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I always thought Graham was his last name. Theodore Graham.
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# ¿ Jun 11, 2017 01:08 |
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# ¿ May 3, 2024 17:46 |
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Very cool LP. I remember my dad and I played this game, I think I was five years old and he had an 8086 for work that we used to play games and dial into BBSs. We got stuck on "the puzzle" until a guy from his office told us what the answer was. It was like a secret handshake only computer nerds in the 80s knew. Anyway thanks for this, DoubleNegative. Makes me want to play the good ones (3-6).
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# ¿ Jun 17, 2017 02:14 |
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FisheyStix posted:What is a Graham? A miserable little pile of death puns.
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# ¿ Jul 1, 2017 12:13 |
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I love how after that bullshit bridlesnake puzzle, the screen with the actual key has no boss, puzzle, or even anything else of interest. Solving it is the true spirit of KQ, which is: get as much inventory filler as possible, get stumped on a puzzle, and savescum using every possible item in every possible way until you solve it.
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# ¿ Jul 4, 2017 02:23 |
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Psychotic Weasel posted:Was this not the standard SOP in any adventure game from the early 80's to the late 90's? Which incidentally helped drive nails into the genre's own coffin. Haha holy poo poo, cat-stache is literally insane
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# ¿ Jul 4, 2017 11:57 |
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DoubleNegative posted:That cat is dangerous. I'm not lion!
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# ¿ Jul 10, 2017 03:58 |
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Zeniel posted:That just reminds me of this, which is very fitting. That image reveals my inner because it should be XLVIII.
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# ¿ Jul 29, 2017 01:45 |
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This loving screen... I remember playing this game back in the day. Getting past the snowman was annoying enough but then immediately dumping you in this poo poo sandwich is just plain mean. I'll take the pirate ship waiting game over this unnecessary bullshit any day.
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# ¿ Aug 6, 2017 03:47 |
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gegi posted:Funnily my greatest hatred of a tricky climbing segment in King's Quest comes from a screen that can't actually kill the character... but might kill the player out of sheer frustration. Not to mention the game sticks a time limit on that screen IIRC.
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# ¿ Aug 6, 2017 14:32 |
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Rosella and Alexander flailing their arms about uselessly always cracks me up. This LP has been great, looking forward to KQ IV! I'm already humming the dwarf house sweeping/cleaning music!
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# ¿ Aug 8, 2017 03:51 |
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DoubleNegative posted:
It's like someone verbally described a human face to an alien that had never seen one before, and then the alien had to recreate it with MSPaint.
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# ¿ Aug 14, 2017 03:46 |
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DoubleNegative posted:This right here is the "what the gently caress" moment. That little hint wasn't in the original, AGI, version of this game. Indeed, you had to use your psychic powers to guess that there were two items hidden on this screen. Hahaha holy poo poo, I only played this version with the hint and thought your ire was only directed at the whale tongue. That's pretty hosed up, even for Sierra adventure games.
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# ¿ Aug 21, 2017 03:37 |
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When I played this game as a kid I never experimented much with using other stuff on Lolette. I wonder if you can just axe her in the face.
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# ¿ Sep 4, 2017 14:04 |
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DoubleNegative posted:Technical difficulties the entire night. ScummVM, it turns out, doesn't like Sierra VGA titles. It straight up skips entire audio clips completely at random. I also had far more trouble than I should have with capturing the game at my desired resolution instead of being upscaled to my monitor's native.
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# ¿ Sep 9, 2017 14:28 |
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DoubleNegative posted:That's my name!
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# ¿ Sep 9, 2017 15:14 |
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This game was bad but I gave it a pass in my youth because it was just so beautiful. The art, music, everything looked and felt really advanced for the time. Around the time I was playing this, my other favorite game was the original Final Fantasy on the NES, and there's a pretty stark difference in the technology there. (Of course I didn't know that FFI was already three years old at the time.) So yes, I loved this game because it was pretty. And the bullshit puzzles... well... those were nothing a quick call to the Sierra hint line couldn't fix!
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# ¿ Sep 12, 2017 03:15 |
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Man, Cedric is pretty racist but the game itself is worse. The
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# ¿ Sep 19, 2017 17:39 |
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TooMuchAbstraction posted:As a matter of game design philosophy, many people feel that puzzle games should be beatable through careful thought and observation, without ever reaching a failure state. The problem with the genie is that it means the game requires the player to die at least once (or use spoilers) in a given playthrough to learn what the genie does, i.e. failure is not only expected but mandatory. I'm sorry but if I hear bandits talking about a bottle no one has the stones to open, I'm going to open it. It's the Stimpy Effect.
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# ¿ Sep 26, 2017 17:48 |
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Love the Elsa pic for Icebella. Also that Easter Egg is something.
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# ¿ Oct 13, 2017 23:54 |
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Of course you hit the yeti in the face with the pie! It is the height of comedy! It's basically the "throw shoe at cat" bit again but much, much funnier!
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# ¿ Oct 17, 2017 03:25 |
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DoubleNegative posted:
Watching this game unfold for the first time in years, my only thoughts are, "Yeah okay Sierra. That's a thing that should happen."
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# ¿ Oct 24, 2017 04:05 |
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Glazius posted:Really it's just a matter of bylaws. Can't keep your evil wizard's guild card if you don't visit calamity on some do-gooder once a year. I read the words "guild" and "calamity" and now my headcanon is Mordack speaks with the voice and flourish of Phantom Limb.
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# ¿ Oct 25, 2017 04:28 |
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DoubleNegative posted:Here we can see the machine activating its blinkenlights features. I see that machine and my mind goes right to https://www.youtube.com/watch?v=M1WemnsB98o Anyway thanks for plodding through this beautiful yet maddening game! KQVI was my favorite so I’m looking forward to your take on it. JOLLO!
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# ¿ Oct 28, 2017 19:16 |
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PurpleXVI posted:It's adorable that half the pawn shop dialogue is devoted to making fun of infuriating things in the previous games. My thoughts exactly. I like how most of them are about KQV.
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# ¿ Nov 2, 2017 01:53 |
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DOS portraits forever! I thought the ones being used in the LP looked weird, couldn't put it together until the comparison shot.
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# ¿ Nov 3, 2017 04:21 |
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Classical mythology!
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# ¿ Nov 3, 2017 18:33 |
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That’s a lot of posts with the CIA highlighter.
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# ¿ Nov 5, 2017 01:11 |
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# ¿ May 3, 2024 17:46 |
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Double "stew" pun there. Meh. The only way KQVI is inferior is the frequency of hilarious deaths and associated puns.
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# ¿ Nov 11, 2017 04:17 |