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SweetSassyMolassy
Oct 31, 2010

Angry Lobster posted:

+MA, Fleetfoot is special.
Beer Stand surfing is fun.
Don't touch the best cheerleaders

Agreeing with this 100%

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SweetSassyMolassy
Oct 31, 2010
SURE FEET because there's too much hesitance due to having to roll dice for 2+ rolls.

SweetSassyMolassy
Oct 31, 2010
Question:

If mighty blow has to be used to break armor and you get a stun, if you choose to use piling on does mighty blow then add to the piling on injury roll, or is it gone once it's used to break armor?

SweetSassyMolassy
Oct 31, 2010

Iretep posted:

Piling on rerolls the roll you made, if you didnt break armor it rerolls that and if you broke armor it rerolls the injury roll. This is why you usually only piling on if you broke armor already since you have a bigger chance to cause injury then(unless youre studman then you always piling awn). Weather MB affects piling on depends on if you needed to use MB to break armor in the first place since MB can be used to either break armor or add to injury. If MB wasnt used to break armor then it will affect the piling on reroll too.

Ok... So you can only use MB one time, either to break armor or add to the injury roll regardless of piling on. Would re-rolling an injury roll without the help of MB be super useful, or would it only be good to do if MB is adding to the roll?

SweetSassyMolassy
Oct 31, 2010

namad posted:

Skunt Guard
Goddars Piling On
Mothra Dodge


Voting for this

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