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Ah, King's Quest and the Sierra glory days. It's weird to me that the King's Quest got, I think, more installments than any of the other lines, when it was worse than Police Quest, miles below Space Quest and incomparable to Quest for Glory. I don't want to believe that they sold better than the good games did.
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# ¿ Jun 27, 2017 11:45 |
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# ¿ May 2, 2024 00:10 |
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> PUT BRIDLE ON SNAKE Jesus Christ.
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# ¿ Jul 3, 2017 23:02 |
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That last .gif with the dark descent down the stairs is amazing.
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# ¿ Jul 6, 2017 08:17 |
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Epsilon Moonshade posted:Is this one of those arguments like "Ultima 7 was the last true Ultima game" because they massively hosed up the plot? Or were they just kinda shittier than the average? Okay, SO. The rest of the KQ games are actual adventure games. KQ8/Mask of Eternity is instead a third-person "RPG" where you run around chopping things up with a sword and shooting arrows at other things, while very occasionally using items to solve puzzles or interacting with non-hostile characters. I also think it's one of the few cases where you play someone more or less totally unassociated with the royal house.
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# ¿ Jul 12, 2017 17:39 |
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I think 1, 2 and 3 are the only ones I never gave a shot myself(let's not get into which ones I actually finished...), so I'm eager to see the third.
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# ¿ Jul 14, 2017 11:47 |
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I doubt the game even gives you a chance to react when the wizard warps in.
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# ¿ Jul 19, 2017 19:27 |
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In a previous KQ game, we'd probably have had to put a bridle on Medusa to get the maximum amount of points.
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# ¿ Jul 21, 2017 21:38 |
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For some reason I always thought thimbles had holes in them.
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# ¿ Jul 23, 2017 17:26 |
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Well, that's assuming the player realizes the bears CAN be leaving the house at all, and that they can be made to do so simply by leaving and re-entering the screen. If I was playing it, I'd probably just assume I needed something to get me inside or needed to do something on the screen to make them leave.
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# ¿ Jul 24, 2017 10:26 |
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Gwydion's inventory seems a lot more mundane than most adventure game protagonists', no magic artifacts or the like, just mud and basic pantry contents.
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# ¿ Jul 25, 2017 18:28 |
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So wait, the whale tongue... all we got was the bottle from that?
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# ¿ Aug 20, 2017 17:57 |
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Leif. posted:This loving game. If anyone wants a game that mercilessly punishes anything less than perfect reflexes and coordination, they want to see this game. "Hope you can master transforming into a plane in a splitsecond to get through this gap!" I really liked the CONCEPT, though. It was a fun IDEA for a game.
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# ¿ Sep 1, 2017 16:59 |
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loving Cedric. I think it's close to ten or fifteen years since I last touched this game but I can still hear Cedric's voice in my head. Someone bring the drill, I think I need some serious trepanning to fix this.
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# ¿ Sep 11, 2017 21:05 |
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Maybe Cedric is secretly Mordack's familiar and Crispin's just too senile to remember it.
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# ¿ Sep 13, 2017 16:44 |
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Yeah, the barrel's way more unfair because it looks like straight up background decoration.
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# ¿ Sep 13, 2017 20:16 |
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What baffles me most is why the bear appears to be wearing bright red lipstick.
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# ¿ Sep 15, 2017 20:03 |
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hyphz posted:Or he's obviously enough of an RPG metagamer to know that mysteriously a bunch of stuff will happen on the way there that will result in him being fully prepared by the time he arrives? Graham just has the big balls to believe he can handle anything.
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# ¿ Sep 16, 2017 23:48 |
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For some reason I figured we'd have needed the boot to prop open the door or risk instant death when we grabbed anything from inside.
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# ¿ Sep 19, 2017 01:11 |
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EorayMel posted:If an old shoe can scare away a cat, why not use PAIR OF SHOES on VANDALS for more efficient problem solving? Remake KQ5 in the Zeno Clash engine. Now there's your efficient, boot-based problem solving.
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# ¿ Sep 26, 2017 03:30 |
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So how many goddamn dead man walking scenarios does this make so far? It feels like practically every inventory object has been missable, somehow.
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# ¿ Oct 11, 2017 16:09 |
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What happens if you use the peas on the blue alien the first time he shows up? Do you just end up DMW'ing yourself because you now can't get the cheese?
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# ¿ Oct 25, 2017 15:34 |
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The wizard duel at the end, if the icons hadn't been borderline-indecipherable, was about the only puzzle in the game I'd call "good."
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# ¿ Oct 27, 2017 19:37 |
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Serifina posted:That's pretty accurate. Ultima IX is still worse but Mask of Eternity is pretty god-awful. It's honestly a very similar comparison. It's a main-line game, but somehow still a spin-off, that takes a relatively beloved classic and suddenly makes it an action platformer/combat game rather than the old gameplay people have come to expect. If I remember right they even look and play relatively similar, with the main difference that KQ8 doesn't poo poo on established canon like Ultima IX does and it doesn't require a team of dedicated software engineers to play it for longer than five minutes without crashing. It's less of a buggy piece of poo poo, is what I'm suggesting.
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# ¿ Oct 30, 2017 11:49 |
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It's adorable that half the pawn shop dialogue is devoted to making fun of infuriating things in the previous games.
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# ¿ Nov 2, 2017 00:28 |
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Dense Forests
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# ¿ Nov 3, 2017 20:21 |
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# ¿ May 2, 2024 00:10 |
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Thanks for the LP! You covered the games I'd never gotten to experience much myself.
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# ¿ Dec 10, 2017 18:45 |