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Pladdicus posted:What was the annotation in episode one D:? It was at the end of the video. Annotations got booted to the curb thanks to YouTube's need to constantly innovate rather than improve Edit: new page gently caress CJacobs posted:
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# ? Aug 8, 2017 09:07 |
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# ? May 4, 2024 11:04 |
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Just adding another bit of thanks to the pile. The way you're presenting this is honestly beautiful, and it also seems very well planned out considering how far you've already progressed in those two videos despite the slow pace. I have never played Bloodborne for lack of a PS4, but have watched and read so much about it that the streets of Yharnam are starting to feel almost homely. Getting to see them in such exhaustive detail is really nice. On that note, a small question (that is probably not actually a spoiler, but just in case): Are you going to show off all the points where landmarks are visible from other locations? It seemed like you were already subtly doing that when you looked at a certain tower, but an explicit rundown of all those vistas would be appreciated
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# ? Aug 8, 2017 13:36 |
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Carpator Diei posted:Just adding another bit of thanks to the pile. The way you're presenting this is honestly beautiful, and it also seems very well planned out considering how far you've already progressed in those two videos despite the slow pace. Oh yeah, believe me, I was very meticulous about the path I'm gonna carve through these areas. I actually did two walk-only playthroughs, the one you're seeing and one beforehand to figure out what routes would flow the best. Central Yharnam for example forms one massive figure-eight if you go Gilbert -> bonfire courtyard -> werewolf bridge -> sewer -> young girl -> werewolf bridge -> Gilbert, with only a tiny amount of backtracking to return to the bridge. In the next episode we'll see the entire rest of the level with absolutely no retreading of areas we've already been to, and I find that to be pretty fascinating! Carpator Diei posted:On that note, a small question (that is probably not actually a spoiler, but just in case): Are you going to show off all the points where landmarks are visible from other locations? It seemed like you were already subtly doing that when you looked at a certain tower, but an explicit rundown of all those vistas would be appreciated Yes, I will be showing that stuff off. Particularly interesting/pretty ones I'll make note of out loud! Especially once we upgrade our toolkit with some binoculars of some kind.
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# ? Aug 8, 2017 14:46 |
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CJacobs posted:Yes, I will be showing that stuff off. Particularly interesting/pretty ones I'll make note of out loud! Especially once we upgrade our toolkit with some binoculars of some kind. Binoculars? No, that's heresy. Now, if you had some kind of... Oh, I don't know... Single-eye magnifier... Like binoculars, but only one. Bah, but I'm talking nonsense.
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# ? Aug 8, 2017 17:56 |
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Believe me, there are lots of jokes about steampunk magnifying glasses in the near future!
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# ? Aug 8, 2017 18:20 |
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Kinda makes you wonder why there aren't more goggles in Bloodborne.
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# ? Aug 8, 2017 19:53 |
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They wouldn't do anything anyway.
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# ? Aug 8, 2017 20:14 |
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Lazy Bear posted:Kinda makes you wonder why there aren't more goggles in Bloodborne. An argument could be made that the world of Bloodborne, or at least Yarham's region of it, is more biopunk than steampunk despite the era it mirrors. That's a neat idea for a setting - gothic, weird-horror biopunk.
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# ? Aug 9, 2017 00:00 |
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LashLightning posted:An argument could be made that the world of Bloodborne, or at least Yarham's region of it, is more biopunk than steampunk despite the era it mirrors. I keep wanting to see a good tabletop adaptation to Bloodborne, and I think that's what the one I've seen was missing. That and cohesive mechanics.
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# ? Aug 9, 2017 00:13 |
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LashLightning posted:An argument could be made that the world of Bloodborne, or at least Yarham's region of it, is more biopunk than steampunk despite the era it mirrors. I wouldn't describe Bloodborne as at all steampunk, featuring neither steam- nor -punk. It's Regency as gently caress though. See: Frankenstein. Edit: if oil urns double the damage of the next fire attack, instead of throwing an urn then a molotov why not throw two molotovs? The Lone Badger fucked around with this message at 11:18 on Aug 9, 2017 |
# ? Aug 9, 2017 11:13 |
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The Lone Badger posted:I wouldn't describe Bloodborne as at all steampunk, featuring neither steam- nor -punk. Sorry! I took your comment of goggles being an illusion to "it looking more steampunk", as a proliferation of goggles is the go-to main image of steampunk, other than gears being stuck to everything for no reason. Looking forward to more episodes. When I was watching other let's plays, I never really noticed the 'towers' in the far, foggy distance when you're in the Hunter's Dream.
