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Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

Page 162 posted:

The doors of the building fly open and a squad of Dragon Guards swarms in, hacking indiscriminately at the untrained townspeople.



If you have the golden sword and wish to use it, turn to 37.
Otherwise turn to 342.

WHAGSAWTUI

Page 37 posted:

There is widespread panic and in the confusion you are pinned beneath one of the large wooden cogs of the strange machinery. One of the Dragon Guards pulls a lever and the machinery starts up. The cog drags you in towards its center; you struggle, but...

Death: In cog? Not neato

OK, that could have gone better. On the bright side, we learned that there exists a golden sword somewhere that we can get our little mittens on. Here are our options for continuing:

Leave before the guards enter
Stop following the mercenaries (the first time)
Face that damned Mudworm again with revised stats


Let's see what we can do to keep above the ground a bit longer!

Character Sheet posted:

Mulan the Angsty Teen
15 Years Old

Skill: 11
Stamina: 19/19
Luck: 9
Ferocity: 16 (when age increases, lose 2 Ferocity)

Inventory:
Roasted-meat stick x1 (Restore up to 4 Stamina per use)
Sword
Commemorative Arena Beast eyeball keychain

Keywords: Arena

Deaths: a bad case of worms, muerta la revolucion
Kills: Arena Beast, an unfortunate meat vendor stand

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CaptainCaveman
Apr 16, 2005

Always searching for North.
Let's see if we can salvage this without going too far back, leave before the guards enter.

Comstar
Apr 20, 2007

Are you happy now?
Leave before the guards enter. Go form our own revolutionary council. With blackjack and hookers.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Leave before the guards arrive as above, only without the blackjack and the revolutionary council. :)

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

Page 49 posted:

In the streets of Traole the mood is tense. You pass a squad of Dragon Guards heading towards the building you have just left.

If you leave the city now, traveling south, turn to 99.
If you try to obtain a job here, turn to 237.

In the interest of having a bit of a meatier update, let's try our hand at a trade.

: They're hiring for a meat vendor stand trasher! I've got past experience in the field.

Page 237 posted:

By chance you bump into a merchant whose cart has a broken wheel and he offers you employment as his assistant. He is planning a trading mission out to the lake-hut villages of the Shenghai people, far east of Traole. As it is an arduous journey, he would be glad of someone to help with the cart; he is even prepared to pay you a share of the profits. A few days later, your cart rattles out through the East Gate. You never return to Traole and never avenge the death of your father. You have adventures, true, but this one ends here.



Failure: Avenger aversion

This is not the only non-death conclusion to this book, but a common theme among them is a lack of successful revengenation. So keep that in mind.

Page 99 posted:

You make good time back to your village. There is less evidence of the destruction here - indeed, it seems possible that the village could be rebuilt. With renewed hope you stride out again towards Yenshu. You are so used to sleeping rough that you don't even consider spending hard-earned money to stay in the town.

Turn to 166.

: Wait, what? I just went back home? Why?

...you got me here.

Page 166 posted:

The next few weeks merge into one another in a blur as you settle into a routine of travel. Although you pass many farmers working in the fields, there are few travelers on the roads. One day you meet a fellow dressed in rather tattered scholar's robes.



You recognize him as an itinerant puzzler. Scholars who fail the bureaucratic examinations often find it hard to secure employment, and many opt for the life of a puzzler. According to tradition, a puzzler may ask a question of anyone he meets on the road. If he does not receive the correct answer, custom dictates that the puzzler is entitled to charity - at the very least, the price of a meal. This puzzler is barely older than you are and doesn't seem entirely sure of himself.

He asks: 'One day I bought a tree. The next day it grew by a half of its height. The day after that it grew by a third of its new height. The day after that it grew by a quarter of its height, and so on...How many days did it take the tree to grow to a hundred times it original height?'

If you think you have worked out the correct answer, note it down on your Adventure Sheet and turn to 275.
If you can't solve the puzzle, make note of what you are giving the puzzler and then turn to 378.

