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DalaranJ
Apr 15, 2008

Yosuke will now die for you.

RABBID DORNE WHEN?!?

August 29th, 2017


What is the game like?

It's two great tastes that taste great together! Mario and XCOM! Also there are Rabbids in it, for some reason?


What is the games story?

When a mysterious group of alien invaders threatens the world, there's only one group of heroes that can fight back and save us.

But seriously, it looks like the Rabbids dropped out of a mysterious blue portal in the sky and screwed the Mushroom Kingdom up.
There's a little Rabbid named Spawny who is terrified of everything and when it inadvertently zaps things with its eye laser it mutates them into half Mushroom Kingdom/half Rabbid monstrosities.
Then Bowser Jr. befriends Spawny.



How does the game play?

About 1/3 of the game is environmental puzzles and exploration.

The other 2/3 is strategic turn based combat where you take Mario, one cosplay hero Rabbid, and one additional character of your choice into combat against the villian Rabbids. (I guess it's called Mario + Rabbids for a reason.)
Maps feature both destructable and indestructable cover. Half cover gives you a 50% chance to be hit, and full cover gives you a 0% chance to be hit, but of course you can still be flanked.
There are also pipes that will quickly transport characters to another place on the map. The pipes have bunny ears.
A character can move once, attack once, and use one cooldown power on their turn, and the team can take their actions in any order.
When you fire a weapon it has a certain chance to do critical damage and also add a status effect. This is called a 'super' hit.
The status effects include things like bouncing the enemy away from you, sticking them to the spot, causing them to run around wildly on fire, and blinding them.
Sometimes when you hit an enemy, coins spring out of them. This may happen specifically when you have them flanked? This is called a 'golden shot'.

There's also a co-op mode where each player controls any two of the available heroes. In the level shown so far, they had to defeat continuous waves of enemies until they got a certain number of kills.
This can be accessed by going back to completed worlds. Using the time travel function of a washing machine, apparently.


How does the game differentiate itself from XCOM other strategy games?

Mario games are all about movement. So, Mario + Rabbids adds unique movement features which can be performed by both our heroes and the villains:
'Dashing' An auto-attack that occurs when you move through an enemy space.
'Team Jump' Extends your movement (and allows you to get past terrain obstacles) by flipping off of an ally.


How do the skill trees and weapons work?

"nothin personnal... kid" - The Explosive Head

In general, each character has a primary weapon and a secondary weapon with a cool down. They also have two cooldown powers. Each hero also has a unique movement power.
The skill trees allow them to power up their dashes, team jumps, cool down powers, HP, movement, and more.
https://www.youtube.com/watch?v=g7MvCMmlx_k

The weapons are:
The Blaster which is the middle of the road gun.
The Bworb which has lower damage than the blaster, and maybe a higher super chance?
The Precision which is a sniper rifle.
The Boomshot which is a shotgun like weapon that fires in a cone, and seems to do a terrifying amount of damage to cover.
The Rumblebang which is a machine gun with a lot of RNG for damage.

The secondary weapons are:
Melee, which is an AOE hammer attack
Grenaduck, which is a bouncing grenade
Sentry, which is bomb that drives after a target for multiple turns.
Rocket, which is, um, it's an RPG.

For cooldown powers, everyone has an area effect buff/debuff style power.
Mario heroes have an overwatch for their other power.
Rabbid heroes have a personal shield for their other power.

Mario uses the Blaster and Melee. His buff is a damage boost, and his unique power is that he can stomp on enemies after team jumping.
Luigi uses the Precision and Sentry. His buff is a movement boost, and his unique power is being able to string team jumps together.
Princess uses the Boomshot and Grenaduck. Her buff is damage reduction, and her unique power is a minor heal when she lands from a team jump.
Yoshi uses the Rumblebang and Rocket. His buff is a critical chance boost, and his unique power is an AOE on landing from a team jump. (I'm assuming because it's called 'ground pound'.)

