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DoubleNegative posted:Yeah, very much same here. The team took a few too many creative liberties with the KQ2 remake, to the point where it felt like I was playing through a King's Quest fanfiction instead.
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# ¿ Jun 6, 2017 17:53 |
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# ¿ Apr 28, 2024 18:00 |
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Cedric does literally one useful thing in the entire game and it doesn't even involve him doing anything.
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# ¿ Jul 2, 2017 23:13 |
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TooMuchAbstraction posted:Really? You would have tried it before trying the sword that has a serpent engraved on it, that does in fact kill the snake, but then locks you out of the poison-immunity sugar cube?
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# ¿ Jul 4, 2017 15:11 |
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OAquinas posted:SQ3 actually has a vendor with useless items, but you probably have enough buckazoids where it doesn't matter. IIRC only one of his items was actually useless, and you could still wear it and look like a boss which is arguably the best use of all.
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# ¿ Jul 27, 2017 02:10 |
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That was a one-headed dragon, this is a new one with three heads. Graham still just has the one bucket so he's powerless to stop it.
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# ¿ Jul 29, 2017 23:58 |
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DoubleNegative posted:The emulator I'm running this on, ScummVM, forces the game to run in realtime regardless of speed setting. I would have to literally sit around for 25 real time minutes in order to get a single chance to piss the wizard off.
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# ¿ Aug 5, 2017 11:23 |
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I think the bottle's just an easter egg, the real point was for the whale to send us to the island where we got the bridle. You can't swim there.
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# ¿ Aug 20, 2017 18:00 |
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Kavak posted:These things weren't cheap, and it was felt that a player who could beat a game in a short amount of time wasn't getting their money's worth. They needed to last. I don't remember the exact number since it's been almost 30 years but yeah, these were AAA games by the standards of the 80s and cost something like $40-50.
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# ¿ Aug 29, 2017 10:39 |
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Applesnots posted:It has been so long since i have actually had to think about them I forgot. As long as you don't call them "hard disks" we're OK.
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# ¿ Aug 31, 2017 00:28 |
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Eshettar posted:The bad ending becomes even worse when you factor in what happens in the next game. If Rosella failed to bring Graham the magic fruit and he died, Kings Quest 5 would have been over before it even began without Graham around to save the day. I guess that also applies to the Game Over in which Rosella's forced to marry Edgar and stay in Tamir forever... "King's Quest V doesn't happen" sounds like the best possible ending to me.
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# ¿ Sep 8, 2017 22:58 |
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I imagine they meant to flesh his role out more later, and then later never came. Happens often enough in game dev.
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# ¿ Sep 9, 2017 11:01 |
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Fat Samurai posted:This was my second adventure game, right after Monkey Island. The design philosophy completely blindsided me, to put it mildly. I don't think I could imagine a bigger whiplash between two games of the same era and nominally the same genre.
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# ¿ Sep 9, 2017 14:13 |
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gegi posted:A slightly clearer way of getting the point across might be to let Graham wander lost for a while, then take control of the character away from the player, have Graham sigh something about "Is there really no way out of here?" and sit down for a rest. Then have a plant eat him. Or just have a "welp you're stuck here forever" death like the one that happens in the desert vault, those are hard to misconstrue.
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# ¿ Sep 23, 2017 17:08 |
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The only possible explanation is that the rat did it.
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# ¿ Sep 27, 2017 00:14 |
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where the red fern gropes posted:i've already forgotten what 4 was about (not joking; reminder please?)
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# ¿ Oct 31, 2017 10:25 |
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Neither have I, but then it never would've occurred to me not to go to the castle in the first place. It makes perfect narrative sense to go there early. Incidentally, "Abdul Alhazred" is the name of the author of the Necronomicon in the Lovecraft universe. In case the fact that the guy's a fictional vizier didn't already make it obvious he's up to no good. This was a reference I didn't catch when I played the games, only much later when I watched some LPs.
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# ¿ Nov 2, 2017 01:15 |
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# ¿ Apr 28, 2024 18:00 |
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No, it's just useless pedantry from prescriptivists.
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# ¿ Nov 12, 2017 01:22 |