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Rebonack7
Aug 27, 2015



quote:

This is your lucky day.

You duck as the crane swings over your head.

"Run!" you shout to your friends.

You glance at your watch - 11:55. If you're really lucky, you can still make it out of the carnival by midnight.

You can see the exit up ahead. As you charge through the gate, you feel really hopeful - until you run into Big Al.

He blocks the exit with his huge body. His massive hands are planted on his hips. "No one escapes from the Carnival of Horrors!" he roars.

You've got to find a way out. Now!

To your right is the entrance to Halloween Express - you could try that.

Or maybe you should run down a different path. There's got to be more exits around here somewhere.

Choose fast!

Run down a different path? Go to PAGE 5.

Halloween Express? Go to PAGE 108.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.
Had our heads chopped off by murderous elves.
Went over a waterfall on the Log Flume and drowned.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

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Rebonack7
Aug 27, 2015



Just FYI, this is the same place we'd have ended up if we'd picked the Halloween Express instead of the Mountain King ride earlier.

quote:

"We've got to get out of here, it's almost midnight," you say as you run toward the Halloween Express ride.

"Hey, maybe we should try one of these cars," Brad says, pointing to the red and orange cars that run on a track.

The three of you crowd into a little car that's really meant for two. You jam your foot on the gas pedal, and you're flying!

"All right!" Brad cheers. "We're on our way home! Hey, I wonder why they call this the Halloween Express?" he asks.

You turn the wheel sharply to the left, and then you know why...

quote:

Your Halloween Express car pulls up in front of a cottage and the cottage door opens with a creak. You all jerk your heads up to peer at the door. You see a skeleton wearing an evil smile. And he lunges right for you!

"Trick or treat!" he screeches. Then he stretches out his bony hands to snatch you!

You pound on the gas pedal, and the car shoots forward - out of the skeleton's grasp!

Your heart begins to race as the car speeds out of control. You tear through an eerie forest, speed past more cottages - but still you don't see a way out.

And then it comes into view - a service exit!

All you have to do is stop the car, jump out, and scramble through the fence, and you'll be free.

You check your watch - five minutes to midnight!

"Oh, no!" Patty screams. "Quick, turn left! Don't stop!"

quote:

You squint hard at the road ahead of you - and see why Patty wants you to turn. There they are - the people in the old-fashioned clothes. Only they don't look the same.

Some have green flesh. Some are deathly white. Their rotting skin hangs from their bones.

And they're all reaching out. Reaching out for you!

"Turn! Turn!" Patty yells.

You spin the wheel sharply to the left to avoid them. But you can't dodge the ghostly creature that's rising above you. He's ten feet tall - with arms so long that they scrape the ground. His mouth gapes open to reveal hundreds of blackened, rotting teeth.

He swoops down at you. You turn the steering wheel hard to the right. Too hard - it comes off in your hands!

"Jump!" you cry. "Jump and run! Run!"

The three of you leap out of the moving car. But are you fast enough? That depends on how fast your reflexes are.

Try this test and find out. Throw a ball in the air. Try to clap three times before you catch it.

If you can do it - turn to PAGE 73.

If you couldn't - turn to PAGE 127.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.
Had our heads chopped off by murderous elves.
Went over a waterfall on the Log Flume and drowned.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.

Rebonack7
Aug 27, 2015



quote:

Your reflexes are great. You jumped out fast enough and escaped the ghost - that ghost. But you didn't see the other one behind the car - waiting for you.

Your heart hammers away in your chest as it circles you. Around and around and around.

"It's all right," you tell yourself over and over. "It's not real. This is just a ride in an amusement park."

You're still telling yourself that as the ghost plucks you off your feet.

His black lips part.

He opens his mouth - wider and wider. Until it's as wide as an entrance to a cave.

Then he stuffs you inside.

Instantly you feel lightheaded, then light all over. You peek down at your hands.

You can see straight through them. You've been turned into a ghost! And as your senses fade, you hear a distant bell chime twelve times. Too bad. The Carnival of Horrors will be one of your favorite haunts - forever!

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.
Had our heads chopped off by murderous elves.
Went over a waterfall on the Log Flume and drowned.
:siren:Dodged a ghost and immediately collided with another ghost.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.
:siren:Many More to Come: Encounter a total of 10 bad endings.:siren:

Our options posted:

  • Go on the Space Coaster with our friends.
  • Grab for the side of the bridge.
  • Go on the Boat Ride to Nowhere.
  • Wait instead of kicking the doctor.
  • Take a different path instead of going on the Halloween Express.
  • Fail to dodge the ghost on the Halloween Express.
  • Get one of the other results on the Wheel of Chance.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

Rebonack7
Aug 27, 2015



quote:

You're not fast enough to get away from the ghost. You're running now, but the ghost swoops down in front of you. You plow into him - and pass right through him!

The carnival people are swarming after you. They don't want you to leave the carnival.

"Hurry!" you yell to your friends - only three minutes to midnight! You dash off in one direction, then another. The carnival people are approaching from every which way. They carry torches with flames that leap high in the air.

You steal a glance at your watch - 11:58.

"We can't let them catch us!" you scream. "Let's hide!"

But where can you hide? Up ahead you see a gigantic cannon. All three of you could fit easily in there.

You also spot a baby ride - the baby choo-choo train - maybe you could squeeze into that.

Quick! Pick one - and hope for the best.

Cannon? Go to PAGE 130.

Choo-choo? Go to PAGE 128.


Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.
Had our heads chopped off by murderous elves.
Went over a waterfall on the Log Flume and drowned.
Dodged a ghost and immediately collided with another ghost.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.
Many More to Come: Encounter a total of 10 bad endings.

Rebonack7
Aug 27, 2015



quote:

You and your friends squeeze into the cannon.

"Ouch! You're sitting on my hand," Brad whines.

But you don't have time to apologize.

"Do you smell something... burning?" you ask.

BOOM! There's a tremendous explosion. You fly through space. You are headed for a fence that encloses the carnival, and the field beyond.

Will you make it out of the park?

quote:

You make it! You make it out of the park!

You also make it out of the state!

In fact, the last time anyone saw you, Patty, and Brad, you were all a tiny blip on NASA's radar screen.

Congratulations! You escaped from the Carnival of Horrors.

Happy landings!

THE END

Character Sheet posted:

Inventory
Carnival Map

Goal Endings: 1/2

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.
Had our heads chopped off by murderous elves.
Went over a waterfall on the Log Flume and drowned.
Dodged a ghost and immediately collided with another ghost.
:siren:Fired ourselves out of a cannon and achieved escape velocity.:siren:

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.
Many More to Come: Encounter a total of 10 bad endings.

Our options posted:

  • Go on the Space Coaster with our friends.
  • Grab for the side of the bridge.
  • Go on the Boat Ride to Nowhere.
  • Wait instead of kicking the doctor.
  • Take a different path instead of going on the Halloween Express.
  • Get on the train instead of the cannon.
  • Get one of the other results on the Wheel of Chance.
  • Decide not to help the freaks.
  • Flee instead of confronting Big Al.

Rebonack7
Aug 27, 2015



quote:

You squeeze into the choo-choo and scrunch down. 11:59.

Lights from the carnival people's torches sweep over you. Their foul smell fills your lungs.

The blood pounds in your temples.

You're sure they're going to find you. But you're trapped now.

There's no way out.

You hear someone shout in the distance. "Closing time!" And then you hear a bell start to chime...

...Midnight!

"One, two, three," Brad counts the chimes.

You want to strangle him!

"Four, five..."

Suddenly the kiddie train starts to move.

"Six... seven... eight..."

You sit up and what you see is the biggest shock of this whole horrible night...

quote:

"Nine... ten..."

"Brad, shut up. Look at this!"

You point to the letters on the front of the train car.

You've been staring at them the entire time. Why didn't you notice them before?

"What about the letters?" Patty says sharply.

"Eleven..."

"Don't you see what they say?" you shoot back.

"Right-Way Railroad," Patty reads. "So what?"

The chants of the merry-go-round people echo in your head. There's only one right way. There's only one right way.

Could it be?

"Twelve!"

Now what?

quote:

Just as the clock strikes twelve, the train enters a tunnel.

You hold your breath, wondering what you'll see when you reach the other end.

Chug. Chug. Chug.

The choo-choo slowly pulls out of the tunnel - and you are surrounded by carnival workers - everywhere!

quote:

Carnival workers. The carnival workers who set up the same rinky-dink carnival you go to every summer.

You can't believe your eyes. You must be seeing things!

