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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Oh, okay. Hopefully we'll get into that in the course of the LP then.

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CJacobs
Apr 17, 2011

Reach for the moon!
Silent Hill 1 is relatively unique in that the monster designs have pretty concrete explanations for what they are and why, as opposed to most of the other games where they are representative of the protagonists' fears/thoughts/ideas. I explain in the videos where these monsters came from when it becomes relevant, don't worry.

Funny thing about the boss we just fought specifically, though: It appears in Silent Hill Origins along with a couple other SH1 references in new game plus! You can find it at the post office where we had our showdown.



Uh, sort of.

Kase moch posted:

For example, at 0:51 on "the", and 1:24 on "don't". There's not a horrendous amount of it; only happens about a dozen times throughout the video.

Ahh, of course, I know what you're talking about now. It's an emulation issue unfortunately, happens most often with dialogue but you can hear it in the music sometimes too. It was like that while I was recording it.

Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
Kaufmann is voiced by Jarion Monroe, same guy who did a whole bunch of other voices including the Alice games and early 90s adventure titles, but I think now he's best known for doing Lynch from the Kane & Lynch games, where he used the same voice as he used for Kaufmann's.

Michael G. on the other hand is still a mystery.

Tiggum
Oct 24, 2007

Your life and your quest end here.


What's with the half-arsed voiced dialogue in this game? It's so distracting when it suddenly expects you to start reading.

Safety in numbers? Nah. Let the police officer check if the spooky tunnel is safe? Nah. Maybe give the nurse one of your many weapons since she's scared and doesn't want to come with you? Nah. Oh, and assuring her that you'll be back even though you don't know how you got here or where here even is? Uh, OK. Just some great decision-making all around by this protagonist.

CJacobs
Apr 17, 2011

Reach for the moon!

Tiggum posted:

What's with the half-arsed voiced dialogue in this game? It's so distracting when it suddenly expects you to start reading.

Yeah, it's pretty annoying and is a continuing trend throughout the early games! I blame Resident Evil because it does the same thing.

Tiggum posted:

Safety in numbers? Nah. Let the police officer check if the spooky tunnel is safe? Nah. Maybe give the nurse one of your many weapons since she's scared and doesn't want to come with you? Nah. Oh, and assuring her that you'll be back even though you don't know how you got here or where here even is? Uh, OK. Just some great decision-making all around by this protagonist.

He has to find his daughter okay!! :byodood:

Tombot
Oct 21, 2008
Well he doesn't want the game to become an escort quest now does he?

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

Tiggum posted:

Safety in numbers? Nah. Let the police officer check if the spooky tunnel is safe? Nah. Maybe give the nurse one of your many weapons since she's scared and doesn't want to come with you? Nah. Oh, and assuring her that you'll be back even though you don't know how you got here or where here even is? Uh, OK. Just some great decision-making all around by this protagonist.
I suddenly imagined an LP gimmick: Survival horror games as played by Detective Sebastian Castellanos.

"This reminds me of that time in STEM. Same amount of tetanus. Less bombs, though."

"Who the hell is Samael? You're sure it's not Ruvik?"

"Wait, no! Team up with the cop! TEAM UP WITH THE COP, YOU IDIOT!"

And he really hates the camera and tank controls, even if they work well, "How many more games until we're done with the dutch angle? What, I know what a dutch angle is!"

Mindblast
Jun 28, 2006

Moving at the speed of death.


Lisa's comment regarding feeling she's not supposed to leave... well that ain't foreboding!

Yeah I'm one of the few people on the planet who didn't play this.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

Mindblast posted:

Lisa's comment regarding feeling she's not supposed to leave... well that ain't foreboding!

Yeah I'm one of the few people on the planet who didn't play this.

Hey me too! This town is pretty weird.

CJacobs
Apr 17, 2011

Reach for the moon!


