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Pulsarcat
Feb 7, 2012

Faunvale is receiving one hell of a spanking now, so that may be another target.
Isolace has over thirty players, but more than half are inactive and the active ones are pretty weak.

The small cities get taken right away, but they also get abandoned fast as the active players leap to the bigger cities leaving the inactive ones behind.

Pulsarcat fucked around with this message at 01:47 on Jun 26, 2017

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Pulsarcat
Feb 7, 2012

Attacking is easy, you just need to tap on the city you want to attack and you will see a bunch of smaller cities, these are players.
Tapping on them will give you a bunch of information, the picture of a wall shows how much health the wall has left and the shield icon shows how many squads are defending the city.

It also shows resources you can loot, but that's only if your guild has a city

When attacking you need a certain amount of unit "Power" to even begin your attack, how much depends on the level of the city.
Regular units bring more power, particularly silver and gold units, but don't do much wall damage.
Catapults and cannons don't bring much power, but do a fair bit to the walls.

The trick is to find a city that has a lot of low level cities (Anything below 10) that don't have a lot of defenders, these are inactive players.

Also for the record, your progress isn't reset, you are basically playing a new character, the old one is still there collecting your currency on the old server, you can play in as many servers as you want.

Pulsarcat
Feb 7, 2012

Better for playing? Have it so you don't have to have just one guild per city.
You can have a dominate house that gets a larger production bonus, but can still accept members from other guilds to fill out all the city slots.
This way it's easier to get into a city and you don't have cities completely filled by useless guilds made up of like two active members and thirty people who quit weeks ago.

More profitable? Fix the completely insane way AoC handles IAP.
Seriously, it's madness! The bundles are random so you almost never see the ones containing heroes and when you do you realize they are like $130.

It's particularly baffling because they handle the patron bonus well, it's really cheap the first time so drat near everyone buys it even if they only play for a day or so, then it jacks up the price for the long term players.
They should handle the generals the same way, make them all available, have the first one cost like five bucks, then the rest become more expensive.
People just trying the game won't think much of paying five dollars where as the whales will throw cash at the rest.

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