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TWSS
Jun 19, 2008
Played a 1000 point game against orks last night and crushed my opponent pretty good. The bright lances were great and banshees did work, but choppa/slugga boyz took out half the unit on their counter-attack. After consuming the unit of 20 boys, Jain zhar and the lone remaining banshee fell back to avoid combat against a very slow warboss and painboy, but the game ended before that due to a decisive volley of shuriken, starshot missles and bright lance fire. I think I would rather have another unit of guardians with a heavy weapon than the rangers, who killed two boyz before being blendered by deffkopters.

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TWSS
Jun 19, 2008

Hamshot posted:

They needed to get a hard counter to chaos armies released asap.

The hard counter to hordes is a horde of your own. I blendered some orcs and tyranids this weekend with a blob of 60 guardians.

TWSS
Jun 19, 2008

Genghis Cohen posted:

Your experience with Ratlings reinforce my perception that snipers are a great niche and really mess with opponents' heads. But the common or garden-variety sniper rifle just lacks the punch to kill characters, who in most armies have high wounds, saves and often some FNP-type rule. Things like the vindicare assassin or transuranic arquebuses, which terrified me last time I played, are probably the more viable types of sniper. Spare a moment to think of eldar rangers, who have the same offensive output as ratlings and cost 20pts each!

For eldar, Illic nightspear is more likely to put damage on characters than a unit of 5 rangers and he is 12 points cheaper!

TWSS
Jun 19, 2008
Speaking of conversions here are my shining spears!



New dire avenger bodies with old metal dire avenger heads, the laser lances were made in a few different ways by chopping up pulse lasers, bright lances, vehicle bits, a wraitlord sword handle and dire avenger scopes. Theres a warlock/farseer skyrunner on the left with a power glaive representing a singing spear and since the size/shape of the spears vary, I'm identifying my autarchs with different heads and a flag on their back so my opponents can tell where the str 8 hurt is coming from.

TWSS
Jun 19, 2008
So, I play eldar and my friend who i play a few times a week is chaos/r&h and I'm struggling with his supreme command detatchment of Malefic Lords. We're practicing for a 1000 point tournament so we're looking to bring competative lists, but his goddamn smites are crushing me. My farseer costs as much as four lords and while I'm usually able to deny one or two casts a turn his 30 point lord smiting a 133 point unit of Shining spears off the table is giving me nightmares. He's using cultists and poxwalkers to bubble wrap his psykers and because they're all separate units I have to dissect the bubble wrap for each Lord before I can target them. I'm going to try bringing Illic nightspear next game and see if sniping is effective.

TWSS
Jun 19, 2008
What is worse in a casual beerhammer setting, blatant cheating or WAACing?

TWSS
Jun 19, 2008
Well my play group has stated that my Eldar are welcome only as Craftworld because Ynnari are "OP BULLSHIT!"

TWSS
Jun 19, 2008
Speaking of Orks, I have a huge lot available. Please excuse the terrible pictures, https://imgur.com/gallery/npaov

1 Plastic Warboss
1 Metal Mek with KFF
1 Metal Mek with Shokk attack Gun
1 Metal Painboy
1 converted fantasy black ork with banner
1 recast buzzgob big mek (unassembled)
8 Bikers
5 Deffkoptas (all rokkits)
2 battlewagons
1 trukk
3 Killa Kans (primed with airbrush)
64 Shoota Boyz (46 painted)
70 Slugga/Choppa Boyz (48 primed 22 painted/base coated)
6 Big Shoota Boyz
6 Rokkit Launcha Boyz
3 PK Nobz
1 Big Choppa Nob
9 Lootas with Mek
9 Burnas with Mek
16 Stormboyz
8 fantasy black orks converted to nobz (3 PK 5 big choppa)

TWSS
Jun 19, 2008

Beer4TheBeerGod posted:

I might want the Stormboyz.


Floppychop posted:

I might be interested in the bikes or some boys depending on the price.

Shipping might be more because I'm in Canada, but I'll happily let goons take the choice picks while I sell the rest on reddit or to a friend locally.

