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Roberta Williams saw the King's Quest games more like Roguelikes than the later adventure games. Saving was more for when you had to stop playing for whatever reason than savescumming through the entire game. You'd play through it from the beginning figuring things out as you went, so having bullshit deadend solutions was just kind of expected. That's how I always played them as a kid because I would forget to save, but I think a lot of people played them years after the fact so they had a more modern mentality that didn't really click with the game design they were going for. Even so, Quest for Glory was a much better game series and I wish they had way more money and time to do every game right instead of cutting out the goblin dungeon in the first one and like half of third game.
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# ¿ Jun 9, 2017 23:36 |
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# ¿ May 8, 2024 16:13 |