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# ? Aug 9, 2017 13:44 |
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The Lone Badger posted:Edit: if oil urns double the damage of the next fire attack, instead of throwing an urn then a molotov why not throw two molotovs? Well, the way it works is a little bit more complicated than I described. There are a couple of debuff items and throwables in Bloodborne and they don't quite add a +50% Damage Of This Type bonus to the enemy. Instead what they do is chop the fire resistance of the enemy in half. In practice this equates to double damage, but for enemies that are weak to fire that final number skyrockets. edit: For example, the Cleric Beast is really weak to fire, sitting at a meager 50 compared to its other defenses which are very high at 165. (physical, blunt, thrust, bloodtinge, arcane, fire, bolt) A molotov + oil urn hits the Cleric Beast for 315 damage in the video. Comparatively, one without only hits for 159. The reason it does twice as much is because the Cleric Beast is already weak to fire and I cut its already low defenses in half. Both damage numbers would be much lower if it had some fire resistance. Basically, oil urns are more effective on enemies that are already weak to fire (which is most of them). So in practice, yes, you could just toss two molotovs instead of an oil urn and a molotov, but you're only allowed to carry 10 molotovs so it's better to get your mileage out of them. CJacobs fucked around with this message at 15:24 on Aug 9, 2017 |
# ? Aug 9, 2017 15:13 |
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The fact that you are limited to ten (of anything) really sucks, imo.
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# ? Aug 9, 2017 15:29 |
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Tasteful Dickpic posted:The fact that you are limited to ten (of anything) really sucks, imo. Luckily you can carry 20 of the most trilling item in the game.
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# ? Aug 9, 2017 19:14 |
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I'm loving the chill pace of the game, tho the combat is WAY faster than the other souls games I've played. Bravo! More of this!
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# ? Aug 9, 2017 23:19 |
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That's some excellent routin'! Also I never realized just HOW intended falling down from the Hunter's Set ledge is - didn't notice the rafters that let you do it without taking damage. Neat!
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# ? Aug 10, 2017 17:00 |
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The people of Central Yharnam have not been very friendly to us so far, and as a matter of fact I think I'd say quite the opposite. So let's leave!
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# ? Aug 14, 2017 20:38 |
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For what's worth i didn't notice the first crossfade until you brought attention to it. I died so, so many times to Father Gascoigne and you made it look so easy. Twice.
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# ? Aug 14, 2017 22:17 |
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My very first time fighting Gascoigne I was also using the Hunter's Axe and Blunderbuss, so the 'fighting yourself' thing was even more true. At least until he cheats in his second phase with the gun, and then goes furry.
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# ? Aug 15, 2017 02:27 |
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When it comes to Spiders in media I tend not to mind them despite being weirded out by them IRL. I think it's the degree of separation, but also when in media they get stupid big, so my brain no longer goes "OH GOD SPIDER!" but instead goes "OK, you've lost me. There is no way that is real. Now you're just being silly. "
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# ? Aug 15, 2017 05:19 |
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I wonder. Why are there rowboats in the sewer?
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# ? Aug 15, 2017 09:09 |
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Tasteful Dickpic posted:I wonder. http://www.smithsonianmag.com/history/quite-likely-the-worst-job-ever-319843/ perhaps?
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# ? Aug 15, 2017 09:16 |
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Seeing someone "back-stab" the giant pig always gives me James Herriot flashbacks.
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# ? Aug 15, 2017 09:45 |
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That means that the beast guys with the sticks are litter pickers!
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# ? Aug 15, 2017 09:54 |
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Not gonna lie, it's a little weird hearing how calm and relaxed you are now compared to how super pumped you were a few months ago whenever you were on my LP. The Papa G fight was real good though and I appreciated how you timed the music box so the third use about coincided with him transforming.
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# ? Aug 15, 2017 12:12 |
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Speaking of which, I was in Chaos Argate's blind bloodborne LP a while back! You should go watch it, it was really fun and makes for a good alternate way to experience the game. Also, I'm in the episode with the spiders (by personal request).
