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Wormskull
Aug 23, 2009

Major Isoor posted:

Oh, has anyone played The Saboteur, btw? I noticed it came out on Steam the other day, so I'm curious about it. Never played it years ago when it first came out, but I vaguely recall people liking it as a stealthy-action game at the time. No idea how well it holds up though, of course!

It’s pretty cool iirc. Been like 20 years tho lol.

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Wormskull
Aug 23, 2009

The notoriously hard to please Dr Oetker loved it. And grafe but grafe likes Metroid Other Mom so god knows really. But you can throw grandpas out of guard towers etc.

Punished Chuck
Dec 27, 2010

Lunchmeat Larry posted:

Trying to decide if I have too much self respect to buy a game titled Sniper Ghost Warrior Contracts 2 on the Steam sale or not...

I haven’t put as much time into 2 just because there’s a million other games out there but I enjoyed 1 a good bit and 2 seems like a pretty good improvement over it from what I played.

Punished Chuck
Dec 27, 2010

And yeah I remember really loving the Saboteur when it was new-ish, but I haven’t revisited it since then to see how it holds up.

Major Isoor
Mar 23, 2011
Regarding Saboteur, sounds good! I'll have to check it out

Punished Chuck posted:

I haven’t put as much time into 2 just because there’s a million other games out there but I enjoyed 1 a good bit and 2 seems like a pretty good improvement over it from what I played.

Yeah, I played through both a year or so ago. I found them both to be enjoyable, and the second is indeed slightly better, gameplay-wise. Although that being said, I kinda preferred the original SGWC's snowy map, over yet another 'dime a dozen' desert map like in SGWC2. Just personal preference, though

Seventh Arrow
Jan 26, 2005

Seventh Arrow posted:

SGWC2 is on my review list, but unfortunately I will be dog sitting at my sister’s for a week and will only have access to my crappy laptop.

If it’s any consolation , I can post pictures of her doggos; I can assure you that they’re very good bois.

Tom Clancy's Splinter Cell: Canine Theory

[timg][/timg] admin edit phone number removed

insane anime
Aug 5, 2018
Probation
Can't post for 13 hours!
iks remove that picture for his sake if he doesnt delete it in time^^^^^^^

----------------
This thread brought to you by a tremendous dickhead!

Seventh Arrow
Jan 26, 2005

Woops, thanks for pointing that out and taking action.

Lunchmeat Larry
Nov 3, 2012

Spotting hidden codes, phone numbos etc via environmental storytelling... shout-out to a classic Immersive Sim Trope I see :D

Seventh Arrow
Jan 26, 2005

the villains were immediately apprehended and punished with treats and head-scritches! :siren:

Major Isoor
Mar 23, 2011

Lunchmeat Larry posted:

Spotting hidden codes, phone numbos etc via environmental storytelling... shout-out to a classic Immersive Sim Trope I see :D

Hah! Yeah, there was probably a post-it note with Seventh Arrow's four digit locker combination somewhere in the photo too, eh! Naturally, I bet it's 0451 :D
(Seriously though, drat - good swift action by the admin! I imagine this was the sound effect that went through IA's head when he noticed it)

Seventh Arrow
Jan 26, 2005

Major Isoor posted:

Hah! Yeah, there was probably a post-it note with Seventh Arrow's four digit locker combination somewhere in the photo too, eh! Naturally, I bet it's 0451 :D
(Seriously though, drat - good swift action by the admin! I imagine this was the sound effect that went through IA's head when he noticed it)

Nah, everyone expects 0451!


I used 1562 instead

Seventh Arrow
Jan 26, 2005

The Chameleon







Once again, we have a stealth game offering from the ever-prolific Antonio Freyre, the stealthbro who brought us Undetected and No Sun To Worship. And boy howdy, do I hope you love pixels! The big-pixel approach is something that he makes a selling point of, and in the graphics options, you can set the Pixelation to "High", "Low", or "None." I suppose the idea is that Freyre is reveling in lo-fi retro nostalgia? Anyways, whether fat pixels is your thing or not, the developer really excels in providing memorable and captivating level design regardless of its blockiness. You start the game off as an escaped lab subject (this isn't a spoiler, it's made obvious from the start) who is tasked with escaping the immediate facility. Over time you gain many powers, the first of which is the ability to camouflage yourself as a guard. However, these abilities take up energy the more you use them so you have to be judicious in their use. You have the ability to knock out guards as well, but this will deplete all of your energy, leaving you vulnerable for a while. If you get caught, guards will slap you in the ol' porkchop and you will respawn at the last checkpoint. You still have all of your powers though, so if you're patient enough you could conceivably take out the 120+ guards in the facility.