: The last itinerant puzzler I ran into was a big more poetic and a good deal better groomed and kempt. Maybe you should take a page from his book.

Character Sheet posted:

Mulan the Angsty Teen
15 Years Old

Skill: 11
Stamina: 19/19
Luck: 9
Ferocity: 16 (when age increases, lose 2 Ferocity)

Inventory:
Roasted-meat stick x1 (Restore up to 4 Stamina per use)
Sword
A small commemorative cog-wheel

Keywords: Arena

Deaths: a bad case of worms, muerta la revolucion
Failures: Merchanting
Kills: Arena Beast, an unfortunate meat vendor stand

devildragon777
May 17, 2014

They'd be a lot more scary if they were more than an inch tall each.

198 Days.

devildragon777 fucked around with this message at 20:21 on Aug 13, 2017

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Ack, I hate when these books do this. Just give me an entry number, gosh darn it!

Puzzler sounds like a good career choice. I wonder if this guy can train us.

I'm gonna go with 128 too and hope devildragon777 is right.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...
Well, it's at least better than the later US Lone Wolf books. They got cut in length for some reason upon import but didn't change the number puzzlers that were supposed to send you to a particular page. So you had to flip through the book (albeit truncated by ~90 pages) to find the "right" answer.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

Page 275 posted:

At your confident answer, the puzzler looks taken aback. He peers at you suspiciously, scratches his head, mumbles, 'Umm, yes,' and shuffles off. The thought crosses your mind: I wonder whether he knew the correct answer himself! You resume your journey. Add 1 year to your Age and 1 point to your Permanent STAMINA.

You reckon you have covered over half the distance to Shoudu when you hear about a band of warriors from Hachiman that is said to be roaming the countryside to the east.

If you make a diversion to seek out the warriors, turn to 349.
If you push on to the capital, turn to 289.

: That choice sounds non-committal. Let's peek!

Page 349 posted:

It doesn't take you long to find the warriors - word of their presence has spread through the local community, and several peasants give you directions. From a sheltered spot in a copse you survey a small band of well-armored warriors as they make their way along the highway. There are half a dozen of them, escorting a covered palanquin - a traveling chair.

Do you:
Approach the peacefully? Turn to 111.
Ambush them and use for (you must have the golden sword, or one of the following words written down on your Adventure Sheet: 'arena', 'crane', 'spider', 'sword', 'wood')? Turn to 87.
Ambush them by magic (you must have 'magic')? Turn to 394.
Ignore them and carry on to Shoudu? Turn to 289.

: Man, that's a lot of words I could have. Although I guess I should be happy to have at least something to show for those two years of enslavement.

Character Sheet posted:

Mulan the Brooding Young Adult
16 Years Old

Skill: 11
Stamina: 20/20
Luck: 9
Ferocity: 14 (when age increases, lose 2 Ferocity)

Inventory:
Roasted-meat stick x1 (Restore up to 4 Stamina per use)
Sword
A small commemorative cog-wheel

Keywords: Arena, 198 Days

Deaths: a bad case of worms, muerta la revolucion
Failures: Merchanting
Kills: Arena Beast, an unfortunate meat vendor stand

Ratatozsk fucked around with this message at 00:00 on Aug 18, 2017

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
They could be good guys. Approach peacefully.

Kristopher
Jun 28, 2006
They could be good guys.


Ambush them.

CaptainCaveman
Apr 16, 2005

Always searching for North.
We come in peace, for a change.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

Page 111 posted:

The samurai take up positions of readiness as you approach, but they are not threatening. One of them points to the covered litter and grunts at you in his guttural language. The covering is moved aside and you find yourself face to face with the occupant. The Ambassador Keiko speaks your language perfectly; she explains that she is visiting the Isles in order to negotiate a trade agreement. The initial tasks were going well when the king's new adviser, Pantu, abruptly cancelled them and ordered Keiko to return to the palace. Rather than return empty-handed to Ojin (as she call Hachiman), she is traveling the land, hoping that the palace authorities will have a change of heart.



