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Banano
Jan 10, 2005
Soiled Meat
Despite being of the same vintage as these very forums and against some very ridiculous odds, world war 2 online is somehow neither dead or gay. And it has finally - finally, come to :steam:



:siren:With the uptick in players that will entail, now more than ever you absolutely owe it to yourself to try the most (over)ambitious war/shootmans game ever created:siren:

:siren:The Game Is Now Live On Steam:siren:

A full 13 years before star citizen had nerds theorycrafting their second life as a space UPS driver in the outer reaches of crapulon 5 THIS was the game that promised you would be able to do anything as anyone, anywhere in a cyber WW2 online world. While not all of those promises came true (parachuting dogs are still not in) a fair few did and there is a really rewarding (if challenging) game to be had.
After some years in the doldrums the game is being actively developed once more, the new dev team is actually listening to the community, all the backend hardware has been upgraded recently and there are even more goodies in the pipeline, more of which later on.
In short, things are really looking up :)


WW2OL is probably one of the daddest of all dad games, a massively multiplayer shooter/sim lite where you can join the Allies or Axis and do battle as infantry, ground vehicles, anti tank and anti air guns, ships and aircraft. There is a strong emphasis on realism in terms of weapon effects (this game had dynamically calculated armour penetration and spalling etc. many years before WoT was even a twinkle in its papa's eye) and vehicle component modelling. As infantry you are unlikely to survive being shot even once with a rifle bullet, consequently the game has a reputation of being very tough on the newbie (it is) but it is really not that hard to get a handle on the basics and start getting kills yourself, especially nowadays.
For the Steam launch there will be useful tutorials built into the game and efforts have been made in recent years to make the game more accessible (e.g. you can now easily drive tanks with M+KB). Teamwork makes a HUGE difference to effectiveness in and enjoyment of the game - even a handful of people on comms working together is a big force multiplier and can be a great time even if you all meet a fiery and/or explosive doom.

Anyone who played this game in the glory days will probably tell you there is nothing else like it - the intensity and scale of battles can even be overwhelming at times. There are moments of genuine emotion which is both the game's greatest asset and weakness - victories can be elating and defeats genuinely demoralising. The turn of a campaign can often be pinpointed to a single capture building in a single town. On multiple occasions both sides have steamrolled each other off the bat, broken a stalemate in the middle of the map or reversed from defending their factory towns and pushed all the way back across the map to victory. Although on a grand scale, the small scale unit vs unit actions can be incredibly intense. PUBG is the only other game I can think of that pumps the adrenaline to the point where you are conciously reminding yourself to breathe. It might be outfoxing a single enemy rifleman who's already clowned you three times in a row or escaping with the last top tier fighter from an enemy horde, because the game has nothing like hitpoints and is completely skill/knowledge based, defeating an enemy can be truly exhilarating.

The most exciting thing about the steam release is that the 'glory days' were when the game was objectively worse in almost every way than it is now except for numbers. Numbers are everything in a game like this and even if the current population only doubles for two weeks it will be loving glorious. Seriously, when heavily populated the game is nothing short of amazing. If you played it way back when or have never tried it, you owe it to yourself to try it again/now!


:steam: Stuff:

The steam release is being staggered across territories the month of September into different territories:

September 5th: Canada, Mexico and South America
September 8th: United States of America
September 12th: All of Europe
September 15th: All of Asia
September 19th: Oceania
September 22nd: The rest of the world - the game is live worldwide now! now now now now now!


Steam accounts will start off with a free 1 month trial after which they will be able to either:

Play for free forever with the unit limitations detailed below

Upgrade to starter or premium subscriptions - these will be treated as DLC items as far as steam is concerned.


Free players will be limited to rifleman, the reserve SMG (a smaller spawnlist of secondary smgs like the sten and mp38 just for free players) trucks and haulers (all of these units are extremely battlefield effective - the rifleman has frag and smoke grenades and can singlehandedly make a significant dent in an enemy spawnlist if he knows what he is doing, trucks place spawnpoints for infantry and light guns, and haulers can tow heavy guns into position).

New for the steam release:

Free players can now make missions so are not dependent on subscribers to provide an opportunity for them to spawn where they want.