Patty tries to say something smart, but the only thing she manages is "Huh?"

"Hey, kids!" a worker yells at you. "Get away from that ride. The carnival doesn't start till tomorrow night."

You gaze around in wonder at the faded games, the baby rides, the tacky food stands. For the first time in your life, it all looks great!

"We'll be there!" you shout as you head for your bikes. "This is the greatest carnival I've ever seen!"

THE END

Character Sheet posted:

Inventory
Carnival Map

:siren:Goal Endings: 2/2:siren:

Bad Endings
Lost the Final Challenge and wound up in the freak show.
Got chucked through a concrete wall by a giant.
Launched into space in a malfunctioning rocket.
Went back in time to the start of the book.
Accidentally discovered the incantation for the "Turn Self Into Chicken" spell.
Got hopelessly lost in the mirror maze.
Mistook a monster for a robot and got our head ripped off.
Had our heads chopped off by murderous elves.
Went over a waterfall on the Log Flume and drowned.
Dodged a ghost and immediately collided with another ghost.
Fired ourselves out of a cannon and achieved escape velocity.

Achievements
Lightning Round: Get the best result on the Wheel of Chance on your first spin, then leave without spinning again.
Freak Out: Rescue the freaks from the freak show before escaping the carnival.
Many More to Come: Encounter a total of 10 bad endings.

And with that, we've officially escaped from the Carnival of Horrors once and for all! Until the sequel, that is...

I'll put up the opening post for the next book tomorrow morning. Also, in the interest of saving space, I'll be wiping the records on the character sheet clean at the end of each book. The full list of bad endings and achievements will still be on the first page, but the character sheet will only show the ones we've unlocked during the current book.

Next time on Give Yourself Goosebumps, we'll be going on a long, arduous journey through time and space to stop our inhumanly obnoxious younger brother from getting his stupid rear end justifiably killed.

Rebonack7
Aug 27, 2015



GIVE YOURSELF GOOSEBUMPS #02: TICK TOCK, YOU'RE DEAD!



quote:

What a crummy vacation!

You, your little brother Denny, and your parents have come to New York City for Christmas vacation. You thought you'd get to do a lot of cool things, like visit the Statue of Liberty, ride to the 102nd floor of the World Trade Center, and ice-skate at Rockefeller Center.

Instead, your parents are museum freaks.

"It's entertaining," your mom says as she drags you into the Museum of Natural History.

"It's educational," your dad declares as he shows you a collection of ancient pottery.

"It's boring!" you say, but no one listens.

And the worst part is that you're supposed to be in charge of your little red-haired brother Denny. Only Denny doesn't want anyone to be in charge of him. "You're not the boss of me!" he keeps saying.

You follow your parents through the Museum of Natural History. At first it is kind of interesting. You really like the dinosaurs.

"Wait till you see what's in this room!" your mom cries.

quote:

You rush to the next room, expecting something exciting. But your mom is standing in front of a sundial. "Isn't this wonderful?" she exclaims. "An exhibit on time!"

Great, you think. An exhibit on clocks. Boring!

Then Denny gives you a karate kick in the back of the leg.

"Ow!" you cry. "Stop it!"

"You're not the boss of me!" he says smugly.

"Yes, I am!" you reply, punching him in the arm. He whines and complains to your parents. You can't win!

"I'm thirsty," Denny says now. You can see he's eaten almost half a bag of Gummi Bears in less than a minute.

"Can you find a drinking fountain for Denny, dear?" your mom asks without taking her eyes off a grandfather clock.

"Come on." You grab Denny's hand. But Denny pulls away and runs off down a hallway. You follow him. The hallway twists and turns. There's no sign of either Denny or a water fountain. But near the end of the hall you see a sign on a door:

WARNING!

DANGEROUS EXPERIMENT INSIDE

THIS DOOR MUST BE KEPT LOCKED AT ALL TIMES

quote:

Dangerous experiment? What does that mean? you wonder. You notice that the door is slightly open. Oh, no! Denny must have run in here, you think.

You push the door open wider and peek in. There's no sign of Denny. A tall, skinny man with long white hair tied in a ponytail is bent over a computer. The computer is hooked up to a big, strange-looking clock. Between the computer and the clock is a large square contraption that looks like a picture frame. You can hear the computer and the clock beeping and pinging.

"It's about time you got here!" the tall man says, straightening up. "I'm Dr. Peebles. You must be the volunteer."

"Actually," you start to say, "I'm looking for-"

"There's no time to waste!" Dr. Peebles interrupts. "I'm ready to start the experiment. Come on over."

"Well, I-"

"Here!" he says. He places a chain around your neck. On the end of the chain is something that looks like a stopwatch. A very, very odd stopwatch, with a complicated-looking dial and four big knobs.

"Are you ready?" Dr. Peebles asks.

quote:

"Ready for what?" you ask.

"Why, to travel in time, of course," he replies. "You'll be the first human in history to use my traveling chronometer."

"Chronometer?" you echo. "What's that?"

He points to the stopwatch around your neck.

"I don't have time-" you start to say, but he interrupts again.

"Of course you have time!" Dr. Peebles goes on. "It doesn't matter how long you remain in the past or future. When you return to the present, it will be at the same moment that you left. It will be as if you weren't gone at all."

"How does this work?" you ask, pointing to the stopwatch.

"It's easy," says Dr. Peebles. "Press the button on the left side to travel to the past. Press the button on the right for the future. To return to the present, press the top button and the bottom button at the same time."

Cool! you think. What if this guy's invention really works? Traveling in time would be awesome!

"There's no time to waste!" Dr. Peebles says. "I'm ready to begin the experiment now."

quote:

You think for a moment. Dr. Peebles obviously believes you're someone else. But a trip through time sounds like a lot of fun. More fun than staring at crummy old bowls all day. And since you'll return at the exact same time you left, you'll still be able to find Denny and return to your parents before they know anything is wrong.

On the other hand, Denny can get into a lot of trouble very fast. And your parents will blame you if anything happens.

Make a decision now. Do you want to travel in time? Or should you look for your brother first?

If you choose to volunteer for Dr. Peebles's experiment, turn to PAGE 71.

If you think you'd better stay and look for Denny, turn to PAGE 62.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

"I'm ready to travel through time!" you tell Dr. Peebles.

"Good," the white-haired man replies. He punches some numbers into the computer keyboard. The computer starts to hum. The square doorway between the clock and the computer fills with a strange, shimmering glow. "The Chronoport is almost ready," the scientist says, pointing to the frame. "I only need to adjust-"

But before he can continue, you hear pounding footsteps. You turn to see Denny racing toward you.

"Denny!" you cry. He's heading straight for the Chronoport. "You can't go in there!"

"You're not the boss of me!" Denny yells. He runs straight through the glowing frame. There's a soft pop before he disappears completely.

"Oh, no!" Dr. Peebles cries. "He went before I made the final settings!" If you don't bring him back within two hours of real time, he'll disappear into timelessness forever!"

quote:

"What?" you cry. You stare at the scientist. Your parents are going to ground you for life if you lose Denny.

"You'll have to travel in time to find him," Dr. Peebles tells you. "I'd better make those adjustments to the Chronoport so you don't disappear into timelessness, too!"

You stare at the scientist as he fiddles with the time machine. You can't believe it - this guy is really serious!

"When you find your brother," Dr. Peebles goes on, "you must be touching each other before you use the chronometer. Otherwise, the device will bring only one of you back."

"No problem," you say. "But where did Denny go? The future or the past?"

"There's no way to know whether he's gone forward in time - or back," Dr. Peebles replies. "You'll have to guess."

You touch the chronometer around your neck. It began measuring real time the second Denny disappeared. Already the seconds are ticking by. You have to decide: Are you more likely to find Denny in the past or in the future?

Travel to the future on PAGE 16.

Go to the past on PAGE 44.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

As a side note, it was actually pretty tricky setting the goal endings for this book. While there are still plenty of bad endings to go around, Tick Tock, You're Dead! has a lot more good endings than most of these books. As a result, I've chosen the two good endings where we explicitly fulfill our original mission of finding Denny and returning to the present.

Rebonack7
Aug 27, 2015



The Deviations posted:

...wait, is this some Schrödinger's Quantum Bullshit where he's both in the past and future and our decision determines which?

Not just that, but he's frequently in multiple different locations within the same time period. Give Yourself Goosebumps practically runs on Schrödinger's Quantum Bullshit.

quote:

"I'll look for my brother in the past," you tell Dr. Peebles.

"Fine," the scientist replies. He punches another set of numbers into the computer.