You tell her your story; she listens with evident sympathy. She tells you that the men who destroyed your village were not from Ojin, since samurai never hire themselves out to foreigners. They must have been from the southern Isles of Dawn, where a different dialect is spoken. She also promises to help you. She gives you a wooden plaque (note this down on your Adventure Sheet) which will enable you to enter the palace. Once you are in there, you must do everything you can to see the king in person. Perhaps you will even be able to help Keiko by finding out if the king knows about the trade mission, she wonders. You bow to Keiko then depart and continue your journey.

Turn to 289.

: Classy lady, that one. Granted, she's getting toted around the land in an overstuffed chair so she can afford manners, but I'm not exactly in a place to be picky.

Page 289 posted:

The rest of the journey passes uneventfully. Eventually Shoudu rises before you, sprawling along the banks of the mighty Red River. At first you don't take in its size, but as you approach the city you begin to realize that your home district, fields, woods, hills and all, would fit comfortably within its walls. You pass through the enormous North Gate and look around. Although there is the bustle of everyday business, there are signs that the civil war has scarred the capital. On one side the charred remnants of a building bear silent testimony while, on another, a pair of flint-featured Dragon Guards survey the citizens with barely disguised contempt. Nevertheless Shoudu is the seat of the God-King and by ancient tradition he may be petitioned in cases of great injustice.

If you have a wooden plaque and wish to use it, turn to 302.
If you seek to petition the king, turn to 202.
Or you may try to break into the palace: turn to 147.

: I've always been a fan of the illusion of choice.

Character Sheet posted:

Mulan the Brooding Young Adult
16 Years Old

Skill: 11
Stamina: 20/20
Luck: 9
Ferocity: 14 (when age increases, lose 2 Ferocity)

Inventory:
Roasted-meat stick x1 (Restore up to 4 Stamina per use)
Sword
Wooden Plaque
A small commemorative cog-wheel

Keywords: Arena, 198 Days

Deaths: a bad case of worms, muerta la revolucion
Failures: Merchanting
Kills: Arena Beast, an unfortunate meat vendor stand

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...
Unrelated news:

Holy poo poo, Way of the Tiger #7 was released a little while back! It's only available in paperback, no ebook at this time. There has been talk of WotT #0/#8 circulating for some time, but this supposedly resolves the #6 cliffhanger. My copy is currently on order.

So original plans for my next project had included the book that preceded this one, Black Vein Prophecy, but things may change with this new development.

Kangra
May 7, 2012

Use the plaque, of course!

I misread the puzzle as saying that the tree grew that fraction of its original height... which would be quite the puzzle indeed. You'd need to wait roughly 5.5 ×10^42 days (per Wolfram Alpha).

anakha
Sep 16, 2009


Use the named item we just got.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
I say we use the plaque. However we must be cautious- if the king's new advisor has a goatee and/or is obviously evil, we may need to kill him.

Oh and on Way of the Tiger, I have bought and read both #7 and #0. They were ok, but I preferred the original ending from your thread, Ratazosk. If you decide to LP them, I'll still probably participate, though. Fair warning.

Comstar
Apr 20, 2007

Are you happy now?
WHAPAWTUI.

CaptainCaveman
Apr 16, 2005

Always searching for North.
Is Way of the Tiger the one that ended on a cliffhanger and the next book never came out? And they finally released it? Wow.

Use the plaque.

Sylphosaurus
Sep 6, 2007

Ratatozsk posted:

Unrelated news:

Holy poo poo, Way of the Tiger #7 was released a little while back! It's only available in paperback, no ebook at this time. There has been talk of WotT #0/#8 circulating for some time, but this supposedly resolves the #6 cliffhanger. My copy is currently on order.