There's not much more to say than that, as it's a pretty short game. The story is interesting as far as it goes but it doesn't get much of a chance to develop over the hour or so that you'll be spending with the game. It's pretty fun for what it is - not as good as Undetected, but more enjoyable than No Sun To Worship. It's only 5 bucks, I heartily endorse it.

Thief
Jan 28, 2011

:420::420::420::420::420::420::420::420::420::420::420:

lol

Seventh Arrow
Jan 26, 2005

GOG stealth sale! Lots of games you probably own already at low, low prices!

https://www.gog.com/en/promo/20240403_stealth_sale

trying to jack off
Dec 31, 2007

thanks, that one almost slipped by me :D :D

Seventh Arrow
Jan 26, 2005

Metal Gear Solid V: The Phantom Pain







I'm probably at a disadvantage compared to the rest of you when it comes to the Metal Gear series. I was limited to PC back then and missed out on the adventures of Solid Snake, but fortunately I still had titles like Thief and Splinter Cell to introduce me to the art of sneaking. So I have no idea what a "Punished 'Venom' Snake" is, or what a Sahelanthropus is. The intro was bewildering and made of seemingly interminable cutscenes. I'm sure this was all very cool to fans of the series, but nonetheless I do know good stealth gameplay when I see it and I think MGS V has a lot to offer in that regard. But I'm getting ahead of myself.

The open-world gameplay begins in the scorched sands of Afghanistan somewhere at the dawn of the 80s - here it's your job to locate and extract Miller, which sets the stage for your further escapades. After investigating some operations by the Soviet commies, you start to encounter a paramilitary group named Cipher. They are led by a man whose scarred face resembles a skull. Surprisingly, he is named Skull Face. What else can I say about the story? You encounter 10-story robots, zombie mercenaries, a (literal) Burning Man, and a nearly naked, big-titty sniper who becomes your sniper girlfriend. There is a tremendous amount of content in the game, but paradoxically not quite enough, either. Kojima's relationship with Konami was famously getting increasingly frayed and development time/budget started facing greater crackdowns as time went on. The main plot only kinda-sorta resolves, and that abruptly. Snake's voice acting (provided by Kiefer Sutherland) is minimal at best. Plot points vanish into the ether. If you're playing for the story and characters, you may be disappointed in that regard, although there are still highlights to be had.

After a few missions, your team starts to build up a 'mother base', which is really kind of cool. I get the impression that this mechanic was in previous games, but it's a clever way of giving the player something to do between sorties. You eventually build and expand this ocean HQ with resources that you've gathered out in the field, as well as the money that you earn from doing missions and other tasks (and also those sweet conflict diamonds that somebody's family probably died for). This is tied in to the fultoning mechanic, which I also really liked. If you're not familiar with it, Snake is able to 'fulton' soldiers and mercenaries out in the field by attaching a balloon to them so HQ can bring them back to base. This not only adds to your base's personnel (who can later go out on missions of their own), but also gets rid of bodies. Having said that, if you fulton too close to their neighboring comrades, they'll sound the alert so you still have to carry their bodies outside the outpost somewhat. The mercs that you kidnap seem strangely compliant, mind you. When you visit your base, they have a high degree of deference to the horned lunatic that just balloon'ed them out in the middle of the ocean. Amusingly, you can improve staff morale by punching them in the face, which is usually the opposite of how it works in the jobs that I've had.

