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Sexual Aluminum posted:What is the goonsensus on 8th? Pick up the game again, or burn your minis? It seems pretty drat good so far. GW have plenty of chances to gently caress stuff up moving forward but for now things are looking up.
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# ¿ Jun 22, 2017 04:10 |
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# ¿ May 22, 2024 10:44 |
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Beerdeer posted:Guardians are way too common in Eldar armies. If they had to mobilize the craftworld militia, things done got bad. There's a new god of death in town, buddy. Getting a bunch of untrained militia killed is actually a good thing for the Eldar's future.
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# ¿ Jun 22, 2017 20:41 |
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chutche2 posted:So I'm taking a look at company veterans and thinking I'll use them instead of sternguard. I've got a lot of veterans with combi weapons, but sternguard lose their special ammo if they use those now. Company veterans are the same base 16 points as sternguard and vanguard. Correct- it makes literally no sense to run plain Sternguard instead of Intercessors. The Blood Angels subforum on B&C have been talking up Verans with jump packs a lot which I guess you don't get. Even without that mobility they seem pretty decent. Jump packs, Plasma guns and Storm Shields probably make them a bit better than decent though.
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# ¿ Jun 22, 2017 23:32 |
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There were some leaked stats going around for the Repulsor a while ago and it looked pretty solid to me and we all know they're coming very soon. Bigmarines will have transports before we know it and they'll be at least as good as what Sternguard can take. While it is true that the Intercessors lose out on weapon upgrades, special weapons can bloat the cost of a Sternguard squad very quickly for a unit who already has issues with staying power. If choose to focus on the special weapons a five man squad of Sternguard with combi-plasma runs 155 points, a mere 35 points less than a squad of Hellblasters who have better guns and double the wounds. Intercessors also have the benefit of taking a troop slot making it much easier to fit them in a list that provides a reasonable number of command points. I hate to say it but I just don't see a role for Sternguard that biglies won't be able to fill more effectively once they get their own transports. Maybe bigmarines won't get drop pods and Sternguard will get to keep their niche of suicide deepstrikers.
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# ¿ Jun 23, 2017 00:22 |
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Just lol if you can't take heavy flamers on your devastator squads
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# ¿ Jun 23, 2017 02:41 |
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WhiteWolf123 posted:You can't. I fortunately play a good chapter so I can Blood Angels This may actually give me a different perspective on the Sternguard debate when I think about it. Heavy flamers aren't really a big deal to me. It actually just occurred to me how hilarious it would be to pack a Stormraven with a pair of heavy flamer Dev squads and a Furioso with frag cannon. Maybe just the one squad of flamers would be enough but either way would be incredibly nasty for someone. Edit: It would rule if I could load a Primaris Leuitenent up to. Fortunately I can deepstrike a Sanguinary Guard Ancient for the same wound reroll Pendent fucked around with this message at 03:08 on Jun 23, 2017 |
# ¿ Jun 23, 2017 03:02 |
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ThNextGreenLantern posted:Final Score: Blood Angels- 2, Tau- 0 Truly beautiful. Brought a tear to my eyes.
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# ¿ Jun 23, 2017 05:16 |
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I love that the Biglies are GW's way of tacitly acknowledging that MK IV is the best power armor.
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# ¿ Jun 24, 2017 00:24 |
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It also doesn't have the Relic keyword so aside from being like 8-900 points for a mere 15 models of transport capacity it's sort of feasible to run. I do wonder what the rules for the primaris flyer will look like, actually. I think it was supposed to carry 40 primaris Marines Pendent fucked around with this message at 02:23 on Jun 24, 2017 |
# ¿ Jun 24, 2017 02:17 |
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JBP posted:That's nearly twice the capacity of a storm bird which costs £700 I'm looking at the rules for the Stormbird now and it doesn't say anything either way about transporting bigmarines, which is actually pretty funny. You're totally right though- both the Stormbird and Thunderhawk are way too expensive for most people to buy, and GW is apparently going to release another flyer that "makes the Thunderhawk look like a toy." How insane is the price for this thing going to be?
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# ¿ Jun 24, 2017 02:34 |
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I almost expect to see tournaments not accepting FW units at this point. It's looking pretty bad.