Rabbid Princess uses the Blaster and Sentry. Her buff is a heal, and her unique power is not actually worth noting. (I think she has the strongest dash overall?)
Rabbid Luigi uses the Bworb and Rocket. His (de)buff is a damage penalty, and his unqiue power is that he heals damage when he dashes enemies.
Rabbid Mario uses the Boomshot and Melee. His 'buff' pulls enemies towards him, and his unique power is that his dash is an AOE.
Rabbid Yoshi uses the Rumblebang and Grenaduck. His 'buff' scares enemies away from him, and his unique power is that he can (eventually) dash up to 5 times.


How long is the game?

"Explore four unique worlds," (Grassland, Desert, Graveyard, and Ice, I think). That seems like it might be pretty short? It depends on whether each world has six battles or more like thirty, and nobody knows that yet.

Update From the leaked slides, "Story Mode Length: Approx. 20 hours" And in the E3 video they said, 10 levels per world. So, 30 minutes a level, 20 hour game?
Another video showed that there are four co-op levels per world too.

I'm just gonna go out on a limb here and say that they're might be some additional DLC worlds coming later, for this game, which is made by Ubisoft. Update: Yep.


Is the game hard?

There was an intentional media push to get youtube 'influencers' to play a certain level and then say that it was hard. So, it's probably not hard. But I'm willing to be surprised.


What is the music like in this game?

The music was written by Grant Kirkhope. So, it's probably good.


Are these 6" PVC figurines of Rabbids amiibo?

No, they are not amiibo. I'm not sure why they exist. I guess they look nice?



How much is the Season Pass?
:20bux:


Wow, Rabbid Peach seems pretty annoying.
:thejoke:




What is a Bworb? Can't someone tell me what a Bworb is?

DalaranJ fucked around with this message at 01:51 on Aug 24, 2017

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DalaranJ
Apr 15, 2008

Yosuke will now die for you.
#Sassy #No Filter parking only

DalaranJ fucked around with this message at 03:58 on Aug 17, 2017

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Happy Noodle Boy posted:

Can’t wait to see the Vahlen autopsy scenes in this game.

Nah, I'm good. I've done enough Rabbid research for a lifetime already.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Lakbay posted:

What part of that leaked Marketing power point are we at? Between "win over the public" and "launch with a big press splash right?"

I am excited to rent this through Gamefly

Serious worry: The game drip feeds you tutorials and by the time battles get interesting the game is over

Win over the public probably ended with 'This game is hard.' So, yes, we're waiting on the media blitz.

We've seen the first two battles and the team jump tutorial lasts one turn and has no text. I don't think the mechanics are complicated enough for the game to be swamped with tutorials at that rate.


CharlieFoxtrot posted:

I still think Ubi should have gone with Mario + Rainbow Six

They tried, but couldn't get Clancy's signoff. :rip:

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
I was looking around for info about game length. The leaked slides said "Story Mode Length: Approx. 20 hours".

I also saw a video where the presenter said he was on level 8 of world 3 and that there was a boss after that. He wasn't allowed to name the boss, so it isn't clear if that's the end boss, but it probably was? We also don't know whether a level is a single battle or a chain of battles.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

CharlieFoxtrot posted:

If that's her basic attack then wow

It is.


I caught another video and they said there are ten levels per world (with one mini boss and one boss each). So with that and the 20 hours quote, I think the question of how long the game is is pretty close to settled. I just didn't notice.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

This video actually shows that my OP was wrong about the fourth world, since the ice world is combined with the desert world. As far as I'm aware, there is no evidence at all of what the fourth world will be like, unless it's related to 'the megabug', which I think is unlikely.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Tender Bender posted:

Yea this is my concern, the real draw of XCOM isn't just the classes but more how the permadeath influences your decisions and how your campaign changes and gets emergent narratives based on that.

The game will detect if you let Mario die and prevent you from buying any Mario games in the eShop.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

CharlieFoxtrot posted:

Is the co-op couch only?

Evidence suggests yes. But it's turn based so you could play co-op alone.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Mister Facetious posted:

"It's okay to trivialize the death of people in a war zone if Mario does it." :rolleyes:

Everything good about this game is Mario.
Everything bad was the Rabbids doing.

