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Figuring out transformation matrices was enough of a pain when I was trying to add twin thruster trails to a couple of spaceship sprites! This is fascinating stuff, OP.
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# ¿ Aug 25, 2017 23:42 |
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# ¿ May 23, 2024 15:46 |
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The Dominions 3 RNG quilt is infamous on these forums, and illustrates some serious clustering with the results. Add the fact that the game uses exploding dice (you roll again if you get the maximum result, repeat indefinitely) and you get the potential for the odd very improbable result.
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# ¿ Sep 3, 2017 09:14 |
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I was just thinking you could run it through a couple colour filters and get some kind of tartan. Do you have any insight into how the RNG got to be that bad?
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# ¿ Sep 3, 2017 09:34 |
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Elentor posted:To be honest, I'm likely as curious about the Doms 3 properties as you are. poo poo, if I knew its formula I would unironically use it to produce greeble textures. I did a little bit of googling, and supposedly this is the decompiled code to the RNG. It's late at night and I'm not used to parsing obfuscuated code, but maybe this could help you with creating greeble?
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# ¿ Sep 3, 2017 12:04 |
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I look forward to seeing what comes out of it! Supposedly, for those playing at home, it works by iterating through an array of predetermined variables, incrementing another, and XORing the "random" product with some other data or somesuch. Either way, with 500 "seeds," regular increments, and a predictable operation, that would explain the cross-hatching. Compsci should not be attempted when you're mega tired, but drat if it isn't interesting taking a peek behind a fascinating game. Thanks for digging into this, Elentor. I look forward to seeing what you come up with.
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# ¿ Sep 3, 2017 13:29 |
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Phrosphor posted:I got such a Tyrian feel from that first sketch and some of the UI elements in the second demo video. Nice! It's the rounded orange text over the tan background that does it. As a Tyrian fan, I'm pretty pumped with this. The game prototype I was making in which I figured out rotation matrices for thruster trails used Tyrian sprites.
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# ¿ Sep 5, 2017 08:08 |
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Textures! I wanna see if that reverse-engineered Dominions RNG has any practical applications.
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# ¿ Oct 6, 2017 23:46 |
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I'm getting a Solar Winds vibe here, and I dig it.
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# ¿ Oct 26, 2017 05:19 |
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Elentor posted:One last bit of a teaser: As an EVE Online survivor, I can confirm that ship spinning is as critical a feature as being able to compare EHP. Thanks for the update
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# ¿ Nov 25, 2017 08:18 |
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Have you considered crowdsourcing your flavour text? I'd be happy to take a crack at filling in some entries on a spreadsheet with some guidelines.
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# ¿ Dec 29, 2017 03:52 |
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This is fascinating, and the flat earth bit was comedy gold.
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# ¿ Jul 4, 2018 22:53 |
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Elentor posted:I think I accidentally made a traditional turn-based RPG while taking a break and playing with the itemization system I created for TSID. You can't write that and not post more.
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# ¿ Jul 19, 2018 07:23 |
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It's been a fantastic ride seeing the development as it happened. You've been fantastic at spinning this into something as entertaining as it is informative, and we all hope for the best in your future. Get better soon.
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# ¿ Jul 30, 2018 23:14 |
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biosterous posted:I would be happy to read more gamedev! Who among us wouldn't? I know I'd love to read more!
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# ¿ Aug 17, 2018 04:49 |
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Sounds awesome! I'm sure we all can't wait to see what comes out of this.
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# ¿ Apr 10, 2019 11:15 |
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It's been an amazing thread. Thank you, Elentor!
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# ¿ Sep 9, 2019 10:57 |
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# ¿ May 23, 2024 15:46 |
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Welcome back! Wonderful to have you posting here again!
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# ¿ Jun 19, 2020 00:05 |