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# ¿ Jun 24, 2017 15:08 |
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The more I think about it the more annoyed I am that bigmarines can't use normal marine transports. I would totally pick up another Stormraven right now except that it will be useless for what will likely be the vast majority of the new Space Marine releases. Maybe we'll get lucky and GW will come to their senses when the codex hits...
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# ¿ Jun 24, 2017 19:35 |
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I'm not sure wanting something that you spent a bunch of time and money on to have a minimal degree of functionality in the new edition is being entitled.
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# ¿ Jun 24, 2017 22:43 |
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a cock shaped fruit posted:GW seems to be embracing the 'Easy Fit' models a great deal, particularly with the Reivers announced sharing the same scheme, as well as the plagueys. God I hope not. Phasing out the multipose kits would basically kill my interest in the hobby.
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# ¿ Jun 26, 2017 02:19 |
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JoshTheStampede posted:This wasn't amistake - they made everyone by their guns and gear, separately, even if it costs 0. That way, if they decide later on that plasma guns are broken, they can raise their cost and not have to raise each datasheet's cost - you're alredy buying them each anyway. I haven't run them yet myself but the consensus among the BA players I've seen online is that Death Company are fairly mediocre now. 4 pt power swords do help a ton (who has a full squad modeled that way though?) and you can buff them to be relatively killy if you focus enough HQ characters but they're still basically just jump back MEQ with a 6+ FNP and die pretty easily. Blood Angels do have some other strong options for jump pack assault but it doesn't sound like you have the models (Sanguinary Guard, The Sanguinor, Company Veterans with jump packs)
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# ¿ Jun 26, 2017 03:18 |
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I would much rather they be shooting those plasma guns at my meatshield troops than at something actually important as well. There's really very little in the game right now that doesn't need to be afraid of overcharged plasma
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# ¿ Jun 26, 2017 16:27 |
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I seriously don't see how plasma killing them easily is any sort of valid criticism against Intercessors. I'm trying and I can't think of a single unit in the space marine army list that a squad shooting overcharged plasma won't at least cripple if not outright kill and this includes vehicles.
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# ¿ Jun 26, 2017 16:38 |
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chutche2 posted:The point is, saying intercessors have 2 wounds isn't as meaningful as it sounds. It's not a straight doubling of durability over tac marines because most things stronger than bolter fire are going to do more than 1 damage. Intercessors are as good at taking bolter fire as 10 tactical marines, and much less durable against things bigger than bolters. Intercessors are the one place something like a battle cannon will actually excel at as an example. They aren't meant to be a straight upgrade. Five intercessors come in at 30 points less than a full squad of marines without any upgrades. You get roughly a 1/3 less firepower and are a little bit more vulnerable to things like plasma but are more resistant to attrition from weapons that don't hard counter them and can basically ignore morale. This seems like a pretty fair trade when you're looking for a meatshield unit to take up some troops slots.
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# ¿ Jun 26, 2017 16:49 |
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chutche2 posted:Twice as vulnerable to plasma, or things like massed guard autocannon teams and poo poo like that. But yes, they're fine for their role. Half the models for double the wounds is worth about 75-80% of what just having 10 models is to me, and that's about how they cost too. They trade half the volume of fire and all special weapon options for having -1 rend and a bit of range. It's not my kind of thing but I can see why people would like it. A better way of putting it is that having double wounds does not necessarily make a unit twice as resistant to damage. I definitely see where you're coming from and you aren't wrong- I got really excited when I first saw that my Sanguinary Guard got two wounds in 8th but in practice they aren't much more durable at all against the targets I generally use them against (ask me about having Ghazghkull kill a full squad with his 3 damage claw). That being said there are definitely benefits to the smaller, tougher squads that are worth considering like morale. It seems like we probably all agree Intercessors are basically costed appropriately for what they bring and the rest is just semantics. Pendent fucked around with this message at 17:09 on Jun 26, 2017 |
# ¿ Jun 26, 2017 17:07 |
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chutche2 posted:Yeah, I think they're probably costed fine. I just don't think the role they bring is particularly valuable. The points aren't really an issue, I just don't see a great use for them. Even comparing to bolter marines vs other marines, 2 bolter shots is better than 1 bolt rifle shot against a T4 3+ target. But maybe you can leverage those extra few inches. They do a great job of sitting on an objective and being relatively difficult to remove while being just annoying enough that my opponent wants to do so. They're cheaper than Tac Marines for an equivalent number of wounds and less vulnerable to assault than sniper scouts while also not being nearly as ugly as those old scout kits. I have the rest of my army for actual killing, I just need something cheap and tough to stay at home and score points.
