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EagerSleeper posted:Also Douglas is actually a fire elemental who is trying to blend in with humanity, but is doing a really bad job at it when he is just plain immune to explosions. Nah. Any human could survive that. After all, he just took Explosion Damage and maybe some Fire Damage, nothing some regen time can't fix.
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# ? Aug 23, 2017 04:05 |
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# ? May 4, 2024 01:23 |
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SelenicMartian posted:Maybe that's what the subtitle on the Japanese cover refers to. Except the snes game title had nothing in common with this one No returning characters I can see (which would be hard considering the games are set FAR apart in time) Thouh the snes game DID have a 3d sequel, but I believe it was also set on a boat Will need to look into it when I have the time... Edit: I have found the game in question: http://www.hardcoregaming101.net/sos/sos.htm (Sorry for poor link formatting, posting from mobile) And yeah, Fire Heroes/hard luck is straight up a rip off (or at the least heavily "inspired") Thouh, depending when it came out it might also be "inspired" the disaster report/raw danger series (which has a really complicated japanese name for me to try and type it on mobile at 2 am :p); that particular series actually being rather popular at the time in its home country Also, bonus fact: raw danger/disaster report is getting a revival... only instead of natural disasters you are literraly trying to live throuh a godzilla attack/fight with another kaiju, or an EVA angel attack, or an ultraman battle... or patlabors dealing with terrorists in the city... also mothra, dragons and aliens. Its a weird one. Arkanumzilong fucked around with this message at 06:08 on Aug 23, 2017 |
# ? Aug 23, 2017 05:53 |
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EasilyConfused posted:I didn't expect to spend my evening watching industrial safety videos, but here I am. They're really good safety videos. EagerSleeper posted:Where did that one officer protagonist gently caress off to? He's been gone the whole time. I want to know what his secret gameplay mechanic is. Going by the "bomb" comment in an earlier video I would guess he's off investigating that (and fighting fires like everyone else). Also if the fire department has a ladder lift to an accessible area they should really consider maybe evacuating a person or two!
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# ? Aug 23, 2017 07:16 |
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Kibayasu posted:Also if the fire department has a ladder lift to an accessible area they should really consider maybe evacuating a person or two! This is the same fire department that hires people who, when upon freeing themselves from a collapsed chunk of air ducting, in a basement-level room accessible via a single door, think that climbing up on the metal catwalk is the best way to escape.
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# ? Aug 24, 2017 07:12 |
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Chapter 4: -hic-
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# ? Aug 27, 2017 10:30 |
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Every character in this game is horribly written, but Nicholas is the worst. His running animation is pretty funny though.
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# ? Aug 27, 2017 11:49 |
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Pretty much every character that we've gotten to see what their motivation is has been at least a little crazy. Like, I think the person who had their priorities the least out of alignment was the doctor way back in the prologue before the fire started. Maybe the fire is letting off crazy gas.
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# ? Aug 27, 2017 12:40 |
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Is it just me or is Scott being more of an rear end in a top hat to Steve the drunk than to Nicholas the embezzling piece of poo poo that got people killed by skimping out on actually building stuff?
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# ? Aug 31, 2017 08:36 |
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Hel posted:Is it just me or is Scott being more of an rear end in a top hat to Steve the drunk than to Nicholas the embezzling piece of poo poo that got people killed by skimping out on actually building stuff?
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# ? Sep 1, 2017 12:48 |
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Scott vs. Children. Cat wins. Chapter 3: See? I told you!
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# ? Sep 7, 2017 19:07 |
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*nods silently*
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# ? Sep 7, 2017 20:00 |
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Donna's voice unnerves me. In a game full of bad voice acting, that one goes above and beyond by giving a little girl a mature woman's voice. It's so horribly unfitting. Also I genuinely want to know just how much strength Scott has in his legs to kick a fully grown woman so hard she's sent flying. I guess that's what 4 stars in speed does to your legs, huh!
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# ? Sep 7, 2017 21:18 |
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Blaze Dragon posted:Donna's voice unnerves me. In a game full of bad voice acting, that one goes above and beyond by giving a little girl a mature woman's voice. It's so horribly unfitting. Well, you saw what happened to the boxes in the cinema, right?