TWSS
Jun 19, 2008

Uroboros posted:

It is also worth noting that the winning lists had malefic lord spamming out the rear end, had I ended up at the top, he would've been vital to stand a chance.

Is there any way to view this armylist?

TWSS
Jun 19, 2008

Giant Isopod posted:

Alright, getting back in. Haven't played since... 6th? Whatever edition had the WD codex for sisters. Could definitely use a little help building a force.

Here's my jumble of owned models:
~40x bolter sisters
6x flamers
6x meltas
1x heavy flamer
1x heavy melta
3x tanks, magnetized, rhino or immolator, 1 can be an exorcist
1x cannonness
4x seraphim (not enough to be useful, and annoyingly expensive)
1x celestine
1x penitent engine (I assume these are still terrible?)
1x hospitaller
1x banner sister
1x inquisator coteaz
1x inquisator karamazov
1x vindicare

What's the easiest direction to take this for a ~1000pt force, with plans to go to 1500?

Just get more tanks and run mechanized?
Beef up the inquisition component? (I never really had a chance to use them, don't know how that works, but it seems like in 8th I can just slot them into the HQ slot and lose nothing?)
Get more seraphim to run celestine in a group?

Just adding more tanks seems the cheapest and most versatile, I don't know what I am doing.

Just download battlescrible, select a detachment (battalion is a good start) and build to whatever points level you want to play with.

TWSS
Jun 19, 2008

bonds0097 posted:

Highly doubt it but that would be awesome.

I'll be satisfied with more cost efficient troop choices and a good reason to stick to pure craft world vs. ynnari.

Yeah, they're likely sitting on a mountain of finecast garbage, so I don't anticipate plastic eldar kits unless it's something new. Initially I thought the troop choices for eldar were garbage, but I've had great luck with Guardian squads in Wave Serpents. Dire Avengers definitely need to be reduced in points along with falcons, striking scorpions and warp spiders.

TWSS
Jun 19, 2008

bonds0097 posted:

dual catapult wielding dire avengers exarch looks way more badass and id love to run more DAs with Asurmen.

Asurmen is an absolute beast. I ran him with a squad of 5 DAs who killed their points before they died horribly, but asurmen chopped up 2 disciple squads, 1 marauder squad, a malefic lord and a renegade commander before I failed a 2+ save against a goddamn mortar.

TWSS
Jun 19, 2008

Uroboros posted:

For people keeping an eye on the Nova Open, basically kind of solidifies that Chaos and Astra Militarum are the top armies in early 8th.

Is there a good source for viewing 40k tournament results?

TWSS
Jun 19, 2008
Can anyone explain how the detachment voodoo works for including stuff like inquisitors, acolytes and assassins in a Grey Knights army?

TWSS
Jun 19, 2008

chutche2 posted:

My friend just fought mortarion for the first time, he shot him with a shadowsword for 27 damage.

I usually try and kill my opponents newest or most recently painted model on my first turn.

TWSS
Jun 19, 2008

Boon posted:

Guys I'm getting excited at the prospect of Eldar and aspect warriors and I've been checking this thread every day for some information.

Come on GW....

Don't hold your breath, they're sitting on a heap of finecast garbage that needs to sell.

TWSS
Jun 19, 2008
Trying to decide between two Ynnari lists for a local 1000pt tournament. All models must be WYSIWYG, No Forgeworld is allowed otherwise I would be using my shadow spectres for sure! I know troupes are a more competitive troop choice, but I don't have any. Other models in my collection are vypers, warp spiders, howling banshees, striking scorpions, fire dragons, swooping hawks, cannon wraithguard, shining spears, falcons, dire avengers and most of the phoenix lords.