:politics101:

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Unlucky7 posted:

EDIT: Wait, no, this is stupid.

Mario + Rabbids Kingdom Battle: Wait, no, this is stupid.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
It looks like each playable character specializes in two or three status effects. Mario is bounce and honey. These status effects appear on both their primary and secondary weapons.

It also seems like there are distinct damage/price tiers for weapons and each tier will always have at least two status choices for weapons.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
It's not that easy buddy. Mario is only half of the equation here.

Mario plus Rabbids is equal to Kingdom Battle.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Macaluso posted:

Is there some way to like... heal between battles? If you die do you have to start the whole world over again? How does this work. Mario is on 80 HP right now and I haven't fully got my head around this type of game yet so I'm gonna be making mistakes early on I think. I think I saw an "easy mode" option at some point when I started but I don't wanna do that

You get all your health back when you complete a 'level', which typically contains 2 battles, but some contain 3 (or just 1).
I think there are also mushrooms that restore health hidden in some places?

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Happy Noodle Boy posted:

Also, fun interaction: if you use Mario’s reaction shot skill and then score a critical bounce or cause an explosion that knocks a rabbid into the air, it will trigger the reaction shot. Poor fucker got crit by Luigi, which made him bounce off the map but not before Mario score a mid-air reaction shot, blasting him off even further.

Flanking smashers is a really good idea.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

DLC Inc posted:

is there a difficulty setting and can you change it during your playthrough?

The campaign does not have difficulty levels, it has a cheat button and it also give you a score based on number of turns. The coop mode has difficulty levels. I haven't seen the single player "challenge" mode.

E: FB
sounds like the challenge mode also has difficulty settings. Cool.

DalaranJ fucked around with this message at 20:36 on Aug 29, 2017

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
At first I was angry that the sentry can never get close enough to the world 1 boss to explode, but on the last phase I discovered that it can activate the panel.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

ThisIsACoolGuy posted:

Also I have literally no idea what to do party wise now that I have Peach. Her abilities make it sound like she's a tank? I have no idea and I'm kinda wishing I had 4 spots for teammates because I'm paranoid of playing without rabbid Peach to heal and a brokebrain part of me doesn't want 2 mario's and 0 luigis

You can switch characters in between battles in a chapter. Except for Mario. This is the key to not having rabbid peach in your party all the time.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
Well I got my first non-perfect to the miniboss in World 2 because of those adds. They died really quick though.

In my opinion, one of the best buys on the skill tree is movement+1 for Rabbid Luigi because of how often the game tries to chump you out of a dash first turn.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
In general, the character bits in the cutscenes are funny, but the optional 'look at this scenery thing' are not funny.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
2-8-1 is the first level I had to ditch Rabbid Luigi and Luigi for. I really got thrown for a loop when it spawned those two smashers in the middle and they can immediately range 75% of the map because all of the cover has been decimated.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Lakbay posted:

I haven't bought a weapon with it yet, but it reads like Stone inflicts everything but bounce and burn. Is there some huge drawback to it because that sounds like a no-brainer to buy if a weapon has it

No, stone is really good. The only drawback is that it doesn't do vamp or bounce.

I think I'm actually going to start using less honey and more bounce because I want more overwatch prods.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Macaluso posted:

2-8 is absolutely kicking my rear end. gently caress these guys that can throw a bomb from across the entire map and destroy a structure, set you on fire, and literally never loving miss

The enemies in the level are two smashers and three supporters, so the cover is only useful when it prevents smashers from getting to you. Use rabbid Mario. Try to destroy as much cover as possible so the supporters bunch up around what remains, and use the boom dash + boomshot to take out all the supporters or all the smashers in a single turn.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Beelzebozo posted:

Yeah, I do too. It's specifically Mario + Rabbids Kingdom Battle that doesn't seem to allow it. Every other game I've tried works just fine.

In my minimal experience the Switch is really bad at resyncing fouled up controllers while in an app.

I would:
Close M+RLB. Go to the controller resync settings. Make sure the Pro Controller is set as controller 1. And if it already was, turn both joycon off before reentering the app.