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# ? Sep 8, 2017 16:05 |
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These goddamn update images are the best. Real talk though: This game is a mix of good ideas and bad ones. I'm actually pretty impressed by how ambitious the game's soundtrack is at times. "You know what this game about a high-rise fire needs? Synthwave, and a banging beat." But then, you reach stuff like the hitbox detection and being easily flummoxed by stairs, and it's just... Looking forward to the next episode. Between choosing about a police investigation into a time bomb , or trying to pull people out of the worst designed hospital, it's going to be interesting either way.
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# ? Sep 8, 2017 18:45 |
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Putting out oil fires with water, kicking people across bottomless pits, pushing animals off catwalks. If nothing else this is one of those "Don't ever do anything in this" kinds of education.SelenicMartian posted:Scott's also good with children and animals. I'll put together an update next week. I couldn't quite tell what this was from just this, it's better than I could have hoped for.
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# ? Sep 9, 2017 04:43 |
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Chapter 5: Sledgehammer. Fire Heroes gets a bit silly.
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# ? Sep 15, 2017 16:17 |
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Man this game is massive uncanny valley with everything, but especially when you have to rescue people. It's just so.... off when you're escorting people.
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# ? Sep 15, 2017 20:31 |
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SelenicMartian posted:Fire Heroes gets a bit silly. Gets? Wasn't everything before silly enough? Also every video just makes it even more clear how bad the VAs are. It's like they didn't try at all.
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# ? Sep 15, 2017 21:06 |
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This game certainly is something. Anyway, seeing this game reminded me of another game about firefighters, one where the main focus was putting out fires. It was an arcade game I saw once at a Chuck E' Cheeses. I couldn't get past the first level.
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# ? Sep 15, 2017 23:40 |
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"We can't move her too much!" Kicks her around like a hockey puck.
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# ? Sep 15, 2017 23:53 |
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Also, what is the sledgehammer song used in this episode? It was pretty great.
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# ? Sep 16, 2017 00:53 |
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*nods silently*
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# ? Sep 16, 2017 03:42 |
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EagerSleeper posted:Also, what is the sledgehammer song used in this episode? It was pretty great. https://www.youtube.com/watch?v=R03Dtu1r6nk And, for some reason, pretty much every episode has been uploaded to YT titled as the pilot.
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# ? Sep 16, 2017 04:07 |
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Scott seemed awful quiet through most of this episode, really. There were lots of opportunity for condescension or even just grumbling that went untaken.
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# ? Sep 16, 2017 19:14 |
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Keldulas posted:Man this game is massive uncanny valley with everything, but especially when you have to rescue people. It's just so.... off when you're escorting people. What really gets to me is how they just chuck people over their shoulder when carrying them around. People are heavy, even little old ladies, and the way he's bending his back while doing that - ow! Just ow. That's an injury waiting to happen. (And like I mentioned previously, turns out actual fire fighters mostly don't carry people when moving them away from fires. It's safer to drag them.) Blaze Dragon posted:Also every video just makes it even more clear how bad the VAs are. It's like they didn't try at all. I get the distinct impression they were given a list of lines for each character and just told to read them all, without any sort of context. Plus the unnatural pause between lines caused by the auto-advance makes the voice acting sound even worse. The voice actors actually sound pretty good at their job, to me - it just sounds like they were given absolutely nothing to work with.
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# ? Sep 17, 2017 06:14 |
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marshmallow creep posted:Scott seemed awful quiet through most of this episode, really. There were lots of opportunity for condescension or even just grumbling that went untaken. That's called character growth.
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# ? Sep 18, 2017 19:03 |
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Honestly I don't think it's character growth. There's been a lot of periods throughout where people say things and he doesn't say something all the time, just nods. If anything I think there's some repeated levels between characters and not all the characters have a voice-acted response for everything due to that retreading. Given the 3 character thing, will you be showing off any of those SelenicMartian? I'm vaguely curious about differences, but I'd totally understand if you don't do it since this game is so padded with meaningless crap. Somewhat curious about Max=Broderick since he kind of disappears in Scott's story.
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# ? Sep 18, 2017 19:29 |
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Chapter 6: Why my building?!
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# ? Sep 22, 2017 15:29 |
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That crawling thing is great, it makes it feel like you're playing Fire Heroes Babies. I don't know about another run through. If you do it, it would make sense not to save anyone, but do you really want to put yourself through this game again? It seems incredibly boring.
