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Some impressive looking stuff so far. Time to poo poo things up a bit! I've only spent one day effectively working so far, but I should have more time the coming week to earn my place on the wall of shame. I've got the basic movement done, some lovely tiles and... uh this title screen: (It's supposed to be Batman confused with Spider-Man by way of Superman for the NES - the Simpsons vibe is entirely unintentional )
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# ¿ Jul 20, 2017 17:48 |
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# ¿ May 3, 2024 05:53 |
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KRILLIN IN THE NAME posted:accidentally made something that looks like it could have actual strategy in it, sorta This looks like an
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# ¿ Jul 21, 2017 18:10 |
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These gifs turned out a little slow an choppy, but this is starting to feel like a proper Batman game.
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# ¿ Jul 23, 2017 18:45 |
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Forer posted:Mehrio game This is fun. I guess we're gonna see a lot of "old game but with phisics", not that I mind at all. Btw is it intentional that you can crawl on the ceiling?
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# ¿ Jul 30, 2017 11:48 |
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So do the games only uploaded to awfuljams only show up once the jam is officially over? Anyway, I'm done. Had to rush more than I wanted, but I won't have a lot of time tomorrow so here's a lovely platformer for your amusement: http://www.awfuljams.com/awful-summer-jam-2017/games/bat-man-and-the-sacred-stones
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# ¿ Jul 31, 2017 22:54 |
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Afal posted:Ah, it's that time of the jam where everyone complains about the submission form because the upload section is highly optimised to induce huge amounts of anxiety, and at least one person a year forgets to click what platform their game is for. I get a fatal error on startup:
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# ¿ Aug 1, 2017 08:53 |
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Windows 8 64bit
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# ¿ Aug 1, 2017 09:30 |
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Afal posted:Well great, I have no idea then. It also seems as though gamemaker forums/subreddits doesn't know either. I have no way of testing this either because all the people who have tested this so far has had it work. Well if it's only me so far you might be fine. I'm also more paranoid of something like that happening to my game now.
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# ¿ Aug 1, 2017 10:41 |
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Doom Goon posted:I don't know much about Batman games but I found the thin veneer of graphic replacement pretty convincing of a bootleg (where usually a main character is replaced and maybe one or two other things. But anything else is glossed over). It wasn't too long or too hard and there were a few fun jumps and things. It did get kind of laggy and the climbing controls were sticky but nothing big! Short and sweet. I see you had some of the problems that I mentioned above, but you did really well, so that's a relief. The songs were mostly taken from various C64 games (credits are in the readme). For some reason, the first song of the first batman game I tried starts out with the spiderman theme . I took that as a sign that I was on the right track. There was some MacGyver in there too for some reason, but I didn't use that in the game.
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# ¿ Aug 2, 2017 12:21 |
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This is a fun little game. I thought the length and difficulty was just right. I agree with Doom Goon that it feels a bit like a spectrum or C64 game. The level design reminds of some old arcade adventures, except the game world isn't as big (obviously) and it's less obscure, which is good. Two things that bothered me a little were enemies turning invincible (which you already mentioned) and getting hit in midair could send you all the way into another screen. Not a big deal though. The fact that this is an actual NES game that runs on a real NES...emulator (I used nestopia) is worth all the bonus points.Shoehead posted:
I'm not a huge fan of this type of shooter, so I can't say too much about the gameplay. I think the crosshair could have moved a little faster and in windowed mode, it's easy to accidentally click outside of the window and minimize it. Other than that it plays fine, and there's a decent variety of weapons and enemy types. The graphics are fantastic! The sprites look great and all the little details (blood, explosions etc.) feel just right, even the options menu looks slick as hell. The same goes for the sound. I was gonna say this is super polished, but I did indeed run into a gamebraking bug
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# ¿ Aug 2, 2017 12:38 |
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I didn't get a screenshot and I don't know when it happened exactly. I just played again until I got a game over and everything was fine.
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# ¿ Aug 2, 2017 13:49 |
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Shoehead posted:You didnt end up with a shadow flashing on the ground did you? I don't remember, sorry. Man, there are a lot of games I wanna try, but I probably won't get to until friday.
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# ¿ Aug 2, 2017 20:58 |
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So I just finished watching the gongshow. I'm glad you like BatHyphenMan or at least got a chuckle out of it. The guns give you extra lives, obviously! I thought it would be a bootleggy thing to do, to just use a completely inappropriate graphic like that. But since you really have infinite lives, it really doesn't matter anyway. I didn't have time to put a gun counter into the HUD, because I used the last hour or so to throw together the last two stages. And "fix" some bugs. (And by fix I mean, disabling continues and getting a game over). I wanted to get a proper last boss fight in there, but again, there wasn't enough time left. It was still pretty funny that you killed it with no lives and one HP remaining.
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# ¿ Aug 6, 2017 12:40 |
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Giggs posted:I've some more game thinks: Nate405 posted:Bat-Man: Thanks for your feedback. Respawning is rough. I wanted to make some last minute changes, but then there were more pressing things to take care of first. I'm just glad it doesn't cause outright bugs, as far as I know. Nate405, I'm not sure what you mean by tacked on, but yeah, the enemies are very simplistic. The knife throwing punks ended up being far less dangerous than I intended and there's not as much variety as I wanted. With more time, I would have made a few enemies that can survive a few shots. As it is, I had to nerf the webshot thingy by limiting its range and only allowing one projectile on screen at a time.
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# ¿ Aug 9, 2017 07:42 |
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Ah, I see, that makes sense. And yeah, the sewer entrance wasn't intuitive at all. I was pleasantly surprised that Hammer Bro and Jon figured that out as quickly as they did. (BTW, I'm sorry I'm only talking about my own game. I've played a few more, but they've all been reviewed a few times already and I have nothing new to add.)
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# ¿ Aug 9, 2017 14:07 |
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Maybe it's just the flu, but I'm too dumb for this one... The new passing mechanic is awesome!
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# ¿ Aug 11, 2017 18:29 |
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drat. I died just before finishing that guy.
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# ¿ Aug 13, 2017 08:19 |
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# ¿ May 3, 2024 05:53 |
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Congrats to everyone! If anyone cares, I'm like 99% sure I'll expand Bat-Man a bit. Not too much, maybe something like five or six stages with as many bossfights, plus some other fixes and tweaks. Nate405 posted:I've gotten a few comments on that. I probably should have found some way to break it down into another puzzle that introduces the concept more clearly before getting to that one. Yeah, that's pretty much what I tried, but I always got my attacker stuck, so I thought I might be overlooking something obvious. I did solve it pretty much immediatley after posting that image, although I let four guys defend and just squeezed through somehow.
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# ¿ Aug 14, 2017 15:34 |