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YggiDee
Sep 12, 2007

WASP CREW
You get a point each time you cross the bridge? Hmmm.

I've never played this one, but I'm guessing the bridge breaks after so many crossings. The game wouldn't just give you free points forever.

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FisheyStix
Jul 2, 2008

This avatar was paid for by the Silent Majority.
What is a Graham?

Pyro Jack
Oct 2, 2016
"Well, that was a shocking display of power."

Yeah, that's the only thing I could think of.

Bregor
May 31, 2013

People are idiots, Leslie.

FisheyStix posted:

What is a Graham?

A miserable little pile of death puns.

where the red fern gropes
Aug 24, 2011


logically the bridge should break after X number of crossings, however the riddles that you have to solve should also render the game unwinnable if you cross the bridge to read them in the first place

i feel like sierra didn't quite bullshit this up enough

raminasi
Jan 25, 2005

a last drink with no ice
So Neptune kills you if you open the clam yourself before giving him the trident? I didn't quite follow that.

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!

raminasi posted:

So Neptune kills you if you open the clam yourself before giving him the trident? I didn't quite follow that.

Yeah, I think you might need to start including what you are typing as I'm not sure what you did differently between him killing you and him handing over the key.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
You need to give Neptune his trident yourself in order to gain favor from him; he then will give you the key in exchange. If you steal from him and then give him his weapon back, he'll kill you with it.

It's finicky but it does make sense.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

given the text also describes Graham as smirking after opening the shell with the trident, Neptune probably felt insulted that some mortal is lording over him.

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!

TooMuchAbstraction posted:

You need to give Neptune his trident yourself in order to gain favor from him; he then will give you the key in exchange. If you steal from him and then give him his weapon back, he'll kill you with it.

It's finicky but it does make sense.


Robindaybird posted:

given the text also describes Graham as smirking after opening the shell with the trident, Neptune probably felt insulted that some mortal is lording over him.

I had to go back and read it again. The first part about him waving the trident is what was throwing me off as I though Graham was waving it to show Neptune he had it and was trying to give it back.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Being :smug: to Poseidon
"Shocked through the heart and who's to blame? You give kings a bad name, Graham."

Give the trident away to the mermaid
"It's not much of a fetch quest if you give it away to the first fetching young lass you meet."

Falling off the cliff (which WASN'T SHOWN <:mad:>)
"You're just another clod at the base of this cliff, King Graham."

Oh and for the wolf, if you're just dicking around like my siblings and I did years back, you can move around the table to the space next to the windows while the wolf is hanging around in the bed. The movement of the wolf is erratic and random, so with a little luck you can get there and watch him "dance" around the place before the RNG decides it wants King Graham dead.

Sage Grimm fucked around with this message at 21:20 on Jul 1, 2017

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Sage Grimm posted:

Falling off the cliff (which WASN'T SHOWN <:mad:>)
"You're just another clod at the base of this cliff, King Graham."

That's not the only tumble in the past couple of updates that wasn't shown...

Sierra were very deliberate when they made the dwarf's ladder all crooked like that.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.

Jabor posted:

That's not the only tumble in the past couple of updates that wasn't shown...

Sierra were very deliberate when they made the dwarf's ladder all crooked like that.

I didn't tumble off that ladder... from a fatal height. :ssh:

Robindaybird posted:

given the text also describes Graham as smirking after opening the shell with the trident, Neptune probably felt insulted that some mortal is lording over him.

The smirk was a bit of a creative addition on my part, but this is my best guess for the death.

mateo360 posted:

I had to go back and read it again. The first part about him waving the trident is what was throwing me off as I though Graham was waving it to show Neptune he had it and was trying to give it back.

I'll edit the update to make things more clear. I'll also include the ">text parser" command I used.

DoubleNegative fucked around with this message at 22:33 on Jul 1, 2017

Comrade Koba
Jul 2, 2007

>bookmark thread

The Lone Badger
Sep 24, 2007

What happens if you steal the key and don't give the trident back? More items means more points, right?

