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Tindahbawx posted:This game the same sort of thing as Fractured Space? It's the same as fractured space in that Battlefield and Overwatch are both shooters. FileNotFound posted:Yes. nah, it's different from fractured space and better in a few ways. IMO, the only bad part of this game is the grind, and I don't see that going anywhere anytime soon. But alot of the other rough poo poo can be chocked up to beta, and we hope they correct them. Chilichimp fucked around with this message at 19:32 on Sep 15, 2017 |
# ? Sep 15, 2017 19:29 |
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# ? May 5, 2024 15:35 |
The grind is loving horrendous once you start looking at Tier 3 and beyond. The game itself is a lot more deliberate and slow-paced than Fractured Space (unless you're flying a corvette).
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# ? Sep 15, 2017 19:34 |
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Also Fractured Space has crew to hire.
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# ? Sep 15, 2017 20:33 |
Kokoro Wish posted:Also Fractured Space has crew to hire. That is the best anything.
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# ? Sep 15, 2017 20:48 |
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Cool, I always wondered what happened to him after Ripley left him behind in the beginning of Aliens.
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# ? Sep 15, 2017 21:11 |
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Both Dreadnought and Fractured Space have pros and cons and I think it's worth trying them both. I think the Dreadnought grind is crushing and will kill this game for me long, long before I stop playing FS, which has a far superior f2p model and ship unlock system among other things. also you can fuckin' strafe, something I wish DN had approximately every match. the new dev roadmap the Dreadnought people published a couple days ago does acknowledge the grind as atrocious and they'll be taking some steps to smooth it out ... eventually. It's a "high priority" task with no ETA, so, uh, take that for what it's worth. Specifically, quote:We will be removing research of “the next ship” in the tech tree as a requirement for having a “fully researched ship” for purposes of generating convertible XP and receiving XP and credit gain bonuses. that, and if they made it so hero ships weren't completely counterproductive to use in terms of getting unlocks (say, hero ships generate free XP without requiring real money "premium currency" to turn into free XP) that'd be a nice step forward. you could get your ships unlocked with a smooth progression and give a double benefit to throwing down real money on those hero ships. it's possible they do this already but I have no idea, the UI for the tech trees and unlocks is really bad hah e: like when I get a really good game of Dreadnought, which I just did, it's loving incredible. There's real potential in this game if they shave down the drat grind, and it looks like they've at least acknowledged the problem. Psion fucked around with this message at 22:11 on Sep 15, 2017 |
# ? Sep 15, 2017 21:47 |
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Added this google doc to the Tac Cruiser section of the OP: https://docs.google.com/spreadsheets/d/1hxQkabM92UMwkp1tI3ZJZKkW0crsTfvs7PZJLpaVycI/edit#gid=1550533054
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# ? Sep 20, 2017 18:18 |
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That explains why I was more or less immortal the other day when I had a Koschei camped out just below my ship. I wish playing tac was more fun, because it's absolutely critical to success. But I just can't do it. It's boring. Position yourself below a friendly blob who may or may not stay together, push heal button, try not to get eaten by a corvette, wait 10 minutes for the round to end one way or another. that's sort of the problem with this game in a nutshell though, it requires a lot more team coordination than it looks to really steamroll any opposition, but if you don't have that coordination against a team that does, that's it. You're done, no matter what you personally do. It's not fun to lose a round many minutes before the game says you did. and that's not even getting into how much I despise the tier system actively making matches worse. If they can figure out how to fix that ...well, I'd like it. I just don't know how.
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# ? Sep 20, 2017 19:02 |
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Psion posted:That explains why I was more or less immortal the other day when I had a Koschei camped out just below my ship. I wish playing tac was more fun, because it's absolutely critical to success. But I just can't do it. It's boring. Position yourself below a friendly blob who may or may not stay together, push heal button, try not to get eaten by a corvette, wait 10 minutes for the round to end one way or another. There's more to it than that, because man... nobody stays in the blob. Timing your healing auto beams, placing your heal buckets, timing your beam amp, loving ANNIHILATING some shitbird corvette who thinks he can close to PB and cut you down unhindered. Don't park, never park. Fly, fly fly. Heal while you're doing it. It's more fun to me than anything else but corvette straffing noobs in recruit fleet.