So original plans for my next project had included the book that preceded this one, Black Vein Prophecy, but things may change with this new development.
Goddamn, wasn't number 6 released like 20 years ago? Talk about taking your sweet time for some resolution.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

CaptainCaveman posted:

Is Way of the Tiger the one that ended on a cliffhanger and the next book never came out? And they finally released it? Wow.

Use the plaque.

Yes, although I don't know if they ever planned a sequel. The end of the last book was pretty final.

I got a few other folks together to write a fanficish finale when I LP'd the series so we did have that to close the thread in a bit of a tidier fashion. But it'll be nice to have something a bit more legitimate to end the series.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

Page 302 posted:

You present yourself at the palace and show the wooden plaque. The official eyes you suspiciously but, when you proudly declare that you are the personal agent of Ambassador Keiko, he grudgingly lets you in. You stride across the courtyard to the main palace building, then step between the enormous jade doors of the Great Hall.

Check your Adventure Sheet: if you have either of the words 'magic' or 'silk' written there, or if you possess paper talismans, turn to 11.
Otherwise, turn to 383.

: Easy does it, smooth as...satin, I guess?

Page 383 posted:

After passing through the enormous Great Hall you ignore the many side-passages and make for the doors at the far end, above which hangs an enormous golden fist. Slipping through, you find yourself in a corridor decorated with the portraits of previous god-kings and lit by small lanterns. By the way the paint has faded, some of these paintings must be over a thousand years old! The corridor leads to a gloomy dark chamber with a table in the middle. You start to cross the chamber when a slight figure slips out of the shadows near by and bars your way.

If you are wearing a red robe, turn to 181.
Otherwise, turn to 324.

We managed to avoid one of those, albeit to our misfortune.

Page 324 posted:

He moves too quickly for you to be sure what happens next. You ward off one blow but feel a sharp pain in your neck that makes your limbs go limp. You remember hearing about a technique called the Striking Cobra which requires such skill that only a handful of experts are said to possess it. One of these experts is Merzei, the former monk and revolutionary who helped bring King Maior to power. As Royal Guards drag your paralyzed body to the dungeon, you curse the bad fortune which led to your defeat by a monk of Baochou.

Your adventure ends here.

Death: Monkified

We need to have quite a few boxes checked to survive the palace; the plaque only opens the door for us. In the interest in keeping things moving and not too frustrating, I'm going to nudge us along a more optimal path. Though this does involve going back a little ways...

Page 133 posted:

The children scatter and flee, but in his haste poor Hani slips and falls, sprawling across the polder. The horseman comes to a halt, sending up a cloud of dust.

If you continue to flee into the rice paddies, turn to 31.
If you turn and try to distract the horseman's attention away from Hani, turn to 157.

: Well there goes my skill...and my stamina and ferocity. But I got back two years of my life, so I've got that going for me. I would, however, happily trade that meat kabob for this sharpened stick which is about as threatening as a toothpick.

Character Sheet posted:

Mulan the Reborn Triskadecagenarian
13 Years Old

Skill: 5
Stamina: 9/9
Luck: 10
Ferocity: 8 (when age increases, lose 2 Ferocity)

Inventory:
Provisions x2 (restore 4 STAMINA per use)
Wooden Sword
A scrap of red fabric from...somewhere

Keywords:

Deaths: a bad case of worms, muerta la revolucion, monk'yin around
Failures: Merchanting
Kills: Arena Beast, an unfortunate meat vendor stand

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Way of the Tiger- Well, the 'official' conclusion or continuation isn't always great... never mind. This isn't the place and I'd rather you see for yourself and decide your own opinion. Fanfic gets a bad rap, but when done right it can be awesome. Your WotT bit definitely qualified as that IMO.

On the thread topic- Wow, this book has varied paths. And it's lethal! And we're back in time now. Um... try saving our friend. Hey stinkface, over here, I'm a distraction!

CaptainCaveman
Apr 16, 2005

Always searching for North.