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

The Lone Badger posted:

What happens if you steal the key and don't give the trident back? More items means more points, right?

Sounds like you automatically give it to Neptune after you take the key.

where the red fern gropes
Aug 24, 2011


Dr. Fetus posted:

Sounds like you automatically give it to Neptune after you take the key.

more sierra bullshit, why would you give it to him in the first place

i know there's a puzzle in one of the games where you need to eat something to survive, you have a number of things you can choose to eat but only one is correct because you don't eat the whole thing; there is no hint that this is the case, and you have to give this half eaten thing to someone. i mean joke's on them for accepting it but wtf

Erpy
Jan 30, 2015
(insert title here)
That one's in King's Quest 5, which is arguably the one with the largest amount of dead end opportunities in the whole series.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

That game's full of deadman walking scenarios, didn't throw a boot at a cat? Gave the Eagle the wrong thing? Leave Cedric to his doom even though that loving owl really was asking for it.

Says something Cedric's cameo in Freddy Pharkas: Frontier Pharmacist that he's being eaten by vultures.

BDA
Dec 10, 2007

Extremely grim and evil.
Cedric does literally one useful thing in the entire game and it doesn't even involve him doing anything.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
Oh man....

The bridge....

That's bringing back some baaaaaaad memories.

:negative:

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.


Hello everyone, and welcome back to King's Quest II. Things should start moving more smoothly from here on out, as we've covered most of the overworld at this point. So let's get started!

Last time we returned the trident to King Neptune in exchange for a golden key. That would certainly qualify as "making a splash" so I think the first door riddle has been solved.



This next bit we can technically do at any point after we return from the sea floor. This group of rocks is down on screen G1, and mostly serves to highlight one of the few terrain features we haven't seen yet.



Over on G2 is this sinister cave. It's got a nasty bat emblem above the door and two skulls lining the entrance. This is the cave where Hagatha, the local witch, lives. But if you didn't know she lived here, you might call it the bat cave due to the emblem.

Wait a second... bat cave. Bat. Cave. BatCave!



Yeah, they went there. A not bad PCSpeaker version of this also plays.

: He must have gotten lost, I don't believe he belongs in this story.

Anyway, before we enter the cave, there's something we need to do. If you remember the text from last time, Neptune gave us a bottle.

>look bottle

: There is a large cloth in the glass bottle.

This is the only hint you have to the existence of the cloth, which is the only purpose for the bottle. We need the cloth to not die horribly in about 45 seconds. Also...

: Graham pulls a large piece of cloth out of the bottle.

: It is a large sheet of cloth.



There's a random chance when you enter the witch's cave if she'll be home or not. If she's home, you need to leave and try again until she's not here.

: Graham looks around this dreary cave. Fear grips him as he notices human skulls lining the wall. A cauldron with a bubbling brew fills the cave with a putrid aroma. On the far wall, he can see a nightingale in a gilded cage.

>look cauldron

: The iron cauldron is bubbling with a nasty smelling brew. A hot fire burns underneath.

>look skulls

: There are many human skulls in Hagatha's cave. She has a taste for human flesh.

The nightingale cage is the only thing we can meaningfully interact with in here.

>put cloth on cage

: Graham drapes the cloth over the birdcage. Hopefully, this will keep the nightingale quiet. Quietly, Graham picks up the covered birdcage with the nightingale. To his relief, the bird remains silent.

This is why you need the cloth. If the bird is awake when you take the cage, you will die because Hagatha will hear it singing and come investigate.



Graham is not a smart man. Not pictured in the gif is more pcspeaker noises, this time approximating a nightingale's song. Again, it's completely random if Hagatha will show up after you leave the cave, so if you don't have the fairy's protection, it's time to save scum.

: As you look at the bird it begins to sing merrily.



Anyway, after dodging the witch and dwarf several times, we're back here at the bridge.



