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Ogre Arcane Blade. I've always loved "mage-knights"; they're one of my favorite fantasy archetypes. The idea of an ogre slinging spells also appeals to me. Obviously, only the heaviest weapons and armor you can use will do.Velius posted:Ogre Reaver: Sure, some races can dual wield swords and daggers, but no other races can dual wield a Trident and a Whip! You are
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# ¿ Jun 26, 2017 20:07 |
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# ¿ May 1, 2024 16:31 |
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Gunslinger bear is awesome. I can totally picture a bear wearing the typical Wild West sheriff's garb (although in this case it's probably more like a mad scientist bear). Can rares only spawn with classes you've unlocked, or are any of them fair game? Also, I can see snake brawler working better than snake archer; D&D at least allows you to use any part of your body for unarmed strikes (and yes, all of the requisite off-color jokes have already been made), so headbutts, body-slams, and tail strikes are all fair game. Do dungeons respawn, so if you don't get all of the rares/bosses on one go-through, can you go back and try again? If not, is there a way to pass items around between characters at all, so if a mage character gets a really good weapon (for example), could you stash it for a fighter you make later? I unlocked Summoner on the first level of Trollmire with my first character. I'm pretty sure you don't need to fight a Summoner-classed enemy; I fought a tree that summoned bees and unlocked the class. I think later versions of the tree can also summon bears, though probably not gunslinger bears.
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# ¿ Jul 5, 2017 23:50 |
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I don't think it's the specific race/class combination, but just the fact that he spent five years trying and failing to put one viable build together for the only race and class he ever played in this game, and that he adamantly refused to play anything else, claiming they "weren't fun".
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# ¿ Jul 8, 2017 05:51 |
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Inadequately posted:This green area is a Font of Life – living creatures standing it in have increased health regeneration and equilibrium reduction. Being a skeleton, we don’t benefit from it in any way, but at least we aren’t damaged by it.
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# ¿ Jul 14, 2017 02:04 |
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Eopia posted:Do oozes in this game have any special resistance to being stabbed actually? Or would they die to buckshot all the same? I know in D&D it's the latter. Also, oozes in this game take damage and die like anything else. I don't even know if TOME distinguishes between types of weapons or if it's all "weapon" or "physical" damage.
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# ¿ Aug 21, 2017 01:02 |
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Foreskin Problems posted:I found Sawrd and I don't see what's so special about it?
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# ¿ Aug 29, 2017 04:18 |
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Are the Shoes at least good for those zombie minotaur guys who like moving long distances in straight lines? I forget how their racial power works exactly.
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# ¿ Oct 5, 2017 04:22 |
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Now, you're playing on the hardest difficulty and end up outfitted in half a museum's worth of artifacts, correct? What little I've played of the game on the default difficulty has also ended up with me outfitted at least in all magical gear. Could you go the other way, presumably on the easiest difficulty or maybe normal, and play a character who only uses mundane equipment? You'd be able to upgrade tiers, from iron to steel to dwarven steel to stralite to voratun (IIRC), but you'd have to go with completely unenchanted gear. If it has any additional effects, you can't use it.
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# ¿ Oct 12, 2017 05:56 |
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# ¿ May 1, 2024 16:31 |
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PurpleXVI posted:I think Inadequately is playing on normal. I'd say a "normal" normal run in either campaign tends to end up with about half your slots fitting fixed artifacts, and two or three fitting random artifacts. On harder difficulties, it swings higher towards random artifacts, both because there are more drops of them, and because you have more options to buy them due to there being more gold dropping from better loot sales.
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# ¿ Oct 12, 2017 08:48 |