Ratatozsk posted:

Yes, although I don't know if they ever planned a sequel. The end of the last book was pretty final.

I got a few other folks together to write a fanficish finale when I LP'd the series so we did have that to close the thread in a bit of a tidier fashion. But it'll be nice to have something a bit more legitimate to end the series.

Holy cow, I forgot all about that, I think I even helped with it. I was still mad at the Skyfall books and tried making my section intentionally Tantish.

Distract

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...
^^^ Indeed you did help. Your memory lapse threw me, but yes, you wrote up a bit of Avenger infiltrating the fortress or whatever underground.

Page 157 posted:

'Hoi! Hoi!' you call, gesticulating wildly with your arms. 'Foulbreath! Mudworm! Savage!'

The mercenary curses back at you, leaping off his horse and advancing. You back away, making sure that the barbarian can't see Hani dragging himself to his feet and struggling over the polder. Luckily the man's heavy armor slows him down and you evade him easily. Finally he remounts, spits in your direction, then tugs hard at the reins and kicks his feet into the horse's flanks. The horse leaps towards you. Too late you dodge to one side. A steel-shod hoof cracks you across the head and you topple backwards into muddy water, losing consciousness. Lose 2 points of Temporary STAMINA. Gain 1 point of FEROCITY.

You come to, alone and soaked to the skin. There is no sign of Quan and the others.

If you head back to your village, turn to 115.

Alternatively you can try to carry on and reach Yenshu. The road may be dangerous, but you're not familiar with the polder-paths.

If you decide to stick to the road, turn to 84.
If you travel along the polders, turn to 332.

: Always knew Hani and Quan were just a pair of mudsucking yobbos.

Character Sheet posted:

Mulan the Reborn Triskadecagenarian
13 Years Old

Skill: 5
Stamina: 7/9
Luck: 10
Ferocity: 9 (when age increases, lose 2 Ferocity)

Inventory:
Provisions x2 (restore 4 STAMINA per use)
Wooden Sword
A scrap of red fabric from...somewhere

Keywords:

Deaths: a bad case of worms, muerta la revolucion, monk'yin around
Failures: Merchanting
Kills: Arena Beast, an unfortunate meat vendor stand

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Polder paths. Explore the unknown.

If anyone wants to know what a polder is, click here- https://en.wikipedia.org/wiki/Polder

achtungnight fucked around with this message at 15:05 on Aug 15, 2017

Comstar
Apr 20, 2007

Are you happy now?
WTF is a Polder path we shall explore.

CaptainCaveman
Apr 16, 2005

Always searching for North.
Going back to our village seems dumb, so let's do that.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

Page 332 posted:

You have only a vague idea of the direction you ought to take, and the sun is already low in the sky...you must have lain unconscious for over an hour. When night falls you are still among the paddy fields. A range of hills rises out of the plain some kilometers away and you believe that Yenshu must be near them, but traveling at night along polder-paths is too dangerous. Choosing a spot that is not too muddy, you prepare for an uncomfortable night out in the open.



Roll 2 dice.

If the result is less than your FEROCITY, turn to 204.
If the result is equal to or greater than your FEROCITY, turn to 46.

Rolling...(6,4)

Page 46 posted:

There is hardly any moon to shed light on the fields around you. Occasional gurgling noises and the whisper of the wind suggest that fierce monsters lie in wait, hiding in the darkness until you lie, asleep and defenseless. You stare this way and that, straining to make out what horrors may be lurking in the night. You look up at the stars, but their faint gleam is cold comfort.

Suddenly the sounds die down. Walking across the fields towards you is a skeleton, gleaming with unearthly light. Fires burn its empty eye-sockets, and it carries a huge, broad-bladed sword.



You leap to your feet and draw your wooden sword. A tremor of fear runs through your body as the ghastly specter closes in for the kill.

DEATHS[sic] MESSENGER
SKILL 6, STAMINA 6

If you defeat the apparition, turn to 170.
If you are defeated by it, do not begin your adventure again from the beginning, but turn instead to 246.