Free players can now accumulate rank all the way up to max, and at the same rate as subscribers – so you can now rank up to a piece of equipment as a free player then pay for a month of starter or premium to access it.
Equipment access by account level can be viewed here (scroll down to subscription comparison)

http://www.battlegroundeurope.com/subscriptions#plans-pricing

The game was originally based on a subscription model and that remains in place - original accounts are not transferable to steam and vice versa (obviously steam takes a cut of all the new accounts made through them).

For old account holders the welcome back soldier programme will be in effect from September until the new year – sign up at any point to get a free month back in the game.

With the eventual move to ww2online v2.0 there will almost certainly be a strong shift away from the subscription model but that stuff is still some way off.

There are a poo poo ton of classes/equipment in the game, too many to list in an OP (see later posts), but besides the usual rifles, light machine guns and SMGs you have things like infantry mortars, paratroopers, rifle grenadiers and engineers. Americans were added some time ago and rareish weapons like FG42s are available in limited numbers (i.e. to paratroop brigades only) the battle of France 1940 is taken as a starting point for each campaign and equipment is introduced to all sides in tiers thereafter, with Americans arriving in Tier 2 and their tanks and rifles filtering out as lend-lease to the French and British as time goes on. American divisions also start to replace some of the French ones in the last tiers.
The game takes place on a half scale map of northwest Europe and with all players on the same server. If you are completely mental you can swim the channel or walk from Dunkirk to the Alps (more than one person has done this).



Development

The game is being developed again!

The game has come through some really dark times in recent years with the old dev team getting into a mindset of 'everything is too difficult/risky', refusing almost all help from the community and development grinding to a total halt for years. Almost all of that team is gone and there is now a fairly large (40+) team made up mostly of volunteers who are making great progress now that they have got to grips with the archaic, proprietary tools and code that the game uses.

There are new infantry weapons (Browning .30, M1A1 carbine, StG44), new tankbuster planes (JU87G2, Airacobra, Hurricane IID), and self propelled anti air (Bofors mounted on German halftrack and Allied crusader chassis respectively) waiting to go into the game as patches post steam launch.




The new planes and vehicles are something of a breakthrough (while we've had new infantry weapons added semi-regularly these are the first new vehicles in YEARS) thanks in part to a community funded purchase of new multigen software (a milsim grade modelling package they are tied to but not something anyone in their right mind would use for games nowadays) and original vehicle modelling dev HATCH rejoining the team.

The first of the new content patches however will be the HE patch.
Back in 2001 most people had a pentium II so HE had to be dumbed down somewhat as this was a sim game and shrapnel pieces were modelled individually. Processors have got a wee bit faster than that since and accordingly all explosive projectiles and bombs have had a complete audit from a community member who also happens to be a US government munitions testing contractor:

quote:

The new data set correctly simulates every munition in the game for proper fragment size, mass, and velocity. Higher mass or higher velocity fragments reach further than smaller, lighter, or lower velocity fragments. There is variance in each and every explosion, no two explosions are alike, so you may be wounded in one instance and killed in another depending on the size and velocity of the fragments that hit you. All these distributions are built around the physical properties of the ammunition to include type of explosive fill, the amount of explosive, and the construction of the ammunition. Original factory production diagrams of all munitions were used to generate the data. Shell or bomb casing length, width, and wall thickness etc are all accounted for in the calculations.

Data generation is complete and this is going into Q&A testing. Expect it to go live shortly after steam along with many other changes. Updates in work include changes to the HEAT modeling, armor modeling, and a complete audit of small arms accuracy for all weapons. (prompted by forum user requests) This updates small arms performance to the like new factory acceptance standard firing standard WWII government issued ammunition.

You might also add that this means that bombs, mortars and HE will finally work as they should - same calculations as used in US Govt. weapons effects testing.

Following HE, there will be a full audit of AP and small arms ballistics :downsgun:

Recently there was a successful community funding drive to upgrade all the backend gear that runs the game. Previously all the backend switches routers etc. were at best :corsair:fast ethernet:corsair: the game servers god knows how old (I think they were too embarrassed to actually say), and the internet connection only capable of bursting to 1Gbps. They're now on gigabit internal networking, with new game servers and a constant gigabit connection :w00t: Currently they should be able to support 4000 players on the server before overspill.


