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This is pretty clearly the part of the game where they cut content to fit the game originally designed for CD onto a SNES cartridge. I'm not sure you could even call "hike to Jehk, get a new destination, go there, return to Jehk" padding, because even padding adds something.
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# ¿ Jul 19, 2017 03:32 |
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# ¿ May 19, 2024 12:36 |
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You reused the writeup for Lumina in your Luna post.
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# ¿ Aug 15, 2017 14:05 |
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Tasnica's probably the place where they most obviously ran out of time or space to do anything with the assets they'd created. Everywhere you go before getting Flammie, there are a few things you need to do before advancing. In Tasnica, it's just go in, beat one enemy, talk to Jema, and report back to Jehk yet again. I assume there were supposed to be things in those hidden doors and passages, and it reeks of a place that was going to have plot significance.
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# ¿ Aug 17, 2017 23:25 |
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Pea posted:On another note: I noticed there is no more spark in the mana seeds when you checked the character screen around 18 minutes into the video. The Mana Power also reads 0 despite you having 8 ellipses. Is this related to this whole sunken continent rising above the ocean? I seem to have missed the point when your mana power changed to 0 again. Is there any way of getting it back to 8? The bad guys said that they'd sealed the power of the Mana Seeds, so you're not getting power from them. Fortunately, magic continues to grow to level 7 at this point; Dryad doesn't have much, but being stuck at level 0 would make it completely useless.
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# ¿ Oct 18, 2017 23:19 |
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Once, I found a Glove's Orb in an invisible chest in the Sunken Palace. It was in a wide alcove that didn't seem to have any other purpose, and it's never been there since, but I think that was the only time I ever got the glove to level 7.
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# ¿ Nov 11, 2017 03:38 |
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# ¿ May 19, 2024 12:36 |
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Do you? You reposted last week's video, although the latest one wasn't hard to find from there.
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# ¿ Nov 29, 2017 13:48 |