Mulan vs DEATH'S MESSENGER
Rolling...(3,2)+5>(2,1)+6, Death's Messenger loses 2 STAMINA
Rolling...(4,1)+5<(4,1)+6, Mulan loses 2 STAMINA
Rolling...(2,3)+5<(4,2)+6, Mulan loses 2 STAMINA
Rolling...(3,6)+5>(4,1)+6, Rolling...(6,4)<=LUCK 10, Death's Messenger loses 4 STAMINA. Although it's usually polite to not shoot the messenger, Mulan is willing to make an exception.

: You can return that message...CASH ON DELIVERY!

: What?

: That's still a thing, isn't it?

: Even if it was, that makes no sense.

Page 170 posted:

With a bold sweep of your sword, you chop through the skeleton's neck. Its skull topples and a moment later that ghastly vision disappears into thin air. Write down the word 'when' on your Adventure Sheet. Your STAMINA is restored to its permanent level. Add 1 point to your SKILL but deduct 2 points from your FEROCITY.

Now turn to 345.

: I feel less angry.

: That's good, right?

: I guess. I dunno, I feel like this bearskin shirt is a bit warm for the weather. I'll just leave it here.

Page 345 posted:

You set off once more along the polder-paths, heading for the range of hills. The warmth of the sun on your face restores some of your spirit, although your limbs still ache from your uncomfortable night.

Turn to 226.

Page 226 posted:

Soon the gaudily painted houses of Yenshu come into sight, dominated by the grey tower which, you presume, rises from the magistrate's tribunal. Few people are about as you enter the town, and those you do pass regard you wanly before hurrying by. You remember that a distant uncle of your family lives in Yenshu. He was always regarded as the black sheep of the family, but he might give you a welcome.

Turn to 145.

: Finally, avuncular respite!

Page 145 posted:

The people you meet in the street treat you with suspicion, but when you ask for directions to your uncle's house they become friendlier. You are directed to a pleasant little dwelling close by Yenshu's North Gate. When you strike the gong which hangs outside the door, a slender woman answers; she leads you into the main hall where your uncle Zhonggao waits. When he rises to greet you, the similarity to your father in voice and appearance is striking. Zhonggao must have been your father's brother, though he had always been described to you as if he were only distantly related. Your uncle smiles to welcome you and you tell him the fate of his brother. A shadow passes across his face as you speak of the foreign barbarian's foul deed.

'The spirit of the land is weak once more,' he muses. 'Is Bezenvial's clammy grasp still at our throat?'

'The child must be given money,' says Zhonggao's wife. Yubei, the woman who answered the door. 'Shelter too, and any other help we can render. They may have spurned you because of me, but they are still your family, and you must help avenge your brother's death.' You sleep well, and in the morning you hungrily devour a delicious bowl of rice porridge with pickled vegetables. While you eat, Zhonggao ponders upon your best course of action. 'The magistrate is busy, and perhaps too callow to take action. It may be wisest to make for Baochou, there to learn the fighting arts, so that you can take revenge yourself.'

If you decide to visit the magistrate, turn to 391.
If you start the journey to Baochou, turn to 365.

: That's some tasty smelling fantasy kimchi there.

: Whatever, take out a skeleton yourself and there might be some for you.

Character Sheet posted:

Mulan the Reborn Triskadecagenarian
13 Years Old

Skill: 6
Stamina: 9/9
Luck: 9
Ferocity: 7 (when age increases, lose 2 Ferocity)

Inventory:
Provisions x2 (restore 4 STAMINA per use)
Wooden Sword
A scrap of red fabric from...somewhere

Keywords: When

Deaths: a bad case of worms, muerta la revolucion, monk'yin around
Failures: Merchanting
Kills: Arena Beast, an unfortunate meat vendor stand, Death's Messenger

Ratatozsk fucked around with this message at 04:01 on Aug 16, 2017

anakha
Sep 16, 2009


Let's get trained up.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Is it Maochou or Baochou? Either way... aw hell, do I even have to link the song?