The Future

At last new stuff is not only being developed, but with a view to a version 2.0 based on UE4. I've seen one of the upcoming American paratrooper models (rendered in-engine in UE4) and it honestly looks as good as any new game out there - it will be seen first in the current engine and therefore look like rear end in comparison, but all new content now being developed is being done for UE4 first and foremost.


Goon Squad

Currently there isn't one. Actually there is but I completely forgot about it! Anyone already in should be able but The plan is to get one going if we get enough goons playing but until then people are honestly better off joining an established squad so that there's a better chance of having people to team up with whenever they log in. If we can form any kind of thread consensus as to which squad to join in the meantime (bear in mind quite a few squads play one side only, and will grumble if you 'side switch') I'll add it to the OP

My personal feeling is that any goon squad should be one that plays both sides but that sticks to one side for a campaign, that way everyone gets to indulge their wehraboo fantasies play with all the toys without splitting our numbers.

This is one of those games where a handful of people on comms working on a single goal is a massive force/fun multiplier. A good position or objective can be near impossible to take/defend when you are opposed by a good team working on comms. 'Ingame' comms are no longer on teamspeak and have moved to discord. Addresses below:

Allies: https://discord.gg/37mNNdm

Axis: https://discord.gg/hZySQUR


Finding The Shy and Elusive Goon

Let us know your ingame name so we can stalk and dox you mercilessly meet up for in game shenanigans!

Goon: Banano
Ingame: rubbish


GETTING STARTED

Download the game!

Make an account

Choose a side

Shoot Jerries/Tommies!


Here is a very good set of videos, they cover A LOT of things so I'd recommend using them to refer back to when you want to figure out a particular mechanic rather than watching them all and trying to absorb everything. The first has a good list of what is covered in each of the videos.

https://www.youtube.com/watch?v=-BX7IcdhsxA

https://www.youtube.com/watch?v=1oSLHzx1K7A

https://www.youtube.com/watch?v=Tiw4HIiEZIs

https://www.youtube.com/watch?v=tBuqzuOTg6g

https://www.youtube.com/watch?v=rZU0wd28BDY

Banano fucked around with this message at 23:17 on Sep 19, 2017

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Banano
Jan 10, 2005
Soiled Meat
tips for how to shoot a mans

ABF
Always be flanking. Assume your enemies (the half decent ones anyway) will be too.

Help me help you
Once you spot an enemy (he will be moving laterally because you flanked their line of advance remember?) WAIT and let him move to his next piece of cover to catch his breath and plot his next dash. Now shoot him in the back.

Push push, in the bush
Always move from cover to cover and try to keep an alternative destination in mind in case you get spotted and have to evade. Chances are you'll be shot and killed but it never hurt to have a backup plan.
Speaking of bushes, be careful once you've found one and want to start popping shots off - if you're lying down and juuust poking out of it, in actual fact half your body is lying out in the open. Why? because when you're lying down your eyes are in your stomach relative to the player model. So either crouch (you are much less visible like this anyway) or lie down and make sure the bush textures are well in front of you.
Zigzag like a bee on crack when running in the open - it won't save you from automatic fire but it'll make you pretty hard to hit for anyone with a bolt action.

420 smoke fools errday
Remember to use your smokes - if you need them for cover to escape, throw them as close to the enemy as you can they are for blocking the enemy's view, not to 'hide' you. Drop them close to yourself and all they need to do is hose the smoke cloud. Smokes are also great for trolling the poo poo out of tanks - drop one behind them to make them very very obvious to friendly tankers (and bombers) or in front of them to block their vision. Repeatedly.

Points mean prizes
You want to rank up so you can access better gear. Killing people can be quite difficult in the beginning so take every opportunity to score easy points. You will get points for:

Capping depots (this gets most points of all)

Guarding depots (you score points by being in a cap depot as long as your town has an enemy attack objective on it)

Resupplying friendlies with ammo (every rifleman carries a generic 'ammo' box) - mortarmen in particular will be especially grateful

Blowing up enemy AI emplacements (the wooden gun towers((these can be hard to get a nade in until you've practiced a bit)) and anti tank guns that sit behind sandbags and don't move)

If you do particularly well try to RTB (return to base, i.e. despawn within range of a facility your side owns)

sweet hax bro
Bind keyboard keys to your aim and fire buttons (as secondaries, don't unbind the mouse buttons you idiot). This makes prolonged scoping much more comfortable and taking precise shots much smoother than snatching at a mouse button.
Make sure to bind a key to the freelook modifier so you can look around you without moving your model (arma and pubg players should be familiar with this)

help to blow up the tank
coming soon


advice make plane to crash
coming soon




How The Game Plays

Game flow is very roughly and very simply as follows:

Each side starts with around half the map each in their possession, the map is made up of a network of towns which are linked together. Towns are nodes in the landscape for the movement of Divisions and their Brigades and are what the two sides fight for possession of.