All this running around makes me wonder how Kaufmann held onto his briefcase all this time. He's like the G-Man, complete with stilted voiceover. Cybil's comment about drugs is getting more and more relevant all the time, it seems.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Why does this game ask you if you want to pick up every inventory item? If you find a key, when are you ever going to say "Nah, you know what, I'll leave that here."?

Re: Not terrible video game sewers: Deus Ex: Human Revolution. The sewers aren't particularly good, but they're not particularly bad either. They're just pretty average parts of the game

Selenephos
Jul 9, 2010

Tiggum posted:

Why does this game ask you if you want to pick up every inventory item? If you find a key, when are you ever going to say "Nah, you know what, I'll leave that here."?

Re: Not terrible video game sewers: Deus Ex: Human Revolution. The sewers aren't particularly good, but they're not particularly bad either. They're just pretty average parts of the game

You say that, but you can kind of screw yourself in Silent Hill 4 if you pick up one particular item in that game.

Antistar01
Oct 20, 2013
I completely forgot that SH1 had a sewer level. I don't remember that part at all.

I also don't remember if I did that side-quest when I played it. I know I at least heard about it at some point later on, but I may have missed it myself.


Tiggum posted:

Re: Not terrible video game sewers: Deus Ex: Human Revolution. The sewers aren't particularly good, but they're not particularly bad either. They're just pretty average parts of the game

It's funny, the sewer areas in Deus Ex Mankind Divided immediately sprang to mind for me. I'd thought it was because I just finished playing that game for the first time. But yeah, similarly, they're... alright.


Mr. Fortitude posted:

You say that, but you can kind of screw yourself in Silent Hill 4 if you pick up one particular item in that game.

I always took the item. :black101:

(Possibly because by that point I was conditioned to always just hammer "Yes take the drat item" at the pickup prompts.)

Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS

Mr. Fortitude posted:

You say that, but you can kind of screw yourself in Silent Hill 4 if you pick up one particular item in that game.

Honestly, it's not that bad since you can just still access the toolbox from the hallway.

CJacobs
Apr 17, 2011

Reach for the moon!


In this episode, everything goes to poo poo for everybody. As if the stakes weren't already high enough, now they're so high you can't even see them through the fog!

Kibayasu
Mar 28, 2010

The first time I played this area I remember turning off the flashlight when I was out on the streets and just running, even before the shift to the other side. I don't remember if it worked, probably not.

I think the top of the lighthouse is one of the more disconcertingly quiet places in the whole game. Nothing happens there yet everything is telling you something should be.

DMorbid
Jan 6, 2011

With our special guest star, RUSH! YAYYYYYYYYY

Cybil nooo :smith:

Shame it had to end this way, but I guess there wasn't much else Harry could've done.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
Wow, I knew the fog was to hide the draw distance, but that road to the lighthouse at the start was literally missing 5 feet in front of you at all times, then popping in right there in the video. Never new quite how bad the distance really was...

CJacobs
Apr 17, 2011

Reach for the moon!
It looks better on a real PS1 (ignore the goober in the corner), as I mentioned quite some time ago in the LP now, the pop in is an emulation issue that unfortunately I couldn't solve. And believe me, I tried drat hard.

And by the way, the events of this video may be a hint that there is more to this LP than meets the eye! :iiam:

IBlameRoadSuess
Feb 20, 2012

Fucking technology...

At least I HAVE THIS!
Aw Cybil no. If only there was something we could have done to save her... unfortunately Harry is about as sharp as a doorknob and she was clearly not having any of our poo poo with how easily she could have killed us.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

CJacobs posted:

It looks better on a real PS1 (ignore the goober in the corner), as I mentioned quite some time ago in the LP now, the pop in is an emulation issue that unfortunately I couldn't solve. And believe me, I tried drat hard.

And by the way, the events of this video may be a hint that there is more to this LP than meets the eye! :iiam:

Totally forgot that you'd mentioned that already, just didn't notice it myself until now.

Tiggum
Oct 24, 2007

Your life and your quest end here.


