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30.5 Days
Nov 19, 2006
The raiding game isn't really together, which is super normal, but where most survival type games launch with insane base rocket tag mechanics, citadel's balanced toward insanely easy defense/boring attack so everything's just static and people stop playing. Gathering power isn't about resource/tame grinds which is good, but it's about combat grinds which isn't good. You can put together massive bases without poopsocking but then there's not really much to do. The game is less grindy than stuff like ark, which is nice, but they don't replace it with anything so....

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