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I've got a question about KQ3, when you use the storm on the dragon can you get crushed by it's corpse?
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# ¿ Aug 17, 2017 11:07 |
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# ¿ Apr 27, 2024 11:31 |
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I also started on V (sadly it was the 16 color floppy version), it is the peak of walking dead and guide-dang-it puzzle design
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# ¿ Aug 18, 2017 13:45 |
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If you had to dig at least you would have found a shovel first as a clue. Hey, wait a second...
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# ¿ Aug 22, 2017 02:47 |
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The whole cave felt like a section that was trimmed for disk space reasons with the lantern made worthless to hide the scene.
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# ¿ Aug 30, 2017 05:38 |
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In the original version Cedric wasn't really a problem, the issue came up once the CD version with it's... interesting... take on voice acting came along. To say more will have to wait for us to get to the game.
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# ¿ Sep 9, 2017 11:11 |
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The issue with the airsick bag was that 'bag' was being interpreted by the parser as a verb instead of a noun. Still really unforgivable that's it's a key component of the final puzzle of the game and there's no point in the game where you would use bag as a verb...
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# ¿ Sep 9, 2017 18:30 |
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Prism posted:An easter egg. You'll see it. Depends, what version is being played?
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# ¿ Sep 11, 2017 01:59 |
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I first played this one with the 16 color floppy version, it looked like crap (at least it was better than the nes version) but I managed to dodge the voice 'acting'.
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# ¿ Sep 12, 2017 09:08 |
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Do you plan on covering the walking dead situations or the copy protection? I ask was we have just passed the first cases both could come up.
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# ¿ Sep 19, 2017 02:49 |
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whitehelm posted:The stick and boot are interchangeable (maybe not after the dog appears), so you could've triggered it earlier if you wanted to. Only half interchangeable, both work on the dog but the stick only works on it.
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# ¿ Sep 20, 2017 07:33 |
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hyphz posted:So throwing the boot at the dog is DWM? Yes
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# ¿ Sep 20, 2017 21:05 |
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I dont know posted:Roberta Williams is some form of demon that draws sustenance from player's tears and rage. I've seen worse but not from a developer more than 3 games under their belt.
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# ¿ Sep 21, 2017 13:19 |
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I'll see if my old EGA disks work and attempt to grab some screenshots of the copy protection prompts.
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# ¿ Sep 24, 2017 06:39 |
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Also note, the cat/rat event is a ONE-TIME* occurrence that can be triggered anytime you pass through this screen. *in every version but the NES one, there the event will retrigger until you solve it, making this VASTLY less painful. Deathwind fucked around with this message at 04:58 on Sep 26, 2017 |
# ¿ Sep 26, 2017 04:55 |
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The genie/witch puzzle actually isn't that bad. Almost every player would have opened the bottle and it's not out of line for the witch to think Graham was trying to buy his freedom.
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# ¿ Sep 26, 2017 09:58 |
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TooMuchAbstraction posted:As a matter of game design philosophy, many people feel that puzzle games should be beatable through careful thought and observation, without ever reaching a failure state. The problem with the genie is that it means the game requires the player to die at least once (or use spoilers) in a given playthrough to learn what the genie does, i.e. failure is not only expected but mandatory. https://youtu.be/tDYn6a6pbZY Remember that this is early 90's Sierra, the player is expecting to die around every corner. The design philosophy you speak of is a much more recent idea, looking back I'm surprised they even had the scene with the bandits opening the cave.
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# ¿ Sep 26, 2017 17:51 |
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The whole 'use hammer on lock' bit would make perfect sense if it wasn't a padlock, even knocking out the hinges would make more sense. The meat is also not visible unless you open the cupboard. Adventure game logic might lead one to think that the inn existed just to give you the rope making the pie the only obvious food item (in theory you could get here with the rotting fish but I doubt you can eat it). The death due to lack of cloak happens right there because they didn't want to make a 2nd animation for the rope climb (the original version was big enough for 6 disks as is) Deathwind fucked around with this message at 05:59 on Oct 13, 2017 |
# ¿ Oct 13, 2017 05:52 |
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It's a puzzle that only makes the barest of sense in retrospect and desperation, the idea of throwing whatever you've got at the thing in an attempt to slow it down and getting a lucky shot. The crystal was a true nightmare in 16 colors. Looking at any of the crystals tells you there is one that stands out, but it blends into the unusable background crystals perfectly and absolutely nothing even hints at the correct location. On a side note, the first several times I played I had no clue the cave even went farther than the opening where you 'fight' the yeti.
