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JonTerp posted:* People that only produce audio files for your game Do not count toward your team member limit (IE: Musicians, Voice Actors, Yodelers) Hey, can I request a small amendment to this rule? I've got a team of two programmers and an artist so far, and im messaging a musician who I might potentially be able to get to join my team. I've had talks with him about game design and development, and he's super interested in doing some game design himself. However, I've just realized that the rules as written mean that it would technically be violating the letter of the rules for him to design a puzzle, or a level, for the game we'd be working on, because he'd be producing non-music stuff. Could you amend the rule so that people who only contribute game design, and do no code, or art, don't count towards the team limit either? It would be super appreciated!
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# ¿ Jun 21, 2017 11:42 |
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# ¿ May 2, 2024 18:02 |
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Tube posted:You're the one who has to abide by the rules. Nobody's checking up on you. If you think it sounds fishy (which you clearly do) don't do it. Yeah, totally. That's the rules and for me to have a musician as current do design I'd be breaking them, which I won't do. That's why I'd personally like the rules to be slightly different. But: ALFbrot posted:While you're at it, my team already has three, and I know a sick coder who wants to help out and write about half of our code, but he plays guitar, so could he not count, either? If there are concerns about team creep, and about game design being a significant and time consuming task that needs to be part of core, then fair enough. While it would be nicer for me if things were different, this isn't my game jam.
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# ¿ Jun 21, 2017 16:29 |
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My team has been brainstorming. We are definitely doing a first person platformer. Our current theme we are considering is, well:
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# ¿ Jul 8, 2017 05:47 |
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Day 3: Working 3d camera movement, and almost working jumping. Also are artist has been working on our boss destroyed splash banners: Rob Filter fucked around with this message at 09:23 on Jul 10, 2017 |
# ¿ Jul 10, 2017 09:21 |
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Day 4/5 progress: quote:Yes, indeed... it is called legsric... where the transitory lands of the lords of footwear converge... in venturing north... the pilgrims discover the truth of the old words... the laces untie... and the lords go without sponsors... My tentative plan is to draw really badly in mspaint a bunch of stuff, and have the camera pan over it, while i very badly voice act those lines, for the opening cutscene of the game. It's going to be terrible / glorious. Also, unhappy with default unity character controller, i reworked the collision code so that the player is a cube. It took me a while, and multiple attempts, but I -think- i have working collision movement, which makes me very happy. Of course the sacrifice for this is the player can't walk on anything but perfectly flat ground... But who needs anything but perfectly flat ground?
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# ¿ Jul 12, 2017 08:10 |
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anothergod posted:
I really like the look of this.
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# ¿ Jul 12, 2017 08:12 |
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My teams other programmer just got our "introduction to an area cutscene" working. http://i.imgur.com/bAOey0J.mp4 edit: That is our testing room for checking if mechanics are working, not an actual level. Rob Filter fucked around with this message at 02:42 on Jul 21, 2017 |
# ¿ Jul 21, 2017 01:53 |
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e: failed upload image.
Rob Filter fucked around with this message at 06:18 on Jul 27, 2017 |
# ¿ Jul 27, 2017 06:11 |
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What I asked my teams artist to draw: A statue with an open mouth that can shoot projectiles from the mouth. What I expected: A cute, small statue, in bright, strong colors. What I got:
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# ¿ Jul 27, 2017 06:18 |
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Sleep is for the finished. I am going to be awake for the next 19 hours and fifty two minutes.
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# ¿ Aug 1, 2017 10:06 |
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# ¿ May 2, 2024 18:02 |
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Well, im throwing my hat in. I mean, I could submit what I have... but its such a poo poo show I don't want to waste people's time. Wall of shame for I it is! Moral of the story kids: Don't make ambitious plans to make a first person 3d platformer and then catch a massive cold for the second half of the jam. Ahh, it feels bad to waste the art though...
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# ¿ Aug 1, 2017 20:26 |