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SugarAddict
Oct 11, 2012

HerpicleOmnicron5 posted:

In my experience it's only possible to save the whole convoy if the Chrome lasts at least 7 minutes. One way to overspecialise for this mission is to take as many energy shell guns as possible and knock out shields so the Chrome can kill.

I just bought this game and played this mission (thanks herp and steam summer sale!), I lost nothing but the fat lady, and it makes an absolute difference that you tell your ship to take down shields, then target hull.

Edit: The resource point system during ship refitting is how much you can change at that time, taking equipment off that was equipped previously does not free up more points, but replacing old equipment with new better equipment does take up points.

As for the military, science, and engineering points, as I understand it,
Military: weapon accuracy and fire rate
Science: data mining (scanning), sensors, recon (figuring out what enemy ships are equipped with, often since weapons like flak sometimes aren't seen until they are used.)
Engineering: How much you can change on your ship between missions and how fast your ship repairs it's subsystems.

SugarAddict fucked around with this message at 08:50 on Jul 1, 2017

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SugarAddict
Oct 11, 2012
Soooo, since I've bought the game, I've been confused about ALOT of things, so I had to look up an FAQ, which explains some things (that the game never tells you), but not everything. Apparently you can unlock new weapons and equipment by scanning things and how well you did in missions, there are alot of secret stuff you have to scan, and a bunch of odd things that the game doesn't tell you but expects you to know and if you don't know you die and lose the mission.

:argh: I don't want to have to look up an FAQ to know how to NOT die during a mission.

SugarAddict fucked around with this message at 01:51 on Jul 3, 2017

SugarAddict
Oct 11, 2012
Lasers are horrible in 90% of cases, if you want to take out subsystems you need gunships, if the target is unshielded then commandos and regular fighters can do it.

SugarAddict
Oct 11, 2012
If you take out the support gen, it forces them to abandon ship I think? since it's life support. If all the engines are disabled, only support gens can do stuff, but if the engines are destroyed then it forces an abandon ship since the engines are the primary power source.

Fun facts:
In the first mission you actually use the angelwing, you have time to scan the mechtoid as it's shooting you.
And in your last mission, you have time to scan the wormhole and all the ships, if you just shot out all but a single bubble shell weapon on the last surviving ship.

SugarAddict
Oct 11, 2012

OAquinas posted:

Not sure if "disabled" counts as "destroyed" though. Probably worth checking.

Disabled systems/equipment have a red bar under them and don't work until they are repaired enough to work. Destroyed systems/equipment are darkened and can't be repaired. Ships that have disabled engines just float around, ships that have destroyed engines are abandoned.

SugarAddict
Oct 11, 2012
Fun fact, you can scan a mectoid during that time.

SugarAddict
Oct 11, 2012

radintorov posted:

I'm pretty sure the "scan colony" objective is bugged: I also killed the mothership before scanning the colony, but unlike in the video I managed to complete the scan with a larger margin. However it still failed.
I'm guessing that for it to work properly you need to scan the colony before dealing with the mothership.

You have a small amount of time to run over there with the angelwing and scan it.

SugarAddict
Oct 11, 2012
I just finished this game, and I have to say, I've had to repeat the game from the first "getting the angelwing" mission a few times because of improperly equipping my ships and having only so much I can change before a mission is annoying. Also gently caress not being able to tell your ships to stop shooting at the disabled ships because they explode violently and often take mission critical ships with them in the blastwave.

SugarAddict
Oct 11, 2012

Mighty Steed posted:

What happens if the Brutus and/or Sparta die in the mission but you still complete your objectives?

You don't get them back as I understand, once a ship that is yours is dead, it's dead. I'm mistaken I guess?
This is a very short game.

SugarAddict fucked around with this message at 16:16 on Jul 11, 2017

SugarAddict
Oct 11, 2012
Thats the point where I gave up and looked up an FAQ.

Go to first radiation point, wait for cloak to cooldown, go to second radiation point, wait for cloak to cooldown, put aux power to engines and hurf durf it straight to the station.

SugarAddict
Oct 11, 2012

Veloxyll posted:

The next mission is the worst of the stealth missions. I got stuck on both beginner and Medium there

I figured out how to cheese this mission:

If you get one gunship and two marines detachments and some savescumming, you can disable the plot device and one other device on the target, also you can launch fighters and stuff while cloaked

SugarAddict
Oct 11, 2012
Highlight of that video right here:

SugarAddict
Oct 11, 2012
For the next mission and some of the future missions just load up the angelwing with highest tier batteries and aux generators you can put on it, and as soon as the mission starts send out Angel on an orbit around the angelwing. She will drain the Angelwing's energy initally but the ship can and will still regen aux energy as long as it's not in combat, and you will want to deploy her as much as possible.

SugarAddict
Oct 11, 2012
You didn't scan the dead ships, I dunno what you get for it, but you can scan them.

The next mission, any weapons or devices you destroy will remain destroyed for the mission after that.

As far as I know it is impossible to save the station

SugarAddict fucked around with this message at 03:51 on Oct 8, 2017

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SugarAddict
Oct 11, 2012
For those valdrag ships, I destroyed all their systems but the IP drive and the combat drive and it was fine, I didn't test out killing them all though.

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