"Now step right through the Chronoport," Dr. Peebles instructs you. "And good luck."

You approach the shimmering frame and enter it. You feel a strange tingling sensation. Everything appears hazy, as if you are underwater. A second later you see two paths ahead in the mist.

Wow!

At the end of the left-hand path you squint to see a tall stone castle in the distance. A knight in shiny armor on a white horse rides toward it.

At the end of the right-hand path there's a swamp with tall, strange-looking trees towering over it. Moving among the trees is... can it be? A dinosaur!

Which path did your brother choose? Which one will you take? Quick, decide!

If you think Denny ran toward the knight, turn to PAGE 93.

If you think he checked out the dinosaur, turn to PAGE 11.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

Denny loves dinosaurs. You decide to explore the swamp where you saw the dinosaur. You're sure Denny went that way.

As you move toward the swamp, tall, fernlike vegetation surrounds you. Your feet sink into the thick, mucky water.

Through the trees you can see huge shapes moving about. Real dinosaurs! Cool! you think. This is just like Jurassic Park - only better!

The dinosaurs are red, blue, green, and lavender - as colorful as birds. Some dinosaurs are the size of dogs and cats. Other dinosaurs are bigger than a house. They're all munching on leaves and weeds.

You're about to move closer when a tremendous noise shakes the ground.

The trees sway as the rumbling grows louder. And louder. What's happening?

You peer through the giant ferns toward a grassy plain. Your eyes grow wide. You can't believe it. Lumbering toward you is - a Tyrannosaurus Rex!

quote:

The huge tyrannosaur towers over the other dinosaurs. It's bigger than you ever imagined. Its teeth are as long and sharp as carving knives.

The enormous creature lets out a roar as it crosses the grassy plain. You freeze. Your heart pounds in terror.

The other dinosaurs all start to run away. But one, who was grazing on ferns, is slower than the others. The tyrannosaur easily catches up to it and tears the small dinosaur's head off in one bite!

Then the tyrannosaur swings its head and stares straight at you! You take off as fast as you can. The tyrannosaur follows. Closer and closer.

Ahead there's a swampy patch of land. You race toward it. Something small is sitting in the middle of the swamp.

It's Denny!

But what's he doing? Why isn't he moving?

You glance back over your shoulder. The dinosaur is still right behind you.

"Denny!" you call out. "Run!"

"I can't," he yells back. "I'm stuck in quicksand!"

quote:

You reach the swamp and grab Denny's hands. With all your might, you pull. But Denny is completely stuck!

You pull Denny again. This time he panics. He grabs wildly at you. The chronometer flies off the chain around your neck and into the mud..

Now the tyrannosaur is only a few yards away. Its terrible face is so close, you can see its sharp, pointed teeth and smell its hot, stinking breath. The dinosaur roars, shaking the nearby trees.

You yank Denny one more time. With a loud plop! he's freed from the quicksand. But now the tyrannosaur is only a few feet away. It opens its mouth wide and stretches its fierce claws toward you.

Frantically, you look around for the chronometer. You've got to get back to the present. But there's no trace of the stopwatch. It's been sucked into the mud!

Should you try to dig the chronometer out of the muck? Or try to run away from the tyrannosaur? Which will you choose?

If you decide to dig for the chronometer, turn to PAGE 126.

Think you can escape the tyrannosaur? Turn to PAGE 100.


Character Sheet posted:

Inventory
Empty

Goal Endings: 0/2

Bad Endings
None yet

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

You've got to find the chronometer. You stick your arm deep into the quicksand. You feel around with your fingers... nothing.

Suddenly the Tyrannosaurus rex lets out a roar.

You plunge both hands into the quicksand. Beside you, Denny drops to his hands and knees to search, too.

You sift frantically through the mud. The dinosaur comes closer and closer. He reaches out one claw. Then he lets out a tremendous sound. It's a burp from his earlier feast - a gigantic burp as loud as an explosion!

The force of the burp knocks both you and Denny over. The two of you pitch forward... right into the quicksand!

Oh, no! You're both being pulled down, down into the quivering muck, to meet...

THE END

Character Sheet posted:

Inventory
Empty

Goal Endings: 0/2

Bad Endings
:siren:Knocked face-first into a pit of quicksand by a belching dinosaur.:siren:

Achievements
None yet

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Go toward the knight.
  • Run from the tyrannosaur.

Rebonack7
Aug 27, 2015



quote:

You've got to get away from the fierce tyrannosaur. You grab Denny's hand and take off through the trees. The dinosaur chases you, but it's too big to fit easily between the trees.

You and Denny zig one way and zag another. Finally the two of you crouch down behind a thick tree trunk. You both gasp for air.

In the distance, you can see the tyrannosaur. It glances all around. At last it lets out a defeated-sounding roar and ambles off.

"Way to go!" Denny shouts. You and your brother high-five each other. Now all you have to do is go back to the swamp and find the chronometer.

But which direction is it? You've done so much twisting and turning, you aren't sure where the swamp is.

Luckily, Denny seems to remember the way. You follow him through the forest and finally come to the swampland. As you rush over to the pool of quicksand, all you can think about is the time ticking by. How much longer before Denny disappears forever?

quote:

You reach into the pool of quicksand and feel around for the chronometer. Suddenly, the ground begins to shake violently. Under your feet the earth sways, and a deafening rumble fills the air.

"What's going on?" you yell to Denny. Smoke pours out of the top of a nearby mountain.

"A volcano!" you shout.

A second later, the top of the volcano blows off. Red-hot lava pours out. Even though the volcano is at least a half mile away, you can feel the heat against your skin.

Large rocks, glowing white-hot, begin to land in the swamp like bombs. "Watch out!" Denny shrieks. "Duck!"

You cover your head and throw yourself on the ground.

Whoomp! A rock just misses you. It splashes into the mud and throws up a shower of mud and water and - something shiny.

Could it be? Yes, it's the chronometer!

Quickly, you crawl over and scoop it up. It's covered with mud. Desperately, you feel for the buttons on the side of the chronometer. Your fingers close on two of them.

quote:

You press the button under your middle finger and immediately feel a tingling sensation. When it stops, you're standing near small trees. In the distance long-necked dinosaurs are grazing on some plants.

Dinosaurs! How far back in time have you gone? You don't have time to think about it when Denny says, "Look at these weird rocks!"

Denny's standing next to six round, speckled boulders. They're not rocks, you realize. They're eggs. Dinosaur eggs! As you stare at the rocks, you hear a steady tapping sound. Then one of them begins to crack.

"Wow!" you cry. "I think this egg's about to hatch!"

"I want to do something else," Denny whines. "I'm bored." He grabs the chronometer and runs off.

"Denny, come back!" you scream. But he keeps running.

You're going to have to go after him. But if you do, you'll miss the coolest thing that's happened since you got here. What should you do?

Watch the egg hatch on PAGE 130.

Chase Denny on PAGE 61.


Character Sheet posted:

Inventory
Empty

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.

Achievements
None yet

Rebonack7
Aug 27, 2015



Tied at the moment, next vote gets it.

Rebonack7
Aug 27, 2015



quote:

No way. You're not going to miss seeing a real dinosaur being born. You'll catch up with Denny in a few minutes.

You keep your eyes on the big speckled egg.

This is too cool, you think. Maybe it's a brachiosaurus or a triceratops. You've always wanted to see one of them.

Tap. Tap. Tap.

The baby dinosaur struggles to get out.

CRACK! The enormous egg splits open.

You lean forward - you're dying to see this!

Then out it pops. You see a long tail... a tiny beak... and soft wet feathers.

FEATHERS?

You can't believe it. This baby's not a dinosaur. It's a chicken.

Some kind of weird, prehistoric chicken!

Okay. Now you've learned your lesson.

Never count your dinosaurs before they hatch!

THE END

Character Sheet posted:

Inventory
Empty

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
:siren:Got distracted watching a prehistoric chicken hatch.:siren:

Achievements
None yet

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Go toward the knight.
  • Ignore the egg and chase after Denny.

I'm honestly not sure why this is a bad ending. My best guess is that while we were watching the egg hatch, Denny got himself and the chronometer eaten by velociraptors and now we're stuck in the past.

Rebonack7
Aug 27, 2015



quote:

You take off after your brother. But by the time you reach the tree where you last saw him, he's gone.

Then something on the ground near the tree catches your eye. It's the chronometer. But where's Denny? And why did he leave the chronometer behind?

You scoop up the device and run your finger over the buttons. Denny said he wanted to do something else. He was probably bored with the past and decided to go to the future.