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# ¿ Jun 26, 2017 17:28 |
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Zuul the Cat posted:I'm thinking the same thing. Which i'll be cool with, so long as the actual dollar cost of it is around a razorback. i'd probably need 3 or 4 and don't want them to be $70 a piece. It looks like it's based on a Land Raider hull to me so I'd be shocked if it were below $70. Happy, but shocked.
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# ¿ Jun 26, 2017 21:25 |
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TwingeCrag posted:I desperately want to roast something with that spicy razorback squad. Play Blood Angels and give your Devastator squads heavy flamers
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# ¿ Jun 27, 2017 00:58 |
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I saw them photoshopped into Blood Angel red and they looked pretty sweet. I'm not completely convinced about the legs but it could be GW being terrible about the angle again E: Pendent fucked around with this message at 01:26 on Jun 27, 2017 |
# ¿ Jun 27, 2017 01:23 |
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GreenMarine posted:Here is my first finished Primaris: Huh, that actually looks a lot like the scheme I'm using for my Blood Angels. I definitely like the finished product.
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# ¿ Jun 27, 2017 22:10 |
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Xarlaxas posted:The rules are in the box with the model, and the warscroll is a free PDF on the page of the GW store. That's what I've seen of the new releases at least. They did say that we'd be getting rules for the Reivers in their box, so it's pretty tough to say how things will really look moving forward.
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# ¿ Jun 27, 2017 23:17 |
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The Bee posted:I feel like your post has, like, at least 5 parts I could quote while angrily waving around GW's "marines won't be replaced by Primaris" talk. Even the most ardent of fanboys are willing to admit that long term Primaris marines will be phasing out the smallmarines. I'm sure our current stuff will still be valid for quite a while but the chances of seeing any new releases are vanishingly small.
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# ¿ Jun 28, 2017 00:00 |
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Yeah, there's no way GW isn't aware how much we all like to customize our models with different armor. I have no doubt that as more primaris stuff is released we'll have ways to make things our own.
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# ¿ Jun 28, 2017 00:29 |
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goose willis posted:Who wants to take a wild guess as to what the first full codex is going to be You're talking about Warhammer 40 8th edition: Age of Guilliman. Does anyone doubt that it will be Space Marines?
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# ¿ Jun 28, 2017 01:28 |
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WhiteWolf123 posted:I heard a rumor that Primaris will be getting their own Codex. I hope that's true. And I hope they have: quote:The new rumor was spotted on 4chan Uh huh.
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# ¿ Jun 28, 2017 16:37 |
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You can field multiple Lieutenants in same HQ slot though?
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# ¿ Jun 28, 2017 20:05 |
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Macdeo Lurjtux posted:Yeah, he's really just futzing around with the tech Corax and The Emperor created, just without the Alpha Legion tampering. No tampering that we're aware of at this early stage, at least. Master Twig posted:I'm usually against the idea of banning things from tournaments. The game is what it is and players should just adapt. The only Forgeworld unit I have is a plain Sicaran and while it has some of the more balanced rules I honestly don't intend to play with it much until FW gets their poo poo together. Playing with anything from them at all right now feels like it's opening the doors to a game with huge balance issues. Pendent fucked around with this message at 00:01 on Jun 30, 2017 |
# ¿ Jun 29, 2017 23:56 |
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chutche2 posted:They can only take things that are written in their army list entry. You can have other stuff in your army but it won't have the blood angels keyword. This does appear to have been an oversight by FW since the relics were usuable in 7th. A Blood Angels player on B&C emailed in asking if we could take the relics and was answered in the affirmative. Of course we all know how reliable this is but really anyone that tries to argue against it is probably not worth playing with.
