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I always liked how your ship needed to maneuver around to actually hit specific subsystems. I wonder what your approach will be on the next mission. I think you can open the status screen of your own ship with the wrench button at the bottom left. Nuramor fucked around with this message at 20:37 on Jun 19, 2017 |
# ¿ Jun 19, 2017 20:34 |
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# ¿ May 3, 2024 07:22 |
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Yeah, using the attack hull- command also gives the ship the order to turn in a way that most main batteries can fire on the enemy. Manually targeting the guns may not get all guns firing because they are not in arc. Commandos, when not used for plot purposes, are *supposed* to do damage to subsystems. But if you don't focus one of the subsystems in the enemys system overview they will just pick a random one. of couse that presumes the modded commandos work the same way. And, as we have seen here, nuclear weapons do not observe friendly fire. Something to look out for.
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# ¿ Jun 21, 2017 10:11 |
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VKing posted:Yea I don't know if it affects hit chances at all (it might, especially later when we get ships with tactical drives) but at least it's much less frustrating to watch than just sitting there taking fire. If after a battle you have aux energy left you did something wrong I think the biggest benefit of constantly moving is that the enemy may not get the angle to properly hit one of your subsystems. And of course to stay out of range of other enemies that may be around.
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# ¿ Jun 21, 2017 18:21 |
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And i think getting a better auxiliary generator helps as well.
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# ¿ Jun 25, 2017 16:49 |
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I love how Cromwell is just dripping with sarcasm during the cutscene when talking about Vice Rear Glorious Supreme Leader Admiral Norbank.
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# ¿ Jul 9, 2017 20:04 |