++ Battalion Detachment +3CP (Aeldari - Ynnari) [57 PL, 1000pts] ++
+ HQ +
Farseer [6 PL, 120pts]: 1. Guide, 2. Doom, Singing Spear
Yvraine [7 PL, 132pts]: Gaze of Ynnead, Word of the Phoenix

+ Troops +
Guardian Defenders [4 PL, 80pts]: 10x Guardian Defender
Guardian Defenders [4 PL, 110pts]: 10x Guardian Defender
. Guardian Heavy Weapons Platform: Aeldari Missile Launcher
Rangers [5 PL, 100pts]: 5x Ranger

+ Heavy Support +
Dark Reapers [22 PL, 305pts]
. 8x Dark Reaper: 8x Reaper Launcher
. Dark Reaper Exarch: Shuriken Cannon

+ Dedicated Transport +
Wave Serpent [9 PL, 153pts]: Shuriken Cannon, Twin Shuriken Cannon, Vectored Engines
++ Total: [57 PL, 1000pts] ++
Created with BattleScribe (https://battlescribe.net)


**++ Spearhead Detachment +1CP (Aeldari - Ynnari) [57 PL, 1000pts] ++**
**+ HQ +**
**Farseer [6 PL, 120pts]:** 1. Guide, 2. Doom, Singing Spear
**Yvraine [7 PL, 132pts]:** Ancestors' Grace, Word of the Phoenix

**+ Heavy Support +**
**Dark Reapers [22 PL, 305pts]**
. 8x Dark Reaper: 8x Reaper Launcher
. Dark Reaper Exarch: Shuriken Cannon
**War Walkers [5 PL, 85pts]**
. War Walker: Shuriken Cannon, Shuriken Cannon
**Wraithlord [7 PL, 137pts]:** Ghostglaive, 2x Shuriken Cannon, Shuriken Catapult, Shuriken Catapult

**+ Flyer +**
**Hemlock Wraithfighter [10 PL, 221pts]:** 1. Conceal/Reveal, Spirit Stones
**++ Total: [57 PL, 1000pts] ++**
Created with [BattleScribe](http://www.battlescribe.net)

TWSS
Jun 19, 2008

Phyresis posted:

off the top of my head:

Craftworlds - Wave Serpent
Harlequins - Shadowseer
Ynnari - Yvraine
Orks - Warboss (maybe on a bike)
Death Guard - Plagueburst Crawler

i'm sure there are more

I think the point of this list is just to show models that are undercosted to the point of making other units "bad" in comparison. Why would you ever take a Falcon when you could have a Wave Serpent that has double the transport capacity, another wound, a damage reduction ability/mortalwoundsplosion and almost the same damage while being 40-50 points cheaper. Ynnari REQUIRE a special named character as your warlord and regular craftworld eldar is dumpster tier unless you have a bunch of wave serpents zooming around playing bumper cars to prevent stuff from shooting.

For death guard, the plagueburst crawler is just straight up better than the bloat drone. For Orks, warbosses on bikes are loving terrifying for such a cheap unit and one of the few games I lost to my friend's ork army he proxied a bunch of bike nobs as a supreme command detatchment of Warboss bikers and zoomed over (protected by a 30 man jumped unit of shoota boyz) and chopped my whole army to pieces.

TWSS
Jun 19, 2008

Milotic posted:

I’ve not done a deep dive on the CSM Codex (too busy getting to grips with Orks), but people keep on saying it’s a strong Codex - what parts are people thinking of when they say this? I’m not disagreeing, but more interested in the things I missed during my first read through. There is a lot of flexibility in the drat thing, and Maulerfiends are goddamn amazing now (they’re great in 1K son lists), wondered what other things.

Abbadon and obliterators are pretty threatening when they deep strike together.

TWSS
Jun 19, 2008

goose willis posted:

Newbie idiot painter question: is there an easy way to handle armor trim, or do I just have to get good at painting it?

use the edge of the bristles and not the tip

TWSS
Jun 19, 2008

Der Waffle Mous posted:

Its kinda weird that I'd have expected Iyanden to be the one with the extra save and Ulthwe with the morale bonus.

that said taking a wild stab that Alaitoc is gonna be the -1 to hit, and Saim-hann is going to be charging after falling back.