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# ? Sep 20, 2017 19:34 |
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Got some PC patch notes: https://www.greybox.com/dreadnought/en/news/pc-game-update-191/ Balances updated being of particular note to me: They're upping the range and damage of both the Chernobog and the Gravis.
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# ? Oct 12, 2017 18:17 |
Chilichimp posted:Got some PC patch notes: That makes me happy. I need to start playing again but the missus had a bad health turn recently so I've barely had any time for gaming.
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# ? Oct 12, 2017 18:20 |
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This game dead yet?
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# ? Oct 12, 2017 18:25 |
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Chomp8645 posted:This game dead yet? I hope they fix this poo poo grind before it does die, it's a fun game.
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# ? Oct 12, 2017 18:27 |
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Oh hey, Palos got another 1000 m of range, maybe I'll be able to do more than slowly tickle enemy ships while grinding up the XP for a sub weapon that can actually heal.
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# ? Oct 12, 2017 18:58 |
Chilichimp posted:I hope they fix this poo poo grind before it does die, it's a fun game. Strongly loving seconded. I really like it but gently caress me, the grind
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# ? Oct 12, 2017 19:02 |
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That's my problem too, when they made the tier switch I was absolutely confused. WoT introduced such a lovely F2P model that future developers constantly trap themselves into and now it's a shame the 'hero' model used in mobas and class shooters is discarded.
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# ? Oct 12, 2017 19:29 |
Thor-Stryker posted:That's my problem too, when they made the tier switch I was absolutely confused. Yeah, thinking about it the MOBA/Class shooter style hero model would be fantastic. No more bullshit prerequisites
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# ? Oct 12, 2017 19:33 |
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Thor-Stryker posted:That's my problem too, when they made the tier switch I was absolutely confused. Fractured Space uses that model and the grind there is therefore much more tolerable at least.
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# ? Oct 12, 2017 19:35 |
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E: lol I completely misread the post. Ignore me!
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# ? Oct 12, 2017 19:57 |
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Chilichimp posted:They're upping the range and damage of both the Chernobog and the Gravis. A lot of tier 3s are seeing buffs like this. Good of them to realize that being dunked on by tier 4s in veteran is boring as gently caress, but this is just polishing a bad tier system rather than using a good not-a-tier system. still, improvements are improvements. Glad to see my Otranto is getting buffed because I love that whole line. also the Dola is getting buffed and I've heard everyone hates that drat thing Psion fucked around with this message at 22:04 on Oct 12, 2017 |
# ? Oct 12, 2017 22:01 |
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Yeah, the Dola and Gravis both suffered for being 'offclass' ships. I.e. the Dola is basically a light Dread with the Destroyer skill set which doesn't really help it do the thing it's designed to do. Honestly I was a bit disappointed that the only difference between ships within a class (weight wise) is the weapon used and the hull stats. There's a real place here for ships all having their own unique skills that play to their stats and I feel it's a missed opportunity that they haven't done that. Also +1 for the Moba hero grind system. The 'downside' is that the devs will keep having to release new ships as the game goes on but frankly they should be doing that anyway.
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# ? Oct 16, 2017 11:29 |
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Nickiepoo posted:Yeah, the Dola and Gravis both suffered for being 'offclass' ships. I.e. the Dola is basically a light Dread with the Destroyer skill set which doesn't really help it do the thing it's designed to do. eh, this isn't moba hero grind at all. It's more like Battlefield weapon grinding, which is just... eh. It's why I play recruit fleet a lot even with a TIV ship in my bag. the -game- is fun, grinding at fighting ships that outclass you detracts from that.
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# ? Oct 16, 2017 11:50 |
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Chilichimp posted:eh, this isn't moba hero grind at all. It's more like Battlefield weapon grinding, which is just... eh. To be clear I'm saying that it SHOULD be a Moba hero grind and that that could solve a lot of the games problems.
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# ? Oct 16, 2017 12:20 |
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Nickiepoo posted:To be clear I'm saying that it SHOULD be a Moba hero grind and that that could solve a lot of the games problems. oh word, word, word, word, word... word. That is a much better take.
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# ? Oct 16, 2017 12:21 |
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So this is a thing https://www.greybox.com/dreadnought/en/news/meridian-wars-begin/ quote:East vs. West, Red vs. Blue, Occident vs. Orient. This weekend we will settle the question of who would win in a direct competition between the Eastern and the Western hemisphere.
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# ? Oct 17, 2017 19:59 |
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Chilichimp posted:So this is a thing Too bad the tier system is unfun and poo poo at the same time.