I can't understand how this game was ever successful. This far in and it still makes absolutely no sense, and it doesn't seem like it would be any fun to play at all. Particularly with all the fighting and getting lost you'd be doing if you didn't know exactly where to go and what to do at all times.

Selenephos
Jul 9, 2010

Tiggum posted:

I can't understand how this game was ever successful. This far in and it still makes absolutely no sense, and it doesn't seem like it would be any fun to play at all. Particularly with all the fighting and getting lost you'd be doing if you didn't know exactly where to go and what to do at all times.

It's not really any less nonsensical than the early Resident Evil games as far as puzzles go and you're mostly always given instructions on where to go in cutscenes barring the Kaufmann sidequest which is a sidequest for a reason.

As for the story, you should be starting to piece it together by the end of this video, the next video or two will fill in the blanks. What doesn't get explained gets mostly elaborated on in Silent Hill 3.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Tiggum posted:

I can't understand how this game was ever successful. This far in and it still makes absolutely no sense, and it doesn't seem like it would be any fun to play at all. Particularly with all the fighting and getting lost you'd be doing if you didn't know exactly where to go and what to do at all times.

You don't play Silent Hills for the story, you play 'em for the atmosphere, which this game has in spades.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Oh man, weve been betrayed! If only there was some way to realize that trusting creepy, cryptic, occult ladies in the middle of a monster apocalypse was a bad idea.

Poor cybil, there goes the one decent human being we've met so far

CJacobs
Apr 17, 2011

Reach for the moon!
I'm not a fan of the enemies that knock you over, but I dunno, I think the gameplay is alright! I do wish there was less shooting in general, but future games resolve that fairly well.

As for the story, just hold on for one more episode. Silent Hill 1 really really backloads its story explanation with the rest of the game being reserved for Weird poo poo Happens To Harry For 3 Hours. Just take Dahlia's words on the boat for what they're worth right now. She was pretty obviously misleading Harry into doing her bidding given what's been revealed at the end of the video, but that doesn't mean she was being entirely mistruthful.

Sum Gai
Mar 23, 2013
It's a horror game. Not making a whole lot of sense is just being true to the genre, although we've been given a fair number of hints about what's going on. Also, melee weapons are really effective in this game, so the monster hoards aren't quite as bad as they look. Slaughtering everything is a legitimate strategy.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mr. Fortitude posted:

It's not really any less nonsensical than the early Resident Evil games
I haven't played those either. :shrug:

StrixNebulosa posted:

You don't play Silent Hills for the story, you play 'em for the atmosphere, which this game has in spades.
Does it though? It kind of reminds me of Doom but six years too late and without the fun gameplay. :confused:

Sum Gai posted:

It's a horror game. Not making a whole lot of sense is just being true to the genre
No. Horror has to make sense to be scary. If it doesn't make sense it's just nonsense, which is what this game seems to be. It doesn't have to be realistic or plausible, but it has to make sense to the audience. If it doesn't make sense it just comes across as trying to be scary, which isn't scary.


As for the story starting to make sense by this point, it doesn't at all. I'm not even clear on what the story is. Like, I have no basis for understanding what's going on. Events happen, but there doesn't seem to be anything linking those events. It's a bunch of disjointed nonsense.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Tiggum posted:

As for the story starting to make sense by this point, it doesn't at all. I'm not even clear on what the story is. Like, I have no basis for understanding what's going on. Events happen, but there doesn't seem to be anything linking those events. It's a bunch of disjointed nonsense.

If it plays out anything like 2 did it makes sense given a context we dont have and a lot of the stuff harry has encountered will have some thematic sense that will suddenly all come together at the end when that context is revealed.

The actual plot so far is simply harry woke up in a town full of monsters and missing his daughter. Hes been pursuing her and trying to get her back while pretty much ignoring all else. All else includes a cop trying to make sense of it all, a drug lord trapped in the town, a crazy nurse he only sees in hell, and a creepy lady babbling about the occult that seems to have been using harry. Thats a bunch of weird seemingly disconnected stuff but ultimately every plot point has been harry getting pointed towards maybe where his daughter is and going to investigate there.