Brigades are spawnlists. They are what you spawn your dude/tank from. Brigades belong to a division. A division consists of an HQ unit (a small spawnlist) and typically 2 infantry (mostly infantry, a few tanks) and 1 armoured brigade (more tanks, not much infantry).

Brigades launch attacks against towns. A town may or may not have an enemy brigade/s in it. If the attacking brigade captures all the capture points in the town it will have captured the town from the defender. As long as the defender maintains control of even one capture point in the town, however worthless it may be, they will still 'own' the town.

Depending on the situation of the map:

A brigade may be considered expendable in defense of a town (you must hold the town to keep your line and can easily rotate other brigades in to defend it).

A town may be considered expendable vs preservation of a Brigade or Division (e.g. it is not a town you can realistically hold, or you may be at risk of a brigade or division becoming cut off unless you fall back from it).

Repeat capturing towns until you own 95% of the map.

There is a fuckton more nuance to it than that but that's probably best saved for a later post.

Banano fucked around with this message at 21:10 on Sep 7, 2017

Banano
Jan 10, 2005
Soiled Meat
Things that might be new for returning players


The satchel fairy is no more (sort of)

The previous incarnation of the sapper was a bit ridiculous - 4 HEAT satchel charges, a rifle with 50 rounds, and four each of frag and smoke grenades but the old dev team of course found all sorts of reasons not to ever change anything despite even dedicated infantry players saying it was over the top.

Infantry based anti-tank duties have been spread out a bit, the sapper now has two HEAT, two HE and a pistol with a couple of mags for self defence, and in later tiers the bazooka, panzerschreck, and PIAT get added.

Player built objects
All infantry can dig a basic foxhole/shell scrape but the engineer class can now build:

covered anti tank bunkers
sandbag walls
tank obstacles

Magic box whack-a-mole spawning bullshit is gone
at last and replaced with something a million times better. Mobile spawnpoints are now only placed by trucks (as god intended) and take the form of a proper earthwork bunker that takes serious damage to destroy. Light anti air and anti tank guns can also spawn from it, and with a couple of engineers building additional objects you can quickly have a proper defensible position to fight from.



:911:America is in:911:

Yanks have been in for a while but it's taken some time to get their equipment fleshed out. They still have some borrowed equipment from the frogs and limeys but that works both ways (luckily for the french).

American infantry have:

M1 Garand, 1903 Springfield (and scoped variant), Browning Automatic Rifle, M3A1 Grease Gun, M1A1 Thompson, Colt 1911

M9 Bazooka, Boys Anti-tank rifle (courtesy of :britain:), M37 50mm mortar (courtesy of :france:)


American armour has been in game for a long time as the French lend-lease equipment for the higher tiers. Yanks get:

M3 Stuart, M4A2 Sherman, M4A3 Sherman, M10 Wolverine

Americans only have fighter brigades at present which is odd given that the brit and french main bomber is an American machine (A20 Havoc) but whatever, they're all on the same side. They only get the P38F at present but that's ok because its a loving beast.

Banano fucked around with this message at 23:45 on Sep 7, 2017

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture
Neat. I played this back in the day when it was a total shitshow that barely ran, with tanks flying off into the sky. I'll try it again! Can't seem to get that returning player offer on my old account, but I might as well make a new one through Steam; I don't think I'll be losing anything important.

The staggered regional launch thing is still happening. It looks like you can download it, because the green PLAY button is there on the steam store page, but it doesn't actually work unless you're in Mexico or whatever.

Banano
Jan 10, 2005
Soiled Meat

Wikipedia Brown posted:

Neat. I played this back in the day when it was a total shitshow that barely ran, with tanks flying off into the sky. I'll try it again! Can't seem to get that returning player offer on my old account, but I might as well make a new one through Steam; I don't think I'll be losing anything important.

