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It's time for a quick return to India, because...reasons. The Curse of Kali Scene 1/Polsy
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# ? Sep 16, 2017 19:15 |
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# ? May 9, 2024 01:40 |
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I've never liked this mission. It feels a lot longer than it is and the accuracy of the super soldiers goes way up with the difficulty, as well as their damage. Those cannons hurt a lot and they knock you back so you can get stuck in corners and on objects. Not actual stuck in geometry stuck but stuck taking a lot of unnecessary damage stuck. Did the super soldiers just leave when Kamal showed up? Suspicious!
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# ? Sep 16, 2017 21:15 |
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I wonder how these super soldiers would hold up against the Laser Pistol from the last game ....
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# ? Sep 16, 2017 22:12 |
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It's true - "Oh man, I'm bleedin' " is something I hear often in my daily routine. Plus, no one suspects Canadians.
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# ? Sep 16, 2017 23:23 |
This level is a hot mess. At least the super soldiers don't show up again until the end of the game if I remember right (and you then get the firepower necessary to beat them).
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# ? Sep 17, 2017 00:12 |
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I expect some of the fires need two shots of water so they can change up the path to the faucet after you drop the first one. Doesn't make it less frustrating to make the trip.
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# ? Sep 17, 2017 02:59 |
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It might have been way too easy to just sprint past if you only needed one.
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# ? Sep 17, 2017 08:26 |
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Dang, it's been a long time since we were back at UNITY HQ. I miss the old music. The Interlopers Scene 1/Polsy
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# ? Sep 18, 2017 20:54 |
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First time I played this mission I didn't spot the gun on the table, or the stun mascara. But I did see the banana and had to struggle a bit for my first weapon. This game is so much fun.
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# ? Sep 18, 2017 21:36 |
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This level reminds me of the Perfect Dark HQ defense level. I'm also amused to note that the ladybug phone bug is apparently a standard piece of equipment.
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# ? Sep 18, 2017 21:50 |
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You know, everyone in the first game took the situation they were in seriously, which was part of the joke, and I generally prefer that sort of humor. But Cate is still great and while this one might be more 'absolutely everything's a joke', they're good jokes.
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# ? Sep 18, 2017 22:08 |
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It appears that mime got same supplier of bugs we have, but got enough budget to pay for next, wireless generation.
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# ? Sep 18, 2017 22:24 |
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UNITY HQ in the second game has sadly lost the big spinning logo and decorative waterfalls. The Indian super-soldiers level is another one that's atmospheric and scary to play but kinda falls apart when you're not running around in the thick of things. The sense of chaos is palpable. The problem, as we saw, comes when you run out of fighting NPCs and are just left dodging invincible super-soldiers as you run back and forth reloading buckets. NOLF 1 managed to pull this concept off in its finale (just before the Baroness dies), so I question why 2 struggles with it. I wonder if this portion of the game saw cuts or dropped segments?
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# ? Sep 18, 2017 22:27 |
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The best part of the bugs is that no one ever notices them. Maybe lady bugs really like sleeping on those horrible-looking phones.
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# ? Sep 18, 2017 22:37 |
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Poil posted:The best part of the bugs is that no one ever notices them. Maybe lady bugs really like sleeping on those horrible-looking phones. Presumably you buy them in the office supply catalogues we keep finding. Man, whatever happened to those burly blue-clad scotsmen who guarded HQ in the first game?
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# ? Sep 18, 2017 23:18 |
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I just got caught up on the thread. I remember this level very well, to the point where I still say "I do not like this!" in a bad French accent when things aren't going my way. IIRC in the multiplayer you could jump up on top of where the globe is and cause all kinds of havoc.
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# ? Sep 19, 2017 00:13 |
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Man, Cate forgets running unicycle battles with a quickness. You'd figure she'd twig to Wee King Mime there.
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# ? Sep 19, 2017 06:50 |
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Glazius posted:Man, Cate forgets running unicycle battles with a quickness. You'd figure she'd twig to Wee King Mime there. Well, there's another strange small person who is there on "official business", so maybe it was an honest oversight. Speaking of General "Chicken" Hawkins, I know it's default civilian behavior, but his cowering when the shooting starts seems especially appropriate.
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# ? Sep 19, 2017 07:13 |
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I appreciate the "must you fidget" "yes" comment, given that's pretty much the only way these cutscene dialogues are animated (still today)
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# ? Sep 19, 2017 08:18 |
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This map was the only one that I and a couple of friends actually played multiplayer. But we spent most of the time throwing bananas at each other since they endlessly respawned in an office drawer.
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# ? Sep 19, 2017 08:24 |
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double nine posted:I appreciate the "must you fidget" "yes" comment, given that's pretty much the only way these cutscene dialogues are animated (still today) The delivery is perfect, too.
