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SteelMentor
Oct 15, 2012

TOXIC
Ground floor, c'mon and slam etc etc.

Here's to chronic brokeness, snorting resin dust and never actually finishing any project ever.


Edit: Hey SRM you missed a website from the list, Vox News

SteelMentor fucked around with this message at 18:11 on Jun 16, 2017

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SteelMentor
Oct 15, 2012

TOXIC

TheChirurgeon posted:

Same!


Also :siren:POST PHOTOS OF YOUR MANS:siren:

This is a whole new thread and it needs lots of photos of mans to stop it from being just a bunch of lists and Cutche2 complaining about gaunts

Also, as you play games this weekend, :siren:TAKE PHOTOS OF YOUR GAMES:siren: then come back here and post those photos and talk about the games. What's good about the new rules, what isn't, what worked in your game, what didn't.

But think of all the rousing discussions of cupolas and Mathhammer we're missing!



I'm running games of 8th for our release day thing so I'll try to take some pics, maybe do a couple of battle-reports if something interesting happens. In the meantime, I submit these very WIP Primaris dudes for our monthly painting competition, do excuse the terrible lighting I am but a dirt-broke postgrad:



Please someone smack me if I ever get the urges to paint a quartered army scheme ever again.

SteelMentor
Oct 15, 2012

TOXIC
The Warhammer TV guys are running a 24 hour livestream marathon of games and interviews over this Saturday. Should be worth a laugh: https://www.facebook.com/WarhammerTVteam/videos/393602864368031/

Pendent posted:

Sounds like some UK people are starting to get their Forgeworld Indexes unlocked. I don't want to post screenshots since we're leaving the realm of leaks and :files: are a thing, but I will say the Fire Raptor looks incredibly nasty. The default configuration gives 24 HB shots, the main gun is Heavy 10 S6 AP-2 D2 and it has the option to take 2 twin lascannons instead of the missiles. It also weighs in at a whopping 19 PP, or almost 400 points if the normal ratio holds true.

Nice, sounds tasty. If it's not a bother, what Marine chapters does the book list as being able to use the Raptor? Same with the Contemptor Mortis, if it's in there please.

SteelMentor
Oct 15, 2012

TOXIC

Pendent posted:

I don't have anything but the datasheet yet, but I'll post more stuff if I see it. I'm really hoping to see the Sicaran soon...

Ah, fair enough. I got the impression you had your book unlocked.

Same on the Sicaran, also wondering if they've done what they keep implying and give their pet chapters additional rules.

SteelMentor
Oct 15, 2012

TOXIC

Pendent posted:

The Chaos Warlord titan has 70 base wounds :laffo:

Holy poo poo.

SteelMentor
Oct 15, 2012

TOXIC
Regular Sicaran looks nice but a bit blandly so. Venator on the other hand seems like a bit of a beast. 3 shot Neutron Cannon with no penalties for movement. I'll take that.


Looks like they included rules for the new variant they showed off at Warham Fest. Looks like a proper horde muncher. 18 shot Heavy Bolter main gun.

SteelMentor fucked around with this message at 01:10 on Jun 17, 2017

SteelMentor
Oct 15, 2012

TOXIC
Commander Culln's got a bubble of Feel No Pain and a sword that gains a Power Fist's profile if he's fighting a Vehicle/Monster.

Meanwhile Huron has a Orbital Bombardment and a -5 AP melee weapon that fucks with Invuns.

SteelMentor
Oct 15, 2012

TOXIC
Renegade Knights get all those tasty Forge World Knight patterns now :getin:

SteelMentor
Oct 15, 2012

TOXIC
Only managed to get one small game of 8th in, but it was a lot more fun and oh so much less of a faff on to play.

A few observations about T'au in 8th:

-Ghostkeels are the poo poo. Mine with a Fusion Collider racked up Pask, 2 Leman Russes and a Hellhound over the game, out performing my Riptide while only recieving a fraction of the damage the 'tide did. I can see them being much more popular.