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# ? Sep 22, 2017 23:57 |
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Honestly the biggest timesink seems to be managing the NPCs. So if he burns every NPC as soon as possible, game would probably zip by really quickly. I'm legitimately interested in seeing just how much faster the vids are when he's just burning everyone alive. Edit: Plus there has to be a catharsis factor given how annoying it is to manage them.
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# ? Sep 23, 2017 01:46 |
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Lmao at finding new and interesting ways to exploit the NPC behaviors. I personally would enjoy a Max playthrough, because I'm one of those strange fuckers who is actually enjoying what sort of strange cocktail of a plot this game seems to have. We have Scott as a fancy rear end in a top hat who runs around an inferno bellyflopping and yelling, Max who seems to be playing Die Hard and possibly trying to arrest fire itself, and Douglas as an ordinary firefighter who is simply trying to doing their job even in the world's worst designed building. However if it's too much effort, then no worries, it's cool. We'd understand.
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# ? Sep 23, 2017 05:12 |
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Keldulas posted:Honestly the biggest timesink seems to be managing the NPCs. So if he burns every NPC as soon as possible, game would probably zip by really quickly. I'm legitimately interested in seeing just how much faster the vids are when he's just burning everyone alive. EagerSleeper posted:Lmao at finding new and interesting ways to exploit the NPC behaviors. I personally would enjoy a Max playthrough, because I'm one of those strange fuckers who is actually enjoying what sort of strange cocktail of a plot this game seems to have. We have Scott as a fancy rear end in a top hat who runs around an inferno bellyflopping and yelling, Max who seems to be playing Die Hard and possibly trying to arrest fire itself, and Douglas as an ordinary firefighter who is simply trying to doing their job even in the world's worst designed building. However if it's too much effort, then no worries, it's cool. We'd understand. I just got an interesting narrative idea. Scott, the proud and callous architect, learns humility by saving everyone. Max, the brave and brash cop, leaves everyone he finds behind in order to arrest the criminals responsible for the disaster (unless they are unique to his path, in which case he can spare a moment). Douglas, the struggling firefighter, has to make the hard choices and can only save so many people (save half of the victims of each episode with coin flips to decide who gets saved, the exception are unique people as they get priority).
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# ? Sep 23, 2017 05:57 |
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There are 6 endings per character. Since there's no FAQ I don't know what they are and what triggers them. I wonder if there's an ending for Scott only rescuing the cat.
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# ? Sep 23, 2017 07:08 |
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My blind guess as to the endings is at least partial reliance on # of people saved. Like I'd be really surprised if there weren't different endings for saving everyone and saving no one. Other than people saved, the only other variable I can see is the timer on the building burning down. Like I'd bet pretty hard that each character has a 'they ran out of time on the timer ending' and the building burnt down before they were complete.
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# ? Sep 23, 2017 08:21 |
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SelenicMartian posted:There are 6 endings per character. Since there's no FAQ I don't know what they are and what triggers them. Wait, there are 18 endings in this game? Think anyone has ever gotten all of them? Hard to imagine. Keldulas posted:Like I'd bet pretty hard that each character has a 'they ran out of time on the timer ending' and the building burnt down before they were complete. I figured that would just be a game over.
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# ? Sep 23, 2017 15:04 |
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Another thing is the game reveals chapters one by one so some early death may change later episodes. We already know voiced named characters can die without a game over.
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# ? Sep 23, 2017 17:46 |
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I think it would be hilarious if the "bad" cop of the cop duo is even more incompetent than he clearly already is.
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# ? Sep 23, 2017 17:48 |
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There might be different endings for specific characters saved or not. Like, I can imagine that Scott's endings would drastically change depending or whether or not you save Yuu (who, let's not kid ourselves, will be saveable next chapter). Same for Douglas and the doctor. Max likely has a love interest somewhere too, unless it's just his gun.
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# ? Sep 23, 2017 21:23 |
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Blaze Dragon posted:Max likely has a love interest somewhere too, unless it's just his gun. I'm going to guess it's the hot shot reporter. She would fit the cliche. She's naturally going to sneak back into the building for more scoops (if she hasn't already several times before).
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# ? Sep 24, 2017 04:54 |
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# ? May 4, 2024 01:23 |
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Crawling also seems to make the NPC's better at making their own way around fires too. Hey, all those fire safety videos always told you to crawl on the floor, maybe its intentional.
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# ? Sep 24, 2017 23:19 |