You should be able to, contact support and they'll probably be able to get you in to it again. If you're trying to use your old account to login to the steam version it won't work - the accounts can't be transferred between the two, although you can add old ww2ol to the steam launcher.

Dark_Swordmaster
Oct 31, 2011
Tried to play this when it went F2P a few years back and it was so dated and unfriendly. Hopefully the Steam release tutorials help and also bring players back, this was always one that I wanted to play back when it came out and never got a chance to.

And cool tips or tricks from old timers?

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you
Nice OP, I'm interested and will look more into this.

How does this compare to Arma 3's ww2 mods (e.g. Ironfront) or games like IL2 and Aces High?

Asteroid Alert
Oct 24, 2012

BINGO!
Will be jumping back to this. High school memories abound

Banano
Jan 10, 2005
Soiled Meat

Dark_Swordmaster posted:

Tried to play this when it went F2P a few years back and it was so dated and unfriendly. Hopefully the Steam release tutorials help and also bring players back, this was always one that I wanted to play back when it came out and never got a chance to.

And cool tips or tricks from old timers?

the ui is still lovely and unfriendly, but it's not too hard to learn - I'm putting together some follow up posts for how best to find action but really it's pretty easy these days. When you login you go by default to the active battles list - look for a mission that has a full or nearly full bar (green for defence, orange for attack) next to it and click on it to join.

The new devs know the ui is bad but its one of those things that probably won't change much until we move to v2.0

Tips are difficult, there's just so much to cover - if there's something you like doing in particular (for example infantry, tanks, planes) I'll try and throw you something. I'll work on some guides for the different branches that should be up before the weekend.

Love Stole the Day posted:

Nice OP, I'm interested and will look more into this.

How does this compare to Arma 3's ww2 mods (e.g. Ironfront) or games like IL2 and Aces High?

It's a team game for sure - like you as a single unit can have a major influence on a battle but only because there's other people fighting around you. Positioning, knowing when to hide or advance, take a shot or hold for a better opportunity is really really, important. The flipside of that is that when you are in contention for a town and a facility MUST be capped all bets are off, its a loving meatgrinder and no single death means anything. As a single player experience it can be great but it's as part of a group that it really shines - it really is very rewarding when you pull something off because the game is so lethal - one mistake can end it all.

As far as flying I always loved the model - it's not perfect but its physics :science: rather than table based like IL2 or AH2. I've always loved the sense of speed/momentum it has compared to those other two - they always felt very 'floaty' to me. In terms of what you can do the game is very sandboxy so picture this:

a gun run on a bushline to clear enemy infantry/anti tank guns so that your guys on the ground can advance

bombing a bridge to prevent enemy vehicles from being able to reach and annihilate your town

flying your paratroop transport at treetop level until the last moment, popping up to minimum height and hoping your dudes are high enough not to meatbomb

intercepting a cross channel factory bombing raid

standing in a church tower, watching a bf110 c4/b through your binoculars as it releases a 250kg bomb, watching that bomb and hearing its pitch increase as it falls and eventually hits you in the face

these are all my videos and I'm no expert but should give you a flavour:

https://vimeo.com/11021951

https://vimeo.com/16734445

https://vimeo.com/16278087

also check this guy playing today for some tank gameplay. Don't take M10s toe to toe with tigers at short range

Banano fucked around with this message at 01:49 on Sep 6, 2017

FalloutGod
Dec 14, 2006
I was a big fan of flying planes back when the game was in its prime. I'm tempted to buy a cheap joystick and jump back in. Taking towns with combined arms and coordination was a ton of fun and pretty novel for when the game first came out. I bet this runs pretty drat well with modern server hardware now.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

lol even i got the dopamine rush just watching you kill the 109 @ 2:00 in this one

Banano posted:

Tips are difficult, there's just so much to cover - if there's something you like doing in particular (for example infantry, tanks, planes) I'll try and throw you something. I'll work on some guides for the different branches that should be up before the weekend.

infantry: dunno, this was always boring when i played except the 30 minutes where every contested building could spawn infantry and then it was a cool deathmatch

tanks: you arent going to hit anything to start, eventually you'll learn what guns have what drop and be able to ace people at long range (assuming you arent using 1939 german tanks)
patience is the most valuable thing you can have if all you want to do is cause lots of fires in ratio to your own

planes: potential energy is life, slow is dead

Verviticus fucked around with this message at 02:35 on Sep 6, 2017

Dark_Swordmaster
Oct 31, 2011

Banano posted:

the ui is still lovely and unfriendly, but it's not too hard to learn - I'm putting together some follow up posts for how best to find action but really it's pretty easy these days. When you login you go by default to the active battles list - look for a mission that has a full or nearly full bar (green for defence, orange for attack) next to it and click on it to join.