-The S/T/A buffs to Crisis suits have made them surprisingly decent in combat. Nothing amazing, but decently survivable. One squad managed to fend off a pair of Callidus long enough to retreat out and finish them off.

-I'm in two minds whether or not it's worth it to buy Marker Drones as a squad by themselves or attachments for Battlesuit squads. Since the Martyr Protocols and Drone Controller buffs are auras now and they already separate off from the parent squad after deployment, some cheap Drone Swarm squads might be preferable over making your already expensive suits moreso.

-Markerlights are so important it's not even funny. Even just one hit improves your shooting by so much, take as many as you can bear.

SteelMentor
Oct 15, 2012

TOXIC

Soldier o Fortune posted:

Goonhams,

Got back into the hobby recently. Planning to do an updated version of my old Rogue Trader / 2nd Edition Guard army. Wish I still had some of my old stuff. Think we might see new Guard plastics soonish? For now, I have started with Scions and will be adding some Abhumans, support stuff, and vehicles. My goal is to eventually do an old school style Army similar to Rogue Trader era. I had a Necromunda Guard army with lots of converted Beastmen guard but sold it years ago. Color scheme will be the classic grey uniforms with black armor and brown details. The cover of the original plastic Guard box plus the mixed regiment image from White Dwarf are my main inspirations.

1) any recommendations for Abhuman (Beast / Mutant) figures? May do a Conscript mob of pathetic muties led by a Priest. May also do a Beastman squad as Veterans, just wish there was an option for close combat oriented Vets. Could just do Catachan / Cadian plastics with Fantasy Skaven / Beastmen heads. That is what I did way back when, but now there are better heads and other parts.

2) may do a penal legion Conscript mob. I know Victoria has some cool penal troopers but they are kinda expensive.

3) how crazy is the NEW GW about non GW conversions and models? I will mostly play at home or at non-GW FLGSs. Aleady have the Victoria tires for my Tauroxes. Are most GW stores cool (er) with things like alternative Guard models and part swaps?

4) I am not stressed about making my army super strong, more intetested in a fun fluffy force. That said, how viable would a Scion force with a few Abhuman squads be in smaller games in 8th? Any good tactics seen so far?



The new Tzaangors box has a spruce full of chainswords/auto-pistols, though jamming Beastman bits on Guardsmen or vise versa will probably be the best way to go about things.

As for conversions it's the same as it ever was. As long as the majority of the model is Citadel it's fine. A headswap/weaponswap/whatever with a 3rd party bit like the tires is fine, but completely 3rd party stuff will get you an earful.

As for viability who the hell knows. The meta hasn't been established, but unless you go out of your way to make a shitlist (All Grots/Kroot/whatever) you can't really go wrong.

SteelMentor
Oct 15, 2012

TOXIC

Kilazar posted:

So were the "warscrolls" supposed to be up for free like in AOS? The ones we can use for power level play?

Going forwards, every new/reboxed unit will have their rules in the box.

Dunno why they didn't copy Sigmar in this regard, but we'll see what happens when the new 40k app comes out.

SteelMentor
Oct 15, 2012

TOXIC

muggins posted:

This art in the new WD



Loved the hell out of that piece when I saw it in the AoS Tzeentch book, entire thing's full of groovy poo poo like that.

I'm the face throwing the horns :rock:

SteelMentor
Oct 15, 2012

TOXIC

Endman posted:

For those of you who play Deathwatch, how do you usually equip your squads?

I'd like to stay pretty fluffy and use what comes on the sprue (lots of power swords, etc) so I don't have to kitbash, while still maintaining some semblance of effectiveness.

All Frag Cannons all the time.

Don't so what the studio does and mix your squads, keep them focused. Bolter squads with Frag Cannons for general murder, Shotgun squads for close assault, Stalker squads for removing characters. Chuck in a single Termi/Bike/Jetpack for the bonus.