CJacobs
Apr 17, 2011

Reach for the moon!

Tiggum posted:

No. Horror has to make sense to be scary. If it doesn't make sense it's just nonsense, which is what this game seems to be. It doesn't have to be realistic or plausible, but it has to make sense to the audience. If it doesn't make sense it just comes across as trying to be scary, which isn't scary.

Disagree wholeheartedly. Not making logical sense as an element of horror is very powerful because it takes the intrinsic human need for order and understanding and yanks it from your grasp. I think that's separate from the plot itself making logical sense, though, which it probably still should unless you're trying to pull a David Lynch and tell a story in a 100% completely non-standard order a la Drakengard 3.

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




The Silent Hill series (especially this first one) runs heavily on dream logic. Also like a dream, it often makes plenty of sense when you're playing it, but not always when you're watching from outside.

Trick Question
Apr 9, 2007


Tiggum posted:

Does it though? It kind of reminds me of Doom but six years too late and without the fun gameplay. :confused:

Have you considered that this is because you're watching a man make jokes about it and not actually playing it?

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Tiggum posted:

Does it though? It kind of reminds me of Doom but six years too late and without the fun gameplay. :confused:

Yes, in my opinion. The setting, the music, the monster design...it all comes together to be a deeply unsettling experience. Just watch the opening where Harry walks down the alley in the beginning.

I've often thought that my personal vision of Hell would be similar to Silent Hill's otherworld. Gray, hopeless, chainlink and darkness and blood.

Selenephos
Jul 9, 2010

Tiggum posted:

No. Horror has to make sense to be scary. If it doesn't make sense it's just nonsense, which is what this game seems to be. It doesn't have to be realistic or plausible, but it has to make sense to the audience. If it doesn't make sense it just comes across as trying to be scary, which isn't scary.


As for the story starting to make sense by this point, it doesn't at all. I'm not even clear on what the story is. Like, I have no basis for understanding what's going on. Events happen, but there doesn't seem to be anything linking those events. It's a bunch of disjointed nonsense.

Fear of the unknown is the biggest fear people have and what is unknown does not always make sense. If you want a version of Silent Hill 1 where everything is explained to you with no room for inference and reading the subtext and nothing is unclear, there's a Silent Hill movie adaption which does exactly that. And was critically panned for doing exactly that.

Tiggum
Oct 24, 2007

Your life and your quest end here.


CJacobs posted:

Disagree wholeheartedly. Not making logical sense as an element of horror is very powerful because it takes the intrinsic human need for order and understanding and yanks it from your grasp.
I didn't say anything about "logical". It's not "logical" or reasonable that a vampire should have no reflection, but it makes sense in that it's a rule that is easily grasped and fits with the idea of them being unnatural/otherworldly/soulless. I can't see any underlying sense to this game. The pieces don't fit together.

Trick Question posted:

Have you considered that this is because you're watching a man make jokes about it and not actually playing it?
I'm fully aware that watching a let's play is not the same experience as playing a game. But watching a let's play does usually allow one to infer with some degree of accuracy what playing the game would be like.

Mr. Fortitude posted:

Fear of the unknown is the biggest fear people have and what is unknown does not always make sense. If you want a version of Silent Hill 1 where everything is explained to you with no room for inference and reading the subtext and nothing is unclear, there's a Silent Hill movie adaption which does exactly that. And was critically panned for doing exactly that.
Obfuscation is not the same thing as (or a substitute for) depth.

TomViolence
Feb 19, 2013

PLEASE ASK ABOUT MY 80,000 WORD WALLACE AND GROMIT SLASH FICTION. PLEASE.