Aside from restarting the system that's my only advice.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Macaluso posted:

I haven't even tried Rabbid Mario. I have no gold for a good weapon for him. Can I warp back to the castle and go farm coins somewhere and come back to before that battle?

His starting weapon does World 2 damage, but if you want a critical you can. He has a lot more survivability with vamp. If you haven't done the World 1 challenges you can back there to farm up money (maybe you can even if you have, I haven't redone any of the challenges).

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Argue posted:

Do the upgrades to Vamp Dash drain % also include subsequent damage done by other party members?

Yes, it does.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Dizz posted:

Really though why isn't Donkey Kong in this?

The same reason Wario and Waluigi aren't in it.

:getin:

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
Here's a fun tip. You can chump 3-4-1 by using two heroes that team jump 8.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
In a surprise to no one, the level that they made people play so that they would say the game was hard is actually incredibly easy.


Sarchasm posted:

How am I supposed to best deal with the chargers? I don't feel like the maps are big enough to space them out, and even ping-ponging them between two characters they'll eventually catch up to someone.

I usually use overwatch to take care of them. This gets easier and easier as you get more skill points though, because overwatch ends up hilariously powerful eventually.


E: In fact the boss of world 3 lost an entire forms HP in a single turn by daring to move 3 spaces.

DalaranJ fucked around with this message at 06:57 on Sep 4, 2017

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Andrast posted:

What level is it?

3-8-1

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Dr. Fetus posted:

I just got past the world 3 boss. This game is art. I can't believe I'm saying this about a Rabbids game of all things, but this game is art.

Citizen Bwahne

I feel like I'm getting too many skill points by World 4. Every map is M-Power 70%, Luigi triple Overwatch, that's game.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Theta Zero posted:

Is this the challenge 3-1 or just the level 3-1? Because I barely remember it being any difficult. What is it? Is it just when they first introduce enemies teleporting around?

IIRC, 3-1 introduces Villain Sight with Ink

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Calaveron posted:

3-3 just makes this insane leap of difficulty huh
It's the one where I have to escort toadette and every round two more ziggies come out and they all have ink that procs 100% and overwatch with one round cooldowns

There's no second level to 3-3 if that helps.


spit on my clit posted:

great, its immune to vampirism.

World bosses are immune to all status effects. Leave your Rabbid Luigi's at home.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
In my experience, honey results in an easy to pick off rabbid and wasted overwatch shots. Bounce just results in a dead rabbid, so it's better.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Macaluso posted:

HEY. SHOW SOME GODDAMNED RESPECT YOU LITTLE PIECE OF poo poo



Why is the little rhoomba bot such an rear end in a top hat goddamn!!!

Beep-o, you idiot, you can't take that way to world famous archeologist and explorer, Toadette.

I'm not gonna lie. Beating 4-8 was pretty taxing.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.
I ran Luigi the whole game because M Power overwatch is just too insane, but now that I've beaten the game I think I'll go back through and play the game again with no R. Luigi or Luigi. I just wish I could play without Mario but I guess there's still co-op for that.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Dizz posted:

Lmao holy poo poo how the gently caress are you meant to beat The final battle in 7 turns for a perfect??? I thought I did swell with 12 turns.

MPower, Sentry, Sentry, Hammer is a full phase of HP in one turn. I did beat all the adds in the first two phases, but ignored them in the last one in favor of a one turn kill.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Little Mac posted:

Post-game:

All I have left are the final four ultimate challenges. holy poo poo these are nuts

The final world 4 challenge ruled though


Yeah, when I saw challenge 1, I said aloud, "What am I even looking at here?"

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

spit on my clit posted:

Not knowing how to dispatch supporters efficiently & quickly (especially with a new ally that I have to learn how to use well during the fight, granted she's a very good one), but with the W3 boss my problem is just that he never shut the gently caress up during battle, it'd prolly have been less annoying if he had more than three lines he kept repeating,

How dare you! He's a national treasure.

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DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Dizz posted:

Sucks that Bowser Jr was a lame fight.

Good news, he's a miniboss so you get to fight him about five more times.

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