SteelMentor
Oct 15, 2012

TOXIC
Some previews from the IG Imperial Armour Index thing:



SteelMentor
Oct 15, 2012

TOXIC

mango sentinel posted:

Is there a painting guide for the Dark Imperium Death Guard? I'm grabbing my box later today and want to get paints at the same time.

https://www.youtube.com/watch?v=29Yg2ukwpTo

SteelMentor
Oct 15, 2012

TOXIC

TheChirurgeon posted:

enh... maybe. The legion rules in Index Chaos might take precedence, which give very defined lists of what can have the World Eaters, Thousand Sons, Death Guard, or Emperor's Children keywords. I forget if they covered that in the FW Indexes, but I'd be surprised if they were smart enough to do that.

From what's been seen, there isn't. The only errata is about how Macro weapons work and that's it. As far as RAW, you can include anything in the Index as long as you give it the correct <Legion> or run as a Heretic Astartes army.

SteelMentor
Oct 15, 2012

TOXIC

dexefiend posted:

How do Primaris marines work in the non-standard chapters?

Can you have Grey Knight or Blood Angel Primaris marines gaining the bonuses/penalties out the chapters?

Grey Knights (and Deathwatch) can't technically take Primaris, at least not in the same detachment.

You can take them as a separate detachment and give them the Grey Knight/Deathwatch keyword, but this is shady RAW/RAI teritory, and regardless you wouldn't get the faction specific bonuses (Special Issue Ammo and w/e Grey Knights get.

Blood Angels and the vaguely more normal divergent chapters like Space Wolves and Dark Angels can take Primaris normally, and give out their chapter specific rules to them to boot.

SteelMentor
Oct 15, 2012

TOXIC

Serotonin posted:

I'm thinking of getting a second force that can double as a Age of Sigmar army, and Chaos Demons (Khorne) is top of my list.

I've been list building with battlescribe but can't seem to add chaos space marines as troop choices in a demon detachment. I thought this was legal due to sharing the same keywords. Am I wrong or is this a problem with Battlescribe?

It's a problem with Battlescribe.

Best bet is to add a second Daemons detachment and ignore all the illegal army warnings.

SteelMentor
Oct 15, 2012

TOXIC



GW Store birthday exclusive. Actually doesn't look half bad.

SteelMentor
Oct 15, 2012

TOXIC

mango sentinel posted:

How does this work?

It's only available (Outside of eBay scalpers) at store opening anniversary events. Typically one per customer.

SteelMentor
Oct 15, 2012

TOXIC

Kithkar posted:

I wonder if they're just going to keep the primaris as part of the inevitable space marine codex or if we will get a separate primaris list when the rest of them come out. Or maybe go full GW and give a full codex to a primaris only chapter.

Probably part of the inevitable Space Marine codex in the next fortnight(?). We probably won't see a separate codex for them for a while, and definitely not any for a Primaris chapter for a long, long time. At the moment, they're just colour schemes.

SteelMentor
Oct 15, 2012

TOXIC
I think more terrain is pretty vital this edition, what with the changes to cover. Suits me just fine, I dig the hell out of dense boards.

SteelMentor
Oct 15, 2012

TOXIC

Pendent posted:

My own two games have both gone till turn 5 and seemed reasonably close the entire time. I suppose my game this last weekend against orks wasn't that close for points (7-11 or so) but that was more because the mission we were playing allowed my opponenet to score a shitload of points really fast due to his gigantic horde giving him some major board control during the first few turns.


On another note I really want to see some sort of announcement about the next release. The last few months have turned me into some sort of junkie for new 40k content.

Probably expect new Space Marine/Death Guard announcements after this weekend's AoS release.

SteelMentor
Oct 15, 2012

TOXIC

WhiteWolf123 posted:

Why did GW provide rules for rolling a D3 to determine a warlord trait when the same paragraph says you can just pick whichever one you want?