The new devs know the ui is bad but its one of those things that probably won't change much until we move to v2.0

Tips are difficult, there's just so much to cover - if there's something you like doing in particular (for example infantry, tanks, planes) I'll try and throw you something. I'll work on some guides for the different branches that should be up before the weekend.

Yeah, when I tried it out I couldn't figure out how to get to the action. I either picked a spawn way behind the lines or maybe it just spawns you that far back. Either way I literally never saw another player and spent 15-20 minutes marching in the direction of the front before giving up. I'm hoping the Steam release today will bring in enough players to make this active and fun again.


I'm assuming that this is similar to ArmA and other milsim products and the best 'tip' is that real life tactics and strategies pay off.

e: And, if I remember correctly, this was from the era just prior to standard keybinds so it's controls are unintuitive.

Dark_Swordmaster fucked around with this message at 13:32 on Sep 6, 2017

Banano
Jan 10, 2005
Soiled Meat

Dark_Swordmaster posted:

Yeah, when I tried it out I couldn't figure out how to get to the action. I either picked a spawn way behind the lines or maybe it just spawns you that far back. Either way I literally never saw another player and spent 15-20 minutes marching in the direction of the front before giving up. I'm hoping the Steam release today will bring in enough players to make this active and fun again.


I'm assuming that this is similar to ArmA and other milsim products and the best 'tip' is that real life tactics and strategies pay off.

e: And, if I remember correctly, this was from the era just prior to standard keybinds so it's controls are unintuitive.

I've updated the second post with infantry tips, armour and air advice to follow.....

I wasn't around in the very early days but some rumour I remember was that there were 4 separate keys to shoulder the weapon, aim, fire, and cycle the bolt. I guess it's entirely possible as the original devs also thought that people would want to play in the battle of France with funky rear end French tanks that had peashooters for guns and moved at 10km/h (they didn't).

The keybinder is actually one of the best I've seen in any game - and I would imagine standard fps controls are default by now.

FalloutGod posted:

I was a big fan of flying planes back when the game was in its prime. I'm tempted to buy a cheap joystick and jump back in. Taking towns with combined arms and coordination was a ton of fun and pretty novel for when the game first came out. I bet this runs pretty drat well with modern server hardware now.

It's still the same engine at heart, it can't take advantage of any clever stuff the new cards can do and has all kinds of inefficiencies, but yeah modern cards are so ridiculous they just power through all that by sheer brute force. I get :pcgaming:200-300fps in the countryside (but this drops in super congested areas, i suspect more due to network limits/server ticks) nowadays

First day of steam launch was awesome, tons of new players getting stuck in, 50 man para drops all over the place and 3 AOs all day. Glorious.

:siren:US unlocks on Friday in time for the weekend which is when all the super big battles/squad action tends to happen:siren: Be ready!

Banano fucked around with this message at 01:47 on Sep 7, 2017

Uncle Spriggly
Jan 29, 2009
This game introduced me to the art of pixel squinting. Some of the towns and city layouts are still etched in my mind years later.

Bloody Pom
Jun 5, 2011



Might have to give this a look, I've been itching for always-online shootmans and Planetside 2 is circling the drain.

Has there ever been any talk of adding the Eastern Front?

Enigma89
Jan 2, 2007

by CVG
If anyone has questions about flying in this game feel free to post and I will answer. I used to play this game a lot and for a while was ranked in the top 10 (hit #1 in one campaign and top 3 for multiple) for pilots so I have a really good understanding of the flight model and all of the aircraft.

Enigma89
Jan 2, 2007

by CVG

Love Stole the Day posted:

Nice OP, I'm interested and will look more into this.

How does this compare to Arma 3's ww2 mods (e.g. Ironfront) or games like IL2 and Aces High?

