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Xenocides
Jan 14, 2008

This world looks very scary....


VendoViper posted:

With an ECM rating of 8, the USS Oslo imposes a shift of +3 on the D6’s die rolls. Although the Oslo is in range of the Bastion’s Disruptor batteries, their ECM would make all attacks guaranteed misses. The captain of the Bastion knows this since ECM ratings are announced at the start of the turn after energy allocation.

An ECM rating of 8 is a +2 shift. You take the square root of the total amount of ECM to get the modifier and round down. You get +1 at 1, +2 at 4, +3 at 9, +4 at 16, and it continues but I have never seen anyone get to 25.

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Xenocides
Jan 14, 2008

This world looks very scary....


Also a persnickety point but the Federation CL has a Type G drone rack. That drone rack comes standard with a full load of whatever drones you buy plus a full set of reloads plus a full set of ADD reloads. Unless the scenario is in Y175 or later in which case they get another reload.

The CLs probably should have loaded a scatter-pack shuttle each to distract the Klingons.

Xenocides
Jan 14, 2008

This world looks very scary....


VendoViper posted:

See could this get more confusing. There are four lights okay. You have ADD's in your tubes, 8 of them. You have 8 more drones to pull in during whatever the rules for reloading are. Both sides will not be alive for 16 turns.

As others have said ADDs get shot out a lot. They can fire once per impulse. You can also use the reloads for scatter pack. That could be another six spaces used quickly. You can also load a G-Rack with Type VI half-space dogfight drones for anti-drone or anti-fighter work. You could also load double space Type IV drones and then you can empty the rack in two turns.

Usually a game does not go 16 turns but there are exceptions. Also, if you are playing a campaign in which you cannot get resupplied every turn it matters a lot more.

You can reload up to two spaces per turn but you cannot use the rack on a reload turn.

And yes, it is confusing. :)

Xenocides
Jan 14, 2008

This world looks very scary....


VendoViper posted:

So you just have 24 anti drones then, that's easy.

Not necessarily. You could though. If the base loadout is 8 antidrones then you would have a total of 24 (with 8 in the rack as they are a half-space each).

For example, if your basic loadout was 1 two space drone (Type IV), 1 one space drone (Type I), and 2 anti-drones then you would have 2 Type IVs, 2 Type Is, and 4 anti-drones in your identical reload sets plus 8 anti-drones for the antidrone only reload for a total of 12

For some backstory only the Federation uses this drone rack extensively (and the Federation was late in adopting drones). The Kzinti use only pure drone racks and use phaser 3s for drone defense. The Klingons use fewer drone racks but many of their cruisers have a dedicated antidrone rack. The Federation use this rack because they need antidrones on the Klingon and Kzinti border but on the Romulan, Gorn, and Tholian borders antidrones are almost useless. This way the Federation can shift their ships to different borders and alter their loadout without having to change out the drone racks. The Federation is also the only empire to have two sets of carrier escorts for the same reason. The escorts for the Klingon and Kzinti borders have drone defenses and the Romulan and Gorn escorts instead include additional phasers to weaken incoming plasma torpedoes.

Xenocides
Jan 14, 2008

This world looks very scary....


Gnoman posted:

That is the loadout for this scenario - as mentioned, I was afraid of Klingon scatterpacks, and even if this works there's a fair chance that we'll be lamed enough for single-drone launches to be a threat.

Then you are good to go. Sorry for any confusion I brought in. I wasted most of my Saturdays in High School playing SFB. Good times. I think I probably spent more time reading SFB rulebooks in school then I did textbooks.

Xenocides
Jan 14, 2008

This world looks very scary....


Gnoman posted:

Aye. You wound up ending my LP, if you recall.

I've been toying off and on with restarting that, probably will if this one doesn't make it.

I don't think I ended it. I played Federation in one scenario of your thread and won due to my shuttle swarm including suicide shuttles hitting the Klingon fleet. A little cheesy but it worked. You did another scenario or two but I did not have time then to play so just watched. I remember someone getting upset in a later scenario but do not remember who.

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Xenocides
Jan 14, 2008

This world looks very scary....


Loxbourne posted:

This is why I play the A Call To Arms remake. Less nuance, but waaaaay fewer arguments.

How is that? I will probably never lose my love for regular SFB but am curious how that game plays.

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