Biel Tan they can go quite a few ways with but I'm absolutely expecting something dumb like +1LD.

please surprise me

Supposedly Biel-Tan is reroll 1s to hit with shuriken weapons AND +1LD. Alaitoc is the ravenguard trait, and saim-hann gets reroll failed charges and no -1 to move and shoot with heavy weapons (on bikes).

TWSS
Jun 19, 2008

Artum posted:

Wonder how the ynnari will work with the new codex stuff.

They're probably going to be stingy with points reductions since they have to balance the codex for a much more powerful ruleset.

TWSS
Jun 19, 2008
Now that vypers are bikers I can't wait to run a unit of 3 for that 20" move, T5, 6 wound, double shuriken cannon SOULBURSTS!!!!

TWSS
Jun 19, 2008

Genghis Cohen posted:

I agree with you that I like the bonuses overall. Although I do generally agree with the grognardism that one cohesively painted force should have one trait, it's really tempting though to have one detachment featuring shining spears and bright lance vypers (from saim hann) and one detachment featuring windriders and shuriken cannon vypers (from biel tan) - it would just be mathematically more effective. Whatever, I'm keen to get the book and see how points costs etc have changed.

I'm just thrilled that vypers are bikes now and benefit from soulburst, and spells like conceal. It makes running a mobile deathstar with a farseer/warlock skyrunner really appealing.

TWSS
Jun 19, 2008
https://www.warhammer-community.com/2017/10/20/craftworld-focus-alaitoc-oct-20gw-homepage-post-3/

60 points for a unit of Rangers? Noice!

TWSS
Jun 19, 2008

Genghis Cohen posted:

I think there would be an opportunity if a character were wounded already, which is actually likely to come up. But you need a fair few sniper rifles, or incredible luck, to bring down a character from most any army (besides guard and maybe tau) in one round, and it's so easy to hide behind a vehicle or terrain, and the rangers will never justify their cost shooting at anything else, and they're dead weight once fast troops close in on them, and . . .

Basically rangers are a cool idea but I've never taken them in a game before and had them do well for me. Probably quite a hard unit for the designers to balance - make them too cheap or deadly, and suddenly each eldar player has 60 vasily wotsisnames no-scoping the enemy army from their deployment zone.

Sounds like you need to git good at rolling 6s.

TWSS
Jun 19, 2008
Really stoked on the ranger, dire avenger, windrider, vyper and fire prism changes! I hope GW doesn't forget about falcons because they're objectively worse than wave serpents and cost around 50 pts more.

TWSS
Jun 19, 2008
The fact that GW meddled with FW rules and didn't tune malefic lords is a bit odd. Can we expect a nerf to smite in the future?

TWSS
Jun 19, 2008

Phyresis posted:

Do you think a maxed-out Guardian blob would be good in an Alaitoc list with a Warlock or Spiritseer constantly casting Conceal on them? -2 to hit is pretty loving resilient and they can march out in the open, perhaps escorting an Avatar of Khaine.

I think the way to run guardians is in a unit of 20 with 2 shuriken cannon platforms. Spend a CP to webway assault and back them up with a farseer skyrunner who zooms in to doom whatever you want hosed up. Footslogging guardians never seem to accomplish anything for me. They do OK in Wave serpents, but with the new codex CP became much cheaper for Eldar.

TWSS
Jun 19, 2008
Why doesn't the autarch have a shuriken pistol?!

TWSS
Jun 19, 2008

DiHK posted:

I'm hunting for some suitable lances to bash up some Shining Spears. I probably have enough yari and other bits but I'd like to find something nicer. Hoard-o-bits and Hobby Titan are both empty and ebay/krolmech isn't helping. Anybody have any other sources?

I just chopped up spare pulse lasers and bright lances.

TWSS
Jun 19, 2008

Naramyth posted:

Probably better than craftworld

If you mix craftworld and ynnari detachments, the stratagems compliment strength from death quite nicely. I play against a Magnus/Renegades list with 8ish malefic lords, 6 mortars and 3 basilisks a couple times a week and I haven't lost since the point reductions.

TWSS
Jun 19, 2008

DeceasedHorse posted:

What do your lists look like?


