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haldolium
Oct 22, 2016



Perestroika posted:



Anyway, it's a bit of an odd comparison, but somehow this game reminded me of Spec Ops: The Line quite a bit.


I find the comparison fitting, SpecOps is what I'm reminded of mostly as well here. But not in a good way.

All I get from Senua is a creepy atmosphere and very dull gameplay. Pretty much the same feelings that SpecOps evoked (not creepy there, but "alternative war"). Both promise much, and for some reason it resonates with a huge amount of players, but not with me. Both games are caged into a known genre with all their unique approaches taking actually place outside of that. I miss the connection, the game interweaving the narration and journey of a psychosis beyond "binaural 3D audio" whisperings (that frankly are such a common tool in horror movies and games that it just doesn't work as intended for me) and some effects here and there. I would've appreciated a wilder, less narrow approach (if that makes sense) with a lot less of safe space in terms of gameplay/mechanics. I don't really have the remedy ad hoc for what I've appreciate instead for this particular topic, all I know so far is that Seduna is unconvincing and breaks the 4th wall often, exactly like SpecOps, through unimaginative and frankly boring gameplay.

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