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That looks super dope.
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# ¿ Nov 14, 2018 13:39 |
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# ¿ May 14, 2024 15:25 |
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I'm particularly happy about this: These are procedural mountains I made a while ago as a part of a larger (though less detailed) project. They're made using only x,y lookups and noise. I know methods of how to make better mountains using only 2D lookups (raycasting, shell cascading, parallax, loops, perspective and camera projection) but this was designed to have a very limited amount of convolution matrices, derivatives and similar operations, and using only basic noise (so no crazy operations by customizing perlin gradients as derivatives). As such detailed operations such as simulating erosion and lighting are out of the window, and what was left was very basic noise operators. Plus it's tileable! How the whole thing starts: A bit further ahead:
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# ¿ Jul 6, 2019 01:20 |
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That's insanely cool.
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# ¿ Sep 2, 2019 01:30 |
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echinopsis posted:https://twitter.com/rodtronics/status/1168300296415502336 RODTRONICS: ACKNOWLEDGED. OPINION: GOOD.
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# ¿ Sep 9, 2019 13:01 |
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That looks dope Reminds me of Iced Earth with the curves and angles from Iron Maiden, mixed with Hokusai. Like a frozen version of The Great Wave. The level of detail is impressive. I just want you to know that I'm admiring it. The worst part about art is how many hours you work on something compared to how many seconds people will spend looking at it, and I just want you to know that all the crazy detail did not go unnoticed. Elentor fucked around with this message at 09:45 on Sep 29, 2019 |
# ¿ Sep 29, 2019 09:43 |
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Zoben posted:Thanks so much It's true what you said about the worst part about art, the finished work can be easily digested and forgotten by most. Also annoying is the usually low payment amount that people expect to pay for a finished piece, which sometimes amounts to something like $5/hour all told. gently caress this art poo poo, I'm gonna be a welder or electrician or something I'd also like to give you some congratulations on making the kind of pattern that is usually migraine aura-inducing not do that. Perhaps because of how chaotic and varied they are. That's a really great achievement. So yeah, nice job overall.
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# ¿ Sep 30, 2019 06:17 |
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Some drawings I did for my CYOA in the forums. Also, speaking of the great wave: I know they're not fantastic, but they're mostly speed drawings which I try to get fast. For reference, this is how it started two months ago: So in general I'm happy with the progress, I feel I'm being able to get better looking sketches a lot faster. This is also the first time ever I'm trying to convey movement. I know I have a lot to learn, but baby steps.
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# ¿ Sep 30, 2019 15:49 |
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# ¿ May 14, 2024 15:25 |
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This is a series I did on a huge sandstorm. I started with some bare sketches: Then I decided to zoom out: I'm not super happy with any of that, so I decided to zoom out a bit more and see if I could get something better by changing the media. I'm happy with this piece: Especially because it's in real-time in Unity and can (in theory) be animated. Elentor fucked around with this message at 22:40 on Nov 7, 2019 |
# ¿ Nov 7, 2019 21:34 |