++ Outrider Detachment (CP +1) (Aeldari_Unified) [565 Pts] ++

+ HQ +

The Yncarne [337 Pts]

+ Fast Attack +

Shining Spears [80 Pts]: Shining Spear Exarch, Star Lance
. 2x Shining Spear: 2x Laser Lance

Shining Spears [80 Pts]: Shining Spear Exarch, Star Lance
. 2x Shining Spear: 2x Laser Lance

Swooping Hawks [68 Pts]: Hawk's Talon, Swooping Hawk Exarch
. 4x Swooping Hawk: 4x Lasblaster

++ Battalion (CP +3) (Aeldari_Unified) [906 Pts] ++

+ Troops +

Dire Avengers [64 Pts]: Dire Avenger Exarch
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Two Avenger Catapults: 2x Avenger Shuriken Catapult

Guardian Defenders [190 Pts]: 20x Guardian, 2x Heavy Weapon Platform, 2x Shuriken Cannon

Guardian Defenders [80 Pts]: 10x Guardian

+ Elites +

Shadow Spectres [69 Pts]
. 3x Shadow Spectre: 3x Prism Rifle

+ HQ +

Farseer Skyrunner [140 Pts]: Singing Spear, Twin Shuriken Catapult

Yvraine [132 Pts]

+ Heavy Support +

Dark Reapers [231 Pts]: Dark Reaper Exarch, Shuriken Cannon
. 8x Dark Reaper: 8x Reaper Launcher

++ Patrol (CP +0) (Aeldari_Unified) [369 Pts] ++

+ HQ +

Warlock [35 Pts]: Witchblade

+ Flyer +

Hemlock Wraithfighter [200 Pts]

+ Dedicated Transport +

Wave Serpent [134 Pts]: Shuriken Cannon, Twin Shuriken Cannon

+ 'Faction +

Craftworlds - Alaitoc

++ Total: [1840 Pts] ++


This was the last list I ran, webway strike on the guardian blob with the farseer skyrunner doing a zoom and doom was really effective.

TWSS
Jun 19, 2008

Genghis Cohen posted:

How are you getting min size Shining Spear squads for 80pts? My codex says 95. Might need to check if that's off an app/listbuilder program.

EDIT: oops

TWSS
Jun 19, 2008
Okay, the list builder is definitely wrong, but I actually had 1840 instead of 1850 to account for the spirit stones on the Hemlock.

TWSS
Jun 19, 2008

Beer4TheBeerGod posted:

Is there a good list of all the Goon-approved aftermarket retailers? I know of Kromlech, Victoria Miniatures, and Pig Iron Productions. Who else do you guys like?

I'm really happy with my stuff from Anvil Industries.

TWSS
Jun 19, 2008

glitchkrieg posted:

Are Obliterators good enough anti-tank?!

Obliterators are the most threatening unit to my Ynnari. If I get first turn, they start in deepstrike so I can't shoot them off the table with dark reapers. If I don't go first, they drop down with Abbadon somewhere outside of my guardian/ranger bubble and shoot twice at the wave serpent sheltering my dark reapers and psykers. One time my wave serpent got instagibbed and I rolled a 1 for both the farseer and Yvraine (having already used a command point to try and save the serpent) and I was pretty salty.

TWSS
Jun 19, 2008

Artum posted:

Pretty sure ya done goofed there, its your choice who dies when getting out of a destroyed transport, unless it was literally just the farseer and yvraine.

I just started playing 40k in July after lusting after eldar models since the late 1990s, so I tend to believe my opponent when they tell me how rules work. I rolled a die for each model and I did the psykers last and rolled snake eyes. Now that you've told me and I've confirmed it in the rulebook I definitely could have just assigned those 1s to two dark reapers. Lesson learned!

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TWSS
Jun 19, 2008

bonds0097 posted:

That is such an awful sculpt. And the Shuriken Cannon is a terrible exarch option. I have a painted squad of 3 and I love them but God they're ugly with giant feet.

I like my shuriken cannon exarchs! I use them as ablative wounds for the reaper squad because they're so cheap.

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