This game is not nearly as polished as those games but it has a lot more depth. I think the best way to really understand how much depth into this game is to look at this very old video about the damage model (graphics are completely different now)

https://www.youtube.com/watch?v=BzpUVtVUBTI

The damage model is leaps and bounds better than most games, even today.

As for flying it has a pretty decent flight model that really shows the different flight characteristics of different aircraft but there are some things the game can and can't do. For example, if you overspeed your aircraft your wings won't rip off like in IL-2. However, flying a Spitfire or a 109 feels completely different from each other. Each plane is completely unique to each other.

Enigma89
Jan 2, 2007

by CVG
3rd post, sorry.

Here are some videos of argubaly the best pilot this game ever had.

Here is a video of him flying the Bf-110 which is one of the worst maneuvering planes in the game. We used to fly this plane just for bragging rights. This is more of just a gunnery video not so much maneuvering.

https://www.youtube.com/watch?v=dMXlFx7ml-M

Same pilot Spitfire video.

https://www.youtube.com/watch?v=bEKZ8YJHGC4

Bf-109 Video

https://www.youtube.com/watch?v=s8Z3cDEWca4&t=57s

Dark_Swordmaster
Oct 31, 2011
Having to wait two more days for this is frustrating and ridiculous. I'm assuming that it's so the servers don't get poo poo on all in one day, but the amount of hype they're actually managing to generate is getting shot in the foot by this.

It's really impressive to see the technology this game had way back in the loving day. Holy poo poo.

Dark_Swordmaster
Oct 31, 2011
This is now FINALLY live on Steam.

Banano
Jan 10, 2005
Soiled Meat

Bloody Pom posted:

Might have to give this a look, I've been itching for always-online shootmans and Planetside 2 is circling the drain.

Has there ever been any talk of adding the Eastern Front?

Eastern front? by players yeah, by the devs, no. About 10 years ago the old dev team was planning a north africa expansion to go with a new terrain engine but it never panned out. With the new team and eventual switch to UE4 it's likely there'll be a change to a new theatre . No one knows anything at this stage but i'd be surprised if they don't stick with germans vs whoever so it'll probably stay in europe, possibly the italian campaign as that would get a lot of iconic equipment in game and would be a good theatre to include naval stuff and also the huge number of different nationalities that fought there.

Perestroika
Apr 8, 2010

Dark_Swordmaster posted:

This is now FINALLY live on Steam.

If only. :saddowns:

quote:

Good morning everyone.

I wanted to come give you an update on the rollout status for today.

As you know, we had scheduled the release of the game for Europe today. Unfortunately we've made the decision to postpone the full release to Europe in order to address some of the resolution issues that we've seen since the start of our Steam availability.

One of the biggest things that customers have been reporting and one of the things that has been the most has been the most frustrating to them is an inability to save changes to the game resolution.

Our development team has identified the issue causing this and has been working on a solution. The suspected cause for this behavior is non-standard characters in the file path (such as accented characters, for example).

In order to allow for us to fully test the patch to correct this issue, we have decided to hold of on releasing to the majority of Europe until later in the week.

We will be opening up access to the UK and Ireland, as we feel that the potential for this problem to manifest itself in those areas is relatively lower than in the rest of Europe.

We know that you all have been patiently watiting for the game to be available to you, and we appologize for making you wait a little longer.

One of the reasons why we have been staggering the release is to be able to address issues such as this. We hope that you understand the reasoning behind this delay and we expect to be able to release in the rest of Europe later in the week.

We will keep you all updated as to when we expect this to occur. We do still expect to be fully released by September 22 as we originally stated.

Baller Time
Apr 22, 2014

by Azathoth
Whät ä bümmér.

BigglesSWE
Dec 2, 2014

How 'bout them hawks news huh!
Is there multi-crew planes in this?

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you

Banano posted:

With the new team and eventual switch to UE4 it's likely there'll be a change to a new theatre .

I wonder if they'd let a loser like me apply for that job

Orv
May 4, 2011

Banano posted:

Eastern front? by players yeah, by the devs, no. About 10 years ago the old dev team was planning a north africa expansion to go with a new terrain engine but it never panned out. With the new team and eventual switch to UE4 it's likely there'll be a change to a new theatre . No one knows anything at this stage but i'd be surprised if they don't stick with germans vs whoever so it'll probably stay in europe, possibly the italian campaign as that would get a lot of iconic equipment in game and would be a good theatre to include naval stuff and also the huge number of different nationalities that fought there.

