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Angry Lobster posted:+MA, Fleetfoot is special. Agreeing with this 100%
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# ¿ Oct 14, 2017 17:36 |
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# ¿ May 10, 2024 14:19 |
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SURE FEET because there's too much hesitance due to having to roll dice for 2+ rolls.
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# ¿ Oct 29, 2017 21:33 |
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Question: If mighty blow has to be used to break armor and you get a stun, if you choose to use piling on does mighty blow then add to the piling on injury roll, or is it gone once it's used to break armor?
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# ¿ Dec 2, 2017 18:58 |
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Iretep posted:Piling on rerolls the roll you made, if you didnt break armor it rerolls that and if you broke armor it rerolls the injury roll. This is why you usually only piling on if you broke armor already since you have a bigger chance to cause injury then(unless youre studman then you always piling awn). Weather MB affects piling on depends on if you needed to use MB to break armor in the first place since MB can be used to either break armor or add to injury. If MB wasnt used to break armor then it will affect the piling on reroll too. Ok... So you can only use MB one time, either to break armor or add to the injury roll regardless of piling on. Would re-rolling an injury roll without the help of MB be super useful, or would it only be good to do if MB is adding to the roll?
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# ¿ Dec 2, 2017 19:18 |
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namad posted:Skunt Guard Voting for this
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# ¿ Dec 3, 2017 13:25 |