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# ¿ Jun 30, 2017 03:15 |
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Safety Factor posted:I've played a couple of games of 8th now and the rules for targeting characters has bitten me in the rear end both times. I didn't think it would come up much at all, but In both games, I've had an enemy character completely in the open and the closest visible target except for an enemy unit in close combat. They weren't even near each other, the squad in combat just happened to be slightly closer so my units couldn't fire at a character standing around like an idiot. It's loving dumb. It should have been the closest visible, viable target. The reroll/modifiers interaction is absolutely in the rulebook. It's spelled out pretty clearly in a blurb on the side of one of the pages. I don't have the book with me to provide a page number since I'm at work but I can completely guarantee it's in there.
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# ¿ Jun 30, 2017 17:52 |
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Cutedge posted:After putting together 15 scouts, I have a new found appreciation for how well done the Primarus models are. I've been waiting breathlessly to hear what models we'll get for newbie Primaris Marines because I loathe those old kits so much.
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# ¿ Jul 1, 2017 02:59 |
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Speaking as someone who leaned really heavily on a pair of Stormtalons against an Ork army, melee just doesn't cut it against flyers. My opponent was able to get a good charge off with his Stormboyz but only knocked a few wounds off my flyer which proceeded to fall back and shoot him to pieces from a safe distance. If I were a good player he never would have got that charge off at all, and there's zero chance that the Stormboyz would have been able to catch my flyers after the first assault. The difference in movement capability is just too much.
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# ¿ Jul 2, 2017 06:52 |
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Beer4TheBeerGod posted:Yeah it's a challenge. Personally I think that the only reason to have regular Boyz is because you're filling out a troop slot. My army has a unit of 30 Shoota Boyz that I keep around because they're painted, but I wonder if I really need them versus something that's more mobile. Let me preface this by saying I don't know the Ork codex as well as I probably need to given that they seem like a perfectly viable army these days. I also had some issues during this particular game with my opponent not being clear with me on how things were armed or even what he took- on turn three he deepstruck a unit of Kommandos or something that I wasn't even aware were a part of his list since they were sitting with the rest of his models on a completely different table. I digress. The Stormboyz looked like they were 10-15 models. The issue from what I remember was that he only had a single power klaw in the entire group, which fortunately managed to miss every attack he made with it. I'm not sure if he could have taken more in the squad or not, but given how the rest of his list looked I feel like if he could have he would. Buying a vehicle, even a relatively fragile one like a Stormtalon, under a simple volume of attacks seems like a losing proposition. The single thing I was most afraid of killing my fliers all game was a large squad of lootas with some sort of weapon that got d3 shots but did 2 damage per. They were able to put out a pretty decent weight of fire and I think if he'd focused them on one of the Stormtalons I may have had issues.
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# ¿ Jul 2, 2017 15:33 |
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Nothing about using telelport homers to leave assault, but lots and lots of good stuff aside from that. Making the Baal Predators Flamestorm Cannon heavy instead of Assault really makes the overcharged engines completely pointless now.
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# ¿ Jul 2, 2017 18:49 |
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Artum posted:drat, guess that was weirdly high. Oh, that's a bummer. I was looking forward to seeing some crazy Inquisition lists
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# ¿ Jul 2, 2017 19:13 |
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RagnarokAngel posted:8th edition was the first of New Games Workshop TM. I sound sarcastic but im not, unlike previous editions they actually engaged customers and discussed rule changes leading up to it, rather than handling it behind closed doors then dumping it on our laps. I mean poo poo, it's been two weeks or something and we already have a really solid FAQ. Things are looking really promising for 8th
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# ¿ Jul 2, 2017 19:40 |
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# ¿ May 22, 2024 10:44 |
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I'd honestly rather take the plasma gun. Melta seems fairly mediocre to me at the moment given the short range. On a side note I wrote up a list using some missile devastators alongside my Bigmarines. I pulled one out to start putting some paint on it and goddamn does it look silly in comparison. Whoever was talking about how dumb it looks to run mixed marine armies was totally correct.
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# ¿ Jul 2, 2017 23:34 |