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# ? Oct 18, 2017 00:58 |
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I haven't played enough to see if the T3 changes are enough, myself. I did have a hilarious game with the angriest little child ranting at his entire team the whole time - the standard, practically paint by numbers "blame everyone else, only I am good, only I am smart" routine - and I did find there's apparently no mute nor report functionality in this game. a multiplayer game where you can't shut up your teammates. That's remarkably short-sighted.
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# ? Oct 18, 2017 01:04 |
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Squad Size is being increased to four
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# ? Nov 8, 2017 22:22 |
A surprisingly good decision
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# ? Nov 8, 2017 22:29 |
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They also appear to be doing a thing where you can requeue from end of match screen, potentially allowing players to continue playing together? idk, though. Patch is supposed to hit tomorrow.
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# ? Nov 8, 2017 22:31 |
Wow, that's actually really good
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# ? Nov 8, 2017 22:32 |
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Well, looks like they're finally loving doing it. They're gonna nerf healing https://www.greybox.com/dreadnought/en/news/pc-update-110-balancing-spotlight-all-balancing-changes/ quote:Tactical Cruiser - Repair Autobeams Also looks like they're buffing missile/torpedo projectile speed which is just... loving NEEDED. Chilichimp fucked around with this message at 12:30 on Nov 27, 2017 |
# ? Nov 27, 2017 12:27 |
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Missiles and torpedoes being faster seems like it would help dreadnoughts and slow destroyers a lot! I like the idea of a missile meta more than a singular focus on poptarting. Them again, that might also be my preference for the Bomb Catapult speaking.
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# ? Nov 27, 2017 14:03 |
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Which missile system is the Starling again? also I'll be interested to see how much they speed up missile salvoes. I like the idea of Vultures taking a while but hitting like a loving hammer when they arrive, considering they're the dreadnought's long range option (and I mean, you're a huge dreadnought firing giant space missiles, it fits) but I wouldn't mind them being a little quicker to transit. Something like a boost to speed in the middle of the missile's run but they impact at about the same velocity now. otherwise PDS lasers would just give up and cry, probably. if they buff the speed of destroyer torpedoes, though, yes. Yesssss.
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# ? Nov 27, 2017 18:24 |
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Ooh that and the tac cruiser nerf make this sound verrrry interesting again. Maybe I'll be into it long enough to get to unlock one new t4 component. _________________ | Fix The Grind! | ----------------------------
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# ? Nov 27, 2017 19:28 |
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Zigmidge posted:_________________ Seriously this, the vertical grind structure is atrocious and I have not come back because of it. gently caress World of Tanks for making vertical-grinds popular.
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# ? Nov 27, 2017 19:45 |
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Chilichimp posted:Well, looks like they're finally loving doing it. They're gonna nerf healing Wait, what's the Palos supposed to do in combat now? Maybe the upgrades have more options, but as T3 ship my options are: repair autobeams that are up 75% of the time, two flavors of minefield that both teams will do everything possible to avoid, wait for corvettes to come in range of the main laser, and ineffective missile strikes.
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# ? Nov 27, 2017 20:03 |
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Zigmidge posted:_________________ I mean this is the biggest single problem they're facing and I really disapprove of how they "acknowledged" it without actually doing a thing to fix it for months, yes Ardeem posted:Wait, what's the Palos supposed to do in combat now? Maybe the upgrades have more options, but as T3 ship my options are: repair autobeams that are up 75% of the time, two flavors of minefield that both teams will do everything possible to avoid, wait for corvettes to come in range of the main laser, and ineffective missile strikes. corvette hunting seems to be the idea? that or it's supposed to be taken out of your fleet and replaced with a destroyer also in the full patch notes they're fixing using the bomb catapult as a direct-fire weapon which is probably good. I saw that done (had that done to me) a few times and thought it was so cheesy. Couldn't blame someone for trying it though, because it was also effective.
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# ? Nov 27, 2017 20:08 |
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Well I think part of the plan is to make the missile strikes more effective
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# ? Nov 27, 2017 20:09 |
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# ? May 5, 2024 15:35 |
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The next patch is going to address grinds from what i see in these patch notes. They are trying to fix modules to make them attractive enough to buy in the “new unlock system” I’ll fire it up if that poo poo looks good.
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# ? Nov 28, 2017 01:44 |