>unlock door

: The key to the first door fits easily into the keyhole. Graham turns the key and, PRESTO, the door opens, and the key disappears... revealing a second door with another inscription.



>read door

: The inscription reads: Whosoever chooses to seek the key for this door should set their sights high.



This is over on screen C6, just two south of the mission. It looks like a little store.

>look sign

: The sign says closed.

>knock on door

: Graham raps loudly on the door and hears a cheery, "Come on in."



: How may I help you?
: Hello. I saw your shop and had to stop in. I love looking at antiques.
: That's nice of you to say. We just got an oil lamp in this morning. Maybe you would be interested in it?

: The shopkeeper points at the oil lamp sitting on a table against the wall.

: That lamp looks perfect. I would like to buy it!
: The oil lamp is expensive, young man. It will cost you two treasures. There is an alternative, though. The old hag, Hagatha, stole my precious nightingale. If you can return it to me, I will give you the oil lamp.
: You mean this nightingale right here?

: Graham hands the birdcage with the nightingale to the little old lady.

: My precious!

: The little old lady tears up and hands Graham the oil lamp. She then ushers him out of the shop and closes and locks the door.



: The old oil lamp is fashioned of brass that has been tarnished. There is a spout at one end, and a round handle at the other. The lamp is empty inside.

Yeah. The game is gonna go there. Your first thought regarding the lamp is correct.

: The lamp looks a little dirty. I wonder if I can...

: Graham polishes the old ramp with his sleeve. When he does so, the lamp rumbles and shakes, and with a POOOOFF, a genie appears!

: Master, I leave a gift for you. A magic carpet!

: The genie poofs back into the lamp.



This is the evil enchanter. He appeared in the first game too, but thanks to random luck we never ran into him. In this game, he'll turn you into an animal if he catches you and you aren't protected by the fairy's spell.

This is the first and only time we'll run into him in the entire series, but it won't be the last time we hear from him. But that won't be for a long time to come. So for now wave hello and goodbye to an annoying random encounter.



It's also taken this long for the fairy's spell to wear off. So it lasts for an incredibly long time, and is pretty easy to make happen. All you have to do is wander back and forth west of the mission. So basically never be without a fairy spell.

Anyway, we had to dodge the drat enchanter, but we're not done with the lamp yet.

>rub lamp

: Master, I leave a gift for you. A beautiful sword!

And a third time...

>rub lamp

: Master, I leave a gift for you. A leather bridle!

: As the genie disappears back into the lamp for the third time, the lamp rumbles and shakes and disappears out of Graham's hands.

: The leather bridle is studded with silver rivets, and a silver bit.
: The shining sword is not incredibly large, but is very sharp! IT has a snake carved into the bronze handle.
: The magic carpet is a beautifully woven persian rug with a colorful fringe on the ends.

So that's our haul from meeting a genie. What do you say we put this carpet to work?

>ride carpet





: Look out! There is a poisonous viper blocking your path!
: Venomous.
: What?
: Venomous. Snakes inject venom with their fangs. It would be a poisonous viper if I had to drink its venom.
: Nobody likes a pedant, Graham.




First we need to be poisoned.



Then we need to go base jumping. Gotta get the basics out of the way. Now for the elephant in the room...

The clifftop area is only four screens long, but is incredibly infamous all the same. You may remember may rant from the previous game, about the atbash cipher. While it was stupid as hell you could at least somewhat follow the logic involved. The upcoming puzzle doesn't even have that benefit.

There is no basis in objective reality for the solution to this puzzle. It's literally "try everything in your inventory on the viper until something works." Even better, there are multiple ways to solve the puzzle, but only one strictly "correct" way to do it. If you solve the puzzle the "obvious" way, then the game becomes nearly impossible to finish. I'll point out later where that happens.

So without further ado...



I'm not typing that out. I'm including a screenshot so you can drink in the stupidity. Look at those four words, roll them around in your mind. I want you to really look at them and understand what they're saying.