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# ? Aug 15, 2017 14:01 |
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All of the sessions with CJacobs have kindly been labeled if you just wanna hear him get pumped about me shoving my arm shoulder-deep into a pig! It's almost like I foresaw something like this! Also the LP's done so spoilers abound if you're going in blind, I guess? Man, that's a weird warning to slap onto a blind LP.
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# ? Aug 15, 2017 14:18 |
Antistar01 posted:Seeing someone "back-stab" the giant pig always gives me James Herriot flashbacks.
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# ? Aug 15, 2017 17:17 |
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CJacobs posted:Speaking of which, I was in Chaos Argate's blind bloodborne LP a while back! You should go watch it, it was really fun and makes for a good alternate way to experience the game. Also, I'm in the episode with the spiders (by personal request). So I have to ask, and I don't want to be rude, but I'm curious. Were you playing up your arachnophobia or is that literally how it feels to see those spiders? Because holy hell that's debilitating.
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# ? Aug 15, 2017 17:20 |
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I was playing it up a little bit mostly because people find it funny to hear me freak out about them, but yes, I did have my face in my hands for most of that episode. Spiders are terrifying, especially if they're the size of a Jeep Grand Cherokee™! I explain this in every LP I take part in that involves spiders (there's a hell of a lot of them for some reason!) but I do have real spider induced trauma in real-life so it's not just me being a scaredy cat I promise! So I'll explain it again now, this way I can just quote myself when we finally get to that episode in like 100 years. I am allergic to spider venom, and here's how I found that out: I live in the midwest, which is the home of the brown recluse (don't look it up), one of few actually venomous spiders out there in the continental US. Well, when I was about 10 years old, one of them snuck under my bedsheets and when I climbed in to go to bed I must have scared it because it bit me right on the leg. Normally, according to my doctor anyway, house spider bites are non lethal and at most will damage the nerve tissue of wherever you get bitten. However, for me it caused an allergic reaction and I almost died because of this stupid little shitstain fucker and I've been scared of them ever since! CJacobs fucked around with this message at 17:34 on Aug 15, 2017 |
# ? Aug 15, 2017 17:23 |
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I mean phobias are phobias, it's not like you can just decide not to be triggered by [thing]. You don't have to explain, but I was curious because from an outside perspective, having not encountered people with arachnophobia (that I know of at least), the reaction felt a bit ... extreme.
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# ? Aug 15, 2017 17:56 |
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Oh I know, I just like telling the story because then people go "ooooohhhh ok".
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# ? Aug 15, 2017 18:05 |
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Good thing there aren't any spiders in this game then!
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# ? Aug 15, 2017 18:10 |
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CJacobs posted:Oh I know, I just like telling the story because then people go "ooooohhhh ok". If you're afraid of spiders because they can kill you it isn't really a phobia. We don't call people gunphobes.
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# ? Aug 15, 2017 20:27 |
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Hoplophobes, and yes we do.
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# ? Aug 15, 2017 20:56 |
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Bad Gehrman, Doll is our friend! Maiden in Black > Doll (but only just) > Bonfire > Emerald Herald
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# ? Aug 15, 2017 21:13 |
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Bonfire >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Sorry anybody else you tried, but the Doll is good
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# ? Aug 15, 2017 21:30 |
Agreed. The key to happiness is to have a level-up mechanic capable of shutting up. Bearer, seek, seek, lest.
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# ? Aug 15, 2017 21:40 |
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CJacobs posted:
Yharnam was definitely designed with a primary focus on player progression rather than potential comfort for those who are supposed to live there, but I think it does give off the impression of a city that has grown extremely rapidly and haphazardly on limited space, with houses and districts quite literally stacked on top of one another amongst an incomprehensible web of alleys, staircases, promenades and short streets that were quite obviously constructed without a clear notion of where they would end up leading to. I’ve always found it to be a very peculiar sort of atmosphere, and quite an interesting thematic use of the constraints of level design.
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# ? Aug 15, 2017 22:51 |
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# ? May 4, 2024 11:04 |
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Yharnam's favourite pastime is pig-fisting. It's true. Equally true is that it's super fun to listen to CJakes freak out about the spiders in Argate's LP. I seriously cannot wait for him to get to said spiders in his own relaxing stroll through the game.
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# ? Aug 15, 2017 23:44 |