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Tiggum posted:I never even bothered playing the RPG part of that, it seemed like a bit of a pain. I just played the separate duel mode, which was great. I was tempted to load it up again recently but it turns out i's a bit of a hassle to get running on modern computers. In many ways, Shandalar was pretty much an ideally awesome single-player MtG experience despite its general jank and age - vaguely sandbox-ey, with a general goal of "beat these wizards before time limit" and gimmicky twists that upset the normal order of the game. When the player's deck is small, the player is limited on the number of the same non-land cards until he reaches what would normally be the standard 60 card deck size. The AI is simplistic but passable and is given decks that don't require a lot of high-level play. "Dungeons" offer added challenges by placing arbitrary restrictions on the player or by offering starting advantages such as beginning with creatures in play, and the game encourages you to build multiple decks - if nothing else, to deal with dungeons that might have a restriction that cripples the main deck that you're using.
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# ¿ Jun 13, 2017 17:06 |
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# ¿ May 4, 2024 04:33 |