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# ? Sep 19, 2017 12:13 |
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From a previous video but I can definitely see Volkov as someone who over-exaggerates with an incredibly evil deed to cover up for a lame accident or (if we take Contract JACK as canon) embarrassing failure.
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# ? Sep 19, 2017 22:03 |
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Poil posted:This map was the only one that I and a couple of friends actually played multiplayer. But we spent most of the time throwing bananas at each other since they endlessly respawned in an office drawer.
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# ? Sep 19, 2017 22:11 |
Kibayasu posted:From a previous video but I can definitely see Volkov as someone who over-exaggerates with an incredibly evil deed to cover up for a lame accident or (if we take Contract JACK as canon) embarrassing failure.
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# ? Sep 19, 2017 22:35 |
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I'm having trouble coming up with video intros. This is hard okay. Underwater Scene 1/Polsy
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# ? Sep 20, 2017 20:43 |
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I kinda like Volkov's mission statement, it's refreshingly non-bullshit and he probably shares your opinion of the useless corp-babble. Anyone trying the obnoxious talk-more-to-cover-up-that-they-don't-have-anything-meaningful-to-say crap on him will find their tongues torn out, and being crushed into a cube.
Poil fucked around with this message at 21:31 on Sep 20, 2017 |
# ? Sep 20, 2017 21:29 |
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The Martha/Clark thing is most definitely a call back to the couple in NOLF1. If you searched their room, you found a letter from Clark saying he hated to say farewell to his beloved Martha but he was actually a Soviet sleeper agent and had a wife and three children on a turnip farm in Vladivostok. This level has the best music. It's soooooo good
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# ? Sep 20, 2017 21:52 |
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Next to Armstrong, HARM's morale officer is the best character in this series.
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# ? Sep 21, 2017 03:28 |
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Loxbourne posted:The Martha/Clark thing is most definitely a call back to the couple in NOLF1. If you searched their room, you found a letter from Clark saying he hated to say farewell to his beloved Martha but he was actually a Soviet sleeper agent and had a wife and three children on a turnip farm in Vladivostok. There's also a character in The Americans, a show about Russian spies in the US, named Martha. Phillip, one of the spies, seduces her while pretending to be a man named Clark. I don't know if the writers took that from these games or it's just a coincidence, but I kinda hope so.
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# ? Sep 21, 2017 06:54 |
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Hmm, looks like the General is about to fall in to The Old Honey Pot. There seems to be a running theme with people just taking threats as suggestions in this game. The password of the day back in India the first time was something like that too wasn't it?
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# ? Sep 21, 2017 20:14 |
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Zushio posted:Hmm, looks like the General is about to fall in to The Old Honey Pot. Well, you know, in the industry they're in it's just a standard of communication.
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# ? Sep 21, 2017 20:18 |
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You have to give The Director credit. His disguise as a slovenly drunk with ill-advised dress sense is perfect.
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# ? Sep 22, 2017 04:55 |
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wiegieman posted:You have to give The Director credit. His disguise as a slovenly drunk with ill-advised dress sense is perfect. It helps that he is also a slovenly drunk with ill-advised dress sense. The sort of life experience you can use in your everyday job as evil genius.
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# ? Sep 22, 2017 12:35 |
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Nobody knew putting robots underwater could be so complicated. Undersea Scene 2/Polsy
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# ? Sep 22, 2017 21:45 |
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Poor robots. After being showed aside by a more glamorous project they're degraded with meaningless soul crushing labor. No wonder they only see one way out.
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# ? Sep 22, 2017 22:37 |
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I have to admit that when I heard there were robots, I was imagining something...taller.
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# ? Sep 22, 2017 22:41 |
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Yeah, just giving the player instant robot-killing ammo the first time you meet them makes the robots rather lame. It would have been better to make the player hate them a bit first by having to sneak past them.
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# ? Sep 23, 2017 16:14 |
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I like the aesthetic in here, though. It's so round.
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# ? Sep 23, 2017 23:23 |
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Loxbourne posted:Yeah, just giving the player instant robot-killing ammo the first time you meet them makes the robots rather lame. It would have been better to make the player hate them a bit first by having to sneak past them. On the one hand the robots are pretty but on the other, the "sneak past invincible enemies" part was the super soldiers in India and I'm glad they didn't do that twice
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# ? Sep 24, 2017 03:29 |
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# ? May 9, 2024 01:40 |
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Come to think of it I guess it's not clear what UNITY what do with the Director of HARM if they ever caught him. Put him on trial? Kill him? Undersea Scene 3/Polsy
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# ? Sep 24, 2017 18:08 |