Black Balloon
Dec 28, 2008

The literal grumpiest



Time to train. And I think stamina should be 9/9 with the heal from page 170?

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

Black Balloon posted:

Time to train. And I think stamina should be 9/9 with the heal from page 170?

Thanks, I transcribed that update waiting for that heal to come and just glazed over it when it came. Oh for the days of 90% correctly OCR'd pdfs...

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

FredMSloniker posted:

Is it Maochou or Baochou? Either way... aw hell, do I even have to link the song?

Let's get down to business! Baochou will make a fighting fantasy out of us.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Wonder what would have happened had that skeleton killed us.

And hooray, Mushu! :)

I pick we go start our training. Our dad told us to visit the monastery, so it's plot. Magistrates are rarely helpful in these books.

Comstar
Apr 20, 2007

Are you happy now?
You start the journey to Baochou,. Don't forget the training montage!

I brought my Drake
Jul 10, 2014

These high-G injections have some serious side effects after pulling so many jumps.

The puzzler would be a pretty good RPG hook if he wasn't stuck handing out riddles with numerical answers. Something like an itinerant Sphinx only hungrier.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
I think it's kind of neat that the gamebook doesn't actually check whether you got the right answer, because, as it says, he doesn't know.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

Page 365 posted:

Zhonggao warns you about the strictness of the monks. 'They will test you to see whether you are suitable.You must show determination or they will never allow you in.'

Yubei presses a small bag into your hand as you leave. Inside are 10 Gold Pieces, more money than you've ever seen in your life. You thank her for her kindness and promise your uncle that you will not fail.

Zhonggao instructs you to travel north, back to your village, and then continue past Traole until you reach the Golden Crane Mountains. The monastery is to be found at the summit of the highest peak.

Note down the word 'king' on your Adventure Sheet and turn to 115.

: Dang, why again did your parent's keep Uncle Zhong at arm's length? He seems pretty awesome.

: He was a damned capitalist.

: What? Why does that matter?

: You know, that's all the explanation I ever got. Now that you mention it, that isn't the most robust reason for familiar excommunication.

Page 115 posted:

You find your way back to your village without much difficulty. The little settlement is deserted now, and tears spring to your eyes at the sight of the world you have known lying in ruins. As you kneel silently at your father's grave, in your mind you see once more the glaring mask of the butcher who cut him down.

The danger you have already faced on your way to Yenshu has forewarned you against setting off unprepared. Now you are on your own, so you scavenge around for anything that may be of use. You find one of the pronged spears used against Mudworms in the paddy fields, 30 copper coins on a string, a wide-brimmed hat to protect you from the sun and some sturdy walking sandals. (Add these to your Equipment List.) You head off alone.

If you travel south, towards Yenshu, turn to 371.
If you head north, turn to 18.

To be sure we're clear, Yenshu is our uncle's town, where we just came from. Some of this circularity is their way of allowing some retreading of the same ground but kept fresh by keywords, part of it is...confusing. This book could really use a map.

Character Sheet posted:

Mulan the Reborn Triskadecagenarian
13 Years Old

Skill: 6
Stamina: 9/9
Luck: 9
Ferocity: 7 (when age increases, lose 2 Ferocity)

Inventory:
Provisions x2 (restore 4 STAMINA per use)
Wooden Sword
Wide-brimmed hat
Sandals
Pronged spear
30 coins on a string
10 coins not on a string
1 string not through any coins

Keywords: When, King

Deaths: a bad case of worms, muerta la revolucion, monk'yin around
Failures: Merchanting
Kills: Arena Beast, an unfortunate meat vendor stand, Death's Messenger

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CaptainCaveman
Apr 16, 2005

Always searching for North.
Oh come on, like you even have to ask. Let's go North!

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