You quickly press the button on the right and feel a tingling sensation.

A purple mist surrounds you. Everything turns blurry. You close your eyes, hoping your dizziness will pass.

You open your eyes again. And blink. Twice.

A futuristic-looking city looms in the distance.

quote:

You decide to go toward the futuristic city. All around you are buildings made of shiny metal and glass. Cars - with wings - fly above your head. The streets are empty and clean, with no litter - not even a gum wrapper.

Is this New York in the future? It certainly looks different from the one you're visiting in the present.

You're about to start looking for Denny when a hand closes on your shoulder in an icy grip.

"Human?" a hollow-sounding voice says. "You're under arrest!"

You whirl around. Gripping your shoulder is a shiny metal robot with a policeman's badge welded to its chest. The robot's face is expressionless, and it's holding something that looks like a laser gun. No wonder everything is so clean and quiet, you think. The city is run by machines!

"Don't you know that humans aren't allowed out in the streets?" the robot demands.

"I come from... another place," you quickly reply. "I don't know your rules. Give me another chance."

"That's for the judge to decide," the robot says. "Come with me."

quote:

You follow the robot into a big , glass-walled building. He leads you to a courtroom. A shiny robot dressed in black sits behind a tall desk.

The judge, you realize.

"You are accused of appearing in the streets, human," the judge says. "How do you plead?"

"Guilty, Your Honor," you say. "But I didn't-"

"Silence!" the judge cuts you off. "There are no excuses. For punishment, you may have your choice: You will be sentenced to school or to the zoo."

School? The zoo? What kind of punishment is this? To find out, make a choice now.

Get sentenced to school, turn to PAGE 9.

Go to the zoo on PAGE 55.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

You love the zoo! What a weird punishment, you think, as the police robot takes you away in a flying car.

Soon you zoom through the zoo gates. Giraffes, elephants, tigers, and antelopes roam around the grounds. Instead of bars, a shimmering transparent force field separates the animals from the viewers.

"You will remain here," the robot announces, stopping in front of an exhibit that looks like a living room, with a couch, chairs, and a TV.

The robot yanks the chronometer off your neck.

"Give that back!" you shout, but the robot ignores you. It aims its laser gun at the force field around the exhibit. The field dissolves, and the robot pushes you into the exhibit.

"Wait a minute!" you protest. "You can't leave me here!"

"I'm sure you will be comfortable," the robot tells you. It zaps its gun again, and the force field goes back up.

"No!" you cry, trying to push through the force field.

Then a group of robots approaches. Two little ones point and make strange coughing noises.

What are they pointing at?

quote:

"Look at this one!" says a little robot. It gazes at the sign in front of the force field. "It's the 'Couch Potato' exhibit," the small robot goes on. It begins making strange noises again.

"It's not polite to laugh at the humans," one of the bigger robots says.

"But Mommy," replies the little one. "It's so funny-looking. Here, human!" it adds. It shoves something through the force field. You lean down to pick up a candy bar.

"Look!" says the little one. "It picked up the candy! It's eating it!" The small robot pushes another candy bar through the force field.

With a sinking feeling, you realize that you're stuck here for good. But cheer up. At least when the little robots visit, you'll get to eat plenty of candy.

THE END

Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
:siren:Got locked up and used as a zoo exhibit.:siren:

Achievements
None yet

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Go toward the knight.
  • Get sentenced to school.

Rebonack7
Aug 27, 2015



Next vote for school or knights decides it.

Rebonack7
Aug 27, 2015



quote:

"I choose school," you tell the judge.

The robot policeman drags you off to another room in the same building. You are surprised to see that it's a regular classroom with wooden desks, a blackboard, and a computer center. There is also a metal box the size of a closet standing in the front of the room.

The desks are all filled with human students about your age.

"We will continue the quiz now," the teacher says in a hollow voice. "Anita, what is the capital of Ulan Bator?"

A girl stands nervously. "I - I don't know," she stammers.

"Then you must enter the frammilizer," the teacher says.

The girl bites her fingernails as she goes to the front of the room. She climbs into the metal box. The teacher slams the door shut and presses a button. The box hums, then glows bright green. When the door springs open, you gasp out loud.

quote:

The girl is gone!

"Jackson," the teacher goes on, as if nothing has happened. "What is 43,000,000 divided by 7.645328?"

A tall, pale boy stands up. He doesn't answer for a moment, then shakes his head. "I don't know," he says.

"Go into the frammilizer!" the robot commands.

Slowly, Jackson walks to the front of the room. He steps into the box. A moment later he, too, is gone. Frammilized.

You watch in horror as your classmates disappear, one by one. In a moment it will be your turn. You've got to do something and do it fast!

You could use the chronometer to leave the future, but you haven't found Denny!

On the other hand, you've always done well in school - maybe you'll be able to answer the teacher's question.

Answer the teacher's question on PAGE 133.

Use the chronometer on PAGE 68.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

The teacher turns to you. "Stand up," the robot orders.

Nervously, you stand. You hold your breath as the teacher starts to speak. This is the moment. Can you answer the question, or will you be frammilized?

"The ancient British wizard Morgred used a magic spell to travel in time. The spell made use of three magical objects. What are they?"

Morgred? He was the wizard in the GOOSEBUMPS book A Night in Terror Tower. You remember him. But can you remember the answer to the question? If you can't, you'll have to guess. Think carefully, then answer.

Are the three objects a pin, a pipe, and a potato? If so, turn to PAGE 103.

Or are the magical objects three white stones? If that is your answer, turn to PAGE 28.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.

Achievements
None yet

GOOSEBUMPS LORE
A Night in Terror Tower is one of the more unique entries in the Goosebumps franchise, as it's much more a fantasy story than a horror story. To give a quick summary, the book follows a pair of siblings named Sue and Eddie touring London, only to find themselves stalked by a mysterious man in black and plagued by growing holes in their memories. It's gradually revealed that the two are actually the children of a medieval king who was overthrown by his wicked brother. As you'd expect from that last sentence, the usurper decided that having the old king's kids around was a liability and ordered the Lord High Executioner to kill them. To save their lives, the aforementioned obligatory Merlin expy royal wizard Morgred chucked them into the future and rewrote their memories to make them think they belonged there.

At the end of the book, the children manage to strand the Lord High Executioner in the past, and Morgred moves to the present to look after them. Still, letting that evil king get away with attempted child murder seems like a bit of a downer. I wonder if we'll ever get the chance to teach him a lesson? *cough* *cough*

Rebonack7
Aug 27, 2015



quote:

"The three objects are a pin, a pipe, and a potato," you tell the robot.

"WRONG!" the teacher thunders. "You know the penalty for a wrong answer! Now step forward!"

You start toward the frammilizer. Slowly you feel for the chronometer around your neck. But before you can press any buttons, the robot snatches it away with its metal claws.

"No tricks!" the robot says. "Now enter the frammilizer!"

There's no way out now.

As you step into the strange metal box, your heart sinks to the bottom of your toes. You're a complete failure. You haven't found Denny, and you couldn't answer the teacher's question. Then again, you're about to become the first kid you know to be frammilized.

THE END

Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
:siren:Answered the teacher's question wrong and got frammilized.:siren:

Achievements
None yet

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Go toward the knight.
  • Use the chronometer before the teacher reaches us.
  • Answer the teacher's question correctly.

Rebonack7
Aug 27, 2015



quote:

"The magical objects are three white stones," you tell the robot.

The robot's face is blank. "Correct," it says. "But we will see how you do on the next round.

You know you're never going to make it through the next round. You quickly grasp the chronometer and press the button on the right to go farther into the future.

Immediately you feel a tingling sensation. When it stops, you're still seated - but not on the hard wooden chair in the classroom. Instead, you're strapped into a comfortable, soft seat. Whooshing sounds surround you.

Is this an airplane?

You glance out a window. Outside is black, empty space, dotted with brilliant white stars. Up ahead is a big, doughnut-shaped structure with spaceships docked by its doors.

You're not on an airplane - you're on a space shuttle! And it's travelling toward a space station.

"Thirty seconds to docking!" an intercom squawks.

quote:

The space shuttle finally docks at a huge, orbiting space station. The doors glide open. You walk off the shuttle and enter a corridor.

Inside the space station, robots and humans hurry along the walkway. Denny might be here somewhere - but where?

A pair of robots wearing security badges stare right at you. All the other humans are wearing bright yellow uniforms, you notice. You'd better find one right away, before someone tries to stop you.

