I've been trying lately to get into making electronic music - synthwave, trance, drum & bass. I've done this two or three times over the last year or two and just gotten inundated in the music theory basics and how to operate and work with Ableton Live. Approaching both simultaneously has caused me to just give up, so I took my time and have what I think are the basics of theory - minor and major scales, basic chord theory/chord leading, etc. and I'm better at working with Ableton. I've done this after working with an inexpensive old sequencer and I feel like I can make something. The only thing is that to me, a blank slate that is limited by my own imagination and requiring no end goal is just kinda huge and imposing. Cities Skylines is one thing - at least there, you have an objective. "Grow your city, here are your tools." With making music, it's so huge. There's online melody creation tools but not too many that are useful. There has to be a weak link here: me. I'm not exactly a creative type. I liked Legos as a kid, but I only liked building based on instructions. I presently like building Gundam models, but again, those have objectives and constraints. Making My Own Music is a big-rear end thing, even if I feel intellectually ready to take a shot at it. How does one become better at being creative? I've always been good at analytical stuff, but I would love to just be able to make some lovely music as a hobby and participate in the genres that I really enjoy.
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# ¿ Jun 13, 2017 20:09 |
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# ¿ May 1, 2024 06:45 |