The correct solution to this puzzle is to use an otherwise unenchanted item on a snake that only gives you one clue it's enchanted. You need to talk to the snake first and it will warn you to stay away. That is literally the only clue you get to this puzzle. You then have to intuit that this non magical bridle will somehow dispel the enchantment that you don't even know exists in the first place.



The snake's warning, by the way. Like I said above, this is your only clue to the puzzle.



You can also solve puzzle this way, by just typing "kill snake". In fact, you can kill a lot of things in this game. I'll show off everything you can murder in a bonus update.

But for now... let's grit our teeth and do this properly.

>put bridle on snake

: Graham tosses the leather bridle onto the coiled snake. Instantly, there stands before him not a snake, but a beautiful winged horse wearing the bridle!



: Thank you, kind sir, for saving me. An evil enchanter turned me into a snake when I refused to be his steed. To repay you, here is a magic sugar cube that will guard against poisonous brambles.

: Before Graham can respond, the pegasus flies off.

: It looks like a normal sugar cube. It does have a bit of a sparkle, though.



So, with the bullshit puzzle behind us, let's have a little fun. This screen is otherwise worthless, except for a little hole in the rock.

>look in hole

: Oh No! This is as bad as bad can be! Upon looking into the hole, you believe you see an incredibly blatant plug for another Sierra 3-D Animated Adventure. Hang On!

Click This For Soundtrack

You can watch the plug in Sierra or AGDI versions. I highly recommend you watch both, as they're entertaining in their own ways. Especially the AGDI version, as it will have the only pun in the entire game.

If you're curious about Quest for Glory or Space Quest, the Archive has you covered.



>look

: Graham sees a large golden key lying on a rock in the damp cave!

Anyway, let's finish this update out. Now that we're past the... snake... and the shameless plugs, let's grab the key and get the hell out of here.

The second key has the exact same look and description as the first one.



Now for the last thing I want to show off today. You have to be standing in the mouth of this cave to get this little message to appear.

>ride carpet

: It wouldn't be safe to ride the carpet until you are all the way out of the cave. Only weird QA types do that.

Anyway, that's enough for now.

NEXT TIME: Toccata and Fugue in D-minor

List of Points

+2 - Cloth in a bottle
+2 - Bedtime for birdie
+2 - Stealing from the Hag
+1 - Crossing the bridge
+7 - Unlocking the first door
+1 - Crossing the bridge yet again
+6 - Trading bird for lamp
+2 - Genie's first wish
+2 - Genie's second wish
+2 - Graham wastes his third wish
+4 - Magic carpet ride
+5 - The bridle
+2 - Sugar cube
+5 - Second key

Total: 118/185

Register of Deaths

Snakebite
Cliff diving x2 (The AGDI video counts!)

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

DoubleNegative posted:

There is no basis in objective reality for the solution to this puzzle. It's literally "try everything in your inventory on the viper until something works." Even better, there are multiple ways to solve the puzzle, but only one strictly "correct" way to do it. If you solve the puzzle the "obvious" way, then the game becomes nearly impossible to finish. I'll point out later where that happens.

Totally did this the obvious way as a child and, well, yeah.

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
The sword literally has a snake on it. It's a deliberate attempt to mislead the player here.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I have to wonder if the snake is a reference to ADVENT, the original text adventure game, which has a room where "a huge green fierce snake bars the way!"

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
Almost certainly, although you can't bring the bird to see this one.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



I hate the QFG2 remake as much or more than you hate KQ2. Really garbage combat.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
:psyduck: What the hell is the logic behind that puzzle? That's just straight up bullshit!