Just ahead is a door marked SUPPLIES. Inside, a pile of freshly laundered uniforms sits on a shelf.

quote:

Disguised in the uniform, you hurry out of the closet to explore the space station. This place is too cool. Through the windows you can see thousands of stars. Sophisticated-looking computers with colorful lights are scattered all over this place.

The chronometer's steady ticking reminds you that time is running out. You'd better find Denny quickly and get back to the present.

You wander through a door and see a sign pointing to something called TELETIME.

Then two robots approach. One of them draws a laser.

Just ahead is a branch in the corridor. A green sign points to HYDROPONICS and a purple one points to ENGINE ROOM.

Make a choice and start running!

Follow the green sign to Hydroponics on PAGE 80.

Take the purple sign to the Engine Room on PAGE 74.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

You tear down the corridor to the Hydroponics area.

What a jungle! Thick, green leaves and winding vines creep all around the room. Strange-looking plants grow everywhere. You notice that they're all potted in a pink solution that is bubbling furiously.

You watch the doorway as you look around. The robots may catch up to you at any minute.

"Denny!" you call. "Are you in here?"

You wander past odd-shaped leaves, strange-smelling flowers, and heavy, colorful fruits. You've never seen anything like them. You wonder if something in outer space caused ordinary earth plants to mutate into strange new forms.

You come to a large sign that reads DANGER.

Huh? What could be dangerous in a room full of plants?

Then you see it: a vine with a stem as thick as an elephant's leg. Its flower is huge, with sharp-looking petals.

You step forward for a closer look. Suddenly the flower lunges at you, its petals snapping shut an inch from your nose!

quote:

As you back away from the vicious flower, its curling vine sends out new shoots.

Beyond the plant you see a sign marked EXIT. Can you get around the vine and make your escape?

Or, off to your right is a rack of garden tools. You see a long rake that looks pretty sharp. Maybe you'd better get the rake first and fight off the vine.

Quick! Make a decision! Will you grab the rake first? Or run straight for the door?

To grab the rake, turn to PAGE 123.

To try to go through the exit, turn to PAGE43.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

You grab the rake. Then, holding it out in front of you, you inch toward the door on the other side of the room. The vine follows you, its flower head still snapping like mad.

You're about to reach for the doorknob when something grabs your ankle.

The vine is coiling around your legs!

Desperately, you hack at the vine with the rake. But it's no use. The vine rapidly works its way up your body, wrapping you up as tightly as a mummy!

Suddenly the door opens. Someone walks in, singing the words to your favorite song.

It's Denny!

You open your mouth to yell to him. But it's no use. You can't speak - you can't even move.

You hear Denny moving around the room, looking at everything. Then he stops right in front of you.

He looks closely at the vine holding you prisoner. "Cool plant," he says.

Cool plant?

That's not a plant - it's you!

THE END

Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
:siren:Wrapped up by space plant tentacles.:siren:

Achievements
None yet

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Go toward the knight.
  • Use the chronometer before the teacher reaches us.
  • Go to the engine room.
  • Run for the door in the Hydroponics room.

Rebonack7
Aug 27, 2015



quote:

Frantically you pull the vine out of your path and race to the exit. The plant send tendrils racing after you. They snap at your ankles.

A cluster of geraniums twists and turns toward you. As you approach, one of them sprays a bubbling pink solution at you. You skid in the slimy liquid and fall down.

Up ahead a giant cucumber plant hurls its fruit. You duck as a grapevine fires off hard green grapes.

HELP! You're being attacked by plants!

You scramble to your feet and barely make it to the exit. You fall into the corridor outside.

quote:

You lean against the wall of the corridor, trying to calm yourself. The only person who can help you find Denny is Dr. Peebles. You pull the chronometer from under your uniform and press the top and bottom buttons to return to his laboratory. You've got to escape before anyone - or anything - comes after you again.

But nothing happens.

You press the buttons again, and nothing happens.

Oh, no.

What will you do now? You glance up and notice the sign pointing to TELETIME. Maybe it has something to do with time travel. Maybe there's another way to get back to the present.

quote:

You follow the sign to Teletime. It's a spacious room full of electronic equipment. A large panel in the center of the room contains dozens of TV monitors.

On the monitors you can see several scenes from the past: Alexander the Great's army, the signing of the Declaration of Independence, the landing on the moon. A robot in a white lab coat watches the monitors and doesn't notice you.

Maybe the robot can help you return to your own time. You're about to ask for help when an alarm sounds.

"ATTENTION ALL PERSONNEL!" a loudspeaker squawks. "BE ON THE LOOKOUT FOR AN INTRUDER!"

The robot scientist whirls around and spots you. He pulls out a laser gun. "Explain yourself!"

What do you do now? Tell the truth and ask the robot for help? Or try to trick it?

Ask for help on PAGE 125.

Trick the robot on PAGE 99.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

"Please help me!" you beg the robot. "I'm looking for my brother and-"

"Silence, intruder," the robot commands. Keeping its laser trained on you, it waves you over to a chair in front of one of the monitors.

"You will be my helper in the Teletime room, human. I need someone to help me study the past," the robot explains. It points to one of the monitors. "You will watch this screen all night and all day and report to me on what you see."

That's not bad, you think. At least I'll get to watch TV!

You settle into one of the cushioned chairs opposite the monitor. On the screen, George Washington is crossing the Delaware River. You watch him do it again.

And again.

It's interesting the first few times, but after that you get bored. Really bored.

The days, months, and finally years slowly pass. George is still crossing the river. And you're still watching.

Compared to this nonstop history lesson, going to museums with your parents was a total blast!

THE END

Character Sheet posted:

Inventory
Chronometer

Goal Endings: 0/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
:siren:Forced to watch Washington cross the Delaware forever.:siren:

Achievements
None yet

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Go toward the knight.
  • Use the chronometer before the teacher reaches us.
  • Go to the engine room.
  • Trick the robot.

Rebonack7
Aug 27, 2015



quote:

You're sure you can trick the robot. After all, you're human and he's just a machine.

"Please don't shoot me," you cry. "I'm a visitor from the past. I'm only here to find my brother."

The robot hesitates. It seems to be computing what you just said. Then it pulls back the trigger on its laser.

"I could prove it if you had better technology," you add.

The robot's electronic eye flashes angrily. "Our technology has been perfected," it states.

"Too bad." You heave a big sigh. "I mean, you probably can't locate the time I left the present.

The robot scuttles over. "When did you leave?" it demands. "I can find that!"

You tell the robot the exact day and time that you left Dr. Peebles's laboratory.

The robot adjusts some controls. Then Dr. Peebles's laboratory appears on the large central monitor.

quote:

All right! The robot fell for it!

You can see yourself stepping into the Chronoport. Then you hear Dr. Peebles say: "One more thing! Remember to hold the buttons down for at least five seconds!"

That's exactly what you needed to hear. Now you know how to make the chronometer work! But you still can't find Denny.

"I don't believe your Teletime machine really shows the past," you say.

"What!!??" the robot roars. "How dare you insult my machine!" Its finger moves closer to the trigger.

"If it really works," you say quickly, "then show me the present."

"The present?" the robot cries.

"Yes!" You nod. "The scenes from the past could have been films or videotapes. If I see scenes from the present, I'll believe the machine really works."

"Very well," the robot grumbles. "But right afterward I will take pleasure in vaporizing you. Any particular scene in the present?" it adds sarcastically.

You smile. Your plan is working.

quote:

"A red-haired boy is visiting the space station," you tell the robot. "Can your machine find him?"

"Of course," the robot says, twisting some dials.

Denny' face ripples across the screen. He's crouched underneath a table that holds a large computer. As you stare at your brother you realize the table is in this very room!

"Denny!" you cry. You run toward the table. Denny is still huddled there, too scared to move or speak.

Swiftly, you duck past the robot and under the desk.

"No!" the robot cries, coming after you. But you grab your brother's hand, then press the top and bottom buttons on the chronometer. As Dr. Peebles instructed, you hold them down for five seconds.

quote:

An instant later, you find yourself back in the laboratory at the Museum of Natural History.

"Welcome back." Dr. Peebles looks relieved to see both you and Denny. "How was your trip?"

"Exciting," you say.

"Boring," Denny whines. He punches you. "I'm hungry!"

You gaze at your brother with exasperation. You know that if it wasn't for you, he would have disappeared forever. You think of everything you had to go through to save him. And for just a moment, you wonder if it was such a good idea.

THE END

At this point, I should probably reassure you that there are a few endings where we basically say "gently caress it" and leave Denny to retcon himself out of existence, as well as a few bad endings where Denny goes down with us.