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# ¿ Oct 17, 2017 04:32 |
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The time is about 10-15 seconds, a bit more if your computer is below 'required' spec.
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# ¿ Oct 17, 2017 16:21 |
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Glazius posted:Man, I don't want to know how that old rotting fish is going to come in handy. I've played this game to death but I can't remember what it's for. I don't think it's puzzle is strictly mandatory.
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# ¿ Oct 21, 2017 23:26 |
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He does at least one useful thing for you, hence why not getting him patched up after the harpies is DMW.
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# ¿ Oct 23, 2017 16:22 |
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where the red fern gropes posted:correct thing for mordack to do: "hey i'll deal with that vizier for you, but i want one date" To be fair Mordack stealing the castle is completely unrelated his unfortunate method of picking up chicks. That's trying to force Alexander to uncat his brother. We can't go into anything involving the vizier until KQ6.
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# ¿ Oct 24, 2017 19:47 |
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Remember that selling hint books was a major part of their business model, if the puzzles were 'reasonable' (by common logic of the time) then they would have a much harder time getting players to buy them.
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# ¿ Oct 25, 2017 16:17 |
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I understand the logic behind that puzzle but the methods and items used would need changes for it to make sense. The logic behind adding the moustache to the passport is to add a salient feature that will get the clerk's attention so he won't notice the rest of the face doesn't match.
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# ¿ Oct 25, 2017 16:31 |
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Then you add that feature to your own face. It's the part of the puzzle that needs the most rework.
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# ¿ Oct 25, 2017 16:37 |
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It does not 'require' full points but there are very few to spare. I tended to skip doing the peas and therefore bagging the cat.
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# ¿ Oct 26, 2017 10:51 |
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Who's to say Mordack didn't make a trip to get one of those magical essence of gym fruits like Graham was given, or he could just be stealing youth from random captives like a proper evil wizard.
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# ¿ Oct 27, 2017 11:32 |
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A much better ending would be if they had Graham cast a couple spells like Alexander did in 3, it would add some real use/explanation to a pile of semi random items you could have gotten in Mordack's castle (or throughout the game if they needed to add some BS to sell hintbooks.)
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# ¿ Oct 27, 2017 21:24 |
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Keeping a save just after completing the voice actor's tie in should set you up to cover the 2nd path, once you start going the long way the short one is closed off to you.
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# ¿ Oct 30, 2017 00:54 |
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where the red fern gropes posted:i think you should do the short path then reload to do the long path, because that will let you play more kings quest 6, which is a good game No, doing the short path first would spoil a good chunk of the long path's ending. Better to do the long path while keeping a save to cover the short ending in a bonus update.
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# ¿ Oct 30, 2017 10:37 |
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Alexander worked from the 'magick of olde', Crispin might be working from something newer.
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# ¿ Oct 30, 2017 16:09 |
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grandalt posted:I'm guessing Alexander didn't listen much to Graham when they got back to normal size. She did say that Abdul and Mordack were friends. Through it would have been interesting if Cassima had agreed to marry Mordack, because then there would likely be a showdown between those two villains. Abdul couldn't care less if Mordack married Cassima, her being out of the way works just as well for his purposes. He just wants to rule and her return wrecks that, marrying her is his only option to stay in power.
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# ¿ Nov 2, 2017 17:04 |
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Would you prefer Alexander's lantern not even being strong enough to light the ground like a different lantern we've already seen?
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# ¿ Nov 8, 2017 04:55 |
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# ¿ Apr 27, 2024 11:31 |
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The Vosgian Beast posted:Same. Time to buy and play KQVI I suppose If you are going to buy anything from this series that's the one.
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# ¿ Dec 10, 2017 20:56 |