So is that UE4 switch actually in any shape to happen before the game dies? It'd be cool but I can't imagine it going down well.

Dark_Swordmaster
Oct 31, 2011

Orv posted:

So is that UE4 switch actually in any shape to happen before the game dies? It'd be cool but I can't imagine it going down well.

Considering the game is 16 and still had a surprisingly healthy player base before the Steam launch, I imagine it'll happen before the game dies.

PhantomZero
Sep 7, 2007

BigglesSWE posted:

Is there multi-crew planes in this?

Vehicles with more than one crewman can opt to have a friend hop in, but not more than one and the "host" is always going to be in position 1 which is usually the driver/pilot. This can be really effective if you are working with a friend and can talk to communicate, also more eyeballs lets you spot enemies better. But realistically, multicrew is kind of cumbersome and it is usually better to just take a second vehicle.

PhantomZero fucked around with this message at 14:09 on Sep 13, 2017

Madurai
Jun 26, 2012

Ah, the old stuff again. I've been unable to play for years, some kind of conflict between my new rig and the game, but the Steam version works. I guess I'll be someone besides Madurai and start all over again.

Phi230
Feb 2, 2016

by Fluffdaddy
The player counts have been through the roof all week. We reaching new heights this weekend.

Been clowning on kids in early BF-109s and PZ 2s all week

Abongination
Aug 18, 2010

Life, it's the shit that happens while you're waiting for moments that never come.
Pillbug
Ive wanted to play this game for 10 years and now there is a player base and the games not released on Oceania yet. Sad!

Banano
Jan 10, 2005
Soiled Meat

Abongination posted:

Ive wanted to play this game for 10 years and now there is a player base and the games not released on Oceania yet. Sad!

Only 3 more days (inshallah) to go for your release but as a strayan you should be used to having a lovely time of it with video games. the anzacs were/are one of the biggest (if not the biggest) and well organised squads so you should have loads of people to play with (assuming you're not fighting for ze germans).

Phi230
Feb 2, 2016

by Fluffdaddy
What I don't understand is how is Axis doing so well when we Allies have been killing 3-4k more Germans than they kill us every day for over a week.

Allied K/D hasn't ever dipped below 1 in a week but we are losing

Nckdictator
Sep 8, 2006
Just..someone
How's playing ships?

Madurai
Jun 26, 2012

Nckdictator posted:

How's playing ships?

Like trucks, but with really loose springs.

Arven
Sep 23, 2007

Phi230 posted:

The player counts have been through the roof all week. We reaching new heights this weekend.

Been clowning on kids in early BF-109s and PZ 2s all week

Just hopped on and this is going to be kind of a problem...A single guy who has been flying for 16 years can totally lock down the airspace above any given radar square and there is not that much can be done to stop him unless you've got your own long term vet.

On the plus side... air quake is gone?

Edit- nevermind, airquake not gone. Tanks unplayable too.

Arven fucked around with this message at 20:57 on Sep 17, 2017

Kashwashwa
Jul 11, 2006
You'll do fine no matter what. That's my motto.

Wikipedia Brown posted:

Neat. I played this back in the day when it was a total shitshow that barely ran, with tanks flying off into the sky.


This is also what I remember back in the day... I still enjoyed it at single digit framerates too. Man I had pathetic standards.

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
Is there a way to play the game in something larger than a tiny viewport with a black border around everything? The resolution is set correctly in the configuration tool. On my 1440p monitor it's like playing a thumbnail of the game.

edit: ok I found a way to scale it up but turns out 800x600 scaled up to 1440p looks like dog poo poo

another edit: apparently it's a known bug and being worked on

Kibbles n Shits fucked around with this message at 22:23 on Sep 17, 2017

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I started playing this like a month ago before the Steam release and it does kinda suck being a newb player when the estalished player base is in M10's and Tiger tanks and all you have is a PZ2. I have been toying around with AT guns and they are super satisfying to get a kill with. I knocked out a Tiger tank with a U.S. 57mm along with a few half tracks as they approached our town.

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Arven
Sep 23, 2007
I just actually read the OP- we actually do have a goon squad for this game with like 80 people in it, but everyone is inactive. If we decide we do want to squad up for this game, I and everyone else in it is set as a recruiter currently.

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