, the giant crane scoops the three of you up and drops you off into a hollowed-out log. You barely have time to sit up straight before the craft reaches the waterfall!

You hold your breath as the log teeters on the fall's edge. As it plunges over, you scream.

A hard spray smacks you in the face and drenches your clothing as you race down the long slide. At the bottom, the log hits a pool of water and sinks.

You're still holding your breath as you wait to bob to the surface again. But it never happens. You keep going down.

Your last thought is that you're going to set a world's record for holding your breath underwater.

You'd better set a world's record for closing the book and starting over again. Maybe next time you dive in you'll have better luck.

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.
Had our heads chopped off by murderous elves.
:siren:Went over a waterfall on the Log Flume and drowned.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Our options posted:

  • Go on the Space Coaster with our friends.
  • Grab for the side of the bridge.
  • Go on the Boat Ride to Nowhere.
  • Wait instead of kicking the doctor.
  • Go on the Halloween Express.
  • Go through the Log Flume on one of the correct days.
  • Get one of the other results on the Wheel of Chance.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

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