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!
Now since the King's Quest Compendium was brought up earlier, here is how the writer justified the incredibly stupid Bridle Puzzle:

"Our king is amongst the most agile of people, and his sureness of both hand and foot have preserved him in several near-fatal situations. As a swordsman he is more the fencer than the hack-and-slash type who triumphs through brute strength. To dispatch the snake would take only a flick of his wrist, a flick of a moment.
Of course, he had forgotten about the bridle he stupidly had draped over the sword's hilt. It is through mistakes just as that dynasties change. But not this time.
With one swift motion King Graham made to grab the hilt and swing the blade through the air, so to slice the head from the serpent's body. His hand grabbed the bridle's silver bit instead, and still thinking he held a sword, he flicked it through the air. Graham's hand opened in surprise, and in result, he threw the bridle at the snake by mistake. But instead of the serpent slaying our monarch with its own quick kiss, the bridle magically transformed the serpent into a winged horse."

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

It says something the writer could only use "Welp it was completely accidental!" to justify it.

I could think of a few ways to make the puzzle more likely: put a bunch of feathers, and some horse hair around the viper, or the Snake making more horse-like sounds instead of hissing when spoken to.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

mateo360 posted:

Now since the King's Quest Compendium was brought up earlier, here is how the writer justified the incredibly stupid Bridle Puzzle:

"Our king is amongst the most agile of people, and his sureness of both hand and foot have preserved him in several near-fatal situations. As a swordsman he is more the fencer than the hack-and-slash type who triumphs through brute strength. To dispatch the snake would take only a flick of his wrist, a flick of a moment.
Of course, he had forgotten about the bridle he stupidly had draped over the sword's hilt. It is through mistakes just as that dynasties change. But not this time.
With one swift motion King Graham made to grab the hilt and swing the blade through the air, so to slice the head from the serpent's body. His hand grabbed the bridle's silver bit instead, and still thinking he held a sword, he flicked it through the air. Graham's hand opened in surprise, and in result, he threw the bridle at the snake by mistake. But instead of the serpent slaying our monarch with its own quick kiss, the bridle magically transformed the serpent into a winged horse."

... This just raises further questions!!

Why would you even wrap a bridle around a sword? Then he grabbed the bit but thought he'd grabbed the sword? How?? And then he flicked the bridle at the snake and completely on accident managed to put it on the snake? What is all this :psyduck:

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Mikl posted:

... This just raises further questions!!

Why would you even wrap a bridle around a sword? Then he grabbed the bit but thought he'd grabbed the sword? How?? And then he flicked the bridle at the snake and completely on accident managed to put it on the snake? What is all this :psyduck:

You know, something tells me the author of that had the same reaction to this problem.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

ChaosArgate posted:

You know, something tells me the author of that had the same reaction to this problem.

Yeah, that's an entry can that only be written after spending days trying to make it work and they had a deadline to keep.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
> PUT BRIDLE ON SNAKE

Jesus Christ.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
You only need to cover the cage if you take it while the witch is there. If she's out of the cave, you can safely take the cage and walk out unopposed.

As for the bridle, I've looked for mythological sources for a story about a snake and bridle. There's apparently a snake species known as the bridle snake, and perhaps a story about an enchantress who used a snake AS a bridle, but those are all the references before Google starts spitting up the King's Quest wiki. Strangely enough, it made sense to me at the time, particularly when I couldn't figure out how to use the sword, but I probably remembered it from the King's Quest Collection hint book I read as a child, back before there was a King's Quest V.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Maybe there's something in the enchanter encounter that would clue you in?

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
Yeah, that puzzle is the one my parents never figured out on their own. It took my brothers and I playing this game over and over again and then randomly stumbling on the solution because well what's this bridle for in the first place?

Guess how we fared later on before that discovery? Yeah..

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Sage Grimm posted:

Guess how we fared later on before that discovery? Yeah..

Doable but not worth the effort.

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis
You'd have to go really, really far-fetched to even logically stumble on that solution, but Medusa and Bellerophon. They probably went for "bridle snake" instead.

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Bregor
May 31, 2013

People are idiots, Leslie.
I love how after that bullshit bridlesnake puzzle, the screen with the actual key has no boss, puzzle, or even anything else of interest. Solving it is the true spirit of KQ, which is: get as much inventory filler as possible, get stumped on a puzzle, and savescum using every possible item in every possible way until you solve it.

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