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Tiggum posted:King's Quest 5 contains a puzzle that you can solve in two different ways. Solving it the wrong way leads to being unable to solve a later puzzle at all. You won't realise this until you get to that later puzzle and possibly bash your head against it for hours trying to figure out what you missed. KQ5 has a frankly disgusting number of ways you can lose the game and not find out until long after the fact. Each of the following things that you can do is effectively a delayed game over, with the punchline often coming hours later and sometimes giving no clue as to what you did wrong. - eat a pie - watch a cat catch a mouse - pay a gypsy with one of the two items in the game that he accepts as payment - feed the wrong kind of food to a bird, or don't feed it at all - fail to save an owl's life (this one doesn't kill you until the actual final screen of the game) - fail to notice and grab a tiny glinting object in a non-repeatable timed sequence - cross the point of no return roughly halfway through the game without one of about half a dozen essential items I can't believe I ever liked that game.
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# ¿ Jun 8, 2017 07:12 |
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# ¿ May 2, 2024 11:23 |
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The main thing I remember about King's Quest 2 is how it actively punishes exploration in a very specific and non-obvious way. I'm sure DoubleNegative will cover it when it's relevant so I won't spoil it but it's a huge dick move and can make your game unwinnable at any time and you might not realize it until you're almost at the end. Boy, times sure have changed. I used to think Sierra games were awesome.
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# ¿ Jun 27, 2017 12:05 |
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Colander Crotch posted:I know this references a later game but... I heard it in his voice
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# ¿ Jun 27, 2017 19:28 |
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I haven't played this since I was a kid, but I'd bet money that you can't get a key without first reading the relevant clue. The mermaid, boatman, and uh, bird? won't show up until you do.
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# ¿ Jul 7, 2017 21:15 |
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mauman posted:Pretty much everything about that whole section came off as a twilight fan-fic to me. Yeah holy poo poo that sounds atrocious.
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# ¿ Jul 8, 2017 09:06 |
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On the subject of random bullshit death screens... there's one more lurking in KQV
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# ¿ Aug 19, 2017 15:23 |
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Has anyone pointed out the whale's extremely human teeth and general mouth interior? 'Cause it's creepy as hell.
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# ¿ Aug 21, 2017 21:14 |
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senrath posted:Yeah, a lot of the puzzles seem fairly obvious if you have the solution already. If you didn't pick up the solution then you're stuck guessing what the hell you missed. That's what's so loving awful about the locket. It's entirely reasonable for a player to straight up not notice the glinting pixel in the short window you have to grab it, and there's no indication whatsoever that you missed anything, even when you get to Cassima.
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# ¿ Oct 24, 2017 09:19 |
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EorayMel posted:This is the TRUE canonical ending to King's Quest 5: Bloops Crusts posted:I think the King's Quest V audio switch glitch deserves special mention... Mandatory clicks The end of the first video and most of the second one had me in stitches.
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# ¿ Oct 29, 2017 07:13 |
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OAquinas posted:Gotta say, really prefer the DOS portraits. You can tell they were more practiced at making the lower-res stuff look better. Some of the high-res portraits look better than others and are totally fine, but for Alexander in particular I think the DOS portrait is much better.
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# ¿ Nov 3, 2017 04:01 |
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# ¿ May 2, 2024 11:23 |
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Eshettar posted:Why do the guard dogs say "Good day!" to Jollo as though this is the first time he's passed by today? They must have seen him leave the castle which would mean they surely wished him a good day. If anything, you'd think they would ask how his trip to the village was. Nitpicking, I know, but it just seems weird to me... They're basically just saying hello. It doesn't need analysis.
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# ¿ Nov 7, 2017 18:48 |