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Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
That looks super dope.

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Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
I'm particularly happy about this:





These are procedural mountains I made a while ago as a part of a larger (though less detailed) project. They're made using only x,y lookups and noise. I know methods of how to make better mountains using only 2D lookups (raycasting, shell cascading, parallax, loops, perspective and camera projection) but this was designed to have a very limited amount of convolution matrices, derivatives and similar operations, and using only basic noise (so no crazy operations by customizing perlin gradients as derivatives). As such detailed operations such as simulating erosion and lighting are out of the window, and what was left was very basic noise operators. Plus it's tileable!

How the whole thing starts:



A bit further ahead:

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
That's insanely cool.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

RODTRONICS: ACKNOWLEDGED.
OPINION: GOOD.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
That looks dope

Reminds me of Iced Earth with the curves and angles from Iron Maiden, mixed with Hokusai. Like a frozen version of The Great Wave.

The level of detail is impressive. I just want you to know that I'm admiring it. The worst part about art is how many hours you work on something compared to how many seconds people will spend looking at it, and I just want you to know that all the crazy detail did not go unnoticed.

Elentor fucked around with this message at 09:45 on Sep 29, 2019

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Zoben posted:

Thanks so much :) It's true what you said about the worst part about art, the finished work can be easily digested and forgotten by most. Also annoying is the usually low payment amount that people expect to pay for a finished piece, which sometimes amounts to something like $5/hour all told. gently caress this art poo poo, I'm gonna be a welder or electrician or something

This was for a stoner metal band (huge surprise, I know), and they wanted an icy windswept world. I do lots of covers for doom/stoner/sludge bands, and I love the genre but goddamn there are so many overused fuckin tropes on album covers (wizards/cloaked figures/astronauts/any sort of thing that Sleep or Black Sabbath already used). "Icy world" is overused itself, so to add some kinda twist to it I researched interesting ice formations a lot, like hard rime ice which occurs when fog descends onto a mountaintop and freezes instantly. Definitely brings to mind a frozen tidal wave: https://www.thisiscolossal.com/2014/12/spectacular-ice-formations-atop-a-windswept-mountain-in-slovenia/

Skulls/bones are also super overused, but I dunno, nothing can ever be totally original. I added stairs and other mysterious crap to it, looked cool so all is well.

I def did a hell of a lot of detail on this, I love doing little mazes and such. The pen and ink work on this (before adding digital color) is on a 14x28" piece of bristol, meant for a wraparound album cover for a record. One of the cool side effects of the resurgence of actual vinyl records in this and other genres is that you get to see the detail of the art much larger on the packaging. I have other work I'm more "proud" of but I wanted to share something new!



I'd also like to give you some congratulations on making the kind of pattern that is usually migraine aura-inducing not do that. Perhaps because of how chaotic and varied they are. That's a really great achievement. So yeah, nice job overall.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Some drawings I did for my CYOA in the forums.










Also, speaking of the great wave:


I know they're not fantastic, but they're mostly speed drawings which I try to get fast. For reference, this is how it started two months ago:




So in general I'm happy with the progress, I feel I'm being able to get better looking sketches a lot faster. This is also the first time ever I'm trying to convey movement. I know I have a lot to learn, but baby steps.

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Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
This is a series I did on a huge sandstorm. I started with some bare sketches:





Then I decided to zoom out:



I'm not super happy with any of that, so I decided to zoom out a bit more and see if I could get something better by changing the media. I'm happy with this piece:



Especially because it's in real-time in Unity and can (in theory) be animated.

Elentor fucked around with this message at 22:40 on Nov 7, 2019

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