Character Sheet posted:

Inventory
Chronometer

:siren:Goal Endings: 1/2:siren:

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.

Achievements
None yet

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Go toward the knight.
  • Use the chronometer before the teacher reaches us.
  • Go to the engine room.

Rebonack7
Aug 27, 2015



Foxfire_ posted:

Can we redefine our goal endings to ones where we survive but Denny doesn't? It's for the best

Tempting, but no. I am saving achievements for some of the "screw you, Denny" endings, though.

Rebonack7
Aug 27, 2015



quote:

You take off after the knight on horseback. The enormous stone castle stretches toward the sky. Flags fly from its turrets.

You imagine living there. Cool! you think.

Suddenly you notice that the knight has disappeared. Where did he go?

You hurry over a drawbridge, which stretches over a moat. The moat surrounds the castle.

The sound of thundering hooves breaks the silence. The knight is returning, at full speed. And now he's holding a spear - and pointing it at you!

"Hey!" you call out. "I'm not your enemy! I'm a visitor from the future!"

But the knight doesn't pay attention. His horse gallops closer and closer. The tip of the knight's spear gleams in the sun.

Uh-oh. This guy looks pretty serious. Are you ready to face him? Or should you jump into the moat below, even though you're a terrible swimmer?

Face the knight on PAGE 22.

Jump into the moat on PAGE 108.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.

Achievements
None yet

By the way, just to encourage you a bit: the medieval section contains the single best ending in the game, and while it isn't a goal ending, I will award an achievement if we reach it.

Rebonack7
Aug 27, 2015



quote:

You decide to take your chances in the moat.

SPLASH! The water is cold - but at least you escaped that fierce-looking knight.

Then you hear it - a loud clacking sound.

A crocodile snapping his jaws. He's right in front of you! And he looks mighty hungry!

You turn away from the crocodile and swim in the opposite direction. You wish you could swim faster. The crocodile's gaining on you!

Suddenly another crocodile pops up in your path. And another.

You're totally surrounded by hungry green crocodiles!

You grab for the chronometer around your neck. But before you can press the buttons, the crocodile nearest you snatches it out of your hand.

In one gulp, he swallows it!

Too bad. The chronometer was only the appetizer. The main course is about to be served - and it's you!

THE END

Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
:siren:Jumped into a moat and got eaten by crocodiles.:siren:

Achievements
None yet

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Use the chronometer before the teacher reaches us.
  • Go to the engine room.
  • Face the knight.

Rebonack7
Aug 27, 2015



quote:

If only you'd taken swimming lessons when your mom wanted you to! You decide not to jump into the boat. You face the knight and his spear.

Right before he reaches you, the knight reins in his horse.

"Who are you, stranger?" he demands.

"I'm a visitor from the future. I'm searching for my brother."

"No one enters King Ruthbert's castle unless he can meet the challenge!" he replies.

"What challenge?" you ask.

"You must fight me, his Noble Defender, in a duel," the knight says with a smirk. "The loser will become food for the king's crocodiles in the moat."

Crocodiles in the moat? Good thing you didn't jump in after all!

The knight dismounts and pulls a bag of weapons from his saddle. You see a spear, a sword, a spiky chain, and a huge wooden club. "Here, you may choose your weapon," he says.

This guy really wants to have a duel?

"Well," the knight says impatiently. "Choose!"

quote:

As you reach for a weapon, you notice an apple tree planted alongside the moat. Suddenly you have an idea - and it's just what you need to put a chink in this knight's armor.

"I choose the club," you tell the knight, "But we'll duel according to my rules."

"Very well, stranger," the knight says. He hands you the club.

"See that apple tree?" you say. "Pick one of the apples and toss it toward me. I'll hit the apple with the club. Then I'll throw an apple for you to hit. Whoever hits the apple the farthest will win the duel."

"A strange challenge indeed," the knight grumbles. "But I accept."

Last year you were the best batter on your baseball team. Now you're hoping your batting average will pay off. Can you beat the knight at baseball? To find out, flip two coins.

If both coins come up the same, heads or tails, turn to PAGE 30.

If one coin comes up heads and the other comes up tails, turn to PAGE 116.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

The knight takes the club and holds it awkwardly.

This should be easy, you think as you pick an apple. You throw it to him - a fast pitch. To your surprise, he hits it - but the apple only flies a few feet.

"You'll never be able to beat that," the knight says.

"We'll see," you reply. He's never seen you play ball.

You grip the club tightly as the knight picks an apple. He winds up, then tosses it toward you.

You keep your eye fixed on the shiny red ball as it soars through the air. You shouldn't have any problem hitting this baby.

You reach back with your bat and start to swing. Then the bat connects - with empty air! You missed!

"Wait!" you cry. "Let me try again."

"Sorry," the knight says. "You can't change the rules."

"But-"

"The crocodiles are hungry." The knight picks you up in both his arms. "It's past their lunchtime!"

You start to reach for the chronometer. But it's too late. You're falling - falling into the moat. Below you are a dozen snapping jaws.

Too bad, batting champ! You've struck out big time!

THE END

Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
:siren:Lost a game of baseball with a knight and got chucked into the moat.:siren:

Achievements
None yet

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Use the chronometer before the teacher reaches us.
  • Go to the engine room.
  • Beat the knight at baseball.

Rebonack7
Aug 27, 2015



quote:

"I'm ready to begin the duel," the knight tells you. He plucks an apple from the tree. Then he winds up and throws the apple toward you. Holding the club like a baseball bat, you smack the apple. It soars down the path, past the knight.

"I can hit it much farther," the knight boasts. He takes his place at the end of the drawbridge.

Now you pick an apple from the tree. You stand on the pitcher's mound and eye the knight. Then you wind up. You pitch.

The knight swings with all his might.

And hits a blooper a few feet in front of you.

All right!

"I won," you call. "Now can I go into the castle? I need to look for my brother."

The knight nods. "Very well, stranger," he says sadly. "You may enter the castle. But according to the rules, I must jump into the moat."

quote:

"Wait!" you cry. "You don't need to-" But it's too late. He's already jumped into the water. You watch in horror as the crocodiles swim toward him - jaws open!

"One last thing," the knight calls before the beasts reach him. "Beware of the Lair!"

"The what?" you ask. But the only answer is the snapping of the crocodiles' jaws.

Trying not to watch or listen, you hurry across the drawbridge and into the castle.

quote:

The high, wooden door to the castle stands open. "Hello?" you call. "Is anyone home?"

Your own voice echoes back. You step through the door into a dark entrance hall. Hanging from the wall is a tapestry. In the center there's a picture of a fierce-looking beast.

A lion? you wonder. You sure hope you don't run into him here!

You enter a winding, narrow corridor. Empty suits of armor line the walls. The only light comes from flickering candles.

The corridor turns and twists, but doesn't seem to lead anywhere. You glance at the chronometer. Only one hour left - and there's still no sign of Denny!

Then all the candles go out.

You're in total darkness!

From somewhere up ahead, you hear an eerie scream. A human scream. Chills creep up your spine. Who was that? Maybe you should get out of here right now.

But what if it was Denny?

If you choose to go on, turn to PAGE 76.

If you decide to turn back, go to PAGE 51.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
Lost a game of baseball with a knight and got chucked into the moat.

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

You decide to try to get out of this creepy castle. Using the wall to guide you through the darkness, you start back. You've only gone a few steps when you feel a doorknob with your fingers. You turn it and step into a smoky room filled with red light.

"Who's there?" calls a frightened-sounding woman. Before you can answer, she cries out, "Please help me!"

You make your way through the smoke toward the sound of her voice. At the back of the room, chained to the stone wall, is a beautiful blonde woman. She's dressed in a flowing green gown.

"Help me!" she screams. "Find the key and unlock the chains before he comes back!"

"Before who comes back?" you ask.

"The dragon!" she says. "He went into his den to take a nap. You've got to save me!"

Now you see an opening in the wall. Smoke is pouring out of it with a hissing sound. This must be the dragon's den. You look at the chain holding the woman to the wall. The lock is a very strange shape - nearly round.

"Hurry!" she shrieks. "I hear the dragon returning!"

quote:

"Use the key and open the lock!" the woman begs.

You hear the dragon's heavy footsteps approaching. "What key?" you ask.

"The key around your neck!"

You glance down at the chronometer. It seems to be the same shape as the keyhole. "But this isn't a key," you protest. "It's a chronometer!"

"I don't care what it is!" the woman cries. "Use it!"

