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WFGuy
Feb 18, 2011

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Toilet Rascal
Based on Tequila's lore card combined with Boone playing for her, and possibly even the connection of "Lafcadio played cards pretty well" with "the servants are all playing-card-themed" (although that could easily just be due to the casino aspect) I suspect that "Lafcadio" Boone is actually Lucas Boone, the Marquis. Some sort of lingering mask magic from his is preventing the freed victims from recognising him as the owner of the place. His attempt to contact/bring peace to/resurrect his wife let in the gold-masked entity, and the game becomes his penance as he tries to undo the damage he has caused to his friends.


EDIT: I forgot to mention, great LP Scruffy! I hadn't heard of this one before, and although it's definitely right up my street I would definitely be disappointed by most of this so far. It's very pretty and a nice house of cards (pun not originally intended but I'll take it), but the fact that you only ever need to do basically one thing to stop each murder, Willow being the only exception so far, is a shame. Half the fun of a time travel game is that as you fix one thing, another problem pops up in its place; The Sexy Brutale is rather shallow by that measure.

On top of that, if you don't beat the game by solving all the murders in one super run either then that's another trick they've missed; sure, they might have a nice plot-themed reason why you don't have to in the end, but games are kinda supposed to be GAMES first, and they could certainly have tweaked all the timings so that you have just enough time to save everyone in one go. Thanks to the simplistic solutions, there's not even that many moving pieces right now:
- place the blank in the rifle
- switch the camera and turn it on
- douse the candle (definitely trickier since you need to feed the charm twice first)
- trick the pianist
- and turn the switch.
There's only two more solutions to discover, so it definitely feels like they could have switched up the timings of the murders a bit to make a one-run possible.

WFGuy fucked around with this message at 22:18 on Jul 26, 2017

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WFGuy
Feb 18, 2011

Press X to jump, then press X again!
Toilet Rascal
Personally, my "oh poo poo this went darker than multiple murder" hope is that maybe Eleanor and the baby didn't die in the fire. If this is all inside Lucas' comatose mind, then there's a shaky argument to be made that the reason the Bloodied Girl changed it up is that Eleanor went to visit him, and his subconscious perceived her as a glimmer of hope. After all, she was staying in the little guest house well away from the mansion, she might have survived, and he might just be assuming he accidentally killed her along with the others.

It's a pretty slim hope, I'll admit, but this went from Majora's Mask to something much more depressing right quick. Usually the happy part of this sort of game is that you enter it when everything is as bad as it could possibly be, and your job is to make it better. If it's actually a game about coming to terms with survivor's guilt and guilt guilt then there's not so much "Hooray, we solved it!" involved.

WFGuy
Feb 18, 2011

Press X to jump, then press X again!
Toilet Rascal
I think the reason Gold Skull looks younger is because he's trapped in that moment, or at least one shortly after it. It takes a long time to even think about forgiving himself.

It's a bittersweet ending, but a good one. I think I can forgive it (sorry) the lack of a good gameplay climax.

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