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This is a game I really liked back in the day and is still very unique in how it plays.
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# ¿ Jun 18, 2017 01:25 |
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# ¿ May 3, 2024 07:06 |
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VKing posted:IIRC it doesn't forget, it just doesn't use all available weapons in order to get maximum ROF out of the weapons it decides to fire. Using more weapons means they recharge slower (unless you throw auxiliary power at it).
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# ¿ Jun 24, 2017 13:17 |
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OutofSight posted:Yes the batteries could be (slowly) recharged by reducing the energy consumption of the support bar. Worked mostly with the better cells, you got later.
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# ¿ Jun 25, 2017 01:01 |
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One thing of note is that the Commandos can be saved: if they are given the order to pull out when the screaming starts, they will manage to evacuate and have special dialogue where they tell what was going on and be avaiable for the next mission. Additionally I think the way equipping the ship doesn't allow any refunds is due to one of the unique features of the Angelwing that is mentioned in its description.
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# ¿ Jun 29, 2017 02:02 |
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I'm pretty sure the "scan colony" objective is bugged: I also killed the mothership before scanning the colony, but unlike in the video I managed to complete the scan with a larger margin. However it still failed. I'm guessing that for it to work properly you need to scan the colony before dealing with the mothership.
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# ¿ Jul 8, 2017 23:38 |
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I remember the next mission: while the idea is interesting, I recall the execution was not very good. Still I did manage to eventually get through after a few attempts, but it was a bit of a low point.
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# ¿ Jul 14, 2017 03:22 |
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# ¿ May 3, 2024 07:06 |
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Polaron posted:With the notable exception of Ambassador Kosh, anyway. The other Vorlons and the Shadows no longer did since they were too busy fighting their ideological war at all costs and that is why they failed at their one job.
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# ¿ Jul 15, 2017 02:24 |