It doesn't have to be deep, though. A text isn't necessarily rewarding because it's a challenging intellectual exercise like some puzzlebox or whatever, it just needs to do what it sets out to do. In Silent Hill's case the objective is to evoke the same surreal dream-logic inflected horror you'd find in a David Lynch movie and using the tools available it largely realises this goal. It's not so much that the underlying plot doesn't make sense by either accident or design, it's more that the underlying plot is almost entirely irrelevant to the text's intentions in the first place. The plot's just window dressing; it's a game about mood more than anything else.

Selenephos
Jul 9, 2010

I'm starting to wonder if Tiggum heard that the Silent Hill series has good and somewhat complex stories and is trying to figure out why people rate the stories highly based on this LP of Silent Hill 1. In which case he's looking at the wrong game entirely for that, Silent Hill 1's plot is serviceable but hardly deep or complex and it really is just trying to be Konami making their own, scarier version of Resident Evil. A lot of the plot minutiae doesn't even get expanded upon until Silent Hill 3 and even that accomplishment is through the lens and impact Silent Hill 2 left. I wouldn't even say Silent Hill 2, which is commonly considered by many to have the best story in the series is deep or complex but it does add a lot of emotional weight that actually gets somewhat distressing to play if you can relate to the characters and that people can walk away with different thoughts and ideas of what happened in that game despite it being very clear what is going on is one of that game's strengths.


What Silent Hill 1 does have is atmosphere. It and 3 are in my opinion the scariest, most unsettling and most stressful (in a good way) of the series and no Lets Play, no matter how skilled the Lets Player is, will be as effective as communicating that to the player as playing it yourself, blind, in the dark, with a good sound system.

Kase moch
Jun 5, 2012

Gentlemen prefer blondes

Mr. Fortitude posted:

I'm starting to wonder if Tiggum heard that the Silent Hill series has good and somewhat complex stories and is trying to figure out why people rate the stories highly based on this LP of Silent Hill 1. In which case he's looking at the wrong game entirely for that, Silent Hill 1's plot is serviceable but hardly deep or complex and it really is just trying to be Konami making their own, scarier version of Resident Evil. A lot of the plot minutiae doesn't even get expanded upon until Silent Hill 3 and even that accomplishment is through the lens and impact Silent Hill 2 left. I wouldn't even say Silent Hill 2, which is commonly considered by many to have the best story in the series is deep or complex but it does add a lot of emotional weight that actually gets somewhat distressing to play if you can relate to the characters and that people can walk away with different thoughts and ideas of what happened in that game despite it being very clear what is going on is one of that game's strengths.


What Silent Hill 1 does have is atmosphere. It and 3 are in my opinion the scariest, most unsettling and most stressful (in a good way) of the series and no Lets Play, no matter how skilled the Lets Player is, will be as effective as communicating that to the player as playing it yourself, blind, in the dark, with a good sound system.

Agreed. In the last 10 years I've told several people who hadn't played it that Silent Hill 1 is probably the most unnerving game I ever experienced. They scoffed at me, then sat down to play it themselves (at night in the dark) and without fail, have had to turn the game off regularly and take forced breaks from the high tension it creates.

I think the music is the lion's share of this. Has the thread talked about the music and how effective/abnormal it is yet? It's a little hard to hear it in the videos.

CJacobs
Apr 17, 2011

Reach for the moon!
Part of me wishes I'd done a subtitled LP instead of a voiced one, but cest la vie. After Max Payne 3 I decided I was done doin' those forever and ever anyway, it was a payne in the rear end :v:

And anyway, there's really not long to go until Tiggum gets his answers (and I hope they're satisfactory!) because there's only a couple episodes of the LP left... or are there?

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Aces High
Mar 26, 2010

Nah! A little chocolate will do




I think it is fair to say that Silent Hill is more a product of its time as well. The Alone in the Dark games were scary, in 1992, but these days they're kind of annoying to play. The first time I played Silent Hill was in 2000 and then over the next couple years my cousin (the real fan of the series) had me play all the games coming out. I thought SH3 was really the "scariest" of the bunch but playing now it's just kind of weird and creepy, not necessarily scary anymore

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