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Dyna Soar
Nov 30, 2006
i bought three roguelikes: caves of qud, neo scavenger and dungeons of the endless. because i hate fun

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Dyna Soar
Nov 30, 2006
i like the idea of elite but gently caress if i have time to spend hours of just traveling in a game

Dyna Soar
Nov 30, 2006
new vegas would be good if the world was 10x bigger. no real wasteland feel, it's just a big parking lot

Dyna Soar
Nov 30, 2006

mike12345 posted:

I never got the hype. It feels smallish and the quests are like MMO staple.

exactly. also they took all the zany theme park poo poo from fallout 2 and ran it to the ground

Dyna Soar
Nov 30, 2006
fallout 2 is really good despite it's flaws but fallout 1 is superior in every way except the the UI.

new vegas itself is a theme park, worse than new reno. that gang of elvis impersonators was some real stupid poo poo.

Dyna Soar
Nov 30, 2006

Dyna Soar
Nov 30, 2006

really queer Christmas posted:

The original fallouts are good and fun but do not hold up to modern standards by any stretch and I can't get upset at anyone who looks at them and says gently caress that.

What are modern standards exactly? Crafting, handholding, exploring an empty sandbox and an endless amount of fetch quests?

Dyna Soar
Nov 30, 2006

a bone to pick posted:

How about not spending 2 hours on the opening section of punching rats? Or a terrible interface?

are you talking about skyrim?

also did it really take you two hours? took me 15-20 minutes tops back when i didn't just run straight through it.

Dyna Soar
Nov 30, 2006

a bone to pick posted:

...It took you 2 hours to get through Skyrim's tutorial?

You're just not very good at modern videogames are you?

back at you, champ. fallout 2's tutorial is a good 15 minutes long.

Dyna Soar
Nov 30, 2006
hell, every modern bethesda game has a lovely tutorial you learn to hate by the second time you start the game from the beginning. so much for modern game design, huh

Dyna Soar
Nov 30, 2006

a bone to pick posted:

Fallout 2 is not a modern game.

Arcanum has very similar gameplay but beats Fallout 2 in every conceivable way.

For instance, I can actually kill the mobs at the beginning of the game and it doesn't take hours.

you're right, it's an old game. killing things doesn't take hours in fallout 2. arcanum has abysmal game balance. you can win every fight by spamming the first spell you get in RT combat. technology is next to useless. the turn based combat is just as slow as fallout 2's.it was full of bugs at release and they abandoned it like after a single patch that barely made it playable.

uh, what's it better at again?

Dyna Soar
Nov 30, 2006
heh, i've downloaded mods from there back in the day but never posted. arcanum had great dialogue and had the illusion of choice, but in the end it was so badly balanced that if you chose the wrong character build the game was a chore to play. and then with a mage it was way too easy. it's a diamond in the rough, but def as a game very flawed.

i just think that in a way the first two fallouts 2 and baldur's gates were pretty much the pinnacle of CRPG's and when they went 3d and first person things kinda took a turn to worse. granted i don't play a lot anymore, don't have the time but i have tried fallout 3, new vegas and skyrim and they were all just... boring. bad shooters disguised as mediocre rpg's.

Dyna Soar fucked around with this message at 21:09 on Jun 30, 2017

Dyna Soar
Nov 30, 2006

Nebelwerfer posted:

The thing I liked about Arcanum was the multiple paths your party or specific character can take depending your actions

it was ambitious and had they pulled it off, it had been the ultimate classic crpg (instead of PS:T I guess). who woulda thunk making a game with so many paths and options was a bitch to QA

Dyna Soar
Nov 30, 2006

Zombiepop posted:

Old Gods(VIKINGS! and a new start date) and Way of Life is probably the most important ones.

Other than that, it depends on where you want to play, Sword of Islam for muslims, Rajas of India for India, Horse Lords for some OP Horde poo poo, Sons of Abraham is nice If you play as a christian or jew, The republic for merchant republics, Reapers due and Monk and Mystics are both really good, tho Monks and Mystics is mostly for the organized religions(christianity, islam). Charlemagne pushed backs the timeline and add some story campaign stuff.
People are still out on conclave but I think it's good. Legacy of rome adds retines which is nice when you are big but makes no difference if you are a count.

Skip the ruler designer and eu 4 converter, just get a mod and never convert you game.
The portrait packs are nice for some flavour If you know you are gonna put a couple of 100 into the game.

Fake edit: http://www.ckiiwiki.com/Downloadable_content


i have bought every single dlc excluding music and story stuff, even the useless ones. ck2 is one of my favourite strategy games or rpg's of all time even though after nearly 100 hours i still suck at it.

Dyna Soar
Nov 30, 2006

Jeffrey of YOSPOS posted:

Was combat in new vegas all that engaging to you? I still felt like I was playing a mushy mess. I mean shooting then nuke gun or whatever was fun but mostly it was sorta bad feeling guns or punching or whatever. Like, fallout 2 combat isn't something I reminisce fondly about but I didn't exactly look forward to combat sections in new vegas either. I mean it's better than godawful elder scrolls combat but that's not saying much.

Basically every grandiose open world rpg ought to be compared to dark souls and witcher 3. If it doesn't excel in the way one of those two games did then it's not worth playing. One day a game will do both and unite the tribes or something but until then we're gonna keep getting mushy-rear end randomly generated fetch quest bethesda nonsense.

i think he's talking about arcanum, which had turn based combat that was essentially identical to fallout 2's so i don't get that one either. i agree that fallout new vegas is a bad shooter and VATS is stupid and boring.

Dyna Soar
Nov 30, 2006

a bone to pick posted:

Yeah and it apparently took some old-school pro videogame man 2 hours to get through the tutorial.


heh, just cause you say so doesn't make it true. i was just pointing out that a relatively long tutorial (i guess 15 to 30 minutes minutes for both skyrim and fallout 2) is not obsolete game design, skyrim being a good example since it's pretty much as streamlined as an RPG can be. is there honestly any AAA crpg without a tutorial similar to the temple of trials, even if it's a bit more engaging?

Dyna Soar
Nov 30, 2006

a bone to pick posted:

Arcanum.

You crashland in a open area, meet some priest who's on your dick, then you can stay around and pick up some supplies and fight low-level wildlife or just go to the next area and continue the journey.

ah, arcanum. the prime example of modern video game design.

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Dyna Soar
Nov 30, 2006

a bone to pick posted:

Fallout 2 has a bad tutorial man idk what else there is to say.

that its a long tradition in relatively complex games that continues to this day?

eh, i'll stop this now, but originally the example of obsolete game design from fallout 2 you gave was a lovely tutorial, which is in no way obsolete, just bad game design but tutorials are apparently hard to make good, man.

Dyna Soar fucked around with this message at 23:23 on Jun 30, 2017

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