A lot of effort has gone into the game mechanics, and it shows. Mobility is good, I didn't encounter a lot issues with getting stuck on objects, phasing out of the world, or any of the other weirdness that you can often encounter in open-world games. Fortunately you're not forced to traverse the desert yourself (you later move on to Africa), you have the option of riding your trusty horse (a semi-stealthy travel option, can traverse rocky pathways), a jeep (or even tank), as well as a bipedal 'Walker' robot. You can also run into patrols if you go on the main roads, and obviously if you're spotted, they will try to murder the heck out of you. However, you can mostly avoid the roads and also you can hear vehicles from quite far away. Did I mention sound? The sound design and implementation is also exceptional, it's very easy to pinpoint where guards are and what kind of environmental nuisances might lie in the path ahead. Speaking of the path ahead, scouting will play a big part of infiltrating outposts if you don't want to go to the big Cardboard Box in the Sky. You're equipped with a set of binoculars that you can use to zoom in and mark guards from a safe distance. Ocelot will give you supplemental intel, including any persons of interest. There are different levels of trouble that you can get into - there seems to be a mild alert, where guards will look around briefly, but then go back to what they were doing; a 'heightened interest' alert, where they will investigate what they saw (a good opportunity to make them end up on a milk carton), and then there's the status where everyone has a red exclamation mark over their heads and you can only escape with a bunch of bullets tearing through you.

The way that guards can adapt to your preferred methods of taking them out are fiendishly inventive. If you kill/tranquilize them with a lot of headshots then more soldiers will don helmets; more nighttime operations means more guards with flashlights, etc...guards will also eventually ignore magazines that are thrown to distract them; take out or disable the cameras a lot, and they'll start deploying armed, bulletproof ones. Mind you, you have a lot of gimmicks in your favor as well. In Afghanistan, there are random sandstorms that render the enemy practically blind and deaf, giving you the opportunity the safely whittle down a crowded outpost. Everyone's familiar with the famous cardboard box, but in TPP you can 'ship' yourself from any place that has a platform for it, thus giving you a free teleport to another outpost. I would suggest playing at higher difficulties, since sneaking up on dudes at nighttime once you've leveled up a bit can be a bit of a snoozefest. The save scheme fits right for an open-world game like this - you get checkpoints that are fairly frequent out in the field, but not so in outposts. You can kind of cheese it by going out of bounds and forcing a checkpoint, but I suspect that would get tedious fast. You get just enough saves to keep a modicum of tension, and sense of reward when you complete a mission. I could say more, but basically TPP has a lot of great sneaking in it and is open-world stealth done right. It's currently on sale until May 6, so - make the legend come alive!

Lunchmeat Larry
Nov 3, 2012

Play the other MGS games right now

Seventh Arrow
Jan 26, 2005

well...
  • I've heard mixed reviews of the MGS collection, in a sea of bad remasters. Is that not the case?
  • Is this just nostalgia talking? Sometimes going back to older games can be iffy (mind you, I say this and I was going to review Splinter Cell 1 next haha)

oddium
Feb 21, 2006

end of the 4.5 tatami age

what the hell

Fungah!
Apr 30, 2011

lmfao. goldmine

French Accent
Feb 3, 2012

just play the games on original console hardware. hope this helps.

Bicyclops
Aug 27, 2004

Fungah! posted:

lmfao. goldmine

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

MGSV was also my first Metal Gear anything, and it was a pretty wild experience.

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy
If you have a working PS3 just buy the MGS Legacy Collection op.

Wormskull
Aug 23, 2009

lol Cool,

Lunchmeat Larry
Nov 3, 2012

MeatwadIsGod posted:

If you have a working PS3 just buy the MGS Legacy Collection op.

This

I got the tude now
Jul 22, 2007
lol new type of guy discovered. gamer who has to be convinced to try metal gear solid

Pablo Nergigante
Apr 16, 2002

Seventh Arrow heel turn

Bicyclops
Aug 27, 2004

while I enjoyed Chrono Cross, I'm just not sure on its previous gen prequel, "Trigger." hearing that current ports don't have that old translation charm. are we sure it isn't just nostalgia?

Fungah!
Apr 30, 2011

lol i just remembered japanese hd surrealism

Sub-Actuality
Apr 17, 2007

Fungah! posted:

lmfao. goldmine

 




Sub-Actuality
Apr 17, 2007

The Something Awful Forums > The Finer Arts > Imp Zone > FPS games

Doom Eternal



I've never played Doom (1993), but

 




Fungah!
Apr 30, 2011

French Accent
Feb 3, 2012

Sub-Actuality
Apr 17, 2007

genuinely excited for seventh arrow to experience more mgs games. you're going to loving love them dude

 




Pablo Nergigante
Apr 16, 2002

Daikatana Ritsu
Aug 1, 2008

MGS5 was my first metal gear as well as my last. I don't really like stealth games but I respect them.

oddium
Feb 21, 2006

end of the 4.5 tatami age

you might like peace walker

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hamsauce666
Apr 11, 2018

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