At that moment flames shoot out of the opening in the wall. The dragon's huge, scaly face appears. Its evil yellow eyes narrow when it sees you.

Quick! Make a decision! Should you try to use the chronometer as a key to rescue the woman? Or should you just get out of there as fast as you can?

Hurry! The dragon's about to breathe fire again!

Use the chronometer on PAGE 94.

Run out of the room on PAGE 117.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
Lost a game of baseball with a knight and got chucked into the moat.

Achievements
None yet

Rebonack7
Aug 27, 2015



quote:

Quickly, you pull the chronometer from around your neck and put it in the keyhole.

"RRAAAOOORRRGGGHHH!" the dragon bellows, filling the small room with flames and more smoke.

The woman shrieks in terror. You turn the chronometer in the lock. To your surprise, the lock pops open. The woman quickly pulls off her chains, then grabs your hand. "This way!" she cries. "The dragon can't follow!"

She leads you through a small door and slams it. Behind the door, the dragon roars angrily.

"Thank you for saving me," the woman says. "Is there any way I can repay you?"

You explain that you're looking for your brother. "He has red hair," you say, describing him.

The woman nods. "I've seen a young boy who looks just like that in the Throne Room." She points to a door labeled TO KING RUTHBERT'S THRONE ROOM.

You glance at the chronometer. Time is running out! You've got only half an hour to find Denny and return to the present.

"Good luck." The woman smiles. "And thanks again."

quote:

You step through a door labeled TO KING RUTHBERT'S THRONE ROOOM and climb a short flight of steps. At the top, you enter a huge stone room.

Colorful tapestries hang on the walls between narrow, arch-shaped windows. Ladies in long gowns sit on wooden benches. Around the room, knights in armor stand stiffly at attention.

At the far end of the room, a wooden throne stands on a raised platform. Sitting on the throne is a fat, bearded man wearing a red robe and gold crown.

King Ruthbert, you realize.

Next to him, on a smaller throne, is a small person. His crown is too big and slips down over his face.

A nearby knight draws his sword and raises it to your throat. The sword lightly pricks your skin.

"What are you doing here, stranger?" the knight demands.

"I'm a traveler from the future, you quickly explain. "I'm looking for my brother. He has red hair and-"

"Silence!" the knight shouts. "I'll not listen to any more of your lies! You're a spy for King Henry!"

quote:

"King who?" you ask.

"Do you take me for an idiot?" the knight snarls. "Henry's forces are expected to attack any day! Don't deny you're an advance scout!"

"I'm a kid from the future!" you repeat. "I only want-"

But the knight doesn't listen. He quickly ties your hands behind your back, then drags you up to the throne. He tosses you at the king's feet.

"Who is this?" the king demands.

"A spy for King Henry!" the knight answers.

You look up to deny it. That's when you notice who's sitting on the small throne next to the king.

Denny!

"I've been looking all over for you!" you tell him. "We've got to get back to Dr. Peebles's lab! You can't stay-"

"Silence!" King Ruthbert bellows. "No one speaks to my son without permission!"

"Your son?" you gasp. "But this is my brother, Denny-"

"He's my son, Ruthelford!" the king interrupts. "I always wanted a son. When this boy appeared, I adopted him!"

quote:

"He's just an ordinary twentieth-century kid!" you protest.

"I'm not ordinary!" Denny yells. "I don't like this person," he adds, whining to the king.

"Listen to me, Denny!" you shout. "You're in big trouble. You've got to come with me now!"

"You're not the boss of me!" Denny yells.

"Boil this spy in oil!" shouts the king.

"Yeah!" Denny agrees, clapping. "Boil the spy in oil!"

"Denny, you're my brother!" you protest in horror. But Denny just smirks his obnoxious smirk.

Then the two knights grab you and begin to drag you out of the Throne Room.

"Wait!" you shout. "You're making a terrible mistake!"

But no one listens. You're dragged up to the roof of the castle. There, you see a bubbling black pot.

Yikes! Your hands are tied behind you. You can't use the chronometer. Unless a miracle happens, you're about to be boiled in oil!

Is this your lucky day?

If today's date is an ODD number, turn to PAGE 85.

If today's date is an EVEN number, turn to PAGE 52.


quote:

The two knights drag you over to the pot of boiling oil. The king and Denny are right behind them.

"On the count of three, carry out the sentence!" the king orders.

"Denny, help!" you plead.

But Denny sticks his tongue out at you. Then he gives the king the thumbs-up sign.

"One!" the king says. The knights pick you up.

"Please - just listen to me-" you cry.

"Two!" The knights lift you high in the air above the pot.

Frantically, you struggle to free your hands, so you can use the chronometer. But they are tied too tightly.

"Three-" the king cried. At that moment, a hair-curling scream splits the air. Dozens of armored knights rush onto the roof. They're all waving swords and knives and holding out large shields. The roof is swarming with knights ready for battle!

quote:

"It's King Henry's army!" King Ruthbert shouts.

The king's two knights spring into action. They drop you and jump in front of the king. They desperately try to defend him against the invading army.

When the knights let you go, you roll out of the way. You've got to grab Denny and get out of here. Fast!

But one of King Henry's knights has already seized your brother. You watch in horror as the knight lifts your brother over his head and walks him over to the end of the castle.

Oh, no! The knight's about to toss Denny over the side!

You've got to do something, but what? For just a moment you think about doing nothing. After all, Denny was planning to have you boiled in oil. But no - he's your brother, after all.

Your hands are still tied behind your back. Maybe you can trick the knight into letting Denny go. Or - maybe you can roll into the knight's path before he reaches the edge of the roof.

Trick the knight on PAGE 121.

Roll into his path on PAGE 91.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
Lost a game of baseball with a knight and got chucked into the moat.

Achievements
:siren:Knight in Shining Armor: Rescued a princess from a dragon.:siren:

Rebonack7
Aug 27, 2015



quote:

Denny screams in terror as the knight prepares to toss him to the ground.

"Stop!" you yell. "That's King Ruthbert's son, Ruthelford," you say.

The knight looks at you in surprise. "Of course. Why do you think I'm getting ready to dash his brains out?"

"King Ruthbert will pay a huge ransom for him," you go on. "More gold and jewels than you can imagine."

"Is that right?" the knight replies. "How do you know?"

"I'm an agent of the king," you tell the knight. It's the first lie that enters your mind.

"Really? Then why are your hands tied?" the knight asks.

"Well, uh, er..." You try to think of a good answer. "Untie me and I'll show you!"

The knight looks you up and down. He draws his sword.

Oh, no! What's he going to do?

quote:

The knight uses his sharp sword to slash the ropes around your arms. You're free!

Before the knight can question you further, you jump up and karate kick the sword from his hand.

The sword falls to the ground. You can't believe the karate lessons you took last summer worked! You karate kick the knight again.

And lose your balance.

You reach out and grab Denny and tumble to the ground, hitting a button on the chronometer.

You sprawl on the ground, dizzy. And then you hear it. "All hail the king! All hail the king!"

You gaze up and gasp. You're in a strange land. And hundreds of people are chanting and bowing. Bowing to you!

You are the king!

You stand up and give your first order. "Take this slave boy away," you say, pointing at Denny. "I am the boss now."

THE END

Told you this route had the best ending in the book.

Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
Lost a game of baseball with a knight and got chucked into the moat.

Achievements
Knight in Shining Armor: Rescued a princess from a dragon.
:siren:The Boss of You: Gave Denny his much-deserved comeuppance.:siren:

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Use the chronometer before the teacher reaches us.
  • Go to the engine room.
  • Go deeper into the castle.
  • Run from the dragon.
  • Read the book on an odd-numbered day.
  • Roll into the knight's path.

Rebonack7
Aug 27, 2015



quote:

"I think my brother went to the future," you announce.

"I hope you're right." Dr. Peebles punches another computer key. "Are you ready? Step through the Chronoport."

You enter the glowing frame. As you move through it you feel a strange tingling sensation.

"One more thing!" Dr Peebles calls out. His voice sounds far away. "Before you can return, remember-"

"What?" you cry as his words fade away. What was he saying?

Ahead of you in the mist are two scenes: a big, futuristic-looking city with small cars flying around like planes.

Another view seems to be of New York City. You recognize a few buildings, like the World Trade Center and the Empire State Building. As you watch, a small red-haired boy who looks like Denny disappears behind another building. But is it really your brother?

Make a decision!

Picking the city just takes us to the same robot-ruled future we'd get to if we cleared the dinosaur route, so I'll let you decide if we check out the modern-looking New York or go for one of our unexplored options.

Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
Lost a game of baseball with a knight and got chucked into the moat.

Achievements
Knight in Shining Armor: Rescued a princess from a dragon.
The Boss of You: Gave Denny his much-deserved comeuppance.

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Use the chronometer before the teacher reaches us.
  • Go to the engine room.
  • Go deeper into the castle.
  • Run from the dragon.
  • Read the book on an odd-numbered day.
  • Roll into the knight's path.
  • Go to the modern-looking New York.

Rebonack7
Aug 27, 2015



quote:

You glide through the mist toward the New York City street where you saw the red-haired boy. Honking taxis, buses, and trucks zip along the street. Tall buildings surround you. On the streets, people are shouting, arguing, and laughing.

Uh-oh. This looks exactly like New York City in the present. Maybe something went wrong with the chronometer.

You glance around for the red-haired kid you saw. But you don't see him anywhere.

You approach a corner newsstand. "Excuse me," you say to the vendor. "Can you tell me how to get to the Museum of Natural History?"

"What do I look like, an information booth?" he snaps back at you.

"Never mind," you mutter. "Who needs your-"

Then you notice a stack of newspapers. The one on top has tomorrow's date. You're in the future all right - one crummy day in the future!

No fair! you think. You're about to push the right-hand button on the chronometer to travel further into the future when something makes you gasp.

quote:

Strolling down the block in front of you is a familiar-looking family: a father, a mother, and two kids. There's a very good reason why the family looks so familiar. It's your family.

You watch as your Mom, Dad, Denny, and you continue down the block. Your parents are talking to each other, and you and Denny seem to be arguing - some things will never change.

You watch as Denny gives you a karate chop in the arm, and you punch him back.

It feels so strange to watch yourself like this. There are two of you in the same place! What would happen if you spoke to your future self?

You still haven't decided what to do when your family reaches the corner. The light changes and they start to cross to the other side of the street.

A moment later you hear frightened screams and shouts, and then loud honking. You turn toward the noise. A green truck is speeding down the street.

The truck shows no sign of slowing down, and it's headed straight toward your family!

quote:

The truck picks up speed as it approaches the corner. There's no way your family can get out of the way.

In another moment they will be flattened like pancakes, and there's nothing you can do!

But maybe...

You touch the chronometer. Maybe you can go back in time and stop the accident before it happens.

Should you go back in the past a few minutes and try to stop your family? Or go back farther in time and try to stop the truck?

To stop your family, turn to PAGE 31.

To stop the truck, turn to PAGE 34.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
Lost a game of baseball with a knight and got chucked into the moat.

Achievements
Knight in Shining Armor: Rescued a princess from a dragon.
The Boss of You: Gave Denny his much-deserved comeuppance.

Rebonack7
Aug 27, 2015



quote:

You feel a strange tingling sensation as you press the buttons on the chronometer. When it stops you're still standing next to a newsstand. But a clock in a nearby store shows that it's fifteen minutes before the accident.

You can still stop it from happening!

Your family has already started toward the corner.

You don't have much time! Should you do something to distract them? Or - just run across the street and warn them?

Think fast! The seconds are ticking by rapidly!

Distract your family on PAGE 40.

Warn them on PAGE 86.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
Lost a game of baseball with a knight and got chucked into the moat.

Achievements
Knight in Shining Armor: Rescued a princess from a dragon.
The Boss of You: Gave Denny his much-deserved comeuppance.

Rebonack7
Aug 27, 2015



quote:

What would make you and Denny turn around? you wonder. You've got to create a distraction.

You glance at the newsstand again, and an idea comes to you. It's not much - but it's the only thing you can think of.

Quickly, you check your pockets. You've got about thirty dollars - your allowance, plus some money your dad gave you to but souvenirs.

You ask the newsstand owner for change. You get a bunch of bills and coins. Suddenly a familiar-looking, red-haired boy runs past you. You stare at him, then glance back at your family. Denny is still with the rest of your family - what's he doing here, too?

"Denny!" you shout. "What are you doing here?"

quote:

Denny shrugs and starts to explain. "I went through that door, and-"

But time is running out. You cut him off. "Stay here, okay?"

"You're not the boss of me!" Denny whines.

You groan. Your little brother is never going to cooperate unless you tell him the plan.

You whisper in his ear.

Denny gives you a big smile. "I'll stay around for that," he promises.

quote:

You quickly jump up on the counter of the newsstand, and then climb onto the roof.

"Hey!" the owner shouts. "Get down from there!"

You ignore him. While he continues to yell, you take some of your money and throw it down on the sidewalk. "FREE MONEY!" you shout.

Down below, Denny shouts the same thing. "FREE MONEY!"

"Look at that!" someone shouts. "Those kids are throwing away money!"

Two or three passersby pick up coins and bills. A crowd starts to gather and cars and taxis brake to see what's going on.

You watch as Denny bends down and pockets some of the change.

"Denny!" you scream. "Put that-"

Loud honking starts up in the distance. The truck is coming! You can see it now - speeding for the intersection where your family is about to cross!

quote:

You look over at your future family. The future Denny and the future you are laughing and pointing at the shower of money.

Your parents are watching, too. Then your father points to his watch and says something. The others nod and start for the corner again.

"No!" you shout.

A split second later, the green truck hurtles toward the crowded intersection. Brakes squeal and horns blare. You freeze, barely able to watch the scene unfolding in front of you.

Your mother lets out a blood-chilling scream.

Have you saved your family?

quote:

As you look on in horror, your father sees the runaway truck. He throws out his arms to hold back you, your mother, and Denny.

Your family halts in their tracks... and the truck speeds on past!

You did it! You saved your family!

Now you've got to grab Denny and get back to Dr. Peebles's lab.

"Come on, Denny," you call.

"No!" Denny cries. "You can't make me!"

You glance at the chronometer. Dr. Peebles said you had to return within two hours of real time. The minutes are ticking by. You have to take Denny back as soon as possible, or you could get lost in time.

You're bigger and stronger - should you just grab him? Or can you talk him into going with you?

Grab Denny on PAGE 122.

Talk him into going with you on PAGE 134.


Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
Lost a game of baseball with a knight and got chucked into the moat.

Achievements
Knight in Shining Armor: Rescued a princess from a dragon.
The Boss of You: Gave Denny his much-deserved comeuppance.
[/quote]

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Rebonack7
Aug 27, 2015



quote:

You reach out to grab Denny before hitting the buttons on the chronometer.

"NOOO!" Denny shrieks. He pulls away and tears off down the street.

"Denny, come back here!" you yell. But Denny keeps going. He darts across the street and runs smack into his double - the future Denny. They both fall onto the sidewalk.

Your mother's face goes white when she sees two Dennys.

"Okay," your father demands. "Which one of you is really my son?"

"I am!" says one of the red-haired Dennys.

"I am," insists the other one. He punches the first one on the arm. The other Denny punches back.

You've got to do something! You rush across the street and grab both Dennys. Then you push the buttons on the chronometer.

quote:

A tingling sensation races through your body as you're transported back to the present and the Museum of Natural History. When the misty air clears, you're back in the time exhibit, standing near a sundial.

"Come on," you say to Denny, sighing with relief. "Let's go find Mom and Dad."

"No way," two voices reply in stereo. "You're not the boss of me."

"Oh, no," you moan out loud as you realize what you've done.

Both Dennys have returned to the present with you!

You've saved your brother's life, but ruined your own.

THE END

Character Sheet posted:

Inventory
Chronometer

Goal Endings: 1/2

Bad Endings
Knocked face-first into a pit of quicksand by a belching dinosaur.
Got distracted watching a prehistoric chicken hatch.
Got locked up and used as a zoo exhibit.
Answered the teacher's question wrong and got frammilized.
Wrapped up by space plant tentacles.
Forced to watch Washington cross the Delaware forever.
Jumped into a moat and got eaten by crocodiles.
Lost a game of baseball with a knight and got chucked into the moat.
:siren:Accidentally brought two Dennys back to the present.:siren:

Achievements
Knight in Shining Armor: Rescued a princess from a dragon.
The Boss of You: Gave Denny his much-deserved comeuppance.

Our options posted:

  • Find Denny instead of travelling through time.
  • Go to the future.
  • Use the chronometer before the teacher reaches us.
  • Go to the engine room.
  • Go deeper into the castle.
  • Run from the dragon.
  • Read the book on an odd-numbered day.
  • Roll into the knight's path.
  • Try to stop the truck.
  • Warn your family.
  • Talk Denny into going with you.

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