Same as it works in AoS, along with the tables for Artifacts/Spells/w-e. Some players prefer rolling for them, apparently.

We don't play with those people.

SteelMentor
Oct 15, 2012

TOXIC

OMG sriracha pudding! posted:

Black Guardians got new rules in whichever Gathering Storm book had Ynneari stuff. I think there were identical to their non-Ulthwe counterparts other than an ability to enter the battle through deep strike? Or something?

They got Deep-Strike along as did the Black Windriders and had to be taken instead of their normal counterparts in an Ulthwe army, if you used their rules (no one did).

SteelMentor
Oct 15, 2012

TOXIC
God the changes to Stealthsuits made them so good it's not even funny. Between them, Shadowsun and Ghostkeels, a all/majority Stealth T'au army might be a very viable thing to run.

Struggling to decide on what Support Systems are worth taking at the moment. Target Locks and Multitrackers seem like the no-brainers thanks to removing the hit penalties on weapons/rerolling 1's, thus softening the dependence on Markerlights, but Advanced Targeters are hilarious for melting down Marines and Counterfire seems more important now T'au can't just JSJ away from the danger zone. It's got me pondering for certain.

SteelMentor
Oct 15, 2012

TOXIC

TheChirurgeon posted:

Yeah the Chaos one is good but these are terrible

Also lol that there is an entire thread/playerbase that wants Forgeworld to write a new release/update of the 7th edition rules. Good luck with that, fellas

I get their arguments why, I just think FW dropped the bomb by deciding to go all in 7.5. 8th could have fixed a lot of problems Heresy has now, was it so much to ask that not every Heresy army has to be a Sniper Vets/Pride of the Legion/Quad Mortar snoozefest?

SteelMentor
Oct 15, 2012

TOXIC


Big boys.

SteelMentor
Oct 15, 2012

TOXIC

Macdeo Lurjtux posted:

Not even any leaks of what's going up for Orr-order tomorrow. I hope there's at least a bigly librarian soon, I got two extra LTs from eBay and I'm tempted to pick up a space marine heroes box to kit bash them into a librarian and chaplain.

This weekend's AoS and Blood Bowl MtO. I'd expect the new Marine stuff to come out a fortnight from now.

SteelMentor
Oct 15, 2012

TOXIC

Shadin posted:

Never played 40k proper, just modeled and been into the specialist games (I'm that one guy that actually got Betrayal at Calth to play the board game). I grabbed Dark Imperium because I hate money, but I can't decide between Dark Angels and Imperial Fists. I know the fluff, but game wise, what's going to be the main difference in play style?

Not a lot at the moment, as the Indexes really don't give the individual Chapters their own special rules that tends to make them play differently on the tabletop. For the time until their codexes come out they're really just different colour schemes of Marines/

Dark Angels do get their specialist Deathwing and Ravenwing units at the moment however, and tend to play radically differently depending on how you build your list (Deathwing slow but nails tough, Ravenwing fast and precise, DA's in general play more shooty than vanilla Marines).
When their special rules do show up, expect focus on Plasma, anti-Chaos, Morale and Overwatch specialities.

Fists usually end up with rules relating to their expertise with Bolt weapons, stubbornness affecting morale and siege tactics.

SteelMentor
Oct 15, 2012

TOXIC
Reavers are adorably edgy, Primaris Characters look neat, new Plague Marine and Poxwalker sculpts look cool. Like that they're continuing the the trend AoS started with it's different sized starters, makes starting out fresh way less intimidating.

SteelMentor
Oct 15, 2012

TOXIC
Doing some quick estimates on the Know No Fear box (using similar existing kits as a reference point):

£20 per character
£30 for Plague Marines
£25 per squad of Intersessors/Hellblasters
£18 for Poxwalkers
£35 for Interceptors
£20 for Blight Drone

=£183.

Thunder and Blood is £50 so if we assume this box is the same that's £153 saving over buying everything separately, plus playmat and rules etc.

SteelMentor
Oct 15, 2012

TOXIC

Corrode posted:

This bears out the rumours about Dark Imperium not being the "real" starter box - it looks like First Strike/Know No Fear are intended as what young kids will be directed towards, being cheaper and less overwhelming in terms of model count, or you can go all-in with Dark Imperium. Good strategy imo, it's a much better set-up.

Also I guess we found out what that single Primaris marine sprue is for.

Single Primaris spruce is for the intro painting/building sessions GW stores run. Before we only had dinky little Battle for Macragge era snapfits and they looks pretty garbo next to the Stormcast intro models.

SteelMentor
Oct 15, 2012

TOXIC
Bear in mind these Reivers are only snap fits, guaranteed there will be a multipart box down the line, the Dark Imperium novel supposedly describes some as using Stalker-esque bolters with weaponised grapel-launchers underslug.

Don't like the stripped down shin armour on them, everything else looks fine on them imo.


The Bee posted:

I kinda dig the new Reavers basically just having giant machetes, even if it feels weird seeing a Space Marine using a non-Power or chainsword weapon.

Also, was that basically confirmation that Black Templars are back to a more unique no-Psyker setup?

I believe their list of available units in the Imperium 1 index doesn't list any psyker units.

SteelMentor
Oct 15, 2012

TOXIC

Artum posted:

In the rulebook at the bottom of page 103 are those plague marines an existing kit? They turn up a few times in the book.

If they're the dirty white coloured ones they're one of the studio designers' armies and a mix of Forge World upgrades, Possessed and CSM bits.

There is a new multi-part kit on the way allegedly tho.

SteelMentor
Oct 15, 2012

TOXIC

Endman posted:

Why not just use the laser since it is powerful enough to pierce armour?

That sounds like some Tech-Heresy right here.

SteelMentor
Oct 15, 2012

TOXIC

Texmo posted:

Man the new flying stems they made for the Inceptors (and i'm assuming kharadon overlords) are so atrociously bad. A little hole to poke a stick into would've been perfect, but this stupid cradle is incredibly fragile and hard to pose things on. Seems like a major flaw in an otherwise really impressive release, because all the rest of the models' assembly is really well designed, easy to put together while still retaining detail and being relatively unique.

A week's painting managed to produce a sum total of ten finished models. I'm very proud of my amazing progress, and look forward to possibly finishing the whole set some time before the heat death of the universe.

When I first saw them, I assumed they had a ball on the end and got pretty excited.

Apparently the largest ones they use for the Sigmar Kharadron ships do, so that's a kick in the nuts.

SteelMentor
Oct 15, 2012

TOXIC
They won't be, the greater number of snap-fits is part of the larger push to make getting into the hobby easier.

SteelMentor
Oct 15, 2012

TOXIC

Luebbi posted:

Does anyone know how new Codicws will be handled? I'd hate to invest in new stuff only to have it conpletely change once again. Hoping it will be mostly new psi powers, command points and keyword stuff instead of "oh yeah, your tervigon now has to roll a d6 to see how many gaunts he spawns, costs 30 more and has 4 less wounds, deal with it".

Going off AoS's model, we can expect new Warlord traits, psychic powers, artifacts and armywide special rules. We can also expect some stuff to make chapter/hivefleet/whatever keywords more unique (chapter tactics and all that).

Sometimes they do tweak the unit rules, usually if they've been errata'd prior to the book being released, or the army rules cause some broken interactions with certain unit rules, but usually nothing too drastic.

There'll also be the requisite lore and artwork and whatnot, as well as some unique battle scenarios themed around that army. Supposedly we'll also see some unique Army Organisation Charts and Strategums.

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SteelMentor
Oct 15, 2012

TOXIC
AoP is down to the individual manager's position, but generally a headswap or shoulderpad is fine. If someone gets pissy at you for that then they're loving tightarses.

Only thing I will say is if you do use 3rd party bits, it might disqualify you for features online/in White Dwarf if you win.

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